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    Loading Unzipped Map From In-Game Download

    Scheduled Pinned Locked Moved Feature Requests & Ideas
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    • PantherP Online
      Panther Admin Moderators @prastle
      last edited by

      @Cernel I weakly remember that the "-master" addition is needed for the automated procedures at GitHub. However the issue we are discussing here is a side effect and yes, it would be a good idea to hear a developer's comment. After we know more about the background, I will be happy to add a 'how to guide' as you suggested, @prastle .

      Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

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      • prastleP Offline
        prastle Moderators Admin @Cernel
        last edited by

        @cernel cor but you have left out two things they also need to know. For example Iron war with fuel download from the forum here and Installing a new pre-release engine. In order to run the new maps that use the new features that will not run on current stable they also need to install a pre-release. this should all be covered in one stickied topic in help was my thought to benefit the entire community.

        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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        • C Offline
          Cernel Moderators @Panther
          last edited by

          @panther Correct, that is just the name of the repository in GitHub, with "-master" added at the end. This is just what GitHub does when you choose to download an entire repository; so the new way was taylored around it.

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          • prastleP Offline
            prastle Moderators Admin @prastle
            last edited by prastle

            @prastle yes the downloader pulls from the master thus why it is needed. As do the bots when updating.

            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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            • C Offline
              Cernel Moderators @prastle
              last edited by

              @prastle I see those 2 as different matters / topics.

              A topic for:

              "Where and how to download and install the latest prerelease"
              (to test it or play maps using unreleased features)

              and another one for:

              "How to unzip, and run unzipped, a map downloaded from the official TripleA repository"
              (to possibly modify or anyways work on it unzipped)

              I actually suggest having the first one in "Help & Questions" and the second one in "Mapmaking".

              prastleP 1 Reply Last reply Reply Quote 0
              • prastleP Offline
                prastle Moderators Admin @Cernel
                last edited by

                @cernel good point but one spot probably best up to you guys. Either way this would allow all to acess easily for example @RogerCooper 's site as well.

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                • C Offline
                  Cernel Moderators @prastle
                  last edited by

                  @prastle I'd just wait what a developer have to say, as I can't believe this thing of needing different paths zipped vs unzipped may be intended; at most accepted (the fact that you need not having the "-master" in the name when unzipped).
                  Probably here we need @LaFayette , if he will read this post, since the new "master" thing was his creation.

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                  • General_ZodG Offline
                    General_Zod Moderators
                    last edited by General_Zod

                    This didn't change when "-master" was added. It happened somewhere afterwards for no apparent reason. Because I recall not requiring to zip files even with that suffix.

                    Another point to add is that it used to always read and loaded the unzipped version before the zipped version if both were present. However this only applied to the xml itself, the rest of the files still had to be zipped.

                    It would be best if it read/loaded all the files (not just xml) from a unzipped folder always. This would save a lot of time when mapmaking and testing small changes. ( in 1.8 days it might have done so, don't recall)

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      So I think this is probably a side effect of all the map rework. Probably would be best to allow unzipped maps to have *-master so its easier to unzip downloaded map and tweak them.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      C prastleP 4 Replies Last reply Reply Quote 1
                      • C Offline
                        Cernel Moderators @redrum
                        last edited by

                        @redrum said in Open unzipped map:

                        So I think this is probably a side effect of all the map rework. Probably would be best to allow unzipped maps to have *-master so its easier to unzip downloaded map and tweak them.

                        Definitely. This thing of having different names zipped and unzipped doesn't make sense at all.

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                        • prastleP Offline
                          prastle Moderators Admin @redrum
                          last edited by

                          @redrum it occurs for the pulls from the downloader and the bots
                          they both pull from the master only. You can have 20 versions of a map in the repo. The updater only pulls the master. I know this from updating the bots.

                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                          • C Offline
                            Cernel Moderators @redrum
                            last edited by

                            @redrum I always wondered if this "-master" addition would create any conflicts with the fact that "-" also identifies mapskins. So maybe keep an eye open on that (might be not relevant, idk).

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                            • prastleP Offline
                              prastle Moderators Admin @redrum
                              last edited by

                              @redrum yes if all had master would be easier just make sure all unzipped have master added now 😉 If ya want to go that route every map would have to be rewritten. it is much easier to remove the master. Since it is only needed for maps to be updated to the downloader or bots not every map we have ever created.

                              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                PR: https://github.com/triplea-game/triplea/pull/3339

                                Map name is always found from the XML property
                                <property name="mapName" value="total_world_war" editable="false">
                                <string/>
                                </property>

                                Unzipped Map Directory Examples (in downloadedMaps)

                                1. total_world_war
                                2. total_world_war/map
                                3. total_world_war-master
                                4. total_world_war-master/map

                                Zipped Map Examples

                                1. total_world_war.zip
                                2. total_world_war-master.zip

                                ** If for some reason the XML mapName isn't in the format of using underscores, then the checks that use "-master" will convert it to have underscores while the other checks will use the mapName as is. So for example if the mapName was TotalWorldWar the following are valid:

                                1. TotalWorldWar
                                2. TotalWorldWar/map
                                3. total_world_war-master
                                4. total_world_war-master/map
                                5. TotalWorldWar.zip
                                6. total_world_war.zip
                                7. total_world_war-master.zip

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                C 2 Replies Last reply Reply Quote 2
                                • C Offline
                                  Cernel Moderators @redrum
                                  last edited by

                                  @redrum For the unzipped, I suggest keeping only

                                  total_world_war
                                  total_world_war-master/map

                                  and making not working:

                                  total_world_war/map
                                  total_world_war-master

                                  This way we keep only 2 standards, the basic / old and the GitHub one, instead of 4 different ways.

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Cernel
                                    last edited by

                                    @cernel I don't think having support for those other 2 hurts anything. We can always just advertise in the map making guides the 2 which are most commonly used.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • C Offline
                                      Cernel Moderators @redrum
                                      last edited by

                                      @redrum Ok. It sounds a bit contradictory just mostly the "total_world_war/map" case, since the map is "total_world_war"; so having inside something called "map" makes sense if the other is the master of the map.

                                      Also, I think that conversion thing is just confusing, and I suggest getting over it, by now. Meaning, not supporting conversion of "TotalWorldWar" to "total_world_war", but just going with it having to be exactly what is written in mapName (so, only "TotalWorldWar", for the master too, if that is the mapName). That looks just like 1 more thing to remember that is not necessary.

                                      C redrumR 2 Replies Last reply Reply Quote 0
                                      • C Offline
                                        Cernel Moderators @Cernel
                                        last edited by

                                        @cernel Also, if possible, make the game never work if the mapName has any spaces, since you are supposed not having thoses, and it has been an issue, at times. Something like a crash with something telling "you must have no spaces in the mapName: use underscores, instead". Tho I'm not sure if this might be an issue for @RogerCooper ?

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                                        • redrumR Offline
                                          redrum Admin @Cernel
                                          last edited by redrum

                                          @cernel In general, the XML mapName should always just match the folder name and use underscores so "total_world_war". The only reason I think we left the conversion logic was in case some old maps that aren't in the official repo didn't follow that and had Proper case or used spaces.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          C 2 Replies Last reply Reply Quote 0
                                          • C Offline
                                            Cernel Moderators @redrum
                                            last edited by

                                            @redrum Correct and, as I said, I would get over that, and just force it being exactly the same; let people convert their maps properly. Would @RogerCooper have issues with this? I cannot think about any other problem really.
                                            Also that really sounds like something that may bury inconsistent mapNames in the future, perpetuating them.

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