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    I need help for to fix the error

    Scheduled Pinned Locked Moved Map Making
    39 Posts 9 Posters 14.2k Views 9 Watching
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    • C Offline
      Cernel Moderators @Schulz
      last edited by

      @schulz Well, of course, if you remove the ability to transport from the Cruiser (as I suggested), then you don't have anymore to flag it as a combat transport, since it is not a transport, now. So remove the "isCombatTransport" too. I guess my bad not having specified it.

      1 Reply Last reply Reply Quote 1
      • SchulzS Offline
        Schulz
        last edited by

        <attachment name="unitAttachment" attachTo="Cruiser" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
        <option name="movement" value="2"/>
        <option name="isSea" value="true"/>
        <option name="attack" value="4"/>
        <option name="defense" value="4"/>

          <option name="canBombard" value="true"/>
        

        <option name="createsResourcesList" value="-1:PUs"/>
        </attachment>

        Unfortunately. Still does not work. I want to change the name of crusier

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          Cernel Moderators @Schulz
          last edited by

          @schulz I can only tell you that if something is not working now, it is not because of that unit attachment, which is now correctly coded.
          I guess you should re-upload the new version that now doesn't work for you.

          1 Reply Last reply Reply Quote 0
          • SchulzS Offline
            Schulz
            last edited by Schulz

            https://files.fm/u/asn5jpz3#_

            Also I totally removed
            cruiser from the game for to see likely other errors.

            Does not work even without cruiser. Seems like there is an another mistake in the xml file

            C 1 Reply Last reply Reply Quote 0
            • C Offline
              Cernel Moderators @Schulz
              last edited by

              @schulz So, are you trying to use the same zip you have uploaded there?

              The path of that zip is:

              european_war-master/european_war/map/games

              that is not going to work.

              I told you, just have it simple as:

              european_war/games

              I did it and, at least, the game starts with no problems, both zipped and unzipped.

              You don't have to worry about the "master" plus "map" thing; that is just a thing that GitHub makes up when you download the repository.

              1 Reply Last reply Reply Quote 0
              • SchulzS Offline
                Schulz
                last edited by

                I had already tried it before. I fear that I won't be able to rescue the map.

                redrumR C 2 Replies Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Schulz
                  last edited by redrum

                  @schulz You were just missing the "-master" from the folder inside the zip. Here is a working version: 0_1523044094353_european_war-master.zip

                  PS. You should really consider using the updated House of Habsburg map as a base map since the graphics were massively improved.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 1
                  • C Offline
                    Cernel Moderators @Schulz
                    last edited by

                    @schulz @schulz What I'm telling you to do is simply that you have your downloadedMaps folder. Then, inside it, you have a folder called "european_war". And inside that folder you have "games" and all other things that, in the map you download from the repository, stay in the "map" folder.
                    I did it and it worked; so it has to work for you too, unless you are on a case sensitive system (Linux, Mac) and are getting an error you would not get on Windows.

                    Or you can do it the way @redrum is telling you, but, in that case, I believe it will work only zipped.

                    1 Reply Last reply Reply Quote 1
                    • SchulzS Offline
                      Schulz
                      last edited by

                      Thank you so much redrum. In now the zip does work and I would like to use no man's land's v3 rules in the map without any problem.

                      Did Crazy German upload the new version of House of Habsburg map?

                      C redrumR 2 Replies Last reply Reply Quote 0
                      • C Offline
                        Cernel Moderators @Schulz
                        last edited by

                        @schulz Yes. The new one is in the repository.

                        1 Reply Last reply Reply Quote -1
                        • redrumR Offline
                          redrum Admin @Schulz
                          last edited by

                          @schulz Yeah, you can find his latest map here: https://github.com/triplea-maps/house_of_habsburg

                          If you delete your local House of Habsburg zip from downloadedMaps, you can also re-download from in-game and should be the latest I believe with all the updated map tiles/images.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 0
                          • SchulzS Offline
                            Schulz
                            last edited by

                            The new version of house of habsburg looks so cool, especially I liked the relief tiles.

                            But I had started on the older version unfortunately.

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Schulz
                              last edited by

                              @schulz Yeah, vast improvement thanks to @Hepps. I would strongly consider adopting the new version as you can probably re-use at least most of the XML changes you've made for units, etc. Better to switch over sooner rather than later and sure you learned a lot through you initial work. Also, it would probably be good to start a separate map thread for your map now that this error is resolved and you have it working.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 1
                              • SchulzS Offline
                                Schulz
                                last edited by

                                Btw, my trains do not work. I have this code for every country in my xml file like dom 1914 weltpolitic. Should I add something more?

                                <attachment name="techAttachment" attachTo="Country" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                                <option name="techCost" value="10"/>
                                <option name="mechanizedInfantry" value="true"/>
                                </attachment>

                                redrumR General_ZodG 2 Replies Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @Schulz
                                  last edited by redrum

                                  @schulz You essentially need each nation to have the mechanizedInfantry tech, each land transport have isLandTransport, and each transportable unit have isLandTransportable:

                                      <attachment name="techAttachment" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                                        <option name="techCost" value="4"/>
                                        <option name="mechanizedInfantry" value="true"/>
                                      </attachment>
                                  
                                      <attachment name="unitAttachment" attachTo="Train" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                        <option name="isLandTransport" value="true"/>
                                      </attachment>
                                  
                                      <attachment name="unitAttachment" attachTo="germanInfantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                        <option name="isLandTransportable" value="true"/>
                                      </attachment>
                                  

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • SchulzS Offline
                                    Schulz
                                    last edited by

                                    Yes. I have this one.

                                    <attachment name="techAttachment" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                                    <option name="techCost" value="10"/>
                                    <option name="mechanizedInfantry" value="true"/>
                                    </attachment>
                                    <attachment name="techAttachment" attachTo="Austria" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                                    <option name="techCost" value="10"/>
                                    <option name="mechanizedInfantry" value="true"/>
                                    </attachment>
                                    <attachment name="techAttachment" attachTo="Ottoman" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                                    <option name="techCost" value="10"/>
                                    <option name="mechanizedInfantry" value="true"/>
                                    </attachment>
                                    <attachment name="techAttachment" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                                    <option name="techCost" value="10"/>
                                    <option name="mechanizedInfantry" value="true"/>
                                    </attachment>
                                    <attachment name="techAttachment" attachTo="France" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                                    <option name="techCost" value="10"/>
                                    <option name="mechanizedInfantry" value="true"/>
                                    </attachment>
                                    <attachment name="techAttachment" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                                    <option name="techCost" value="10"/>
                                    <option name="mechanizedInfantry" value="true"/>
                                    </attachment>
                                    <attachment name="techAttachment" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                                    <option name="techCost" value="10"/>
                                    <option name="mechanizedInfantry" value="true"/>
                                    </attachment>

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @Schulz
                                      last edited by

                                      @schulz Ok, I updated my post with some more details. Tech looks ok. Can you check your units and post your latest XML here?

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • SchulzS Offline
                                        Schulz
                                        last edited by

                                        I have added <option name="isLandTransport" value="true"/> to train and <option name="isLandTransportable" value="true"/> to aagun, field_gun, heavy_gun, gas, infantry, cossack, stromtruppen, colonial, big_bertha and conscript.

                                        And I've got this one.

                                        UnitAttachment are either misspelled or exist only in a future version of TripleA. Setter: isLandTransportable

                                        I am using triplea 1.9.9.07621.

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Schulz
                                          last edited by

                                          @schulz Can you download the latest version of TripleA and retest: http://triplea-game.org/download/. Should be version 1.9.0.0.9687.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • General_ZodG Offline
                                            General_Zod Moderators @Schulz
                                            last edited by

                                            @schulz

                                            I recommend that you utilize the train model from TWW Beta. The trains are much better than any previous version of trains.

                                            1 Reply Last reply Reply Quote 0

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