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    I need help for to fix the error

    Scheduled Pinned Locked Moved Map Making
    39 Posts 9 Posters 14.2k Views 9 Watching
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    • SchulzS Offline
      Schulz
      last edited by

      Thank you so much redrum. In now the zip does work and I would like to use no man's land's v3 rules in the map without any problem.

      Did Crazy German upload the new version of House of Habsburg map?

      C redrumR 2 Replies Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @Schulz
        last edited by

        @schulz Yes. The new one is in the repository.

        1 Reply Last reply Reply Quote -1
        • redrumR Offline
          redrum Admin @Schulz
          last edited by

          @schulz Yeah, you can find his latest map here: https://github.com/triplea-maps/house_of_habsburg

          If you delete your local House of Habsburg zip from downloadedMaps, you can also re-download from in-game and should be the latest I believe with all the updated map tiles/images.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • SchulzS Offline
            Schulz
            last edited by

            The new version of house of habsburg looks so cool, especially I liked the relief tiles.

            But I had started on the older version unfortunately.

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Schulz
              last edited by

              @schulz Yeah, vast improvement thanks to @Hepps. I would strongly consider adopting the new version as you can probably re-use at least most of the XML changes you've made for units, etc. Better to switch over sooner rather than later and sure you learned a lot through you initial work. Also, it would probably be good to start a separate map thread for your map now that this error is resolved and you have it working.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 1
              • SchulzS Offline
                Schulz
                last edited by

                Btw, my trains do not work. I have this code for every country in my xml file like dom 1914 weltpolitic. Should I add something more?

                <attachment name="techAttachment" attachTo="Country" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                <option name="techCost" value="10"/>
                <option name="mechanizedInfantry" value="true"/>
                </attachment>

                redrumR General_ZodG 2 Replies Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Schulz
                  last edited by redrum

                  @schulz You essentially need each nation to have the mechanizedInfantry tech, each land transport have isLandTransport, and each transportable unit have isLandTransportable:

                      <attachment name="techAttachment" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                        <option name="techCost" value="4"/>
                        <option name="mechanizedInfantry" value="true"/>
                      </attachment>
                  
                      <attachment name="unitAttachment" attachTo="Train" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                        <option name="isLandTransport" value="true"/>
                      </attachment>
                  
                      <attachment name="unitAttachment" attachTo="germanInfantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                        <option name="isLandTransportable" value="true"/>
                      </attachment>
                  

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • SchulzS Offline
                    Schulz
                    last edited by

                    Yes. I have this one.

                    <attachment name="techAttachment" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                    <option name="techCost" value="10"/>
                    <option name="mechanizedInfantry" value="true"/>
                    </attachment>
                    <attachment name="techAttachment" attachTo="Austria" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                    <option name="techCost" value="10"/>
                    <option name="mechanizedInfantry" value="true"/>
                    </attachment>
                    <attachment name="techAttachment" attachTo="Ottoman" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                    <option name="techCost" value="10"/>
                    <option name="mechanizedInfantry" value="true"/>
                    </attachment>
                    <attachment name="techAttachment" attachTo="Britain" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                    <option name="techCost" value="10"/>
                    <option name="mechanizedInfantry" value="true"/>
                    </attachment>
                    <attachment name="techAttachment" attachTo="France" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                    <option name="techCost" value="10"/>
                    <option name="mechanizedInfantry" value="true"/>
                    </attachment>
                    <attachment name="techAttachment" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                    <option name="techCost" value="10"/>
                    <option name="mechanizedInfantry" value="true"/>
                    </attachment>
                    <attachment name="techAttachment" attachTo="Italy" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                    <option name="techCost" value="10"/>
                    <option name="mechanizedInfantry" value="true"/>
                    </attachment>

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Schulz
                      last edited by

                      @schulz Ok, I updated my post with some more details. Tech looks ok. Can you check your units and post your latest XML here?

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • SchulzS Offline
                        Schulz
                        last edited by

                        I have added <option name="isLandTransport" value="true"/> to train and <option name="isLandTransportable" value="true"/> to aagun, field_gun, heavy_gun, gas, infantry, cossack, stromtruppen, colonial, big_bertha and conscript.

                        And I've got this one.

                        UnitAttachment are either misspelled or exist only in a future version of TripleA. Setter: isLandTransportable

                        I am using triplea 1.9.9.07621.

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Schulz
                          last edited by

                          @schulz Can you download the latest version of TripleA and retest: http://triplea-game.org/download/. Should be version 1.9.0.0.9687.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 0
                          • General_ZodG Offline
                            General_Zod Moderators @Schulz
                            last edited by

                            @schulz

                            I recommend that you utilize the train model from TWW Beta. The trains are much better than any previous version of trains.

                            1 Reply Last reply Reply Quote 0
                            • CrazyGC Offline
                              CrazyG Moderators
                              last edited by

                              Just so you know, I intend to release a WW1 game on the House of Habsburg map immediately after HoH reaches a point of decent balance.

                              1 Reply Last reply Reply Quote 2
                              • FrostionF Offline
                                Frostion Admin
                                last edited by

                                I have moved this thread to Map Making as it seems to discuss several map making technicalities.
                                By the way, always nice to see a new mapmaker and new maps in development 🙂

                                Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                1 Reply Last reply Reply Quote 0
                                • SchulzS Offline
                                  Schulz
                                  last edited by Schulz

                                  @General_Zod

                                  Currently I am using weltpolitic map's train on the map. But I can utilize TWW's trains why not. Before changing units I have to achieve a decent balance on the western front. Germany definitely should be able to conquer Belgium and Northwestern France but also shoul not be able to take Paris.

                                  I have placed units but of course it has not a decent balance yet.

                                  https://files.fm/u/wpytkdeh#_

                                  Also My Russia is stronger than France is it really logical?

                                  C HeppsH 2 Replies Last reply Reply Quote 0
                                  • C Offline
                                    Cernel Moderators @Schulz
                                    last edited by

                                    @schulz I would have no problems myself talking abot whatever wherever, but I am under the understanding you are supposed to make a thread in "Maps & Mods", with the name of your map, to discuss the map in general (balance, historicity, etc.).

                                    1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @Schulz
                                      last edited by

                                      @schulz I think it is important to ask the developer of a map whether they are ok with you using their work to create a MOD before commencing the development of a project utilizing their initial designs. Especially when that person designed the map to create a scenario for the exact same time period in the first place.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 4
                                      • B Offline
                                        beelee
                                        last edited by

                                        yea, even though we're open source here, it'd be a common courtesy imo. Especially with CrazyG's map being basically brand new.

                                        B 1 Reply Last reply Reply Quote 4
                                        • B Offline
                                          beelee @beelee
                                          last edited by

                                          @Schulz Just to clarify, not trying to be a downer. : ) It's cool you're interested in map making and learning how the xml works. Just a informal etiquette thing : )

                                          As you've probably noticed, there's plenty of people who will help with answering questions.

                                          1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            beelee
                                            last edited by

                                            @Schulz here's some more advice

                                            Don't troll

                                            1 Reply Last reply Reply Quote 0

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