XML option browser
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I created the sub category as mentioned above, so you can begin creating new topics there. And others can confirm each point.
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I think the only true advantage that the POS2 would maintain is that it showcases a lot of the code in complete context. But TASOB blows it away in every other way. If we maintain only one database, I would vote for this new one. Thus leaving POS2 with a prominent note indicating the date of last update and to refer to new database for most current information.
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@mahks I disagree; being already in an xml makes POS2 much easier to be used than searching a Wiki (I never use). With the move to GitHub, POS2 can really fairly easily be updated by anyone, and the developers just need to accept the pull. While the Wiki is easier to maintain, it uses to remain unupdated for years, so letting anyone doing it is not really a reliable practice, since very few people would do it, no matter how easy to. At the end, it is needed to have 1 or at most 2 official references that are mandatory to be updated as soon as any changes are made (likely by the developers doing the changes). Another advantage of POS2 is that if you make mass changes in the repository, they will apply there too.
I agree that having the main reference inside a game xml looks akward at first glance, but not a big deal, since it works well. -
@mahks Up to the admins, but I've the feeling those would be better in mapmaking, or maybe a special subsection of mapmaking.
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A find, find next or search function would be beneficial to TASOB. One that would search through not only the lists on the left and their descriptions, but also through the examples and their contexts.
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@general_zod Yes, search function ... I have been pondering that. The question is this; If it is only a left hand search then you miss many references to mid string stuff ie; a search for "sneak" would miss "Defending Subs Sneak Attack". But if you do a full string search it would be very easy to get a huge list of references. I thought I could do the latter and only return a unique link for each, not sure how helpful that would be. Still pondering...
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@general_zod said :
I see, "s" is for scenario. So it is triplea scenario option browser. Personally I would just exchange scenario for xml. TAXOB
How about just XOB?
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Very nice work.
We could do a special commentary syntax in the source code where attachments are defined. On each build we could fire up a script that then scrapes these comments and produces a JSON that is then delivered to a 'data' section of the website and would then be available as a javascript variable. This is pretty similar to how the maps page is populated: http://triplea-game.org/maps-list/maps/
@Mahks if you can handle the front-end part, with jekyll, and assume you have such a JSON variable, I could do the backend scraping and deliver the JSON. https://github.com/triplea-game/triplea-game.github.io
Thoughts?
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Interesting. So I think the real question here is do we have general consensus on replacing POS2 XML with this approach? As I don't think we want to try and maintain both.
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XOB sounds ok to me, nice and short.
As the search goes, it should be a search of all information in the right pane for maximum usefulness. The left pane has two sorting modes so that piece is more manageable from search standpoint. If you could replicate the common find or find next methods where it only searches up or down from current cursor location. That would be ideal because one can just bypass a lot of the stuff they know they don't want as results. In this case the cursor position being whatever is highlighted in the left pane, but I think it would need to recognize if the left pane is currently in alphabetical or hierarchal modes during the search to function well.
I vote for XOB if it comes down to a choice of one or the other as it applies to maintenance.
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@lafayette Having the JSON based in/on the source code comments would be ideal. If the developers update those comments when changes are made.
It may be a lot of work to get the data into those comments in the first place though.
The HTML page is pretty straight forward. Could be maintained by anyone with HTML. I could do it for now.
But I think the most important thing is getting the data in a portable format.
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@LaFayette I don't want to put the comments in the engine source code as then no one but developers would ever maintain it. Its better in a place that map makers can also contribute to.
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@redrum I just realized he may have meant the POS2 file.
But... once the data was up to date. there should be no need to add to it unless the engine is being modified.
I do not know how you go about change approvals, but who ever approves the code change should update the data at the same time (document the change)
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@mahks Possibly but that's not how I understood his comments.
In theory, that's true but having the flexibility for non-developers to add more hints/info/corrections I think would always be beneficial.
Today, when a developer makes a code change that influences the XML then we update the POS2 XML with an example and comment. If we moved to a different way to store that info like JSON in a repo that would be fine as well and in theory work the same way. I just don't want to have multiple places to update.
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@redrum I would surely not remove the PoS2 stuff. To reduce overhead, it may be acceptable to have the practice to update primarily this thing only, as mandatory for anyone making any changes, letting PoS2 up to personal initiative to keep it updated, just like any regular maps (most likely it won't happen, or with averagely year long delays, I imagine).
I'm surely not a sponsor of the principle of having to update multiple things, but stuff being inside the xml itself I think it is really the easiest way to use, for fairly experienced mapmakers, that already know about everything (and just need some memory refresh and copy-paste). -
@redrum I agree that people that make changes should be obliged to update no more than 1 place, and possibly an easy one to manage. Reducing overhead and confusion is of paramount importance.
Just I would not delete the PoS2 bible, but making a clear mention that this is not the main reference, a link to the main reference, and telling people that everyone is free to pull updates to PoS2, if they find something not in line. Likely, people reading PoS2 will read that, so you won't get too many bug reports about PoS2 being wrong, but just possibly people pulling changes to it, in case. -
I don't think anyone was saying delete POS2 at all. Just preference of XOB for future updates.
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@redrum I think PoS2 is better if you know about everything already, and just need copy-pasting and refreshing your memory.
Just be sure to, like, clarifying in PoS2 itself that it is not necessarily updated, to avoip people assuming it is (I mean a clear notice about that at the start of the xml).
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I thought I should offer some encouragement here. This looks phenomenal, and is close to what I had envisioned in the past could be added to the TripleA website. I would suggest that we offload POS2 XML to this new format, while keeping a bare-bones POS2 XML file that would need very little updating.
POS2 is still needed to provide an example implementation for many of these options, as well as sample code, but I think this solution will fill a different role, maybe replacing POS2's reference function. If we do it right, we might even be able to deep link to this reference from within the code comments in POS2 XML. However, as Cernel is, I'm wary of change, as I've gotten used to working with POS2 XML. So we'll have to be sure to get this right.
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