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    Dragon War - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    103 Posts 11 Posters 58.0k Views 14 Watching
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    • FrostionF Offline
      Frostion Admin
      last edited by

      @Cernel the code worked perfectly.

      As I of course did miss a connection where air units should be able to move over a river, I added 1 more connection and 1 more set of canalAttachments.

      When the YAML file is updated a new Dragon War 1.2.7 version is ready for download.

      Thanks for the help! 🙂 I think I will also use this system in Warcraft: War Heroes (No longer called World of War Heroes). There will de quite a few flying units in that map, and it brings much to the map that air units can fly their own ways compared to land units. Can I at some point give you a new list of connections that can be made into canalAttachments? I have no ETA yet.

      Test1.png

      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

      HeppsH redrumR C 3 Replies Last reply Reply Quote 2
      • HeppsH Offline
        Hepps Moderators @Frostion
        last edited by

        @Frostion and @Cernel Great work!! This will be a huge improvement for this map! Well done!

        "A joyous heart sours with the burden of expectation"
        Hepster

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        • redrumR Offline
          redrum Admin @Frostion
          last edited by

          @Frostion I like the update. Though you may need to consider whether air units need to be adjusted a bit since this will make them more flexible and give them more range.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • C Offline
            Cernel Moderators @Frostion
            last edited by

            @Frostion said in Dragon War - Official Thread:

            Can I at some point give you a new list of connections that can be made into canalAttachments?

            Sure.

            1 Reply Last reply Reply Quote 1
            • C Offline
              Cernel Moderators
              last edited by

              I think the playability of the map would be greatly enhanced if all unit letters would be substituted by stylized figures. For example, using the ones of Greyhawk Wars:
              Bowmen_original.png
              Bowmen.png
              Knights_original.png
              Knights.png

              I strongly suggest this, as letters are really not very easy to link to their meaning.

              Of course, having so many distinctive, yet small, images would be challenging, and they really need to be distinctive.

              Also, I really wonder why did you decide to go without upkeep. The map having even food, it seems natural to have a food, money, etc. upkeep for units (though, in this case, the free units should be based on user actions, instead of automatically given).

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              • C Offline
                Cernel Moderators
                last edited by Cernel

                Also, there is an annoying maybe bug. If you hold in inventory a unit and an upgrade of it, the program doesn't allow you to place the upgrade of the unit until you have placed the unit. For example, if you have both a village and a town, you cannot place the town until after you have placed the village (somewhere else). This means that if you, in this example, bought a village and a town, on the same turn, you are unable not to place the village, but only the town (to upgrade an existent village), as the notes of this game say you should be allowed to.

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                • FrostionF Offline
                  Frostion Admin
                  last edited by Frostion

                  @Cernel
                  When I designed the unit images, I thought about using small pictograms/symbols instead of Letters. At the time I was like 50/50 on which way to go. But after messing around with test unit pictures a bit, I ended up with letters, Mainly because the unit type indicator was to be so small. And I felt that an image + an image on top of that was slightly confusing.

                  To reinforce the distinguisability (is that a word?) I also gave unit "category" colors. So actually the info give to the player when looking at a unit is player+type+category.

                  I felt it best to present that as race image/colored ring + unit type letter + Category color.

                  I felt that this would simple things up and help quicken the thinking process when a player glanced at units to spot first ownership then unit type if this was relevant.

                  I don't know if I made the right choice, but to me it works fine. And I probably would not make it different if I had the same unit pictures that I had to give additional information. In my Warcraft map I have chosen another path, but that is another discussion.

                  Upkeep was also something I tested out, but chose to scrap again. The main problem I see with TripleA and upkeep is, that even thou a player has an income of like +10 Food, and a unit demands 1 Food per turn, he can go way past 10 units via various means depending on the map, and not really suffer any penalty when owning like 20 units while only getting +10 Food every turn. There are maybe more upkeep problems, but I can't recall them atm.

                  I would actually find it pretty sweet to have a working upkeep system, so I hope that you are trying it out in the map you are making. I am currently not implementing upkeep as part of my Warcraft map, but I would really like to have it. It would add a new dimension to the game, where players would actively try to find like Food on the map, and then set a goal to get his hands on it, so to expand his forces 🙂

                  Village/Town bug is not something I am familiar with. Maybe I have just never been in that exact situation in the game. Maybe @redrum @LaFayette @Hepps or some other clever dude can explain why this is happening. It does not sound like a map specific issue to me, maybe an engine rule?

                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                  • C Offline
                    Cernel Moderators
                    last edited by

                    I personally don't have problems with dragons overall, but would prefer they would be more power based instead of being mostly a source of free hitpoints to attach armies. Maybe they should be first strike. Also, with the new engine abilities, I guess it would make sense dragons being forced to fight only by other dragons.

                    Anyways, my main suggestion is that dragons consume 1 meat, 1 iron and 1 wood for every hitpoint they repair.

                    Why the water dragon is not a submarine?

                    C 1 Reply Last reply Reply Quote 0
                    • C Offline
                      Cernel Moderators @Cernel
                      last edited by

                      @Cernel Just saying because sometimes people are annoyed by the dragon semi-randomness, but I think all or most would be fine if repairing hipoints would cost some. Is repair totally free of charge at the moment? I'm not suggesting to make dragons optional, as that would be too off with the spirit of the map.

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                      • Michael HooverM Offline
                        Michael Hoover
                        last edited by

                        Is it me or is the AI more aggressive since the last update? I like it!

                        Map Maker of: Twelve Clans and Labyrinth

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                        • S Offline
                          Sgt_Brass
                          last edited by

                          My version is 1.2.2 and my understanding is that there latest version is 1.2.6. Where do I get this update? Love this mod but I don't find it very challenging and I need the update. I uninstalled the entire game and reinstalled it hoping that when I DLed the game that I would have the latest version, 1.2.6. Please help and thank you in advance. Anyone?

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                          • S Offline
                            Sgt_Brass @Sgt_Brass
                            last edited by

                            @Sgt_Brass Oh and yes, I went to 'maps' on the site and it says that I already have the map and it doesnt appear in the update section. 😕

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                            • Michael HooverM Offline
                              Michael Hoover
                              last edited by

                              After you download the map go back to the download maps area and you should see an.update tab for dragon war. The latest version should be 1.2.8 I believe

                              Map Maker of: Twelve Clans and Labyrinth

                              S 2 Replies Last reply Reply Quote 0
                              • S Offline
                                Sgt_Brass @Michael Hoover
                                last edited by

                                @Michael-Hoover Damn, I'll try again but it doesnt show there. grrr

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                                • Michael HooverM Offline
                                  Michael Hoover
                                  last edited by Michael Hoover

                                  Hmm...the only other thing I can think of would be to uninstall tripleA and re download it? I'm using 1.9 latest release. Maybe the new dragon war update requires a later version of tripleA than what you have?

                                  Map Maker of: Twelve Clans and Labyrinth

                                  S 1 Reply Last reply Reply Quote 0
                                  • S Offline
                                    Sgt_Brass @Michael Hoover
                                    last edited by

                                    yeah, I did that. Is the newest version, 1.9. the big red box when you got to the site. the 64 bit DL?

                                    prastleP 1 Reply Last reply Reply Quote 0
                                    • Michael HooverM Offline
                                      Michael Hoover
                                      last edited by

                                      Sounds right. Maybe try manually deleting the map from your local storage while tripleA is not running? Anyone else have any thoughts?

                                      Map Maker of: Twelve Clans and Labyrinth

                                      S 1 Reply Last reply Reply Quote 0
                                      • S Offline
                                        Sgt_Brass @Michael Hoover
                                        last edited by

                                        @Michael-Hoover my version is 1.2.0.0.13066, I think...yeah that's it. But my DW is still 1.2.2 and there is no update! ffs...is there a way that I can take of the old map by itself? Or perhaps its my saved games that are getting in the way. When I uninstalled, there were 3 things and I took them all off but after that, my saved games were all still there. Maybe that has something to do with it...I dunno.

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                                        • S Offline
                                          Sgt_Brass @Michael Hoover
                                          last edited by

                                          @Michael-Hoover By local storage, you mean try and find the map in the program files folder and delete it there?

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                                          • Michael HooverM Offline
                                            Michael Hoover
                                            last edited by

                                            Yeah should be in your user area. I use Linux but on Windows I think it is "C:\Users[your user name]\TripleA\downloadedMaps" There should be a dragon war zip file in there. Delete it and then fire up TripleA and go re-download it.

                                            Map Maker of: Twelve Clans and Labyrinth

                                            1 Reply Last reply Reply Quote 1

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