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    Issues Loading New Map: Avatar

    Scheduled Pinned Locked Moved Map Making
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    • redrumR Offline
      redrum Admin @Black Order
      last edited by

      @black-order Yeah so now you are a step further and see it in the list but when you select it then it does the full parse and checks if your XML is logically valid. It appears you have a number of connections defined from/to the same territory with is invalid. Here is an example:

      <connection t1="nwt28" t2="nwt28"/>
      

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • C Offline
        Cernel Moderators @Black Order
        last edited by

        @black-order Also, now I see that you have stuff like this:

        <connection t2="nwt1" t1="nwt0"/>
        <connection t2="nwt0" t1="nwt1"/>
        

        You should not have a same connection spelled both ways. You need only one. I don't believe this should give you problems, but it is redundant.
        Anyways I don't get why you get the error but @redrum doesn't.

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        • Black OrderB Offline
          Black Order
          last edited by

          you have 2 do go and return right?

          HeppsH C redrumR 3 Replies Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @Black Order
            last edited by Hepps

            @black-order No. A single connection between all connected terr.

            "A joyous heart sours with the burden of expectation"
            Hepster

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            • C Offline
              Cernel Moderators @Black Order
              last edited by

              @black-order As much as it would be nice that TripleA supports being able to move from A to B but not from B to A, that is not the case. Defining one or the other allows both, thus it is redundant having both.

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Cernel
                last edited by

                @cernel Correct but I don't believe defining both will cause any issues. Its just redundant and will ignore one of them.

                @Black-Order Your issue is that you have a bunch of territories connected to themselves like I posted an example of.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin @Black Order
                  last edited by redrum

                  @black-order Here is a fixed XML file removing the connections to itself: 0_1528209401626_avatar.xml

                  Then you'll see a new error when trying to start the game (it successfully parses the XML now though). Appears to be a problem with one of your placement files having a duplicate entry for "nek161".

                  Here is a fixed place file: 0_1528209899890_place.txt

                  And there is something wrong with your small map image so replace it with the POS2 smallMap.jpeg for now: 0_1528209938008_smallMap.jpeg

                  Then you'll get an error indicating that you are missing territory entries in the centers.txt for: nwt0-nwt473. You'll need to add all those in to move any further.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • Black OrderB Offline
                    Black Order
                    last edited by

                    TripleA engine version 1.9.0.0.9687
                    Loading map: avatar, from: C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip
                    Loading resources from the following paths: [C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip, C:\Program Files\TripleA\assets]
                    Loading map: avatar, from: C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip
                    Loading resources from the following paths: [C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip, C:\Program Files\TripleA\assets]
                    Failed to start game
                    java.lang.IllegalStateException: Error in resource loading. Unable to load expected resource: polygons.txt, the error is that either we did not find the correct path to load. Check the resource loader to make sure the map zip or dir was added. Failing that, the path in this error message should be available relative to the map folder, or relative to the root of the map zip
                    at games.strategy.triplea.ui.mapdata.MapData.<init>(MapData.java:146)
                    at games.strategy.triplea.ui.HeadedUiContext.internalSetMapDir(HeadedUiContext.java:77)
                    at games.strategy.triplea.ui.AbstractUiContext.setDefaultMapDir(AbstractUiContext.java:104)
                    at games.strategy.triplea.ui.TripleAFrame.<init>(TripleAFrame.java:232)
                    at games.strategy.triplea.TripleA.lambda$startGame$0(TripleA.java:121)
                    at games.strategy.ui.SwingAction.lambda$invokeAndWait$0(SwingAction.java:86)
                    at games.strategy.ui.SwingAction.lambda$invokeAndWaitResult$1(SwingAction.java:114)
                    at java.awt.event.InvocationEvent.dispatch(Unknown Source)
                    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
                    at java.awt.EventQueue.access$500(Unknown Source)
                    at java.awt.EventQueue$3.run(Unknown Source)
                    at java.awt.EventQueue$3.run(Unknown Source)
                    at java.security.AccessController.doPrivileged(Native Method)
                    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
                    at java.awt.EventQueue.dispatchEvent(Unknown Source)
                    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
                    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
                    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
                    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                    at java.awt.EventDispatchThread.run(Unknown Source)

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Black Order
                      last edited by

                      @black-order My guess is you have a duplicate or missing entry in polygons.txt. Can you upload the fixed centers.txt so I can take a look?

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • Black OrderB Offline
                        Black Order
                        last edited by Black Order

                        2_1528210753016_polygons.txt 1_1528210753016_place.txt 0_1528210753016_centers.txt

                        HeppsH 1 Reply Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators @Black Order
                          last edited by Hepps

                          @black-order don't get discouraged... this is all part of map making. You tend to go on a bug hunt after all the up front work is done. It gets easier as you plod on through the issues.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

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                          • Black OrderB Offline
                            Black Order
                            last edited by

                            i know im bussy with it so long about 3 years already and this is just 1% of the 43% i hope 2 bedone in 2020 22feb on my birthday 🙂 😉

                            HeppsH redrumR 2 Replies Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators @Black Order
                              last edited by

                              @black-order I hear you. I'm on a journey similar to yours.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

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                              • redrumR Offline
                                redrum Admin @Black Order
                                last edited by

                                @black-order Here is a zip with mostly working files that just remove all territories except 0-4 (the map mostly launches but you are missing some capitals then). Here is the zip: 0_1528212057743_avatar-simplified.zip

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • Black OrderB Offline
                                  Black Order
                                  last edited by

                                  still get thise error
                                  TripleA engine version 1.9.0.0.9687
                                  Loading map: avatar, from: C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip
                                  Loading resources from the following paths: [C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip, C:\Program Files\TripleA\assets]
                                  Loading map: avatar, from: C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip
                                  Loading resources from the following paths: [C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip, C:\Program Files\TripleA\assets]
                                  Failed to start game
                                  java.lang.IllegalStateException: Error in resource loading. Unable to load expected resource: polygons.txt, the error is that either we did not find the correct path to load. Check the resource loader to make sure the map zip or dir was added. Failing that, the path in this error message should be available relative to the map folder, or relative to the root of the map zip
                                  at games.strategy.triplea.ui.mapdata.MapData.<init>(MapData.java:146)
                                  at games.strategy.triplea.ui.HeadedUiContext.internalSetMapDir(HeadedUiContext.java:77)
                                  at games.strategy.triplea.ui.AbstractUiContext.setDefaultMapDir(AbstractUiContext.java:104)
                                  at games.strategy.triplea.ui.TripleAFrame.<init>(TripleAFrame.java:232)
                                  at games.strategy.triplea.TripleA.lambda$startGame$0(TripleA.java:121)
                                  at games.strategy.ui.SwingAction.lambda$invokeAndWait$0(SwingAction.java:86)
                                  at games.strategy.ui.SwingAction.lambda$invokeAndWaitResult$1(SwingAction.java:114)
                                  at java.awt.event.InvocationEvent.dispatch(Unknown Source)
                                  at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
                                  at java.awt.EventQueue.access$500(Unknown Source)
                                  at java.awt.EventQueue$3.run(Unknown Source)
                                  at java.awt.EventQueue$3.run(Unknown Source)
                                  at java.security.AccessController.doPrivileged(Native Method)
                                  at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
                                  at java.awt.EventQueue.dispatchEvent(Unknown Source)
                                  at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
                                  at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
                                  at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
                                  at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                                  at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                                  at java.awt.EventDispatchThread.run(Unknown Source)

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Black Order
                                    last edited by

                                    @black-order It appears you are missing the polygons.txt from the map folder. Can you post a screenshot of the inside of the avatar folder?

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0
                                    • Black OrderB Offline
                                      Black Order
                                      last edited by

                                      0_1528212783401_Knipsel.PNG

                                      1 Reply Last reply Reply Quote 0
                                      • Black OrderB Offline
                                        Black Order
                                        last edited by Black Order

                                        i must say 1.8 was way easier 2 build your own map
                                        if i could "if i want 2 but i dont because the newest version :(" i would return 2 1.8
                                        and next 2 that im also already so far

                                        HeppsH redrumR 2 Replies Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Moderators @Black Order
                                          last edited by

                                          @black-order Really has nothing to do with the version of Triple A. All of these issues are related to things in your map folder. You would have had the same issues with 1.8

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Black Order
                                            last edited by

                                            @black-order You'd pretty much have all these same problems in 1.8. Can you unzip the avatar folder so the directory structure for the XML file:
                                            C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar\games\avatar.xml

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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