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    Issues Loading New Map: Avatar

    Scheduled Pinned Locked Moved Map Making
    82 Posts 5 Posters 38.7k Views 4 Watching
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    • HeppsH Offline
      Hepps Moderators @Black Order
      last edited by Hepps

      @black-order No. A single connection between all connected terr.

      "A joyous heart sours with the burden of expectation"
      Hepster

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      • C Online
        Cernel Moderators @Black Order
        last edited by

        @black-order As much as it would be nice that TripleA supports being able to move from A to B but not from B to A, that is not the case. Defining one or the other allows both, thus it is redundant having both.

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Cernel
          last edited by

          @cernel Correct but I don't believe defining both will cause any issues. Its just redundant and will ignore one of them.

          @Black-Order Your issue is that you have a bunch of territories connected to themselves like I posted an example of.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin @Black Order
            last edited by redrum

            @black-order Here is a fixed XML file removing the connections to itself: 0_1528209401626_avatar.xml

            Then you'll see a new error when trying to start the game (it successfully parses the XML now though). Appears to be a problem with one of your placement files having a duplicate entry for "nek161".

            Here is a fixed place file: 0_1528209899890_place.txt

            And there is something wrong with your small map image so replace it with the POS2 smallMap.jpeg for now: 0_1528209938008_smallMap.jpeg

            Then you'll get an error indicating that you are missing territory entries in the centers.txt for: nwt0-nwt473. You'll need to add all those in to move any further.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • Black OrderB Offline
              Black Order
              last edited by

              TripleA engine version 1.9.0.0.9687
              Loading map: avatar, from: C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip
              Loading resources from the following paths: [C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip, C:\Program Files\TripleA\assets]
              Loading map: avatar, from: C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip
              Loading resources from the following paths: [C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip, C:\Program Files\TripleA\assets]
              Failed to start game
              java.lang.IllegalStateException: Error in resource loading. Unable to load expected resource: polygons.txt, the error is that either we did not find the correct path to load. Check the resource loader to make sure the map zip or dir was added. Failing that, the path in this error message should be available relative to the map folder, or relative to the root of the map zip
              at games.strategy.triplea.ui.mapdata.MapData.<init>(MapData.java:146)
              at games.strategy.triplea.ui.HeadedUiContext.internalSetMapDir(HeadedUiContext.java:77)
              at games.strategy.triplea.ui.AbstractUiContext.setDefaultMapDir(AbstractUiContext.java:104)
              at games.strategy.triplea.ui.TripleAFrame.<init>(TripleAFrame.java:232)
              at games.strategy.triplea.TripleA.lambda$startGame$0(TripleA.java:121)
              at games.strategy.ui.SwingAction.lambda$invokeAndWait$0(SwingAction.java:86)
              at games.strategy.ui.SwingAction.lambda$invokeAndWaitResult$1(SwingAction.java:114)
              at java.awt.event.InvocationEvent.dispatch(Unknown Source)
              at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
              at java.awt.EventQueue.access$500(Unknown Source)
              at java.awt.EventQueue$3.run(Unknown Source)
              at java.awt.EventQueue$3.run(Unknown Source)
              at java.security.AccessController.doPrivileged(Native Method)
              at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
              at java.awt.EventQueue.dispatchEvent(Unknown Source)
              at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
              at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
              at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
              at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
              at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
              at java.awt.EventDispatchThread.run(Unknown Source)

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Black Order
                last edited by

                @black-order My guess is you have a duplicate or missing entry in polygons.txt. Can you upload the fixed centers.txt so I can take a look?

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • Black OrderB Offline
                  Black Order
                  last edited by Black Order

                  2_1528210753016_polygons.txt 1_1528210753016_place.txt 0_1528210753016_centers.txt

                  HeppsH 1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @Black Order
                    last edited by Hepps

                    @black-order don't get discouraged... this is all part of map making. You tend to go on a bug hunt after all the up front work is done. It gets easier as you plod on through the issues.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

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                    • Black OrderB Offline
                      Black Order
                      last edited by

                      i know im bussy with it so long about 3 years already and this is just 1% of the 43% i hope 2 bedone in 2020 22feb on my birthday 🙂 😉

                      HeppsH redrumR 2 Replies Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @Black Order
                        last edited by

                        @black-order I hear you. I'm on a journey similar to yours.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

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                        • redrumR Offline
                          redrum Admin @Black Order
                          last edited by

                          @black-order Here is a zip with mostly working files that just remove all territories except 0-4 (the map mostly launches but you are missing some capitals then). Here is the zip: 0_1528212057743_avatar-simplified.zip

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 0
                          • Black OrderB Offline
                            Black Order
                            last edited by

                            still get thise error
                            TripleA engine version 1.9.0.0.9687
                            Loading map: avatar, from: C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip
                            Loading resources from the following paths: [C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip, C:\Program Files\TripleA\assets]
                            Loading map: avatar, from: C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip
                            Loading resources from the following paths: [C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip, C:\Program Files\TripleA\assets]
                            Failed to start game
                            java.lang.IllegalStateException: Error in resource loading. Unable to load expected resource: polygons.txt, the error is that either we did not find the correct path to load. Check the resource loader to make sure the map zip or dir was added. Failing that, the path in this error message should be available relative to the map folder, or relative to the root of the map zip
                            at games.strategy.triplea.ui.mapdata.MapData.<init>(MapData.java:146)
                            at games.strategy.triplea.ui.HeadedUiContext.internalSetMapDir(HeadedUiContext.java:77)
                            at games.strategy.triplea.ui.AbstractUiContext.setDefaultMapDir(AbstractUiContext.java:104)
                            at games.strategy.triplea.ui.TripleAFrame.<init>(TripleAFrame.java:232)
                            at games.strategy.triplea.TripleA.lambda$startGame$0(TripleA.java:121)
                            at games.strategy.ui.SwingAction.lambda$invokeAndWait$0(SwingAction.java:86)
                            at games.strategy.ui.SwingAction.lambda$invokeAndWaitResult$1(SwingAction.java:114)
                            at java.awt.event.InvocationEvent.dispatch(Unknown Source)
                            at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
                            at java.awt.EventQueue.access$500(Unknown Source)
                            at java.awt.EventQueue$3.run(Unknown Source)
                            at java.awt.EventQueue$3.run(Unknown Source)
                            at java.security.AccessController.doPrivileged(Native Method)
                            at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
                            at java.awt.EventQueue.dispatchEvent(Unknown Source)
                            at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
                            at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
                            at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
                            at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                            at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                            at java.awt.EventDispatchThread.run(Unknown Source)

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Black Order
                              last edited by

                              @black-order It appears you are missing the polygons.txt from the map folder. Can you post a screenshot of the inside of the avatar folder?

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 0
                              • Black OrderB Offline
                                Black Order
                                last edited by

                                0_1528212783401_Knipsel.PNG

                                1 Reply Last reply Reply Quote 0
                                • Black OrderB Offline
                                  Black Order
                                  last edited by Black Order

                                  i must say 1.8 was way easier 2 build your own map
                                  if i could "if i want 2 but i dont because the newest version :(" i would return 2 1.8
                                  and next 2 that im also already so far

                                  HeppsH redrumR 2 Replies Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @Black Order
                                    last edited by

                                    @black-order Really has nothing to do with the version of Triple A. All of these issues are related to things in your map folder. You would have had the same issues with 1.8

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

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                                    • redrumR Offline
                                      redrum Admin @Black Order
                                      last edited by

                                      @black-order You'd pretty much have all these same problems in 1.8. Can you unzip the avatar folder so the directory structure for the XML file:
                                      C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar\games\avatar.xml

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • Black OrderB Offline
                                        Black Order
                                        last edited by Black Order

                                        done that
                                        think its to much 4 java 🙂 😉
                                        TripleA engine version 1.9.0.0.9687
                                        Loading map: avatar, from: C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar
                                        Loading resources from the following paths: [C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar, C:\Program Files\TripleA\assets]
                                        Loading map: avatar, from: C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar
                                        Loading resources from the following paths: [C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar, C:\Program Files\TripleA\assets]
                                        Failed to start game
                                        java.lang.NullPointerException
                                        at games.strategy.triplea.image.MapImage.loadMaps(MapImage.java:160)
                                        at games.strategy.triplea.ui.HeadedUiContext.internalSetMapDir(HeadedUiContext.java:96)
                                        at games.strategy.triplea.ui.AbstractUiContext.setDefaultMapDir(AbstractUiContext.java:104)
                                        at games.strategy.triplea.ui.TripleAFrame.<init>(TripleAFrame.java:232)
                                        at games.strategy.triplea.TripleA.lambda$startGame$0(TripleA.java:121)
                                        at games.strategy.ui.SwingAction.lambda$invokeAndWait$0(SwingAction.java:86)
                                        at games.strategy.ui.SwingAction.lambda$invokeAndWaitResult$1(SwingAction.java:114)
                                        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
                                        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
                                        at java.awt.EventQueue.access$500(Unknown Source)
                                        at java.awt.EventQueue$3.run(Unknown Source)
                                        at java.awt.EventQueue$3.run(Unknown Source)
                                        at java.security.AccessController.doPrivileged(Native Method)
                                        at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
                                        at java.awt.EventQueue.dispatchEvent(Unknown Source)
                                        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
                                        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
                                        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
                                        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                                        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                                        at java.awt.EventDispatchThread.run(Unknown Source)

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Black Order
                                          last edited by

                                          @black-order Better. You missed replacing the "smallMap.jpeg" step I had above: 0_1528213563024_smallMap.jpeg

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • Black OrderB Offline
                                            Black Order
                                            last edited by

                                            thats true 🙂

                                            1 Reply Last reply Reply Quote 0

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