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    Unit Icons Added By Conditions

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    41 Posts 9 Posters 19.7k Views 9 Watching
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    • General_ZodG Offline
      General_Zod Moderators @redrum
      last edited by General_Zod

      @redrum

      A couple vague ideas so far as related to this feature, would be as follows. Specific details and examples are really undetermined at this point. I will just post here as they come to me.

      Also @cernel has some interesting related ideas on flexibility of this feature, although he should point those out more concisely.

      1. technology related (similar to hard coded techs)

      2. experience related (would utilize unique units)

      3. display unit (or non unit) image related (fog of war)

      4. alternate name display for images related (alternate unit names displayed for images)

      5. non unit image related (also manipulates non unit images such as resources, terrain, decorations, flags, etc..)

      6. diplomatic/political image related

      7. national objectives image related

      8. risk style cards image related (any cards really, ideally as long as visible to only current players, however can be setup to be visible all time for non secretive version)

      9. damaged unit related (sbr or combat damage)

      10. unit stacks related

      11. unit status as related movement, phases, presence and abilities related

      1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators
        last edited by Hepps

        I decided to make an example of how this can be used pretty easily to change a unit based on conditions...

        This is just a quick rendering of just how easily this can be used.

        0_1528554865184_How this feature can be utilized.png

        Seems to me that this feature can be used in a myriad of ways currently.

        "A joyous heart sours with the burden of expectation"
        Hepster

        1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators
          last edited by

          @redrum Do these suit your delicate sensitivities better?

          0_1528573246995_Unit icons Redified.png

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 1
          • redrumR Offline
            redrum Admin
            last edited by

            PR merged. This can now be tested in the latest pre-release: https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.10351

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 3
            • redrumR Offline
              redrum Admin
              last edited by

              Example:
              0_1530835420889_22376ccc-4ce9-455e-9157-9059b61ac426-image.png

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators
                last edited by

                0_1530839523578_8af22a2f-3ab7-4ac2-86b4-78860c1f0e6b-image.png

                "A joyous heart sours with the burden of expectation"
                Hepster

                prastleP 1 Reply Last reply Reply Quote 0
                • prastleP Offline
                  prastle Moderators Admin @Hepps
                  last edited by

                  @hepps @redrum you two are psycho but amazing

                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                  1 Reply Last reply Reply Quote 1
                  • FrostionF Offline
                    Frostion Admin
                    last edited by

                    is there not a conflict between the the engine placement of unit player flags and these unit abilities/attributes? Are they not both placed in the upper right corner? And are there map.properties settings that can affect the placements? If not, maybe there should be.

                    Like a full set of options controlling the placement settings for stacked number text, damaged HP text, flag picture, these new unit abilities pictures etc. (I am aware of the all ready existing option to set stack number placement relative to unit picture)

                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Frostion
                      last edited by

                      @frostion Unit flags are bottom right aligned. Unit icons are top right aligned. But everything is also layered so unit flags are always on the top most layer. Essentially layers go "unit" -> "unit icons" -> "unit flag" -> "count/damage".

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 1
                      • C Offline
                        Cernel Moderators @redrum
                        last edited by

                        @redrum I think it would have a good value having an option to switch unit icons (I'd call them unit indicators or unit signage, as I said) off, in the "View" menu. In this case (the user being able to switch them off), it may also be good to allow mapmakers to disable this feature for the specific map (in map.properties), in case the icons/indicators/signals are essential to it (like different units distinguished only by a red dot).

                        C 1 Reply Last reply Reply Quote 0
                        • C Offline
                          Cernel Moderators @Cernel
                          last edited by

                          @cernel For example, somebody could update WAW to have the red dots as icons/indicators (instead of part of the units images) and, if there would be an option, the user could decide if he wants to see red dots or not (since 2.0 red dots are not necessary, as the units are distinguishable without).

                          Even if the name remains icons, I'd call them "indicators" in such an option for the user (like a red dot or a green triangle I think it is more specifically an indicator).

                          1 Reply Last reply Reply Quote 0
                          • W Offline
                            wc_sumpton
                            last edited by

                            Its really funny what a little information can do. Am playing around with @CrazyG HoH map and @CrazyG got Crazy and added Techs. I been trying to help debug a few of those Tech and then I had @Hepps Red (attack bonus), Green (movement bonus) and Yellow (defense bonus) pie overlays, and WOW! Must say really changes everything when you can look at you opponents cannon and tell its attack got improved!

                            This is a really great idea!!

                            Thanks to all that contributed to it.

                            Cheers...

                            HeppsH 2 Replies Last reply Reply Quote 1
                            • HeppsH Offline
                              Hepps Moderators @wc_sumpton
                              last edited by

                              @wc_sumpton Yup... going to really take the mystery out of games with greater complexity.

                              In my soon to be released TWW with this included it is going to make a world of difference and make the game far more playable.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @wc_sumpton
                                last edited by

                                @wc_sumpton What no screen shot? Talk about being a tease! 😃

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                W 1 Reply Last reply Reply Quote 0
                                • W Offline
                                  wc_sumpton @Hepps
                                  last edited by

                                  @hepps
                                  Ask and ye' shall receive :smiling_face_with_open_mouth_closed_eyes:
                                  0_1531240628357_with_info.png

                                  Cheers...

                                  1 Reply Last reply Reply Quote 2
                                  • W Offline
                                    wc_sumpton
                                    last edited by

                                    @Hepps
                                    :upside-down_face: I used your techToken icon...

                                    Cheers...

                                    1 Reply Last reply Reply Quote 0
                                    • CrazyGC Offline
                                      CrazyG Moderators
                                      last edited by

                                      Going to try adding this to HoH.

                                      @wc_sumpton
                                      Would you mind sharing anything you've already done for this?

                                      W 1 Reply Last reply Reply Quote 0
                                      • W Offline
                                        wc_sumpton @CrazyG
                                        last edited by

                                        @crazyg
                                        Here is the properties file:
                                        0_1531246712359_unit_icons.properties
                                        And here are the icons (courtesy of @Hepps )
                                        0_1531246998068_unitIcons.zip

                                        I have made some slight changes to my xml (testing ideas) and you may need to edit the properties file (I combined Pikemen and Musketmen into a single condition) there may be other name differences but mostly it should work. (I changed the file name in there to House_of_Habsburg_0.7 which is what I think you are calling it)

                                        Hope this gets you started!!

                                        Cheers...

                                        1 Reply Last reply Reply Quote 1

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