TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Mini (Me) Map options

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    25 Posts 6 Posters 13.1k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • RoiEXR Offline
      RoiEX Admin
      last edited by

      @redrum I just wanted to point out just compiling and running the code is easier than you described.
      It's sufficient to just download the zip of the specific branch and run ./gradlew run (or .\gradlew run on Windows) in a folder this zip has been unzipped to.
      The gradle wrapper will automatically install gradle if its doesn't already exist, and run the code afterwards.

      redrumR 1 Reply Last reply Reply Quote 3
      • redrumR Offline
        redrum Admin @RoiEX
        last edited by

        @roiex Ah, didn't realize the wrapper would pull down gradle. Thanks for the follow up.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 0
        • RoiEXR Offline
          RoiEX Admin
          last edited by

          @redrum No Problem ^^
          It's basically all the wrapper does.
          If a valid installation is found, the gradle installation is being invoked and all the argument are being passed over

          1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators
            last edited by

            Just awesome!!! I just reworked the TWW minimap.... thing is way better than it ever was.

            0_1528745373606_New Mini map.png

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 3
            • redrumR Offline
              redrum Admin
              last edited by redrum

              So some bad news on this feature. The fill alpha for territories is causing problems because territories when conquered are drawn over the previous one. This causes conquered territories to become a blend of the previous owner color and the new owner color when alpha is set to less than 1 (some amount of transparency). So instead of alpha parameter, I'm going to have to switch this to just have territories being filled with a slightly lighter version of their set color. This should achieve a similar effect except won't capture any of the underlying smallMap image texture if there is one. Moving forward please use "saturation" instead of "alpha".

              smallMap.territory.saturation=0.5
              

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              FrostionF 1 Reply Last reply Reply Quote 1
              • redrumR Offline
                redrum Admin
                last edited by

                So probably not quite as nice as alpha but gonna have saturation instead. Here is LME with 0.5 saturation:
                0_1531360320035_3f66e4df-fe09-4a18-9d73-7155f221f3ab-image.png

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • C Offline
                  Cernel Moderators @Cernel
                  last edited by

                  @cernel said in Mini (Me) Map options:

                  @redrum Why not only allowing for the smallMap to be either above or under the ownership colours?

                  What I meant is tha this way the mapmaker can have the smallMap transparent, the same way as the relief work. Basically deciding if the smallMap is base or relief, default base.

                  1 Reply Last reply Reply Quote 0
                  • FrostionF Offline
                    Frostion Admin
                    last edited by

                    Seeing the mini map with a darkened "highlighted" area just seems wrong. People would expect highlighted stuff to light/bright, just as the units in the game are highlighted when mouse-over or selected.

                    I think players will more easily spot where the big screen is on the mini map if light/bright than if dark.

                    Generally since the mini map feature is a universal one for all maps, a part of the UI and a part of how TripleA is controlled, I would think it best if individual maps did not customize the appearance when it comes to light/dark, frame, transparency etc. I can see the point in setting the unit dot size since the mini maps are not all the same size, but otherwise the appearance should be uniform from map to map if we want players to easily jump into another map and be acquainted with the controls. By not allowing all sorts of mini map settings, there would also be some sort of quality control that ensured a practical mini map and not just "fancy" and unreadable mini map.

                    I can see the appeal of mapmakers setting up their own version of nice looking minimaps, but I still would prefer a good and practical standard mini map that did not change from map to map.

                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                    1 Reply Last reply Reply Quote 0
                    • FrostionF Offline
                      Frostion Admin @redrum
                      last edited by

                      @redrum said in Mini (Me) Map options:

                      So some bad news on this feature. The fill alpha for territories is causing problems because territories when conquered are drawn over the previous one. This causes conquered territories to become a blend of the previous owner color and the new owner color when alpha is set to less than 1 (some amount of transparency). So instead of fillAlpha parameter, I'm going to have to switch this to just have territories being filled with a slightly lighter version of their set color. This should achieve a similar effect except won't capture any of the underlying smallMap image texture if there is one.

                      So how is this minimap adjustment then to be handled? Turn the fix brighter effect on of somehow? Right now I see no difference between...
                      smallMap.territory.alpha=1.0
                      and
                      smallMap.territory.alpha=0.1
                      What should I do to get a tiny bit brighter territory colors? Could you give a text example?

                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Frostion
                        last edited by

                        @Frostion Sorry, "alpha" was changed to "saturation" due to a limitation. So you'll want this:

                        smallMap.territory.saturation=0.1
                        

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 1

                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                        With your input, this post could be even better 💗

                        Register Login
                        • 1
                        • 2
                        • 1 / 2
                        • First post
                          Last post
                        Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums