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    Middle Earth: Battle For Arda - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • M Offline
      mattbarnes
      last edited by

      In my game, the Eagles are flying around in a group of 4-8 units, so are not so limited to small battles. They can completely ruin any reinforcement trail feeding the front line. Maybe the number needs to be capped?

      Interesting about Unseen attacks being instant kill. I hadn't clocked that. But if Charge applies only in round one, why cannot Unseen be made only to apply in round three?

      Flying Nazgul leading big armies does not work I'm afraid. Because of anti-air units, the Flying Nazgul quickly become vulnerable against stacks with adequate archer units. You almost need a "dismount option" to apply in big battles, while retaining flight for other purposes.

      PS it may be due to the engine rather than your map, but can the Calculator be changed to allow damaged units to be selected? Currently I can't accurately model the scenario of "I attack with one army, then with another" where 2HP units will have been damaged in the first.

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      • HeppsH Offline
        Hepps Moderators @alkexr
        last edited by

        @alkexr For the High Elves the Eagles may also get spammed simply because there are so few purchase options with them. The Eagles are a fairly straight forward buy if you have stopped stockpiling Archers and Rangers.

        "A joyous heart sours with the burden of expectation"
        Hepster

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        • M Offline
          mattbarnes
          last edited by

          Quick question about siege units, if they are now to be two-move. Is it possible in the engine to say that they can move one and attack, or move two, but not move two into an attack? It would be fair and realistic to force them to arrive adjacent to the target a turn before they can attack it, to allow a sally-out against them (if the defenders are numerous enough).

          alkexrA 1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators
            last edited by Hepps

            Love all the discussion.

            One thing that does feel odd if staying true to the lore... spamming and unlimited purchasing of some of these very unique units seems odd... Wizards, Barlogs, Dragons, Nasguls, Ents...

            Don't know. Part of me says it would limit playability from some standpoint... part of me says it would be neat to see them as a special opportunity buy... not sure just throwing it out there.

            "A joyous heart sours with the burden of expectation"
            Hepster

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            • alkexrA Offline
              alkexr @mattbarnes
              last edited by

              @mattbarnes said in Large Middle Earth - official thread:

              Is it possible in the engine to say that they can move one and attack, or move two, but not move two into an attack?

              No.

              @Hepps

              Wizards, Barlogs, Dragons, Nasguls, Ents...

              Not Dragons or Ents. There were plentry of dragons left even well into the Fourth Age, though not as large as Smaug and mostly cold-drakes (not capable of breathing fire). But it is realistic that Angmar can "recruit" more dragons from those roaming the Northern Waste and the Whithered Heath. Although, strictly speaking, dragons did not serve Angmar, to my knowledge, but creating a separate small player for dragons would be odd. (Same reason why Fangorn belongs to Lórien.) There were also way more ents than those that participated in the Last March, at least that's what I think. It is plausible that over time, the "sleeping" or "treeish" ones could be awoken.

              "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

              HeppsH 2 Replies Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @alkexr
                last edited by

                @alkexr You could force siege weapons to only have 1 move during combat and 2 moves during non combat.

                "A joyous heart sours with the burden of expectation"
                Hepster

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                • HeppsH Offline
                  Hepps Moderators @alkexr
                  last edited by

                  Not Dragons or Ents. There were plentry of dragons left even well into the Fourth Age, though not as large as Smaug and mostly cold-drakes (not capable of breathing fire). But it is realistic that Angmar can "recruit" more dragons from those roaming the Northern Waste and the Whithered Heath. Although, strictly speaking, dragons did not serve Angmar, to my knowledge, but creating a separate small player for dragons would be odd. (Same reason why Fangorn belongs to Lórien.) There were also way more ents than those that participated in the Last March, at least that's what I think. It is plausible that over time, the "sleeping" or "treeish" ones could be awoken.

                  As I said... I am not saying they would/should be completely removed from being purchased... just saying that it feels odd to be able to purchase as many as you want whenever you want. Could be kinda cool if certain "special" unit types had some governing system(s) to make them more valuable to each nation that can produce them.

                  Again just throwing ideas out. I find that the dynamics you have going on here are awesome! Especially with you adding new units with more flare and eliminating some of the current "filler" units.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

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                  • HeppsH Offline
                    Hepps Moderators
                    last edited by

                    Done most of the charts setup...

                    0_1530720139997_Charts teaser.png

                    "A joyous heart sours with the burden of expectation"
                    Hepster

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                    • HeppsH Offline
                      Hepps Moderators
                      last edited by Hepps

                      Oh and I took the liberty of getting ahead of the curve by adding...

                      Armour...0_1530725117173_Armour.png

                      I renamed the existing one to...

                      Shield...0_1530725379821_Shield.png

                      As I believe you intended for the two to be separate.

                      I have integrated it into the chart and I add the desription once I know how the ability works.

                      @alkexr If you are adding any other new offensive or Defensive Abilities... can you let me know. That way I can start on developing new images and integrating them into the charts ASAP.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      alkexrA 1 Reply Last reply Reply Quote 1
                      • alkexrA Offline
                        alkexr @Hepps
                        last edited by

                        @hepps I've thought about adding trample - similar to charge, except it can target cavalry as well, and trampling units are not affected by formation. (Like, I have doubts about the effectiveness of spearmen against an oliphaunt.) The units in question are oliphaunts, the olog-hai trolls and potentially bears (the descriptions of Beorn and his kin are vague and likely poetic, and it is not clear just how big of a bear they could skin-change into - in fact, not even their skin-changing ability is established beyond doubt).

                        But then, I'm not sure this would add too much depth to the strategy. Do you think it is a good idea?

                        Fortresses have a (yet unnamed) ability - when hitpoints damaged, they change into themselves, except they lose the damage. Essentially, they absorb one damage every combat round.

                        Also, instead of having a column for hitpoints, two-hit and three-hit properties could be turned into abilities (something like massive and enormous - or any two of the infinite choice of English adjectives meaning very large and very very large). But maybe showing their damaged versions is enough to convey this information as well.

                        The fire of Orthanc is a suicide unit, that needs an icon too.

                        "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                        HeppsH 1 Reply Last reply Reply Quote 1
                        • HeppsH Offline
                          Hepps Moderators @alkexr
                          last edited by

                          @alkexr Trample would be cool. Would add some dimension to the larger units and seems quite accurate to how they would behave.

                          Not really sure of the rationale for a fortress healing every round of combat... seems really odd. Seems like it would make more sense if it could negate a single siege attack per combat round. ie... negative support to one siege attack.

                          Yup. Will add the Orthanac suicide icon.

                          There are still a few things missing from the charts aswell. Like also the instant kill for the Unseen attack. I am not sweating the details until I see your complete revisions, at which point you will have to proof read the entire bunch to ensure I got it all right.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

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                          • HeppsH Offline
                            Hepps Moderators
                            last edited by

                            Done... 0_1530730493659_Suicide.png

                            "A joyous heart sours with the burden of expectation"
                            Hepster

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                            • HeppsH Offline
                              Hepps Moderators
                              last edited by

                              And... done.... 0_1530748562703_Trample.png

                              "A joyous heart sours with the burden of expectation"
                              Hepster

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                              • HeppsH Offline
                                Hepps Moderators
                                last edited by

                                Just an idea for when you implement the Plains terrain...

                                0_1530804794428_Open space idea.png

                                Might be usable in conjunction with cavalry and/or formation units.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                1 Reply Last reply Reply Quote 0
                                • E Offline
                                  epinikion Moderators
                                  last edited by

                                  hey, again thx for all your work for this beautiful map. I make some noise in the lobby for the map since 2 weeks. more players starting games now.
                                  i have 3 points rigth now:

                                  1st) Is it good to let non-mountain units be produced at a mountain? i wonder if its meant this way. E.G. mordor can produce catapult in Durthang

                                  2nd) i think antiairfire all rounds weakens air a lot. When you attack bigger stacks with antiairunits your air better stays at home. I think antiair should be weaker in hit points or dont fire every round.

                                  3rd) there are some differences between the description of a unit and the real ability. E.G. dwarven axethrower..notes say 2/3/3
                                  battlecalc says in a non effect ter. attack is 6. May be i missunderstood, still learning...

                                  epi

                                  alkexrA 1 Reply Last reply Reply Quote 2
                                  • alkexrA Offline
                                    alkexr @epinikion
                                    last edited by

                                    @epinikion said in Large Middle Earth - official thread:

                                    2nd) i think antiairfire all rounds weakens air a lot. When you attack bigger stacks with antiairunits your air better stays at home. I think antiair should be weaker in hit points or dont fire every round.

                                    AA will be made slightly weaker (2 to 3 power for most units instead of 3 to 4). I won't make them much weaker, because if you bring your air units even if your opponent has a large stack of archers, then what is the point of aa fire?

                                    3rd) there are some differences between the description of a unit and the real ability. E.G. dwarven axethrower..notes say 2/3/3
                                    battlecalc says in a non effect ter. attack is 6.

                                    Yes, you are right, this is a known bug, already fixed in the latest development version.

                                    "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                    C 1 Reply Last reply Reply Quote 1
                                    • E Offline
                                      epinikion Moderators
                                      last edited by

                                      hey alkexr,

                                      1. the sligthly reduced antiairpower sounds fair.
                                      2. Will a new download for users be available soon?
                                      3. Do you play the map online?

                                      thx, epi

                                      alkexrA 1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        Cernel Moderators @alkexr
                                        last edited by

                                        @alkexr Ah I noticed several incongruences with the tooltips as well. That is pretty important to correct, as it really doesn't help when you are learning the map.

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                                        • alkexrA Offline
                                          alkexr @epinikion
                                          last edited by alkexr

                                          @epinikion said in Large Middle Earth - official thread:

                                          Will a new download for users be available soon?

                                          Yes, very soon.

                                          Do you play the map online?

                                          Haven't yet played it online, but I will definitely want a game or two during the balancing period. Not this month though, I'll be busy.

                                          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

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                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            Once the new version is released, I'm glad to get a PBF/PBEM game going with anyone that is interested.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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