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    Middle Earth: Battle For Arda - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • HeppsH Offline
      Hepps Moderators
      last edited by Hepps

      Oh and I took the liberty of getting ahead of the curve by adding...

      Armour...0_1530725117173_Armour.png

      I renamed the existing one to...

      Shield...0_1530725379821_Shield.png

      As I believe you intended for the two to be separate.

      I have integrated it into the chart and I add the desription once I know how the ability works.

      @alkexr If you are adding any other new offensive or Defensive Abilities... can you let me know. That way I can start on developing new images and integrating them into the charts ASAP.

      "A joyous heart sours with the burden of expectation"
      Hepster

      alkexrA 1 Reply Last reply Reply Quote 1
      • alkexrA Offline
        alkexr @Hepps
        last edited by

        @hepps I've thought about adding trample - similar to charge, except it can target cavalry as well, and trampling units are not affected by formation. (Like, I have doubts about the effectiveness of spearmen against an oliphaunt.) The units in question are oliphaunts, the olog-hai trolls and potentially bears (the descriptions of Beorn and his kin are vague and likely poetic, and it is not clear just how big of a bear they could skin-change into - in fact, not even their skin-changing ability is established beyond doubt).

        But then, I'm not sure this would add too much depth to the strategy. Do you think it is a good idea?

        Fortresses have a (yet unnamed) ability - when hitpoints damaged, they change into themselves, except they lose the damage. Essentially, they absorb one damage every combat round.

        Also, instead of having a column for hitpoints, two-hit and three-hit properties could be turned into abilities (something like massive and enormous - or any two of the infinite choice of English adjectives meaning very large and very very large). But maybe showing their damaged versions is enough to convey this information as well.

        The fire of Orthanc is a suicide unit, that needs an icon too.

        "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

        HeppsH 1 Reply Last reply Reply Quote 1
        • HeppsH Offline
          Hepps Moderators @alkexr
          last edited by

          @alkexr Trample would be cool. Would add some dimension to the larger units and seems quite accurate to how they would behave.

          Not really sure of the rationale for a fortress healing every round of combat... seems really odd. Seems like it would make more sense if it could negate a single siege attack per combat round. ie... negative support to one siege attack.

          Yup. Will add the Orthanac suicide icon.

          There are still a few things missing from the charts aswell. Like also the instant kill for the Unseen attack. I am not sweating the details until I see your complete revisions, at which point you will have to proof read the entire bunch to ensure I got it all right.

          "A joyous heart sours with the burden of expectation"
          Hepster

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          • HeppsH Offline
            Hepps Moderators
            last edited by

            Done... 0_1530730493659_Suicide.png

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators
              last edited by

              And... done.... 0_1530748562703_Trample.png

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators
                last edited by

                Just an idea for when you implement the Plains terrain...

                0_1530804794428_Open space idea.png

                Might be usable in conjunction with cavalry and/or formation units.

                "A joyous heart sours with the burden of expectation"
                Hepster

                1 Reply Last reply Reply Quote 0
                • E Offline
                  epinikion Moderators
                  last edited by

                  hey, again thx for all your work for this beautiful map. I make some noise in the lobby for the map since 2 weeks. more players starting games now.
                  i have 3 points rigth now:

                  1st) Is it good to let non-mountain units be produced at a mountain? i wonder if its meant this way. E.G. mordor can produce catapult in Durthang

                  2nd) i think antiairfire all rounds weakens air a lot. When you attack bigger stacks with antiairunits your air better stays at home. I think antiair should be weaker in hit points or dont fire every round.

                  3rd) there are some differences between the description of a unit and the real ability. E.G. dwarven axethrower..notes say 2/3/3
                  battlecalc says in a non effect ter. attack is 6. May be i missunderstood, still learning...

                  epi

                  alkexrA 1 Reply Last reply Reply Quote 2
                  • alkexrA Offline
                    alkexr @epinikion
                    last edited by

                    @epinikion said in Large Middle Earth - official thread:

                    2nd) i think antiairfire all rounds weakens air a lot. When you attack bigger stacks with antiairunits your air better stays at home. I think antiair should be weaker in hit points or dont fire every round.

                    AA will be made slightly weaker (2 to 3 power for most units instead of 3 to 4). I won't make them much weaker, because if you bring your air units even if your opponent has a large stack of archers, then what is the point of aa fire?

                    3rd) there are some differences between the description of a unit and the real ability. E.G. dwarven axethrower..notes say 2/3/3
                    battlecalc says in a non effect ter. attack is 6.

                    Yes, you are right, this is a known bug, already fixed in the latest development version.

                    "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                    C 1 Reply Last reply Reply Quote 1
                    • E Offline
                      epinikion Moderators
                      last edited by

                      hey alkexr,

                      1. the sligthly reduced antiairpower sounds fair.
                      2. Will a new download for users be available soon?
                      3. Do you play the map online?

                      thx, epi

                      alkexrA 1 Reply Last reply Reply Quote 0
                      • C Offline
                        Cernel Moderators @alkexr
                        last edited by

                        @alkexr Ah I noticed several incongruences with the tooltips as well. That is pretty important to correct, as it really doesn't help when you are learning the map.

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                        • alkexrA Offline
                          alkexr @epinikion
                          last edited by alkexr

                          @epinikion said in Large Middle Earth - official thread:

                          Will a new download for users be available soon?

                          Yes, very soon.

                          Do you play the map online?

                          Haven't yet played it online, but I will definitely want a game or two during the balancing period. Not this month though, I'll be busy.

                          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                          1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin
                            last edited by

                            Once the new version is released, I'm glad to get a PBF/PBEM game going with anyone that is interested.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • alkexrA Offline
                              alkexr
                              last edited by

                              @redrum Is there any way to set a pre-release version as minimum version for the map?

                              "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                              C 1 Reply Last reply Reply Quote 0
                              • C Offline
                                Cernel Moderators @alkexr
                                last edited by

                                @alkexr No. Actually, that was also bugged in that would accept only the first 3 digit, not 4 as pos2 said, and I reported that, but I don't know if that was corrected. Anyways surely not 5th digit unless missing something recent.

                                alkexrA 1 Reply Last reply Reply Quote 0
                                • alkexrA Offline
                                  alkexr @Cernel
                                  last edited by

                                  @cernel So there is practically no way of releasing any new version in the map repository without breaking the map for evreyone who happens not to be using the latest prerelease. In that case I'll post releases here in this thread.

                                  "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                  C 2 Replies Last reply Reply Quote 0
                                  • C Offline
                                    Cernel Moderators @alkexr
                                    last edited by

                                    @alkexr Correct, and it is so since a while. As I said, it was actually so since 1.8.0.0, since the 4th digit was bugged, so we are talking more than 3 years? Anyways, I cannot be 100% sure, so you need a developer to confirm / deny. Maybe open an issue in GitHub.

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      Cernel Moderators @alkexr
                                      last edited by

                                      @alkexr It's not a big deal anyway. What that thing does (did) is removing the game from the list of people having the old engine, while now they will just fail to play it if choosing. Probably you would be meant to hold off till it is supported by the stable release either ways, but I think that you can go on keeping it updated and expecting people to download the prerelease (I would actually advise this, as least confusing way (this is also what I believe @Frostion does)).

                                      FrostionF 1 Reply Last reply Reply Quote 0
                                      • FrostionF Offline
                                        Frostion Admin @Cernel
                                        last edited by

                                        @cernel @alkexr Yea, I uploaded a new version of Iron War that only works with pre-release. But I actually think I shouldn't have. I will soon upload a new version, still only for pre-release, but I will change map category back to experimental. I think that way we can avoid confusion and players are "warned" about the map not working (even if it actually does 😉)
                                        Thoughts?

                                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                        alkexrA 1 Reply Last reply Reply Quote 0
                                        • alkexrA Offline
                                          alkexr @Frostion
                                          last edited by

                                          @frostion We should have a separate "development" map category for this. Maps in this category would automatically download a branch named development instead of the master, and they should be in a permanent state of being out of date (so you don't have to constantly update triplea-maps.yaml). This way you could have both a stable and an unstable version downloadable.

                                          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                          HeppsH 1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators @alkexr
                                            last edited by Hepps

                                            @alkexr One of the things you can do is to a BIG BOLD WARNING at the top of your notes with a link to the pre-release of the minimum engine version your map needs to function. If you then bundle both XMLs (Stable compatible version and your new one) in the same down load... people can play either version.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            alkexrA 2 Replies Last reply Reply Quote 0

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