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    Middle Earth: Battle For Arda - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • HeppsH Offline
      Hepps Moderators @alkexr
      last edited by

      @alkexr Trample would be cool. Would add some dimension to the larger units and seems quite accurate to how they would behave.

      Not really sure of the rationale for a fortress healing every round of combat... seems really odd. Seems like it would make more sense if it could negate a single siege attack per combat round. ie... negative support to one siege attack.

      Yup. Will add the Orthanac suicide icon.

      There are still a few things missing from the charts aswell. Like also the instant kill for the Unseen attack. I am not sweating the details until I see your complete revisions, at which point you will have to proof read the entire bunch to ensure I got it all right.

      "A joyous heart sours with the burden of expectation"
      Hepster

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      • HeppsH Offline
        Hepps Moderators
        last edited by

        Done... 0_1530730493659_Suicide.png

        "A joyous heart sours with the burden of expectation"
        Hepster

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        • HeppsH Offline
          Hepps Moderators
          last edited by

          And... done.... 0_1530748562703_Trample.png

          "A joyous heart sours with the burden of expectation"
          Hepster

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          • HeppsH Offline
            Hepps Moderators
            last edited by

            Just an idea for when you implement the Plains terrain...

            0_1530804794428_Open space idea.png

            Might be usable in conjunction with cavalry and/or formation units.

            "A joyous heart sours with the burden of expectation"
            Hepster

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            • E Offline
              epinikion Moderators
              last edited by

              hey, again thx for all your work for this beautiful map. I make some noise in the lobby for the map since 2 weeks. more players starting games now.
              i have 3 points rigth now:

              1st) Is it good to let non-mountain units be produced at a mountain? i wonder if its meant this way. E.G. mordor can produce catapult in Durthang

              2nd) i think antiairfire all rounds weakens air a lot. When you attack bigger stacks with antiairunits your air better stays at home. I think antiair should be weaker in hit points or dont fire every round.

              3rd) there are some differences between the description of a unit and the real ability. E.G. dwarven axethrower..notes say 2/3/3
              battlecalc says in a non effect ter. attack is 6. May be i missunderstood, still learning...

              epi

              alkexrA 1 Reply Last reply Reply Quote 2
              • alkexrA Offline
                alkexr @epinikion
                last edited by

                @epinikion said in Large Middle Earth - official thread:

                2nd) i think antiairfire all rounds weakens air a lot. When you attack bigger stacks with antiairunits your air better stays at home. I think antiair should be weaker in hit points or dont fire every round.

                AA will be made slightly weaker (2 to 3 power for most units instead of 3 to 4). I won't make them much weaker, because if you bring your air units even if your opponent has a large stack of archers, then what is the point of aa fire?

                3rd) there are some differences between the description of a unit and the real ability. E.G. dwarven axethrower..notes say 2/3/3
                battlecalc says in a non effect ter. attack is 6.

                Yes, you are right, this is a known bug, already fixed in the latest development version.

                "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                C 1 Reply Last reply Reply Quote 1
                • E Offline
                  epinikion Moderators
                  last edited by

                  hey alkexr,

                  1. the sligthly reduced antiairpower sounds fair.
                  2. Will a new download for users be available soon?
                  3. Do you play the map online?

                  thx, epi

                  alkexrA 1 Reply Last reply Reply Quote 0
                  • C Online
                    Cernel Moderators @alkexr
                    last edited by

                    @alkexr Ah I noticed several incongruences with the tooltips as well. That is pretty important to correct, as it really doesn't help when you are learning the map.

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                    • alkexrA Offline
                      alkexr @epinikion
                      last edited by alkexr

                      @epinikion said in Large Middle Earth - official thread:

                      Will a new download for users be available soon?

                      Yes, very soon.

                      Do you play the map online?

                      Haven't yet played it online, but I will definitely want a game or two during the balancing period. Not this month though, I'll be busy.

                      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        Once the new version is released, I'm glad to get a PBF/PBEM game going with anyone that is interested.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • alkexrA Offline
                          alkexr
                          last edited by

                          @redrum Is there any way to set a pre-release version as minimum version for the map?

                          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                          C 1 Reply Last reply Reply Quote 0
                          • C Online
                            Cernel Moderators @alkexr
                            last edited by

                            @alkexr No. Actually, that was also bugged in that would accept only the first 3 digit, not 4 as pos2 said, and I reported that, but I don't know if that was corrected. Anyways surely not 5th digit unless missing something recent.

                            alkexrA 1 Reply Last reply Reply Quote 0
                            • alkexrA Offline
                              alkexr @Cernel
                              last edited by

                              @cernel So there is practically no way of releasing any new version in the map repository without breaking the map for evreyone who happens not to be using the latest prerelease. In that case I'll post releases here in this thread.

                              "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                              C 2 Replies Last reply Reply Quote 0
                              • C Online
                                Cernel Moderators @alkexr
                                last edited by

                                @alkexr Correct, and it is so since a while. As I said, it was actually so since 1.8.0.0, since the 4th digit was bugged, so we are talking more than 3 years? Anyways, I cannot be 100% sure, so you need a developer to confirm / deny. Maybe open an issue in GitHub.

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                                • C Online
                                  Cernel Moderators @alkexr
                                  last edited by

                                  @alkexr It's not a big deal anyway. What that thing does (did) is removing the game from the list of people having the old engine, while now they will just fail to play it if choosing. Probably you would be meant to hold off till it is supported by the stable release either ways, but I think that you can go on keeping it updated and expecting people to download the prerelease (I would actually advise this, as least confusing way (this is also what I believe @Frostion does)).

                                  FrostionF 1 Reply Last reply Reply Quote 0
                                  • FrostionF Offline
                                    Frostion Admin @Cernel
                                    last edited by

                                    @cernel @alkexr Yea, I uploaded a new version of Iron War that only works with pre-release. But I actually think I shouldn't have. I will soon upload a new version, still only for pre-release, but I will change map category back to experimental. I think that way we can avoid confusion and players are "warned" about the map not working (even if it actually does 😉)
                                    Thoughts?

                                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                    alkexrA 1 Reply Last reply Reply Quote 0
                                    • alkexrA Offline
                                      alkexr @Frostion
                                      last edited by

                                      @frostion We should have a separate "development" map category for this. Maps in this category would automatically download a branch named development instead of the master, and they should be in a permanent state of being out of date (so you don't have to constantly update triplea-maps.yaml). This way you could have both a stable and an unstable version downloadable.

                                      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                      HeppsH 1 Reply Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators @alkexr
                                        last edited by Hepps

                                        @alkexr One of the things you can do is to a BIG BOLD WARNING at the top of your notes with a link to the pre-release of the minimum engine version your map needs to function. If you then bundle both XMLs (Stable compatible version and your new one) in the same down load... people can play either version.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        alkexrA 2 Replies Last reply Reply Quote 0
                                        • alkexrA Offline
                                          alkexr @Hepps
                                          last edited by

                                          @hepps said in Large Middle Earth - official thread:

                                          If you then bunble both XMLs in the same down load... people can play either version.

                                          There are way too many changes to simply make an "old" xml.

                                          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                          HeppsH 1 Reply Last reply Reply Quote 0
                                          • alkexrA Offline
                                            alkexr @Hepps
                                            last edited by

                                            @hepps

                                            There are way too many changes to simply make an "old" xml.

                                            Well... maaaybe not. But that's a decision for the future, I think.

                                            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

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