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    Middle Earth: Battle For Arda - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • HeppsH Offline
      Hepps Moderators
      last edited by

      Just an idea for when you implement the Plains terrain...

      0_1530804794428_Open space idea.png

      Might be usable in conjunction with cavalry and/or formation units.

      "A joyous heart sours with the burden of expectation"
      Hepster

      1 Reply Last reply Reply Quote 0
      • E Offline
        epinikion Moderators
        last edited by

        hey, again thx for all your work for this beautiful map. I make some noise in the lobby for the map since 2 weeks. more players starting games now.
        i have 3 points rigth now:

        1st) Is it good to let non-mountain units be produced at a mountain? i wonder if its meant this way. E.G. mordor can produce catapult in Durthang

        2nd) i think antiairfire all rounds weakens air a lot. When you attack bigger stacks with antiairunits your air better stays at home. I think antiair should be weaker in hit points or dont fire every round.

        3rd) there are some differences between the description of a unit and the real ability. E.G. dwarven axethrower..notes say 2/3/3
        battlecalc says in a non effect ter. attack is 6. May be i missunderstood, still learning...

        epi

        alkexrA 1 Reply Last reply Reply Quote 2
        • alkexrA Offline
          alkexr @epinikion
          last edited by

          @epinikion said in Large Middle Earth - official thread:

          2nd) i think antiairfire all rounds weakens air a lot. When you attack bigger stacks with antiairunits your air better stays at home. I think antiair should be weaker in hit points or dont fire every round.

          AA will be made slightly weaker (2 to 3 power for most units instead of 3 to 4). I won't make them much weaker, because if you bring your air units even if your opponent has a large stack of archers, then what is the point of aa fire?

          3rd) there are some differences between the description of a unit and the real ability. E.G. dwarven axethrower..notes say 2/3/3
          battlecalc says in a non effect ter. attack is 6.

          Yes, you are right, this is a known bug, already fixed in the latest development version.

          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

          C 1 Reply Last reply Reply Quote 1
          • E Offline
            epinikion Moderators
            last edited by

            hey alkexr,

            1. the sligthly reduced antiairpower sounds fair.
            2. Will a new download for users be available soon?
            3. Do you play the map online?

            thx, epi

            alkexrA 1 Reply Last reply Reply Quote 0
            • C Offline
              Cernel Moderators @alkexr
              last edited by

              @alkexr Ah I noticed several incongruences with the tooltips as well. That is pretty important to correct, as it really doesn't help when you are learning the map.

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              • alkexrA Offline
                alkexr @epinikion
                last edited by alkexr

                @epinikion said in Large Middle Earth - official thread:

                Will a new download for users be available soon?

                Yes, very soon.

                Do you play the map online?

                Haven't yet played it online, but I will definitely want a game or two during the balancing period. Not this month though, I'll be busy.

                "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  Once the new version is released, I'm glad to get a PBF/PBEM game going with anyone that is interested.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • alkexrA Offline
                    alkexr
                    last edited by

                    @redrum Is there any way to set a pre-release version as minimum version for the map?

                    "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                    C 1 Reply Last reply Reply Quote 0
                    • C Offline
                      Cernel Moderators @alkexr
                      last edited by

                      @alkexr No. Actually, that was also bugged in that would accept only the first 3 digit, not 4 as pos2 said, and I reported that, but I don't know if that was corrected. Anyways surely not 5th digit unless missing something recent.

                      alkexrA 1 Reply Last reply Reply Quote 0
                      • alkexrA Offline
                        alkexr @Cernel
                        last edited by

                        @cernel So there is practically no way of releasing any new version in the map repository without breaking the map for evreyone who happens not to be using the latest prerelease. In that case I'll post releases here in this thread.

                        "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                        C 2 Replies Last reply Reply Quote 0
                        • C Offline
                          Cernel Moderators @alkexr
                          last edited by

                          @alkexr Correct, and it is so since a while. As I said, it was actually so since 1.8.0.0, since the 4th digit was bugged, so we are talking more than 3 years? Anyways, I cannot be 100% sure, so you need a developer to confirm / deny. Maybe open an issue in GitHub.

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                          • C Offline
                            Cernel Moderators @alkexr
                            last edited by

                            @alkexr It's not a big deal anyway. What that thing does (did) is removing the game from the list of people having the old engine, while now they will just fail to play it if choosing. Probably you would be meant to hold off till it is supported by the stable release either ways, but I think that you can go on keeping it updated and expecting people to download the prerelease (I would actually advise this, as least confusing way (this is also what I believe @Frostion does)).

                            FrostionF 1 Reply Last reply Reply Quote 0
                            • FrostionF Offline
                              Frostion Admin @Cernel
                              last edited by

                              @cernel @alkexr Yea, I uploaded a new version of Iron War that only works with pre-release. But I actually think I shouldn't have. I will soon upload a new version, still only for pre-release, but I will change map category back to experimental. I think that way we can avoid confusion and players are "warned" about the map not working (even if it actually does 😉)
                              Thoughts?

                              Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                              alkexrA 1 Reply Last reply Reply Quote 0
                              • alkexrA Offline
                                alkexr @Frostion
                                last edited by

                                @frostion We should have a separate "development" map category for this. Maps in this category would automatically download a branch named development instead of the master, and they should be in a permanent state of being out of date (so you don't have to constantly update triplea-maps.yaml). This way you could have both a stable and an unstable version downloadable.

                                "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                HeppsH 1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @alkexr
                                  last edited by Hepps

                                  @alkexr One of the things you can do is to a BIG BOLD WARNING at the top of your notes with a link to the pre-release of the minimum engine version your map needs to function. If you then bundle both XMLs (Stable compatible version and your new one) in the same down load... people can play either version.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  alkexrA 2 Replies Last reply Reply Quote 0
                                  • alkexrA Offline
                                    alkexr @Hepps
                                    last edited by

                                    @hepps said in Large Middle Earth - official thread:

                                    If you then bunble both XMLs in the same down load... people can play either version.

                                    There are way too many changes to simply make an "old" xml.

                                    "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                    HeppsH 1 Reply Last reply Reply Quote 0
                                    • alkexrA Offline
                                      alkexr @Hepps
                                      last edited by

                                      @hepps

                                      There are way too many changes to simply make an "old" xml.

                                      Well... maaaybe not. But that's a decision for the future, I think.

                                      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

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                                      • HeppsH Offline
                                        Hepps Moderators @alkexr
                                        last edited by

                                        @alkexr OH RIGHT WE CHANGED THE MAP!!! NVM

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        alkexrA 1 Reply Last reply Reply Quote 1
                                        • alkexrA Offline
                                          alkexr @Hepps
                                          last edited by

                                          @hepps Yeah, that was my first thought, but that doesn't actually matter because I could just track down everything not-stable-compatible in the xml and replace them with a stable-compatible thing to some similar effect.

                                          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

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                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            So in this particular case, you could probably even argue due the map completely changing that this is really a LME 2.0 and could even be a new repo and download.

                                            As Cernel mentioned, it would be better if additional version numbers were handled in the minimum version field. Generally, I'd like to get to a point where we have a stable engine release every 3 months so any map updates that need new engine features aren't waiting a long time and any testing of those new map versions could just be done through manual downloads until the stable is released. We've had challenges on getting enough pre-release testers to make that a reality so any help is appreciated.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            alkexrA 1 Reply Last reply Reply Quote 0

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