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    Middle Earth: Battle For Arda - Official Thread

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    • redrumR Offline
      redrum Admin @alkexr
      last edited by

      @alkexr Ok, that's what I thought. I see your point. Given the complexity of the unit set, its really hard to tell without playing some games. Only the battlefield can truly decide!

      And don't worry I'm a dice player at heart so I get the preparing for randomness but there is also some point where things are so random that it can really be planned for. Not saying that is necessarily the case here but just wanted to point that out.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 0
      • TheDogT Online
        TheDog @alkexr
        last edited by

        @alkexr
        Against Mordor the Gondor player must spam Rangers. It is easy for Mordor to pick a weak Gondor area low in archers and crush it. The winged nazgul will typically add an extra +6 power to the Atk and remove up to 12 power from the enemy. Then they will fly away to the rear, to do the same again next turn. The Mordor player always has the choice to commit the winged nazgul or not.

        The winged nazgul did share similar stats with their land nazgul, perhaps it is worth another look at the winged nazgul?

        https://forums.triplea-game.org/tags/thedog
        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

        alkexrA 1 Reply Last reply Reply Quote 0
        • alkexrA Offline
          alkexr @TheDog
          last edited by

          @thedog Against Mordor the Gondor player must spam tower guards and pray that the balance is good enough that West Osgiliath won't fall. Otherwise... well, good luck.

          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

          1 Reply Last reply Reply Quote 0
          • alkexrA Offline
            alkexr
            last edited by

            BFA is up and downloadable from the official map repository.

            @redrum I won't be available for most of the weekend, but otherwise I'm ready to start. Take your time getting familiar with the game, if you'd like. Choose a side and map options. Also choose a pre-release version that's relatively stable, I'll download that one.

            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

            redrumR 1 Reply Last reply Reply Quote 1
            • redrumR Offline
              redrum Admin @alkexr
              last edited by

              @alkexr Awesome! I'd prefer to try Good out first since I haven't played around with the map much and think its a bit easier to learn the reactive side. I'd say let's do all default settings except do LL. The recent pre-releases should all work fine and I'm gonna go with https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.11665.

              If you send me your dice email (you need to register an email at https://dice.tripleawarclub.org) then I can set up the forum thread and game. Then we can just play turns as we have time. No big rush or anything.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 0
              • E Offline
                epinikion Moderators
                last edited by

                hi,

                i just wanted to start BFA local and got following error. May be it matters that i am mac user.

                cheers, epi

                TripleA engine version 1.9.0.0.10663
                Loading map: large_middle_earth, from: /Users/christianbouillon/triplea/downloadedMaps/large_middle_earth-master.zip
                Loading resources from the following paths: [/Users/christianbouillon/triplea/downloadedMaps/large_middle_earth-master.zip, /Applications/TripleA.app/Contents/java/app/assets]
                Loading map: large_middle_earth, from: /Users/christianbouillon/triplea/downloadedMaps/large_middle_earth-master.zip
                Loading resources from the following paths: [/Users/christianbouillon/triplea/downloadedMaps/large_middle_earth-master.zip, /Applications/TripleA.app/Contents/java/app/assets]
                Failed to start game
                java.lang.IllegalStateException: No data of type centers for territory: Thorin's Halls
                No data of type centers for territory: Dáin's Halls
                No data of type centers for territory: West Wilderland
                No data of type centers for territory: North Lindon
                No data of type centers for territory: South Lindon
                No data of type centers for territory: Lhûn West Bank
                No data of type centers for territory: Lhûn East Bank
                No data of type centers for territory: North-South Road
                No data of type centers for territory: Nan Curunír
                No data of type centers for territory: Henneth Annûn
                No data of type centers for territory: Tolfalas
                No data of type centers for territory: West Osgiliath
                No data of type centers for territory: East Osgiliath
                No data of type centers for territory: White Mountains
                No data of type centers for territory: Dor-en-Ernil
                No data of type centers for territory: Ringló
                No data of type centers for territory: Ringló Vale
                No data of type centers for territory: Anórien
                No data of type centers for territory: West Ephel Dúath
                No data of type centers for territory: Ephel Dúath
                No data of type centers for territory: Udûn
                No data of type centers for territory: Mountains of Shadow
                No data of type centers for territory: Barad-dûr
                No data of type centers for territory: East Ephel Dúath
                No data of type centers for territory: Ash Mountains
                No data of type centers for territory: South Lórien
                No data of type centers for territory: North Lórien
                No data of type centers for territory: Beorn's Hall
                No data of type centers for territory: Lands of the Éothéod
                No data of type centers for territory: North Wilderland
                No data of type centers for territory: Hithaeglir
                No data of type centers for territory: Annúminas
                No data of type centers for territory: Hoarwell Bank
                No data of type centers for territory: Mitheithel Bank
                No data of type centers for territory: Amon Sûl
                No data of type centers for territory: Carn Dûm
                No data of type centers for territory: Rhûn
                No data of type centers for territory: South Rhûn
                No data of type centers for territory: Mountains of Rhûn
                No data of type centers for territory: Eryn Galen
                No data of type centers for territory: Greenwood the Great
                No data of type centers for territory: Ost-in-Edhil
                No data of type centers for territory: North Rhûn
                No data of type centers for territory: Little Lhûn
                No data of type centers for territory: Lhûn
                No data of type centers for territory: sz Bay of Tolfalas
                No data of type centers for territory: Langstrand
                No data of type centers for territory: sz Sea of Núrnen
                No data of type centers for territory: Anfalas
                No data of type centers for territory: Drúadan Forest
                No data of type centers for territory: South Lhûn
                No data of type centers for territory: sz Gulf of Lhûn
                No data of type centers for territory: sz Lhûn
                No data of type centers for territory: Drúwaith Iaur
                No data of type centers for territory: East-West Road
                No data of type centers for territory: sz Sea of Rhûn
                No data of type centers for territory: Lhûn Tributary
                No data of type centers for territory: Halifirien
                No data of type centers for territory: Amon Dîn
                No data of type centers for territory: Firienholt
                No data of type centers for territory: The Undeeps
                No data of type centers for territory: South Misty Mountains
                No data of type centers for territory: Eagle's Eyrie
                No data of type centers for territory: Lands of the Lossoth
                No data of type centers for territory: Northern Waste
                No data of type centers for territory: South Forodwaith
                No data of type centers for territory: Halls of Grór
                No data of type centers for territory: North Dale
                No data of type centers for territory: East Dale
                No data of type centers for territory: West Dale
                No data of type centers for territory: River Running Bank
                No data of type centers for territory: Carnen West Bank
                No data of type centers for territory: Northeast Rhûn
                No data of type centers for territory: Carnen East Bank
                No data of type centers for territory: Celduin North Bank
                No data of type centers for territory: North Rhovanion
                No data of type centers for territory: River Running South Bank
                No data of type centers for territory: Realm of Vidugavia
                No data of type centers for territory: East Wilderland
                No data of type centers for territory: Kingdom of Rhovanion
                No data of type centers for territory: South Rhovanion
                No data of type centers for territory: Celduin South Bank
                No data of type centers for territory: West Rhûn
                No data of type centers for territory: South Wilderland
                No data of type centers for territory: Sea of Rhûn Coast
                No data of type centers for territory: Southeast Rhûn
                No data of type centers for territory: Grey Mountains
                No data of type centers for territory: West Grey Mountains
                No data of type centers for territory: Glittering Caves
                No data of type centers for territory: Harrowdale
                No data of type centers for territory: Folde
                No data of type centers for territory: Fenmark
                at games.strategy.triplea.ui.mapdata.MapData.verifyKeys(MapData.java:564)
                at games.strategy.triplea.ui.mapdata.MapData.verify(MapData.java:539)
                at games.strategy.triplea.ui.TripleAFrame.create(TripleAFrame.java:227)
                at games.strategy.triplea.TripleA.startGame(TripleA.java:126)
                at games.strategy.engine.framework.startup.launcher.LocalLauncher.loadGame(LocalLauncher.java:54)
                at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:34)
                at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:51)
                at java.lang.Thread.run(Thread.java:748)

                redrumR alkexrA 2 Replies Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @epinikion
                  last edited by

                  @epinikion The error is indicating that your large_middle_earth-master.zip is missing some files, nothing to do with the new map. Can you try deleting it from your maps folder?

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • alkexrA Offline
                    alkexr @epinikion
                    last edited by

                    @epinikion Let me guess what you did. You have the old "Large Middle Earth - Third Age All Stars" downloaded. You also downloaded and manually installed a version 2.0.4 or earlier of the map, and now you downloaded BFA from whithin the game. Then you tried to start a game named "Large Middle Earth: The Battle For Arda" or "Middle Earth: The Battle For Arda".

                    If this is the case, then try starting the game named "Middle Earth: Battle for Arda". I also suggest that you delete the one you installed manually, although it's technically not necessary.

                    If you haven't downloaded it from the game, then do so, and then try starting "Middle Earth: Battle for Arda".

                    Hope this helps.

                    "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                    1 Reply Last reply Reply Quote 0
                    • E Offline
                      epinikion Moderators
                      last edited by

                      thanks guys, after redrums post i thougth it would be a nice idea to reinstall triplea and all is fine now. so i play my first game against the hard ai now. i give him good and +30% income all game. i think i can help balancing the game later. also interested in any online or pbem game.

                      i am really sure we have the best triplea-map here and i played almost all maps. i am sure i can help balancing later.

                      epi

                      redrumR alkexrA 2 Replies Last reply Reply Quote 1
                      • redrumR Offline
                        redrum Admin @epinikion
                        last edited by

                        @epinikion Sounds good. If you notice any particularly bad behaviors from the Hard AI let me know. I haven't really tested it yet on this map. I know one thing it will do poorly is purchases as it doesn't quite understand the complex unit set with all the support and AA type attacks. But hopefully combat/non-combat moves it does ok.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 0
                        • E Offline
                          epinikion Moderators
                          last edited by

                          hi redrum,

                          well yes hard ai is one thing. the main problem is ofc that he does not go for the main important terrs. Gondor needs to close osgiliath heavy as long as possible. also i guess a really important ai problem is: calcing the reattacks. its not enough to win a battle. even when you gain 30+ TUV . when you loose 50 o r more in reattack its a bad deal. probably hard to explain to a machine 🙂

                          best, epi

                          1 Reply Last reply Reply Quote 0
                          • E Offline
                            epinikion Moderators
                            last edited by

                            hi alkexr,

                            you think you can add description of unit abilities? I mean when you purchase you should know what unit is mountainwalker what is cave dweller and so on.

                            best, epi

                            alkexrA 1 Reply Last reply Reply Quote 0
                            • alkexrA Offline
                              alkexr @epinikion
                              last edited by

                              @epinikion If there are abilities like "cave dweller", that means you are playing Large Middle Earth; not the Battle for Arda. In that case, there is a smaller table near the start of the game notes explaining what every ability means.

                              In BFA, you should read the game notes, it should mention every single ability, although there is no quick reference to check (yet).

                              "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                              1 Reply Last reply Reply Quote 0
                              • E Offline
                                epinikion Moderators
                                last edited by

                                hey alkexr,

                                a) i am playing bfa. cave dweller was obvious a bad example bc its lme, but the ability for mountainwalk is also in bfa. i see the notes and i find a description about all those kind of abilities. but how do i know what unit has what abilities/preferences? Its also not in the unit help.
                                example: i know that the warg_scout has mountaineer ability, while the ward_rides hasnt. Where do i find this in the notes?

                                b) invisible units: I am not sure if i like, that i cant see my own units. it happens really often to me that i forget them (builded last round, placed in city. forget them as invisible).

                                thx again,

                                epi

                                alkexrA 1 Reply Last reply Reply Quote 0
                                • alkexrA Offline
                                  alkexr @epinikion
                                  last edited by

                                  @epinikion said in Middle Earth: Battle For Arda - Official Thread:

                                  a) but how do i know what unit has what abilities/preferences? Its also not in the unit help.
                                  example: i know that the warg_scout has mountaineer ability, while the ward_rides hasnt. Where do i find this in the notes?

                                  There is no unit table in the game notes yet. But I think I know what the problem is. You are using a pre-release without the improved tooltips. Download a more recent pre-release (11000+), and everything should be displayed both in the "Unit help" menu and in the tooltips.

                                  b) invisible units: I am not sure if i like, that i cant see my own units. it happens really often to me that i forget them (builded last round, placed in city. forget them as invisible).

                                  Look at the very upper left corner of the map. If you see your units there, that means this problem too will be solved with a newer pre-release.

                                  https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.11665

                                  "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                  C 1 Reply Last reply Reply Quote 1
                                  • Z Offline
                                    zlefin Moderators
                                    last edited by

                                    so how's the balance looking on this? I see quite a few changes since last I tried the map.
                                    gonna tinker with it a bit this weekend.

                                    alkexrA 1 Reply Last reply Reply Quote 0
                                    • alkexrA Offline
                                      alkexr @zlefin
                                      last edited by

                                      @zlefin said in Middle Earth: Battle For Arda - Official Thread:

                                      so how's the balance looking on this?

                                      We are in the process of figuring it out. https://forums.triplea-game.org/topic/990/battle-for-arda-2-0-6-alkexr-evil-vs-redrum-good

                                      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                      1 Reply Last reply Reply Quote 0
                                      • arntofA Offline
                                        arntof
                                        last edited by

                                        So this map is ready to play? I downloaded it, but can`t open a bot with it in the lobby?

                                        prastleP 1 Reply Last reply Reply Quote 0
                                        • prastleP Offline
                                          prastle Moderators Admin @arntof
                                          last edited by

                                          @arntof It has not been added to the bots yet. You will have to host.

                                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                          prastleP 1 Reply Last reply Reply Quote 0
                                          • prastleP Offline
                                            prastle Moderators Admin @prastle
                                            last edited by

                                            @arntof sorry it has been added I was incor

                                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                            1 Reply Last reply Reply Quote 0

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