Middle Earth: Battle For Arda - Official Thread
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hi,
i just wanted to start BFA local and got following error. May be it matters that i am mac user.
cheers, epi
TripleA engine version 1.9.0.0.10663
Loading map: large_middle_earth, from: /Users/christianbouillon/triplea/downloadedMaps/large_middle_earth-master.zip
Loading resources from the following paths: [/Users/christianbouillon/triplea/downloadedMaps/large_middle_earth-master.zip, /Applications/TripleA.app/Contents/java/app/assets]
Loading map: large_middle_earth, from: /Users/christianbouillon/triplea/downloadedMaps/large_middle_earth-master.zip
Loading resources from the following paths: [/Users/christianbouillon/triplea/downloadedMaps/large_middle_earth-master.zip, /Applications/TripleA.app/Contents/java/app/assets]
Failed to start game
java.lang.IllegalStateException: No data of type centers for territory: Thorin's Halls
No data of type centers for territory: Dáin's Halls
No data of type centers for territory: West Wilderland
No data of type centers for territory: North Lindon
No data of type centers for territory: South Lindon
No data of type centers for territory: Lhûn West Bank
No data of type centers for territory: Lhûn East Bank
No data of type centers for territory: North-South Road
No data of type centers for territory: Nan Curunír
No data of type centers for territory: Henneth Annûn
No data of type centers for territory: Tolfalas
No data of type centers for territory: West Osgiliath
No data of type centers for territory: East Osgiliath
No data of type centers for territory: White Mountains
No data of type centers for territory: Dor-en-Ernil
No data of type centers for territory: Ringló
No data of type centers for territory: Ringló Vale
No data of type centers for territory: Anórien
No data of type centers for territory: West Ephel Dúath
No data of type centers for territory: Ephel Dúath
No data of type centers for territory: Udûn
No data of type centers for territory: Mountains of Shadow
No data of type centers for territory: Barad-dûr
No data of type centers for territory: East Ephel Dúath
No data of type centers for territory: Ash Mountains
No data of type centers for territory: South Lórien
No data of type centers for territory: North Lórien
No data of type centers for territory: Beorn's Hall
No data of type centers for territory: Lands of the Éothéod
No data of type centers for territory: North Wilderland
No data of type centers for territory: Hithaeglir
No data of type centers for territory: Annúminas
No data of type centers for territory: Hoarwell Bank
No data of type centers for territory: Mitheithel Bank
No data of type centers for territory: Amon Sûl
No data of type centers for territory: Carn Dûm
No data of type centers for territory: Rhûn
No data of type centers for territory: South Rhûn
No data of type centers for territory: Mountains of Rhûn
No data of type centers for territory: Eryn Galen
No data of type centers for territory: Greenwood the Great
No data of type centers for territory: Ost-in-Edhil
No data of type centers for territory: North Rhûn
No data of type centers for territory: Little Lhûn
No data of type centers for territory: Lhûn
No data of type centers for territory: sz Bay of Tolfalas
No data of type centers for territory: Langstrand
No data of type centers for territory: sz Sea of Núrnen
No data of type centers for territory: Anfalas
No data of type centers for territory: Drúadan Forest
No data of type centers for territory: South Lhûn
No data of type centers for territory: sz Gulf of Lhûn
No data of type centers for territory: sz Lhûn
No data of type centers for territory: Drúwaith Iaur
No data of type centers for territory: East-West Road
No data of type centers for territory: sz Sea of Rhûn
No data of type centers for territory: Lhûn Tributary
No data of type centers for territory: Halifirien
No data of type centers for territory: Amon Dîn
No data of type centers for territory: Firienholt
No data of type centers for territory: The Undeeps
No data of type centers for territory: South Misty Mountains
No data of type centers for territory: Eagle's Eyrie
No data of type centers for territory: Lands of the Lossoth
No data of type centers for territory: Northern Waste
No data of type centers for territory: South Forodwaith
No data of type centers for territory: Halls of Grór
No data of type centers for territory: North Dale
No data of type centers for territory: East Dale
No data of type centers for territory: West Dale
No data of type centers for territory: River Running Bank
No data of type centers for territory: Carnen West Bank
No data of type centers for territory: Northeast Rhûn
No data of type centers for territory: Carnen East Bank
No data of type centers for territory: Celduin North Bank
No data of type centers for territory: North Rhovanion
No data of type centers for territory: River Running South Bank
No data of type centers for territory: Realm of Vidugavia
No data of type centers for territory: East Wilderland
No data of type centers for territory: Kingdom of Rhovanion
No data of type centers for territory: South Rhovanion
No data of type centers for territory: Celduin South Bank
No data of type centers for territory: West Rhûn
No data of type centers for territory: South Wilderland
No data of type centers for territory: Sea of Rhûn Coast
No data of type centers for territory: Southeast Rhûn
No data of type centers for territory: Grey Mountains
No data of type centers for territory: West Grey Mountains
No data of type centers for territory: Glittering Caves
No data of type centers for territory: Harrowdale
No data of type centers for territory: Folde
No data of type centers for territory: Fenmark
at games.strategy.triplea.ui.mapdata.MapData.verifyKeys(MapData.java:564)
at games.strategy.triplea.ui.mapdata.MapData.verify(MapData.java:539)
at games.strategy.triplea.ui.TripleAFrame.create(TripleAFrame.java:227)
at games.strategy.triplea.TripleA.startGame(TripleA.java:126)
at games.strategy.engine.framework.startup.launcher.LocalLauncher.loadGame(LocalLauncher.java:54)
at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:34)
at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:51)
at java.lang.Thread.run(Thread.java:748) -
@epinikion The error is indicating that your large_middle_earth-master.zip is missing some files, nothing to do with the new map. Can you try deleting it from your maps folder?
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@epinikion Let me guess what you did. You have the old "Large Middle Earth - Third Age All Stars" downloaded. You also downloaded and manually installed a version 2.0.4 or earlier of the map, and now you downloaded BFA from whithin the game. Then you tried to start a game named "Large Middle Earth: The Battle For Arda" or "Middle Earth: The Battle For Arda".
If this is the case, then try starting the game named "Middle Earth: Battle for Arda". I also suggest that you delete the one you installed manually, although it's technically not necessary.
If you haven't downloaded it from the game, then do so, and then try starting "Middle Earth: Battle for Arda".
Hope this helps.
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thanks guys, after redrums post i thougth it would be a nice idea to reinstall triplea and all is fine now. so i play my first game against the hard ai now. i give him good and +30% income all game. i think i can help balancing the game later. also interested in any online or pbem game.
i am really sure we have the best triplea-map here and i played almost all maps. i am sure i can help balancing later.
epi
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@epinikion Sounds good. If you notice any particularly bad behaviors from the Hard AI let me know. I haven't really tested it yet on this map. I know one thing it will do poorly is purchases as it doesn't quite understand the complex unit set with all the support and AA type attacks. But hopefully combat/non-combat moves it does ok.
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hi redrum,
well yes hard ai is one thing. the main problem is ofc that he does not go for the main important terrs. Gondor needs to close osgiliath heavy as long as possible. also i guess a really important ai problem is: calcing the reattacks. its not enough to win a battle. even when you gain 30+ TUV . when you loose 50 o r more in reattack its a bad deal. probably hard to explain to a machine

best, epi
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hi alkexr,
you think you can add description of unit abilities? I mean when you purchase you should know what unit is mountainwalker what is cave dweller and so on.
best, epi
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@epinikion If there are abilities like "cave dweller", that means you are playing Large Middle Earth; not the Battle for Arda. In that case, there is a smaller table near the start of the game notes explaining what every ability means.
In BFA, you should read the game notes, it should mention every single ability, although there is no quick reference to check (yet).
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hey alkexr,
a) i am playing bfa. cave dweller was obvious a bad example bc its lme, but the ability for mountainwalk is also in bfa. i see the notes and i find a description about all those kind of abilities. but how do i know what unit has what abilities/preferences? Its also not in the unit help.
example: i know that the warg_scout has mountaineer ability, while the ward_rides hasnt. Where do i find this in the notes?b) invisible units: I am not sure if i like, that i cant see my own units. it happens really often to me that i forget them (builded last round, placed in city. forget them as invisible).
thx again,
epi
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@epinikion said in Middle Earth: Battle For Arda - Official Thread:
a) but how do i know what unit has what abilities/preferences? Its also not in the unit help.
example: i know that the warg_scout has mountaineer ability, while the ward_rides hasnt. Where do i find this in the notes?There is no unit table in the game notes yet. But I think I know what the problem is. You are using a pre-release without the improved tooltips. Download a more recent pre-release (11000+), and everything should be displayed both in the "Unit help" menu and in the tooltips.
b) invisible units: I am not sure if i like, that i cant see my own units. it happens really often to me that i forget them (builded last round, placed in city. forget them as invisible).
Look at the very upper left corner of the map. If you see your units there, that means this problem too will be solved with a newer pre-release.
https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.11665
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so how's the balance looking on this? I see quite a few changes since last I tried the map.
gonna tinker with it a bit this weekend. -
@zlefin said in Middle Earth: Battle For Arda - Official Thread:
so how's the balance looking on this?
We are in the process of figuring it out. https://forums.triplea-game.org/topic/990/battle-for-arda-2-0-6-alkexr-evil-vs-redrum-good
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So this map is ready to play? I downloaded it, but can`t open a bot with it in the lobby?
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@arntof It has not been added to the bots yet. You will have to host.
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@arntof sorry it has been added I was incor
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I saw it in the list and loaded it, but it wont let me actually start the map, telling me that it is missing.
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@arntof read this link
https://forums.triplea-game.org/post/15553 -
Hi guys, i want to tell you all that you are doing really good job and i wanted to tell you big thanks. This map is easily the best of them all, its beautiful and worth of glory!!!
However, i want to ask a question of balance. I played a few games against myself and...is there a way of stopping or at least delaying angmar without using the freefolk? In LME i always used as much freefolk power as possible against isengard (to take everything west of isengard from them), like this rohan could hold isengard, and help lorien at the same time. The freefolk army could invade dol guldur or mordor. But now it sems to me that angmar can kill most arnor forces by itself and then start spamming dragons.
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@dr-stein Depends. If Angmar focuses on Lorien then you probably have to use at least some of Freefolk's units to help them defend if you want to keep their cities. But if they focus further east on Northmen/Dwarves then you can head south with freefolk. My feeling is Angmar has a lot of options and Good has to mostly focus on countering where they decide to focus.
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@dr-stein I agree with @redrum in that while Angmar has the option to threaten Arnor severely, this leaves them qiute open to the Dwarves, and so I'm not sure the pressure on Arnor is sustainable. We'll see. (This is the strategy I'm currently trying, so we'll soon be wiser.)
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