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    Middle Earth: Battle For Arda - Official Thread

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    • D Offline
      Dr. Stein
      last edited by

      Hi guys, i want to tell you all that you are doing really good job and i wanted to tell you big thanks. This map is easily the best of them all, its beautiful and worth of glory!!!

      However, i want to ask a question of balance. I played a few games against myself and...is there a way of stopping or at least delaying angmar without using the freefolk? In LME i always used as much freefolk power as possible against isengard (to take everything west of isengard from them), like this rohan could hold isengard, and help lorien at the same time. The freefolk army could invade dol guldur or mordor. But now it sems to me that angmar can kill most arnor forces by itself and then start spamming dragons.

      redrumR alkexrA 2 Replies Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Dr. Stein
        last edited by

        @dr-stein Depends. If Angmar focuses on Lorien then you probably have to use at least some of Freefolk's units to help them defend if you want to keep their cities. But if they focus further east on Northmen/Dwarves then you can head south with freefolk. My feeling is Angmar has a lot of options and Good has to mostly focus on countering where they decide to focus.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • alkexrA Offline
          alkexr @Dr. Stein
          last edited by

          @dr-stein I agree with @redrum in that while Angmar has the option to threaten Arnor severely, this leaves them qiute open to the Dwarves, and so I'm not sure the pressure on Arnor is sustainable. We'll see. (This is the strategy I'm currently trying, so we'll soon be wiser.)

          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

          D 1 Reply Last reply Reply Quote 0
          • alkexrA Offline
            alkexr @epinikion
            last edited by

            @epinikion said in Middle Earth: Battle For Arda - Official Thread:

            i think i can help balancing the game later. also interested in any online or pbem game.

            We can start a PBF game later, ATM the game against @redrum takes up a long time, much more than I expected when I offered 6 challenges at a time; not sure whether the reason is that I underestimated PBF games or that I feel outmatched in tactics. Also I already have things in the mind that need to be changed. I'll remember to ask you when I feel like I'm ready for another game.

            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

            1 Reply Last reply Reply Quote 0
            • D Offline
              Dr. Stein @alkexr
              last edited by

              @alkexr ok, ill try few more games and try to exploit the map as mouch as possible, ill write if i find something

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              • C Offline
                Cernel Moderators @alkexr
                last edited by Cernel

                @alkexr said in Middle Earth: Battle For Arda - Official Thread:

                b) invisible units: I am not sure if i like, that i cant see my own units. it happens really often to me that i forget them (builded last round, placed in city. forget them as invisible).

                Look at the very upper left corner of the map. If you see your units there, that means this problem too will be solved with a newer pre-release.

                https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.11665

                Hey @alkexr I see you are using the hack of putting the first placement spot, that with the latest prerelease always has the factory unit, somewhere else. Since, apparently, this map works using the stable, people using that still have the old ordering of units, where infrastructures are last. I suggest that you release soon a new version removing that hack and using the dont_draw_units=factory option in maps.properties, as per:
                https://forums.triplea-game.org/topic/977/invisible-units?page=1
                That way, people using the stable (the vast majority, comprising @epinikion) will just keep having the factories, that is surely better than missing units that need to be seen.

                alkexrA 1 Reply Last reply Reply Quote 1
                • alkexrA Offline
                  alkexr @Cernel
                  last edited by

                  @cernel The letters saying that you need xyz version are apparently not big enough, or there aren't enough exclamation marks after them. Maybe I should add something that breaks compatibility completely with the stable ๐Ÿ™‚

                  "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                  C 1 Reply Last reply Reply Quote 2
                  • C Offline
                    Cernel Moderators @alkexr
                    last edited by

                    @alkexr For @epinikion, I gave him the latest prerelease to download, but he is having problems to install it, as his system refuses it as not secure (since very new and very few users).

                    Also, I strongly suggest you have the download link for the latest in the first post of this thread. The last one you gave is already getting quite a bit buried in the pages.

                    alkexrA 1 Reply Last reply Reply Quote 0
                    • alkexrA Offline
                      alkexr @Cernel
                      last edited by

                      @cernel said in Middle Earth: Battle For Arda - Official Thread:

                      he is having problems to install it, as his system refuses it as not secure

                      Yes, mine does too. In cases like that you usually have to look for some option like "more info" or "advanced options". The option to run is there, it's just hidden from the average user.

                      Also, I strongly suggest you have the download link for the latest in the first post of this thread.

                      I can't really make a link always point at the latest pre-release, an they are called "unstable" for a reason. E.g. there were versions which threw errors constantly. So you would want to select one you know to be relatively stable.

                      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                      prastleP 1 Reply Last reply Reply Quote 0
                      • prastleP Offline
                        prastle Moderators Admin @alkexr
                        last edited by

                        @alkexr bumped the map link
                        https://forums.triplea-game.org/post/15442

                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                        alkexrA 1 Reply Last reply Reply Quote 0
                        • alkexrA Offline
                          alkexr @prastle
                          last edited by

                          @prastle You mean this link? https://github.com/triplea-maps/the_battle_for_arda/archive/master.zip This always points to the latest version.

                          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                          prastleP 1 Reply Last reply Reply Quote 0
                          • prastleP Offline
                            prastle Moderators Admin @alkexr
                            last edited by

                            @alkexr ty

                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                            1 Reply Last reply Reply Quote 0
                            • Z Offline
                              zlefin Moderators
                              last edited by

                              notes so far:

                              What does Unseen do? I couldn't find in the game notes what it does. At least not that I remember seeing, it could use its own entry.

                              In the unit info, some units say stuff like "prefers wilderness" or "prefers open skies", whereas other units it specifies the exact keyword and just say "unyielding". It should really always use the keyword imo, as when you're using the table in the notes to lookup what's going to happen to a unit it's way easier when the keywords matchup.

                              In Hard AI games, evil seems to always win.

                              The AI can play the map reasonably, but there's a number of specific parts which cause it to make mistakes, because they're not sufficiently supported by the ai engine yet (and won't be for some time). So AI cannot be used to estimate the map well.

                              vs the AI I had a game hwerein evil obtained the win condition, but I kept playing and good ultimately won (I was playing the high elves, with all other nations ai, long term eagle spam is brutal).

                              Air battles are weird: there are times when you'd far rather your units DIDNT fight in the air battle, and just waited for the main battle. but righ tnow it's mandatory they partake in the air battle.

                              alkexrA 1 Reply Last reply Reply Quote 0
                              • alkexrA Offline
                                alkexr @zlefin
                                last edited by

                                @zlefin said in Middle Earth: Battle For Arda - Official Thread:

                                What does Unseen do? I couldn't find in the game notes what it does. At least not that I remember seeing, it could use its own entry.

                                The entry for terror mentions that Unseen units are unaffected (units which exist in the Unseen world or "wraith-world"). But you're right, it deserves an entry.

                                In the unit info, some units say stuff like "prefers wilderness" or "prefers open skies", whereas other units it specifies the exact keyword and just say "unyielding". It should really always use the keyword imo, as when you're using the table in the notes to lookup what's going to happen to a unit it's way easier when the keywords matchup.

                                Noted.

                                In Hard AI games, evil seems to always win.
                                The AI can play the map reasonably, but there's a number of specific parts which cause it to make mistakes, because they're not sufficiently supported by the ai engine yet (and won't be for some time). So AI cannot be used to estimate the map well.

                                The lack of support for specific parts is the smaller problem. The core issue is the AI's strategy, or rather, the lack of strategy. Like Gondor not even trying to slow down the advance of Mordor + Harad, which would be crucial IMO.

                                vs the AI I had a game hwerein evil obtained the win condition, but I kept playing and good ultimately won (I was playing the high elves, with all other nations ai, long term eagle spam is brutal).

                                I don't think you really have the time for eagle spam. A game against a competent opponent will be over in one way or the other long before eagle spam does anything significant. In particular, I don't think you can hold Rivendell with eagles.

                                But yes, of course, a game vs AI (especially when you only play one faction) is something entirely different. I used to play a lot of games like that too, but they become boring after a while (especially after you start to feel the shortcomings of the AI). You can't really make a map interesting to play with most factions played by AI, except maybe FFA.

                                Air battles are weird: there are times when you'd far rather your units DIDNT fight in the air battle, and just waited for the main battle. but righ tnow it's mandatory they partake in the air battle.

                                That is sort of the point. The Nazgul above the battlefield at the Black Gate didn't want to fight the eagles, either.

                                "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                1 Reply Last reply Reply Quote 0
                                • Z Offline
                                  zlefin Moderators
                                  last edited by zlefin

                                  I don't recall your nazgul/black gate point. I go by book canon. I don't recall them fighting in the book.

                                  so that's what unseen does; doesn't seem like a good keyword, in that it's not intuitively obvious what it means ("grokkable") even if it fits the lore.

                                  On ai; both are problems; but core strategy is something that might be one day fixed with some decent lookahead protocols; alot of the other stuff just won't be fixed cuz it's too map specific and hard for the ai to assess. not that it really matters which one is the bigger problem for the ai. I'm pretty sure it is possible in principle to make a map enjoyable with mostly ai nations; iirc one of the newer ones is pretty decent at that, as are some of the classic maps.

                                  You might not have time to spam pure eagles, but they're probably still a good investment, given how the math works out in similar cases on other maps. Mostly though my point was about eagles but about ways in which the victory detection rule might fail. Probably wouldn't apply in human games though, as the ai doesn't know to use siege properly.

                                  it'll be interesting once you have more human play to get proper map results.

                                  edit add:

                                  what does the terrain type "pass" do? it doesn't have its own entry in the table. nor do I see any obvious note nearby that explains what it does.

                                  snaga skirmishers are marked as being ambushers, but their bonuses appear to be the ones for wilderness.

                                  1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators
                                    last edited by

                                    You should really put the link for the down load in the fist post of the thread. Trying to track down how and where to get the newest version is a bit of a challenge.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    alkexrA 1 Reply Last reply Reply Quote 1
                                    • alkexrA Offline
                                      alkexr @Hepps
                                      last edited by

                                      @hepps You can download it from the game. But having the link in the first post certainly won't hurt anyone.

                                      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                      HeppsH TheDogT 2 Replies Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators @alkexr
                                        last edited by

                                        @alkexr Ah yes the name change. Now I got it.

                                        Good to see it back on my screen. ๐Ÿ˜ƒ

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

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                                        • TheDogT Online
                                          TheDog @alkexr
                                          last edited by

                                          @alkexr
                                          Thanks for your method of PU calculation I have modified my own, so consider the following;

                                          Increase the PUs of the following;
                                          uruk_pikeman
                                          olog_hai
                                          wainrider_chieftain
                                          noldorin_warrior

                                          Increase the following by 4+ PU
                                          swan_knight
                                          kings_company

                                          Rhun should not have a trebuchet, too advanced. Maybe they should not even have a catapult?

                                          Consider giving Siege attacks to Wizards, so they can attack Battlements so Woodland Realm and High Elves can take Settlements easier?

                                          Consider giving Siege attacks to Trolls (Angmar, Orcs) and Olog-hai(Mordor) and Bears(Northmen)
                                          Could then remove Catapult from Orc list, too advanced for them,
                                          Perhaps the Balrog could have siege attacks?

                                          Lorien, could have Wizards, as in Galadriel and other Noldor?

                                          Free Folk could have Catapults?

                                          Im liking all the coding and graphical changes, keep up the good work guys!!!

                                          https://forums.triplea-game.org/tags/thedog
                                          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                                          alkexrA 1 Reply Last reply Reply Quote 1
                                          • alkexrA Offline
                                            alkexr @TheDog
                                            last edited by

                                            @thedog said in Middle Earth: Battle For Arda - Official Thread:

                                            Rhun should not have a trebuchet, too advanced. Maybe they should not even have a catapult?

                                            The Easterlings are not barbarians. It's a common misconception that steppe nomads are brainless savages. (The Mongols for example did have trebuchets, and were quite advanced compared to Feudal Europe.) We know almost nothing about Rhรปn, but we know that it consisted of many different kingdoms, tribes and hordes of varying levels of development.

                                            Consider giving Siege attacks to Wizards, so they can attack Battlements so Woodland Realm and High Elves can take Settlements easier?
                                            Consider giving Siege attacks to Trolls (Angmar, Orcs) and Olog-hai(Mordor) and Bears(Northmen)
                                            Perhaps the Balrog could have siege attacks?

                                            A unit can't have multiple targeted attacks. That's a feature the map-maker community suggested multiple times, but it's a lot of work I guess.

                                            Could then remove Catapult from Orc list, too advanced for them,

                                            The Goblins of Goblin Town are explicitly mentioned to be very creative when creating advanced machinery and tools for war and torture and other evil purposes.

                                            Lorien, could have Wizards, as in Galadriel and other Noldor?

                                            Tolkien used the word "Wizard" only to mean the Istari: Gandalf, Saruman, Radagast and the two Blue Wizards. They are Maiar (gods, basically). But the idea is great, Elven magic-users could be added. I'm not sure though, should they give leadership? Or what abilities should they have?

                                            Free Folk could have Catapults?

                                            I guess they could... I just couldn't really visualize how the hobbits decide to start buidling catapults

                                            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

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