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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper
      last edited by

      Scenario Pact of Steel
      Description Revised rules with Italy and a few additional areas
      Download Repository/High Quality/The Pact of Steel

      Good Points

      • Easy to understand

      Bad Points

      • None really
      RogerCooperR 1 Reply Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Scenario Tiberian Conquest EU
        Description SciFi Conflict over Europe
        Download Wikia Entry

        ** Good Points**

        • Not just another WW2 game
        • Some interesting unit art

        ** Bad Points**

        • No victory conditions
        • Misaligned placement boxes make it hard to see what territory units are in
        • Too many pointless unit types
        1 Reply Last reply Reply Quote 1
        • RogerCooperR Offline
          RogerCooper
          last edited by

          Scenario Cold War Asia
          Description Chinese Civil War, Korean War and both Vietnam wars as a single scenario
          **Download " Repository/Experimental/Cold War Asia
          Wikia Entry

          Good Points

          • Interesting situation
          • Works with Fast AI
          • Odd-looking map works reasonably well

          Bad Points

          • Conflates 4 distinct conflicts into 1 scenario
          1 Reply Last reply Reply Quote 1
          • RogerCooperR Offline
            RogerCooper
            last edited by

            Scenario Steampunk 1915
            Description An alternate history WW1 with science fiction elements.
            Download Repository/Experimental/Steampunk
            Wikia Entry

            ** Good Points **

            • Interesting unit types
            • Conflicts around the world

            Bad Points

            • Slow, even with Fast AI
            • Units poorly balanced, with Gas being a cheap/effective weapon for must purposes
            1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper
              last edited by

              Scenario Small's 1939
              Description An effort to create a more historical game on the Big World Map
              Download Wiki Entry

              Good Points

              • More historical

              Bad Points

              • Favors the Allies strongly
              1 Reply Last reply Reply Quote 1
              • RogerCooperR Offline
                RogerCooper
                last edited by

                Scenario Hearts of Iron 2: Turning tide-1943
                Description 1943 on a worldwide scale
                Download Wikia Entry

                Good Points

                • A rare 1943 scenario
                • The Axis is strong but the Allies are fully mobilized

                Bad Points

                • No victory conditions.The Axis is going to be beaten and this scenario has to be viewed as a turns to victory problem.
                1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper
                  last edited by

                  Scenario Small Balanced 4 Player Teams
                  Description An abstract symmetrical struggle between 4 nations trying to conquer a central island
                  Wikia Entry

                  Good Points

                  • Fast game

                  Bad Points

                  • Symmetrical position makes it less interesting
                  RogerCooperR 1 Reply Last reply Reply Quote 0
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    @RogerCooper
                    Scenario 41 Oztea
                    Description 1941 on the Global board
                    Wikia Entry

                    Good Points

                    • Better balanced than most games on the Global map
                    • Less political stuff makes it easier on the AI

                    Bad Points

                    • None really, this is a good well-rounded scenario suitable for AI or human to human play
                    1 Reply Last reply Reply Quote 0
                    • RogerCooperR Offline
                      RogerCooper
                      last edited by

                      Scenario CrazyG's Giant World War 1
                      Description World War 1 on a big map
                      Wikia Entry

                      Good Points

                      • Very detailed

                      Bad Points

                      • Slow even with Fast AI
                      • Germany is too weak
                      C 1 Reply Last reply Reply Quote 0
                      • C Offline
                        Cernel Moderators @RogerCooper
                        last edited by

                        @RogerCooper said in Roger's Scenario Thread:

                        • Germany is too weak

                        Curious if you mean balance-wise or history-wise or both.

                        RogerCooperR 1 Reply Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @Cernel
                          last edited by

                          @Cernel Germany is too weak in both respects. In AI play, the Germans get nowhere and the Entente quickly gains the initiative. Historically the Germans conquered Belgium in 1914, Poland in 1915, Romania in 1916, the Baltic in 1917 and in 1918 came close to breaking the French & the Italians. Only the arrival of the Americans and the demoralizing effect of the blockade defeated them.

                          The movement allowance are way too low in this scenario. The military superiority of the Germans is lacking. The economic advantage of the Entente is too small.

                          C 1 Reply Last reply Reply Quote 0
                          • C Offline
                            Cernel Moderators @RogerCooper
                            last edited by

                            @RogerCooper History-wise, that is beyond any reasonable doubt. Balance-wise, what I understand you are saying boils down to the fact that Germans should have more TUV and either the Entente more production or the Germans' allies less production or both?

                            But is it possible to pursue both balance and historicity in a WW1 game? Was my "or" possibly not exclusive?

                            RogerCooperR 1 Reply Last reply Reply Quote 0
                            • SchulzS Offline
                              Schulz
                              last edited by Schulz


                              1 Reply Last reply Reply Quote 0
                              • RogerCooperR Offline
                                RogerCooper @Cernel
                                last edited by

                                @Cernel Historically the Germans came close to winning WW1. So it is better to ask what was is wrong with the scenarios.

                                The problem I see is that the Germans should have better attack strengths than anyone else and on large maps infantry should move more than 1.

                                C 1 Reply Last reply Reply Quote 0
                                • C Offline
                                  Cernel Moderators @RogerCooper
                                  last edited by

                                  @RogerCooper said in Roger's Scenario Thread:

                                  The problem I see is that the Germans should have better attack strengths than anyone else and on large maps infantry should move more than 1.

                                  Isn't this supposed to be covered by trains, on this one? I would expect maybe saying that trains should be more/cheaper/faster.

                                  RogerCooperR 1 Reply Last reply Reply Quote 0
                                  • L Offline
                                    Lord Bevan
                                    last edited by

                                    AI does not know how to use trains, so if you are playing against AI, just do not use trains.

                                    (but they do in Zombieland, so what's the diff?)

                                    1 Reply Last reply Reply Quote 0
                                    • RogerCooperR Offline
                                      RogerCooper @Cernel
                                      last edited by

                                      @Cernel What purpose do trains actually serve? Most of Europe had a fairly dense train network and the initial mobilization of all powers was by train. Either give infantry a move of 2 or 3 or allow factories to boost movement like air bases & naval bases.

                                      prastleP 1 Reply Last reply Reply Quote 0
                                      • prastleP Offline
                                        prastle Moderators Admin @RogerCooper
                                        last edited by

                                        @RogerCooper Have a look atTWW

                                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                        RogerCooperR 1 Reply Last reply Reply Quote 0
                                        • RogerCooperR Offline
                                          RogerCooper @prastle
                                          last edited by

                                          @prastle I see the trains. I don't see how they make TWW a better game. Why not use higher move speeds or move bonuses to achieve the same effect?

                                          prastleP 1 Reply Last reply Reply Quote 0
                                          • prastleP Offline
                                            prastle Moderators Admin @RogerCooper
                                            last edited by

                                            @RogerCooper The infra structure can be destroyed or "Rails" destroyed thus more historically accurate. Is I am guessing @Hepps thoughts

                                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                            RogerCooperR 1 Reply Last reply Reply Quote 0

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