Roger's Scenario Thread
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@board-3659 said in Roger's Scenario Thread:
@rogercooper imo Upkeep should be auto include in anything that is before guns tbh. Maybe even up to US civil war
You need to be careful about including upkeep costs. The no upkeep method has the effect of slowing down offensives as you wait for your reinforcements to catch up (not a problem for the defender). You need to make defense stronger if you are using upkeep.
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Also Alsace-Lorraine-Paris route is shorter than Ruhr-Belgium-Picardy-Paris route which should have been the other way around.
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@rogercooper aren't most wars before the modern age advantageous to defensive positions
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@prastle Those download links are obsolete. I have posting everything into Github,
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@board-3659 said in Roger's Scenario Thread:
@rogercooper aren't most wars before the modern age advantageous to defensive positions
There are advantages to the defense in both. Fortifications have always been an important advantage to the defense. In pre-industrial times, locally-recruited forces were an obstacle to the invader. In the days of continuous front warfare, the attacker must cross open ground with the defender firing at them.
The greater mobility of WW2 armies, reduced the advantage of defense, but did not eliminate it.
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@rogercooper yea the mongols pretty much kicked ass on the offense
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@beelee said in Roger's Scenario Thread:
@rogercooper yea the mongols pretty much kicked ass on the offense
Although the defense has a tactical advantage, it is hard to win a war by defending. Mongol mobility allowed them an advantage over less mobile foes.
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@RogerCooper I would suggest you play and review Civil War: A house divided. It's probably the most complex triple-A game (Resources management, varying victory conditions, battle mechanics that make the game more historical, Up-keep, seasonal changes, etc.) I found but once you get the rules, it's great (despite the insets).
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@board-3659 said in Roger's Scenario Thread:
@RogerCooper I would suggest you play and review Civil War: A house divided. It's probably the most complex triple-A game (Resources management, varying victory conditions, battle mechanics that make the game more historical, Up-keep, seasonal changes, etc.) I found but once you get the rules, it's great (despite the insets).
You mean playing Pulicat's Civil War against the AI (because this is what @RogerCooper does)? I can scarcely imagine the AI playing that map at all.
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@board-3659 said in Roger's Scenario Thread:
@RogerCooper I would suggest you play and review Civil War: A house divided. It's probably the most complex triple-A game (Resources management, varying victory conditions, battle mechanics that make the game more historical, Up-keep, seasonal changes, etc.) I found but once you get the rules, it's great (despite the insets).
I don't like complex scenarios, because of their complexity and the inability of the AI handle them well. Multiple resources can by a problem for the AI. If I want an area movement American Civil Wargame, I can play "Victory and Glory: The American Civil War". There is only so much the TripleA engine can do.
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@rogercooper I need to play more to see if the AI has an issue (mainly play hard and fast mode a few times and see if I can beat them consistently). I still think you should try to play it though as it would be interesting hearing your thoughts.
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@board-3659 said in Roger's Scenario Thread:
@rogercooper I need to play more to see if the AI has an issue (mainly play hard and fast mode a few times and see if I can beat them consistently). I still think you should try to play it though as it would be interesting hearing your thoughts.
I will give it a try soon.
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Name Britannia: Roman Invasion-Alliances Alternative
Description Roman Invasion of Britain
https://axisandallies.fandom.com/wiki/Britannia:_Roman_Invasion-Alliances_Alternative
Good Points
- Interesting Situation
- Fast-playing
Bad Points
- Poorly balanced units result in spamming
- No victory conditions
- Not much chance for the Romans
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@rogercooper This is a reply to your review on Big World 2: Rise of the Axis.
The Game Notes say to put Politics "on" to get the most from this scenario, ie with the powers not all at war at the start. However, there seems to be no such option in the game setup. Please can you advise?
PS I'm sure the community are all grateful for your excellent scenario thread. I detect in the reviews that they are typically from the perspective of a solitaire player against AI. Would you mind including a PvP perspective in each review too please? I play solely PvP. Sometimes you may give a negative review to a map that the AI cannot handle, whereas it might make a good PvP option. Thanks, Matt
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@mattbarnes said in Roger's Scenario Thread:
@rogercooper This is a reply to your review on Big World 2: Rise of the Axis.
The Game Notes say to put Politics "on" to get the most from this scenario, ie with the powers not all at war at the start. However, there seems to be no such option in the game setup. Please can you advise?
PS I'm sure the community are all grateful for your excellent scenario thread. I detect in the reviews that they are typically from the perspective of a solitaire player against AI. Would you mind including a PvP perspective in each review too please? I play solely PvP. Sometimes you may give a negative review to a map that the AI cannot handle, whereas it might make a good PvP option. Thanks, Matt
I will check into Big World 2: Rise of the Axis.
As for PvP, it is too time-consuming to play PvP using TripleA. If I am making that kind of commitment, I would play face-to-face. TripleA's competent AI is a big plus for the game. Feel free to create your own PvP-oriented scenario thread. I would subscribe to it.
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@board-3659 said in Roger's Scenario Thread:
@RogerCooper I would suggest you play and review Civil War: A house divided. It's probably the most complex triple-A game (Resources management, varying victory conditions, battle mechanics that make the game more historical, Up-keep, seasonal changes, etc.) I found but once you get the rules, it's great (despite the insets).
I tried this out. It is full of pointless complexity. All the resource management comes down to the simple fact that the North can outproduce the South. There are some good ideas in the game, such as the combat mechanics, but not enough to justify all the other stuff.
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Name Ur-Quan Slave War
Description Space Opera warfare in the Star Control galaxy
https://axisandallies.fandom.com/wiki/Ur-Quan_Slave_War:_Masters_Edition
Good Points
- Colorful, varied units
Bad Points
- The lack of air and sea units limits options
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@rogercooper said in Roger's Scenario Thread:
@mattbarnes said in Roger's Scenario Thread:
@rogercooper This is a reply to your review on Big World 2: Rise of the Axis.
The Game Notes say to put Politics "on" to get the most from this scenario, ie with the powers not all at war at the start. However, there seems to be no such option in the game setup. Please can you advise?
Looking at the XML, it seems that the designer put in a complex set of political triggers but did not update the initial relationships. This should be fixable. After finish the mod am I currently working on, I will revisit Rise of the Axis.
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@rogercooper Thanks for looking at this but I think itβs OK. Politics look wrong when you first load the game but appear to get set per the Game Notes at some point in the first turn.
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Name Global War v3
Description World War II on a large map
https://axisandallies.fandom.com/wiki/Global_War_v3_Rules
Good Points
- Reasonable unit density
- V3 unit rules
Bad Points
- Russia is too weak and falls quickly
- No victory conditions