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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper
      last edited by

      Scenario Hearts of Iron 2: Turning tide-1943
      Description 1943 on a worldwide scale
      Download Wikia Entry

      Good Points

      • A rare 1943 scenario
      • The Axis is strong but the Allies are fully mobilized

      Bad Points

      • No victory conditions.The Axis is going to be beaten and this scenario has to be viewed as a turns to victory problem.
      1 Reply Last reply Reply Quote 0
      • RogerCooperR Offline
        RogerCooper
        last edited by

        Scenario Small Balanced 4 Player Teams
        Description An abstract symmetrical struggle between 4 nations trying to conquer a central island
        Wikia Entry

        Good Points

        • Fast game

        Bad Points

        • Symmetrical position makes it less interesting
        RogerCooperR 1 Reply Last reply Reply Quote 0
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          @RogerCooper
          Scenario 41 Oztea
          Description 1941 on the Global board
          Wikia Entry

          Good Points

          • Better balanced than most games on the Global map
          • Less political stuff makes it easier on the AI

          Bad Points

          • None really, this is a good well-rounded scenario suitable for AI or human to human play
          1 Reply Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper
            last edited by

            Scenario CrazyG's Giant World War 1
            Description World War 1 on a big map
            Wikia Entry

            Good Points

            • Very detailed

            Bad Points

            • Slow even with Fast AI
            • Germany is too weak
            C 1 Reply Last reply Reply Quote 0
            • C Offline
              Cernel Moderators @RogerCooper
              last edited by

              @RogerCooper said in Roger's Scenario Thread:

              • Germany is too weak

              Curious if you mean balance-wise or history-wise or both.

              RogerCooperR 1 Reply Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper @Cernel
                last edited by

                @Cernel Germany is too weak in both respects. In AI play, the Germans get nowhere and the Entente quickly gains the initiative. Historically the Germans conquered Belgium in 1914, Poland in 1915, Romania in 1916, the Baltic in 1917 and in 1918 came close to breaking the French & the Italians. Only the arrival of the Americans and the demoralizing effect of the blockade defeated them.

                The movement allowance are way too low in this scenario. The military superiority of the Germans is lacking. The economic advantage of the Entente is too small.

                C 1 Reply Last reply Reply Quote 0
                • C Offline
                  Cernel Moderators @RogerCooper
                  last edited by

                  @RogerCooper History-wise, that is beyond any reasonable doubt. Balance-wise, what I understand you are saying boils down to the fact that Germans should have more TUV and either the Entente more production or the Germans' allies less production or both?

                  But is it possible to pursue both balance and historicity in a WW1 game? Was my "or" possibly not exclusive?

                  RogerCooperR 1 Reply Last reply Reply Quote 0
                  • SchulzS Offline
                    Schulz
                    last edited by Schulz


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                    • RogerCooperR Offline
                      RogerCooper @Cernel
                      last edited by

                      @Cernel Historically the Germans came close to winning WW1. So it is better to ask what was is wrong with the scenarios.

                      The problem I see is that the Germans should have better attack strengths than anyone else and on large maps infantry should move more than 1.

                      C 1 Reply Last reply Reply Quote 0
                      • C Offline
                        Cernel Moderators @RogerCooper
                        last edited by

                        @RogerCooper said in Roger's Scenario Thread:

                        The problem I see is that the Germans should have better attack strengths than anyone else and on large maps infantry should move more than 1.

                        Isn't this supposed to be covered by trains, on this one? I would expect maybe saying that trains should be more/cheaper/faster.

                        RogerCooperR 1 Reply Last reply Reply Quote 0
                        • L Offline
                          Lord Bevan
                          last edited by

                          AI does not know how to use trains, so if you are playing against AI, just do not use trains.

                          (but they do in Zombieland, so what's the diff?)

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                          • RogerCooperR Offline
                            RogerCooper @Cernel
                            last edited by

                            @Cernel What purpose do trains actually serve? Most of Europe had a fairly dense train network and the initial mobilization of all powers was by train. Either give infantry a move of 2 or 3 or allow factories to boost movement like air bases & naval bases.

                            prastleP 1 Reply Last reply Reply Quote 0
                            • prastleP Offline
                              prastle Moderators Admin @RogerCooper
                              last edited by

                              @RogerCooper Have a look atTWW

                              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                              RogerCooperR 1 Reply Last reply Reply Quote 0
                              • RogerCooperR Offline
                                RogerCooper @prastle
                                last edited by

                                @prastle I see the trains. I don't see how they make TWW a better game. Why not use higher move speeds or move bonuses to achieve the same effect?

                                prastleP 1 Reply Last reply Reply Quote 0
                                • prastleP Offline
                                  prastle Moderators Admin @RogerCooper
                                  last edited by

                                  @RogerCooper The infra structure can be destroyed or "Rails" destroyed thus more historically accurate. Is I am guessing @Hepps thoughts

                                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                  RogerCooperR 1 Reply Last reply Reply Quote 0
                                  • RogerCooperR Offline
                                    RogerCooper @prastle
                                    last edited by

                                    @prastle said in Roger's Scenario Thread:

                                    @RogerCooper The infra structure can be destroyed or "Rails" destroyed thus more historically accurate. Is I am guessing @Hepps thoughts

                                    Destroying railroad infrastructure is not historically accurate. Although the actual rails can be pulled apart, the rails can be easily replaced. Even railroad bridges can be rebuilt fairly quickly. The Germans had specialized railroad engineer units in WW2.

                                    You could also have that effect of speeding up movement within your own country with terrain effects or by having railroad stations that give a movement boost.

                                    For a more interesting take on railroads see Warlords: FFA. China's rail net was much less dense than Europe's so depicting specific rail lines make sense.

                                    HeppsH 1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @RogerCooper
                                      last edited by

                                      @RogerCooper said in Roger's Scenario Thread:

                                      @prastle said in Roger's Scenario Thread:

                                      @RogerCooper The infra structure can be destroyed or "Rails" destroyed thus more historically accurate. Is I am guessing @Hepps thoughts

                                      Destroying railroad infrastructure is not historically accurate. Although the actual rails can be pulled apart, the rails can be easily replaced. Even railroad bridges can be rebuilt fairly quickly. The Germans had specialized railroad engineer units in WW2.

                                      This is how the rail lines operate in TWW. They can be easily repaired during the repair phase... can be rebuilt if destroyed... and where there is the highest concentration of rail networks there are multiple rail units in each territory thus making disabling them increasingly difficult.

                                      You could also have that effect of speeding up movement within your own country with terrain effects or by having railroad stations that give a movement boost.

                                      For a more interesting take on railroads see Warlords: FFA. China's rail net was much less dense than Europe's so depicting specific rail lines make sense.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      RogerCooperR 1 Reply Last reply Reply Quote 0
                                      • RogerCooperR Offline
                                        RogerCooper @Hepps
                                        last edited by

                                        @Hepps If they are easily repaired, why make them destroyable in the first place?

                                        redrumR HeppsH 2 Replies Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @RogerCooper
                                          last edited by redrum

                                          @RogerCooper I believe the limitation during WW2 was more related to how many trains they could run (essentially capacity to move how many divisions around and supplies for all the frontline troops) not the rails themselves as repairing or even in some cases converting the gauge of rails was done pretty quickly.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • HeppsH Offline
                                            Hepps Moderators @RogerCooper
                                            last edited by Hepps

                                            @RogerCooper said in Roger's Scenario Thread:

                                            @Hepps If they are easily repaired, why make them destroyable in the first place?

                                            Because having to spend PU to repair and maintain the broad types of infrastructure (Trains, Rail lines, Trucks,Air Transports, Airfields, Factories, Aircraft Plants, Barracks and Harbours) puts additional costs on each nation as they strive to keep their war machine operational. It means that maintaining those critical infrastructure becomes a essential part of being able to produce and deploy troops rapidly across large distances making it far more realistic and offering the players way more strategic and tactical options.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

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