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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name Big World
      Description World War 2 in 1942 on a large (but not huge map)
      link
      f81c0e4a-32b1-4a76-a5d7-e2c597e8e2fe-image.png

      Good Points

      • Easy to understand rules
      • Balanced
      • Plays reasonably fast with Fast AI

      Bad Points

      • None really, this was once the showcase scenario for TripleA
      RogerCooperR 1 Reply Last reply Reply Quote 2
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Game Hearts of Iron: Awakening the giant
        Description The Big World map starting in Spring 41
        link
        9a195b66-7382-4764-8b52-bb7859178559-image.png

        Good Points

        • Not too many units
        • Fairly historical economic strengths
        • Interesting special units
        • Extra nations with stuff to do

        Bad Points

        • Rules glitches
        • No victory conditions
        • The tremendous economic strength of the US, makes it hard for the Axis to win
        RogerCooperR 1 Reply Last reply Reply Quote 1
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name World War II Global 1940 Balanced Mod
          Description Global game with new objectives and deployments to improve balance
          link
          68325867-fef7-4e44-9ca3-2a322cf1662c-image.png
          Good Points

          • Balanced version of the boardgame
          • Plays fast

          Bad Points

          • AI has some glitches dealing with some of the special rules
          RogerCooperR 1 Reply Last reply Reply Quote 1
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name Big World : 1942 - Factions (Allies)
            Description Big World Map with lots of countries and unit types
            719b4598-a0cf-4a28-a2fe-96abf397e960-image.png
            link

            Good Points

            • Interesting unit types
            • Balanced

            Bad Points

            • Too many unit types are similar
            RogerCooperR 1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Description AA50-42-Build Caps
              Description Anniversary Edition limited to units that came in the box
              link
              07fdc656-b847-4de1-88c8-c7773cd1a404-image.png

              Good Points

              • Armies can't be built endlessly
              • Unit diversity is forces

              Bad Points

              • Favors the Axis
              • The build limits can be awkward, especially for the AI
              RogerCooperR 1 Reply Last reply Reply Quote 1
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Name Settlers: Fallen Empires
                Description Fantasy warfare with a randomized setup
                link
                413abe55-86fe-461d-b027-2a0308a5a8ad-image.png

                **Good Points

                • Interesting units
                • Clever method of randomizing setup
                • Upkeep costs prevent super stacks
                • Event-based reinforcements to help AI
                • Plays fairly fast even with Hard AI

                **Bad Points

                • The lack of capitals results in unaggressive AI play
                • Too many 0 income areas
                • Low unit density can be an issue
                • Air transport is important to the game, but the AI doesn't utilize it
                • With few ground units that move more than 1 (and none that can Blitz) the game is slow going

                Note: This mod is innovative but has problems. It would play better if the players had fixed capitals for the AI to respond to. Most 0 income areas should have an income of 1. Air Tranports puts the AI at a disadvantage. Each player should have at least 1 unit type that moves 2 and can blitz (or simply faster movement without blitz).

                TheDogT 1 Reply Last reply Reply Quote 2
                • TheDogT Offline
                  TheDog @RogerCooper
                  last edited by TheDog

                  @rogercooper
                  Thanks for the fair and overall good review.

                  However the Lgt-Cavalry can already move 3 and Blitz.
                  Hvy-Cavalry, Commanders, Necromancers, Sorcerers, Wizards can all move 2, but not Blitz.

                  The Wizards, cast Haste to increase the move of lots of unit types so they move 2, so players could daisy chain their Wizards to get units to the battle front quickly.

                  But otherwise fair comments.

                  I have another map, The Settlers : Age of Tribes is a smaller map and land territories don't have 0 production, so mitigate some of Rogers issues.
                  https://forums.triplea-game.org/topic/2399/settlers-age-of-tribes-official-thread

                  EDIT 11th June 2021 added
                  The map have been updated;

                  • with the 0 income area now 1 income
                  • unity density increased dramatically over turns 1-5
                  • and a lot more fixes

                  Download from Google Drive v2020.04
                  https://drive.google.com/file/d/1eS1gIRyMDA23DKlP71AFYmvJiXSBZZAZ/view?usp=sharing

                  See post 1 in the Official Thread for more details and how to install.
                  https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread

                  https://forums.triplea-game.org/tags/thedog
                  https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @TheDog
                    last edited by

                    @thedog That looks more manageable. However without capitals the AI will always be unfocused.

                    You should take a look at Conquest of Nerath. It would be highly suitable for a TripleA conversion.

                    TheDogT 1 Reply Last reply Reply Quote 1
                    • TheDogT Offline
                      TheDog @RogerCooper
                      last edited by

                      @rogercooper
                      I dont think you can have all random territories/setup and have have capitals.

                      The only way I thought of coding it was having one fixed territory per faction, the capital, but decided to go with completely random and use TUV for the towns and cities.

                      Thanks the link for Conquest of Nerath at first glance, it looks very interesting!

                      https://forums.triplea-game.org/tags/thedog
                      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                      RogerCooperR 1 Reply Last reply Reply Quote 1
                      • RogerCooperR Offline
                        RogerCooper @TheDog
                        last edited by

                        Name Twelve Clans-Sekigahara
                        Description The Sengoku period in Japan, inspired by the Samurai Swords series of boardgames
                        link
                        c402314f-9200-4da0-8efb-9aa1b3315ae7-image.png

                        Good Points

                        • An interesting, historically based situation
                        • Nice unit art

                        Bad Points

                        • Unit count rises quickly as many units spawn other units
                        • Mega-stacks are overly favored
                        • Not much sense of the actual history, where the need to pay soldiers and fortified mountain passes was important
                        RogerCooperR 1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name New World Order 1939 Lebowski
                          Description World War 2 in Europe
                          link
                          5b7d0724-73c9-492b-8524-4df1508f29af-image.png

                          Good Points

                          • Playable with Fast AI
                          • Balanced

                          Bad Points

                          • Despite 1939 starting point, Russia & US are active immediately and Turkey is in the Axis
                          C 1 Reply Last reply Reply Quote 1
                          • C Offline
                            Cernel Moderators @RogerCooper
                            last edited by

                            @rogercooper Wow. The description says "World War 2 in Europe", and Turkey is waging war as a member of the Axis?

                            Really, the description should be changed. I know that no wargame is realistic, but that's beyond the pale.

                            Nevertheless, I would not say it is a "bad point" per se. The bad point is rather the description not telling the game is not really WW2.

                            Nothing wrong with making any kind of alternate history as long as it is intended and documented.

                            RogerCooperR 1 Reply Last reply Reply Quote 1
                            • RogerCooperR Offline
                              RogerCooper @Cernel
                              last edited by

                              @cernel If a scenario is not described as alternate history or hypothetical, then having countries in the wrong alliance is an error. I have seen a number of scenarios where Turkey is in the Axis just to have more fighting in the MIddle East. Historically, Turkey was neutral, declaring war on Germany in March 45 without participating in any military operations. The Turkish government had close ties to Britain and good relations with Russia.

                              RogerCooperR 1 Reply Last reply Reply Quote 2
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                Name Cold War-1965
                                Description World War 3 in 1965 on a world map designed for it with China as a separate alliance.
                                link
                                4d0ff95d-250b-4817-9208-16e834b1f7db-image.png

                                Good Points

                                • Not just another World War 2 game
                                • Modern-looking unit art
                                • A map designed for WW3

                                Bad Points

                                • The AI plays the first turn slowly
                                • No victory conditions
                                • The game tends stalemate with the Soviets overrunning Eurasia and NATO dominant elsewhere.
                                1 Reply Last reply Reply Quote 1
                                • B Offline
                                  butterw
                                  last edited by butterw

                                  Name World War II v5 1942 Second Edition (5 players)

                                  1942.2: ww2 v2 "Revised" map updated with +15 more land territories.

                                  Here are some stats from one of the ww2 scenarios (I may also look at others). Balance is poor without bid (favors axis AI: Russians<Japanese).

                                  Info obtained from Export>stats_full.csv, except for map size which was derived from the xml.

                                  • Map size 161 (Territories/Sea: 96 65)

                                  • Territories Allies/Axis/"isImpassable" Neutrals: 48 31 16
                                    Russians Germans British Japanese Americans: 11 16 21 16 16

                                  • Initial PUs/Production: 168, Allies/Axis: 97 71
                                    Russians Germans British Japanese Americans: 24 41 31 30 42

                                  • Initial Units: 227, Allies/Axis: 113 114
                                    Russians Germans British Japanese Americans: 36 65 41 49 36

                                  • Initial TUV: 1381, Allies/Axis: 714 667
                                    Russians Germans British Japanese Americans: 180 362 283 305 251

                                  • Initial Production Capacity, 10 factories (can place 65 units)
                                    Allies/Axis: 7 3 (47 21)
                                    Russians 8+4+2=14
                                    Germans 10+3=13
                                    British 8+3=11
                                    Japanese 8
                                    Americans 12+10=22

                                  1 Reply Last reply Reply Quote 1
                                  • RogerCooperR Offline
                                    RogerCooper
                                    last edited by

                                    Name NM'sL-wip
                                    Description World War One on a detailed world map
                                    link
                                    e2369317-6e0f-472a-a466-2faf6ba2e2ba-image.png

                                    Good Points

                                    • Lots of political & technological options
                                    • Conflicts in many areas

                                    Bad Points

                                    • Lots of ahistorical stuff
                                    • Slow-playing even with Fast AI
                                    RogerCooperR 1 Reply Last reply Reply Quote 1
                                    • RogerCooperR Offline
                                      RogerCooper @RogerCooper
                                      last edited by

                                      Name Classic: Iron Blitz 1942A: Russia Neutral
                                      Description US & UK vs Germany & Japan
                                      link
                                      91b7a81a-0907-4b73-9cc7-a6effcd77586-image.png

                                      Good Points

                                      • Interesting hypothetical situation
                                      • Fast-playing

                                      **Bad Points

                                      • Strongly favors the Axis
                                      RogerCooperR 1 Reply Last reply Reply Quote 1
                                      • RogerCooperR Offline
                                        RogerCooper @RogerCooper
                                        last edited by

                                        Name Big World 2 : Rise of the Axis
                                        Description The Big World map, starting in 1939
                                        link
                                        ced948af-b018-4237-8841-ab9357af2fb3-image.png

                                        Good Points

                                        • Interesting political & tech options

                                        Bad Points

                                        • Hard for the Axis to achieve their historical conquest, let alone win
                                        RogerCooperR 1 Reply Last reply Reply Quote 1
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name Great War-TLS-March1918
                                          Description World War 1 in 1918
                                          link
                                          fa3afdc8-ea41-41c8-a18a-f2b975e3bbf7-image.png

                                          Good Points

                                          • Interesting historical situation
                                          • Special units to reflect 1918

                                          Bad Points

                                          • No victory conditions
                                          • No sense of the exhaustion of the Central Powers
                                          • The West Front inset map makes it impossible for the Germans to strike a knockout blow
                                          • The inset maps are pointless in 1918 situation
                                          RogerCooperR 1 Reply Last reply Reply Quote 1
                                          • RogerCooperR Offline
                                            RogerCooper @RogerCooper
                                            last edited by

                                            Name AAC-Buildcaps
                                            Description Classic game with builds limited to what came in the box
                                            link
                                            07c335a7-252f-4fa9-8c6c-1564be119496-image.png

                                            Good Points

                                            • No superstacks

                                            Bad Points

                                            • Russia can't survive without hordes of infantry
                                            RogerCooperR C 3 Replies Last reply Reply Quote 1

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