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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • TheDogT Online
      TheDog @RogerCooper
      last edited by

      @rogercooper
      I dont think you can have all random territories/setup and have have capitals.

      The only way I thought of coding it was having one fixed territory per faction, the capital, but decided to go with completely random and use TUV for the towns and cities.

      Thanks the link for Conquest of Nerath at first glance, it looks very interesting!

      https://forums.triplea-game.org/tags/thedog
      https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

      RogerCooperR 1 Reply Last reply Reply Quote 1
      • RogerCooperR Offline
        RogerCooper @TheDog
        last edited by

        Name Twelve Clans-Sekigahara
        Description The Sengoku period in Japan, inspired by the Samurai Swords series of boardgames
        link
        c402314f-9200-4da0-8efb-9aa1b3315ae7-image.png

        Good Points

        • An interesting, historically based situation
        • Nice unit art

        Bad Points

        • Unit count rises quickly as many units spawn other units
        • Mega-stacks are overly favored
        • Not much sense of the actual history, where the need to pay soldiers and fortified mountain passes was important
        RogerCooperR 1 Reply Last reply Reply Quote 1
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name New World Order 1939 Lebowski
          Description World War 2 in Europe
          link
          5b7d0724-73c9-492b-8524-4df1508f29af-image.png

          Good Points

          • Playable with Fast AI
          • Balanced

          Bad Points

          • Despite 1939 starting point, Russia & US are active immediately and Turkey is in the Axis
          C 1 Reply Last reply Reply Quote 1
          • C Offline
            Cernel Moderators @RogerCooper
            last edited by

            @rogercooper Wow. The description says "World War 2 in Europe", and Turkey is waging war as a member of the Axis?

            Really, the description should be changed. I know that no wargame is realistic, but that's beyond the pale.

            Nevertheless, I would not say it is a "bad point" per se. The bad point is rather the description not telling the game is not really WW2.

            Nothing wrong with making any kind of alternate history as long as it is intended and documented.

            RogerCooperR 1 Reply Last reply Reply Quote 1
            • RogerCooperR Offline
              RogerCooper @Cernel
              last edited by

              @cernel If a scenario is not described as alternate history or hypothetical, then having countries in the wrong alliance is an error. I have seen a number of scenarios where Turkey is in the Axis just to have more fighting in the MIddle East. Historically, Turkey was neutral, declaring war on Germany in March 45 without participating in any military operations. The Turkish government had close ties to Britain and good relations with Russia.

              RogerCooperR 1 Reply Last reply Reply Quote 2
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Name Cold War-1965
                Description World War 3 in 1965 on a world map designed for it with China as a separate alliance.
                link
                4d0ff95d-250b-4817-9208-16e834b1f7db-image.png

                Good Points

                • Not just another World War 2 game
                • Modern-looking unit art
                • A map designed for WW3

                Bad Points

                • The AI plays the first turn slowly
                • No victory conditions
                • The game tends stalemate with the Soviets overrunning Eurasia and NATO dominant elsewhere.
                1 Reply Last reply Reply Quote 1
                • B Offline
                  butterw
                  last edited by butterw

                  Name World War II v5 1942 Second Edition (5 players)

                  1942.2: ww2 v2 "Revised" map updated with +15 more land territories.

                  Here are some stats from one of the ww2 scenarios (I may also look at others). Balance is poor without bid (favors axis AI: Russians<Japanese).

                  Info obtained from Export>stats_full.csv, except for map size which was derived from the xml.

                  • Map size 161 (Territories/Sea: 96 65)

                  • Territories Allies/Axis/"isImpassable" Neutrals: 48 31 16
                    Russians Germans British Japanese Americans: 11 16 21 16 16

                  • Initial PUs/Production: 168, Allies/Axis: 97 71
                    Russians Germans British Japanese Americans: 24 41 31 30 42

                  • Initial Units: 227, Allies/Axis: 113 114
                    Russians Germans British Japanese Americans: 36 65 41 49 36

                  • Initial TUV: 1381, Allies/Axis: 714 667
                    Russians Germans British Japanese Americans: 180 362 283 305 251

                  • Initial Production Capacity, 10 factories (can place 65 units)
                    Allies/Axis: 7 3 (47 21)
                    Russians 8+4+2=14
                    Germans 10+3=13
                    British 8+3=11
                    Japanese 8
                    Americans 12+10=22

                  1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper
                    last edited by

                    Name NM'sL-wip
                    Description World War One on a detailed world map
                    link
                    e2369317-6e0f-472a-a466-2faf6ba2e2ba-image.png

                    Good Points

                    • Lots of political & technological options
                    • Conflicts in many areas

                    Bad Points

                    • Lots of ahistorical stuff
                    • Slow-playing even with Fast AI
                    RogerCooperR 1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name Classic: Iron Blitz 1942A: Russia Neutral
                      Description US & UK vs Germany & Japan
                      link
                      91b7a81a-0907-4b73-9cc7-a6effcd77586-image.png

                      Good Points

                      • Interesting hypothetical situation
                      • Fast-playing

                      **Bad Points

                      • Strongly favors the Axis
                      RogerCooperR 1 Reply Last reply Reply Quote 1
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        Name Big World 2 : Rise of the Axis
                        Description The Big World map, starting in 1939
                        link
                        ced948af-b018-4237-8841-ab9357af2fb3-image.png

                        Good Points

                        • Interesting political & tech options

                        Bad Points

                        • Hard for the Axis to achieve their historical conquest, let alone win
                        RogerCooperR 1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name Great War-TLS-March1918
                          Description World War 1 in 1918
                          link
                          fa3afdc8-ea41-41c8-a18a-f2b975e3bbf7-image.png

                          Good Points

                          • Interesting historical situation
                          • Special units to reflect 1918

                          Bad Points

                          • No victory conditions
                          • No sense of the exhaustion of the Central Powers
                          • The West Front inset map makes it impossible for the Germans to strike a knockout blow
                          • The inset maps are pointless in 1918 situation
                          RogerCooperR 1 Reply Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            Name AAC-Buildcaps
                            Description Classic game with builds limited to what came in the box
                            link
                            07c335a7-252f-4fa9-8c6c-1564be119496-image.png

                            Good Points

                            • No superstacks

                            Bad Points

                            • Russia can't survive without hordes of infantry
                            RogerCooperR C 3 Replies Last reply Reply Quote 1
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name Iron Blitz-1939B-RussiaInTheAxis
                              Description Russia & Germany vs Britain, Japan & United States with the Classic map and rules
                              link
                              3ef31e7e-29a1-428c-9000-cd2e3464f38b-image.png

                              Good Points

                              • Plays fast
                              • Different situation

                              Bad Points

                              • The game tends to stalemate, with it being especially hard for the Axis to breakout against powers that control the sea.
                              1 Reply Last reply Reply Quote 1
                              • C Offline
                                Cernel Moderators @RogerCooper
                                last edited by

                                @rogercooper Pretty sure this is not possible in TripleA (in a clean way).

                                The (never implemented) intended default TripleA rules are that you are limited to a number of same-unit stacks per player per type of unit, but the total number of units is unlimited (for example, max 3 of a type of units means that every player can have up to 3 stacks of that type of unit, yet it can still have infinite numbers of them), except for infrastructures, which are limited to a number per type (not per player, so, once the number is reached, nobody can have more of them for the rest of the game beside "aaGun" units becoming purchasable again after being removed from play as cargo of sunken "transport" units).

                                I've not looked at the game you are referring to, yet I'm pretty sure neither of these rules is supported by TripleA.


                                You probably should reword your description, telling that the reviewed game is a custom mod (what else?). Also, if it is a mod of "World War II Classic", I suggest its name starting as "WWIIv1" (for consistency sake), like "WWIIv1 Build Caps".

                                1 Reply Last reply Reply Quote 1
                                • C Offline
                                  Cernel Moderators @RogerCooper
                                  last edited by

                                  @rogercooper said in Roger's Scenario Thread:

                                  Bad Points

                                  • Russia can't survive without hordes of infantry

                                  Playing "Classic" by the intended default TripleA rules, the Russians are virtually unlimited in infantry purchases because it is virtually impossible you reach the generous maximum number of stacks of infantry you are limited to. I actually don't think anyone is ever going to reach it, so infantry units are practically unlimited anyways.

                                  RogerCooperR 1 Reply Last reply Reply Quote 1
                                  • RogerCooperR Offline
                                    RogerCooper @Cernel
                                    last edited by

                                    @cernel The mod I was playing limited the total number of units, not the number of stacks. This was the rule in original 1981 edition of the game and is fully supported by TripleA. However, it did not work too well in this mod.

                                    RogerCooperR 1 Reply Last reply Reply Quote 1
                                    • RogerCooperR Offline
                                      RogerCooper @RogerCooper
                                      last edited by

                                      Name WW2v3-3 Alliances
                                      Description An alternate WW2 with Russia, China & Japan forming a third alliance
                                      link
                                      8323b6a8-72e7-4d42-8836-13905a2193d9-image.png

                                      Good Points

                                      • Fast-playing version 3 rules
                                      • Interesting alt history situation

                                      Bad Points

                                      • Hard to achieve the actual victory conditions
                                      RogerCooperR 1 Reply Last reply Reply Quote 1
                                      • RogerCooperR Offline
                                        RogerCooper @RogerCooper
                                        last edited by

                                        Domination 1914-Weltpolitik
                                        World War 1 on a large world map
                                        link
                                        3e13a689-2769-4cde-892f-ae0527458797-image.png

                                        Good Points

                                        • Interesting political options
                                        • Lots of nations with conflict all over the map

                                        Bad Points

                                        • With large number of units on a big map, the game plays slowly
                                        RogerCooperR 1 Reply Last reply Reply Quote 1
                                        • RogerCooperR Offline
                                          RogerCooper @RogerCooper
                                          last edited by

                                          Name Command and Conquer
                                          Description SF battle for Europe & Africa
                                          link
                                          7a6646f1-f964-40e9-84d4-d0beb63bc5ad-image.png

                                          Good Points

                                          • Not another WW2 game
                                          • Plays fast
                                          • SF-themed units from the Command and Conquer computer game

                                          Bad Points

                                          • Neutral units in lots of places causes confusion
                                          • Only 2-playable nations limits options
                                          • Poor artwork
                                          RogerCooperR 1 Reply Last reply Reply Quote 1
                                          • RogerCooperR Offline
                                            RogerCooper @RogerCooper
                                            last edited by

                                            Name World War II Global 1942 2nd Edition
                                            Description A 1942 scenario for the Global game
                                            link
                                            220b63a0-41f7-4ad9-ad9f-d1392242e6ef-image.png

                                            Good Points

                                            • No messy political rules
                                            • The US has some thing to do from the start

                                            Bad Points

                                            • It can still be tough on the Allies, who don't have enough of a production advantage to offset Russian's isolation
                                            C 1 Reply Last reply Reply Quote 1

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