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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @RogerCooper
      last edited by

      Name: World War II Global 1940 2nd Edition
      Description: TripleA version of the board game

      Good Points

      • Better balanced than the first edition
      • The game can go many different ways

      Bad Points

      • The AI has trouble with this game sometimes, especially on declaring war
      RogerCooperR 1 Reply Last reply Reply Quote 2
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name World War II Revised: Death's Hand Mod
        Description Revised map with different units and increased income values
        1b545a29-6a25-448b-b74e-c6a7b26ad257-image.png
        https://axisandallies.fandom.com/wiki/World_War_II_Revised:_Death's_Hand_Mod

        Good Points

        • Interesting new units

        Bad Points

        • A strong German navy makes it hard for Western allies to help in time
        RogerCooperR 1 Reply Last reply Reply Quote 2
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name Steampunk Advanced
          Description World War One with SF elements added
          https://axisandallies.fandom.com/wiki/Steampunk_Advanced
          f7d27af5-62f2-4b8f-8948-477c2ab0ad96-image.png

          Good Points

          • Lots of interesting units
          • Martians & Captain Nemo add even more fun

          Bad Points

          • High unit count slows the game
          • AI has trouble with some of the units
          • It is hard to figure out how some units work
          board 3659B 1 Reply Last reply Reply Quote 2
          • board 3659B Offline
            board 3659 @RogerCooper
            last edited by

            @rogercooper yeah like easy AI can't play Nemo Pirates correctly (only buys marines). Which version are you using, the og or the one made by swampy

            RogerCooperR 1 Reply Last reply Reply Quote 1
            • board 3659B Offline
              board 3659
              last edited by board 3659

              Some of the tips in the PDF when you unzip the zip make no sense. Like abandoning the middle east as the Martians is a "good" move because the middle east will drain your resources and you should move to Africa/India. This is a bad idea since the British will get rid of the pontoons before you can use them and losing the martian base means you lose a turn of PU. Best to try to hold out there until you win by rounds 4-7 since you already have half of your VC. Unless you lose Alaska or San Francisco is heavily defended, it's quite easy to win.

              1 Reply Last reply Reply Quote 1
              • RogerCooperR Offline
                RogerCooper @board 3659
                last edited by

                @board-3659 I was playing Swampy's version as the Nemo Pirates. I used the Hard AI.

                board 3659B 1 Reply Last reply Reply Quote 1
                • board 3659B Offline
                  board 3659 @RogerCooper
                  last edited by

                  @rogercooper I used fast/easy AI so IDK yet. I only played Nemo Pirates thrice. Martians twice and Entente once

                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @board 3659
                    last edited by

                    @board-3659 With complex interactions between units, Hard AI will perform better than Fast AI. In the standard A&A games, there is a little difference in performance.

                    board 3659B 2 Replies Last reply Reply Quote 1
                    • board 3659B Offline
                      board 3659 @RogerCooper
                      last edited by

                      @rogercooper I'll try hard ai to make sure if Martians are balanced since I won in 2 rounds as Martians against fast ai

                      1 Reply Last reply Reply Quote 1
                      • board 3659B Offline
                        board 3659 @RogerCooper
                        last edited by

                        @rogercooper I won using Hard Mode AI (had to think a bit more but still won in 2 rounds). Not sure if it's a fluke. Have you played as the Martians or just Nemo Pirates (what was your experience while playing them)?

                        RogerCooperR 1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @board 3659
                          last edited by

                          @board-3659 I have only tried Steampunk Advanced as the Nemo Pirates.

                          board 3659B 1 Reply Last reply Reply Quote 2
                          • board 3659B Offline
                            board 3659 @RogerCooper
                            last edited by

                            @rogercooper cool how was your experience as them

                            RogerCooperR 1 Reply Last reply Reply Quote 1
                            • RogerCooperR Offline
                              RogerCooper @board 3659
                              last edited by

                              @board-3659 It was fun to play, but I never completely figured out the rules for placing undersea farms. And after a certain point, the Allied fleets were strong enough to choke off my expansion.

                              board 3659B 1 Reply Last reply Reply Quote 1
                              • board 3659B Offline
                                board 3659 @RogerCooper
                                last edited by board 3659

                                @rogercooper I do. You can place them when you control territory that is connected to the sea zone where you want to place (only 1 can be placed per sea zone). You should place at least 2 minefields to defend against the enemy ships.

                                RogerCooperR 1 Reply Last reply Reply Quote 1
                                • RogerCooperR Offline
                                  RogerCooper @board 3659
                                  last edited by

                                  @board-3659 Sometimes it wouldn't let me place even though I controlled an adjacent territory.

                                  board 3659B 1 Reply Last reply Reply Quote 1
                                  • board 3659B Offline
                                    board 3659 @RogerCooper
                                    last edited by

                                    @rogercooper did you do it on the same turn as you capture it

                                    RogerCooperR 1 Reply Last reply Reply Quote 1
                                    • RogerCooperR Offline
                                      RogerCooper @board 3659
                                      last edited by

                                      @board-3659 Yes, it usually let me place immediately.

                                      board 3659B 2 Replies Last reply Reply Quote 1
                                      • board 3659B Offline
                                        board 3659 @RogerCooper
                                        last edited by

                                        @rogercooper I am playing right now so I can quickly test

                                        1 Reply Last reply Reply Quote 1
                                        • board 3659B Offline
                                          board 3659 @RogerCooper
                                          last edited by

                                          @rogercooper For me it doesn't and I have to wait next turn

                                          RogerCooperR 1 Reply Last reply Reply Quote 1
                                          • RogerCooperR Offline
                                            RogerCooper @board 3659
                                            last edited by

                                            Name Global War v3 Rules
                                            Description World War II on large scale world map
                                            https://axisandallies.fandom.com/wiki/Global_War_v3_Rules
                                            d368735c-ca49-4ef8-b628-fa863fc58ba0-image.png

                                            Good Points

                                            • Standard AA50 rules
                                            • Plays fairly fast for a large scenario

                                            Bad Points

                                            • Russia is too vulnerable
                                            RogerCooperR 1 Reply Last reply Reply Quote 3

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