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    Roger's Scenario Thread

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    • RogerCooper
      RogerCooper @Cernel last edited by

      @cernel Try this link. It gives many map size options, up to 32,768. It is included in the links for the Wikipedia article on the Tabula Rogeriana.

      C 1 Reply Last reply Reply Quote 1
      • C
        Cernel Moderators @RogerCooper last edited by

        @rogercooper That looks pretty good if a touch monotone (but maybe can be tweaked enough). Thank you. If you find an other version which may be better, let me know.

        The other problem is that, as I plan my map to be 40,000 per 32,000 pixels, it will probably go over the 1 GB limit in GitHub with the relief tiles alone. I wonder if TripleA accepts JPG or other formats than PNG for the relief tiles. Otherwise, I'll have to search for programs to try to reduce the weight of the PNG images.

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        • C
          Cernel Moderators @Cernel last edited by

          @cernel said in Roger's Scenario Thread:

          as I plan my map to be 40,000 per 32,000 pixels

          I've reconsidered: I'll probably go for 20,000 per 16,000 because it's almost impossible for me to work and save with GIMP at 40,000 per 32,000 with dense images. Even so, that image is just barely big enough, as I've cut a 10,000 per 8,000 portion out of it for the land (in Asia), and it could not have been much bigger than that. Besides, I've not yet decided if I really want to have relief tiles. Relief tiles are depressing when you find something that you want to change on the basic drawing but you have already made them, and that's what is most likely going to happen...

          TheDog 1 Reply Last reply Reply Quote 0
          • TheDog
            TheDog @Cernel last edited by

            If you vector draw your baseTiles, then you can easily add a half way version of reliefTiles with Inkscape as here;
            https://forums.triplea-game.org/topic/3318/easier-map-making-with-inkscape-reusable-art-assets/8

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            • C
              Cernel Moderators @TheDog last edited by Cernel

              @thedog The basic map (not the details) is currently raster 10,000 per 8,000, but I intend to vector it to then scale it to 20,000 per 16,000, and thereafter finalize the details (comprising the relief tiles) which I'm already making at that scale. However, beside this, I don't see a reason not to go back to raster after the scaling because it's not like TripleA supports vector images anyway, so why make the details as vectors instead of raster? Bear in mind that I've never worked on any vector graphics at all.

              Are you saying that vector Inkscape is faster and lighter on the memory requirements while working on images than raster GIMP? The raster image which should eventually become the relief tiles is currently a PNG of 631 MB and working on it and saving it with GIMP is quite a slow process.

              TheDog 1 Reply Last reply Reply Quote 0
              • TheDog
                TheDog @Cernel last edited by

                I had never done any raster or vector work until recently, people on these forums said I should use raster for baseTiles, I had mixed results.

                Then I tried Inkscape and found my brain can pickup how to work it.

                As vectors are objects its easy to pick all or part of the "image" and resize or stretch them.

                In my opinion

                • Vector is the best way to draw baseTiles
                • Raster is the best way to draw reliefTiles
                • But if you have no graphic talent, like me, then Vector based reliefTiles can produce a reasonable version, with probably a saving in size, due to the way it stores its data. This method will have both a vector save and a raster export. Also if the baseTiles change its easy to change the matching layer of the reliefTiles to overlay it.

                Regarding learning Inkscape it took me less than a month to learn the basics, as can be seen from the thread date stamps.

                RogerCooper 1 Reply Last reply Reply Quote 1
                • RogerCooper
                  RogerCooper @TheDog last edited by

                  Name 2020
                  Description An alternate history where Europe and a Canadian-led alliance face Russia & China on the Revised map.
                  https://axisandallies.fandom.com/wiki/2020
                  2a22f66b-7f42-47db-95cd-5c2aa9c69627-image.png

                  Good Points

                  • Easy to understand rules

                  Bad Points

                  • Too few fronts. With Japan indefensible, the game quickly becomes a shoving match in Europe.
                  • Favors the "Axis" strongly. Once the Pacific falls to China, the Axis has an income and geographical advantage and will shove the Europeans out of Germany to win.
                  RogerCooper 1 Reply Last reply Reply Quote 0
                  • RogerCooper
                    RogerCooper @RogerCooper last edited by

                    Name Twelve Clans
                    Description The Sengoku period
                    https://axisandallies.fandom.com/wiki/Twelve_Clans

                    f6f92fea-9ceb-46ad-a926-ec5ae204ef09-image.png
                    Good Points

                    • Interesting vassalage system avoids the problems of free for all play and feels historical
                    • Nice unit art
                    • Interesting unit abilities

                    Bad Points

                    • Stacks can get really big.
                    RogerCooper 1 Reply Last reply Reply Quote 0
                    • RogerCooper
                      RogerCooper @RogerCooper last edited by

                      Name New World Order Variants - Neutrals Assigned
                      Description World War in Europe starting in 1939, with the neutral countries assigned to each alliance but unable to leave their homelands.
                      https://axisandallies.fandom.com/wiki/New_World_Order_Variant_-_Neutrals_Assigned
                      5cdbef38-c5bf-405a-9f5d-9e231a209aa8-image.png

                      Good Points

                      • Interesting unit mix
                      • Fighting all over the map

                      Bad Points

                      • AI gets confused by the active neutrals
                      • Once France falls, it is hard for the Allies to reg
                      RogerCooper 1 Reply Last reply Reply Quote 0
                      • RogerCooper
                        RogerCooper @RogerCooper last edited by

                        Name TC Blitzkrieg
                        Description Action on symmetrical map
                        https://axisandallies.fandom.com/wiki/TC.BLITZKRIEG
                        d197ef37-b463-44cd-ae73-d7e64075dd69-image.png

                        Good Points

                        • An interesting selection of units

                        Bad Points

                        • Connection glitches
                        • Symmetrical start limits possibilities
                        RogerCooper 1 Reply Last reply Reply Quote 1
                        • RogerCooper
                          RogerCooper @RogerCooper last edited by

                          Name Wolfy's 1939
                          Description World War 2 in 1939 on the Big World Map with many neutral areas
                          https://axisandallies.fandom.com/wiki/Wolfy's_1939,First_Strike
                          21f2c75b-e538-425b-8a6d-09c8f1a57294-image.png

                          Good Points

                          • The neutral areas have some interesting effects on play.

                          Bad Points

                          • Like most Big World scenarios, the Allied income advantage is not enough to overcome Russia's isolation.
                          RogerCooper 1 Reply Last reply Reply Quote 1
                          • RogerCooper
                            RogerCooper @RogerCooper last edited by

                            Name World War I 1914
                            Description TripleA port of the Axis & Allies World Ware One game
                            https://axisandallies.fandom.com/wiki/World_War_I_1914
                            5a206476-1a2a-49dd-bf02-54f3b6272c0f-image.png

                            Good Points

                            • A reasonably good port of the boardgame
                            • One round limit on ground combat gives that WW1 feel
                            • Plays fairly quickly in TripleA

                            Bad Points

                            • The AI has trouble with the one round combat limit
                            • The ability of the British to build without limit in India seriously imbalances the game.
                            Schulz 1 Reply Last reply Reply Quote 0
                            • Schulz
                              Schulz @RogerCooper last edited by

                              @rogercooper Do you think it's a bad point for Berlin to be closer to Moscow than Paris?

                              RogerCooper 1 Reply Last reply Reply Quote 0
                              • RogerCooper
                                RogerCooper @Schulz last edited by

                                @schulz said in Roger's Scenario Thread:

                                @rogercooper Do you think it's a bad point for Berlin to be closer to Moscow than Paris?

                                There is so much geographic distortion in A&A games, that I sometimes fail to point it out. Another problem with AA14 is that you can only build in capitals. Except in 1914, Moscow was not the capital of Russia.

                                Nonetheless, it a fun scenario to play and despite its problems, it does feel like WW1.

                                1 Reply Last reply Reply Quote 2
                                • B
                                  beelee last edited by

                                  the map orientation makes it unplayable for me. I know thats the oob style but I don't like it

                                  RogerCooper 1 Reply Last reply Reply Quote 2
                                  • RogerCooper
                                    RogerCooper @beelee last edited by

                                    Name 1941-Cristaldi
                                    Description World War 2 in 1941
                                    https://axisandallies.fandom.com/wiki/1941-Cristaldi
                                    66318c44-e709-4510-a8e6-b6e90cae6201-image.png

                                    Good Points

                                    • An interesting variety of units
                                    • Some interesting country-specific units

                                    Bad Points

                                    • As is usual, the Russians have a hard time
                                    RogerCooper 1 Reply Last reply Reply Quote 0
                                    • RogerCooper
                                      RogerCooper @RogerCooper last edited by

                                      Name Ultimate P Talibush Mod
                                      Description World War 2 on a large map
                                      https://axisandallies.fandom.com/wiki/Ultimate_P_Talibush_Mod
                                      7149d43c-fbd5-42b3-9d5d-bffceb388580-image.png
                                      Good Points

                                      • Reasonably balanced
                                      • Low luck speeds up play
                                      • Conflict all over the map**

                                      Bad Points

                                      • A lot of ahistorical stuff on map
                                      RogerCooper 1 Reply Last reply Reply Quote 1
                                      • RogerCooper
                                        RogerCooper @RogerCooper last edited by

                                        Name Tiberian Conquest EU
                                        Description SciFi warfare in Europe
                                        https://axisandallies.fandom.com/wiki/Tiberian_Conquest_EU
                                        8390f85b-6acf-4216-b614-b25468165054-image.png

                                        Good Points

                                        • Interesting unit art

                                        Bad Points

                                        • Units don't fit in the areas, making the game hard to play
                                        • No victory conditions
                                        • Too many units, mostly overpriced
                                        RogerCooper 1 Reply Last reply Reply Quote 0
                                        • RogerCooper
                                          RogerCooper @RogerCooper last edited by

                                          Name 41 Oztea SBR Militia
                                          Description World War 2 Global with better balance and militia
                                          https://axisandallies.fandom.com/wiki/41_Oztea_SBR_Militia
                                          fe0cb631-20e0-43ee-924f-13683c580708-image.png

                                          Good Points

                                          • Better balanced than the original game

                                          Bad Points

                                          • The militia unit is overpriced and has little effect on the game.
                                          RogerCooper 1 Reply Last reply Reply Quote 0
                                          • RogerCooper
                                            RogerCooper @RogerCooper last edited by

                                            Name 270BC
                                            Description The Mediterranean in 270 BC

                                            Good Points

                                            • Colorful unit graphics
                                            • Conflict all over the map

                                            Bad Points

                                            • Low movement allowances makes the game less dynamic
                                            • Rome has a substantial advantage
                                            • No victory conditions
                                            • Unlimited army building does not feel very ancient
                                            RogerCooper 1 Reply Last reply Reply Quote 0
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