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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper
      last edited by

      Name NekahNet's 1939
      Description World War on the Big World
      https://axisandallies.fandom.com/wiki/NekahNet's_1939
      2d0c6079-03cf-4c72-87a1-0cf0caadbb80-image.png

      Good Points

      • Reasonably balanced

      Bad Points

      • No victory conditions
      RogerCooperR 1 Reply Last reply Reply Quote 2
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        Name Age of Sturlungs
        Description The Icelandic civil war of the 13th century
        https://axisandallies.fandom.com/wiki/Age_Of_The_Sturlungs_0.0.2
        54c2f0bb-1141-4776-9187-a0e79567bb90-image.png

        Good Points

        • Unusual historical setting
        • Easy to understand rules

        Bad Points

        • Lack of fast units, airpower and sea borders makes for a dull game
        • The endless production mode does not fit the situation
        C board 3659B 2 Replies Last reply Reply Quote 2
        • C Offline
          Cernel Moderators @RogerCooper
          last edited by

          @rogercooper Don't you think that the units balance is very bad in this game (that is, there are units which are too cost effective and other units which are virtually never-to-buy)? Myself, I've ditched the game because of this.

          RogerCooperR 1 Reply Last reply Reply Quote 1
          • RogerCooperR Offline
            RogerCooper @Cernel
            last edited by

            @cernel That is also an issue. Nothing is worth building except Swordsman and Rockthrowers. But the fundamental problem is that game plays like WW1 in Iceland. The actual war was a conflict of raids on isolated villages and farm houses with only 1 tiny pitched battle.

            RogerCooperR board 3659B 2 Replies Last reply Reply Quote 2
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Name Hearts of Iron 2: Turning tide-1943
              Description 1943 on a large map
              https://axisandallies.fandom.com/wiki/Hearts_of_Iron_2:_Turning_tide-1943
              8e0c7c44-80a5-46c1-adf5-384e183b5310-image.png

              Good Points

              • A rare 1943 scenario
              • Everyone is in the fight immediately

              **Bad Points

              • It is hard to save Russia
              1 Reply Last reply Reply Quote 3
              • board 3659B Offline
                board 3659 @RogerCooper
                last edited by

                @rogercooper The Iceland one looks interesting. Have you reviewed a scenario called Caribbean Trade War. (it's my 3rd favorite besides LOTR middle earth and Steampunk Advance)

                1 Reply Last reply Reply Quote 1
                • board 3659B Offline
                  board 3659
                  last edited by

                  I saw your review on Caribbean Trade War and I mostly agree. I would have made the Dutch and Spanish be on the opposite side so English, Dutch, and Sweden vs Spanish, France, and Danish. More historically accurate imo.

                  The production values don't make that much sense but I think that's fine though it hurts the historical aspect of it.

                  I disagree on the naval movement being too slow since most ships you will offensively use go 3 spaces and you usually don't need to travel a lot. I think how they divide some of the sea zones is the bigger issue.

                  I think Fortresses needed an absorption gimmick like how tanks do in Axis and Allies 1914

                  That being said I still like a lot of this game mainly how there aren't that many stacks besides probably the French and British in North America and the variety of units. The Native and Pirate ai was interesting and added a random element that prevented the game from becoming scripted though I think it could have been a bit more active since the natives usually just group up and while the pirates attack and are more aggressive, they mainly focus on one area and leave the other areas inactive.

                  Ig I am glad it isn't just another WWII/I reskin since the Events add a lot though I think they needed to be explained more since they can catch you off guard the first time you play

                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @board 3659
                    last edited by

                    @board-3659 I am a historical wargamer, so I like the idea that some crucial aspects of a war be reflected in a mod.

                    board 3659B 1 Reply Last reply Reply Quote 2
                    • board 3659B Offline
                      board 3659 @RogerCooper
                      last edited by

                      @rogercooper I can understand that and I sort of due though not as much

                      RogerCooperR 1 Reply Last reply Reply Quote 1
                      • RogerCooperR Offline
                        RogerCooper @board 3659
                        last edited by

                        Name CTF2 Future Warfare
                        Description Abstract game with futuristic theme
                        https://axisandallies.fandom.com/wiki/CTF2_Future_Warfare
                        e275e77c-12f4-444e-93e0-cd2147d7170f-image.png

                        Good Points

                        • An interesting little puzzle

                        Bad Points

                        • No victory conditions
                        • Little replay value
                        1 Reply Last reply Reply Quote 3
                        • board 3659B Offline
                          board 3659 @RogerCooper
                          last edited by

                          @rogercooper yeah I played it yesterday

                          RogerCooperR 1 Reply Last reply Reply Quote 2
                          • RogerCooperR Offline
                            RogerCooper @board 3659
                            last edited by

                            Name World War 1 End of Empires
                            Description World War 1 with upkeep costs, with a 1917 start
                            https://axisandallies.fandom.com/wiki/World_War_1_End_of_Empires
                            b9d10cb9-1299-4961-b224-4eab97d9571a-image.png

                            Good Points

                            • Low unit density makes for fast play
                            • Upkeep costs for greater realism

                            Bad Points

                            • No advantage for defense
                            • AI does not take upkeep costs into account
                            board 3659B 1 Reply Last reply Reply Quote 1
                            • board 3659B Offline
                              board 3659 @RogerCooper
                              last edited by

                              @rogercooper imo Upkeep should be auto include in anything that is before guns tbh. Maybe even up to US civil war

                              RogerCooperR 1 Reply Last reply Reply Quote 2
                              • RogerCooperR Offline
                                RogerCooper @board 3659
                                last edited by

                                @board-3659 said in Roger's Scenario Thread:

                                @rogercooper imo Upkeep should be auto include in anything that is before guns tbh. Maybe even up to US civil war

                                You need to be careful about including upkeep costs. The no upkeep method has the effect of slowing down offensives as you wait for your reinforcements to catch up (not a problem for the defender). You need to make defense stronger if you are using upkeep.

                                board 3659B 1 Reply Last reply Reply Quote 1
                                • SchulzS Offline
                                  Schulz
                                  last edited by

                                  Also Alsace-Lorraine-Paris route is shorter than Ruhr-Belgium-Picardy-Paris route which should have been the other way around.

                                  1 Reply Last reply Reply Quote 1
                                  • board 3659B Offline
                                    board 3659 @RogerCooper
                                    last edited by

                                    @rogercooper aren't most wars before the modern age advantageous to defensive positions

                                    RogerCooperR 1 Reply Last reply Reply Quote 1
                                    • RogerCooperR Offline
                                      RogerCooper @prastle
                                      last edited by

                                      @prastle Those download links are obsolete. I have posting everything into Github,

                                      1 Reply Last reply Reply Quote 1
                                      • RogerCooperR Offline
                                        RogerCooper @board 3659
                                        last edited by

                                        @board-3659 said in Roger's Scenario Thread:

                                        @rogercooper aren't most wars before the modern age advantageous to defensive positions

                                        There are advantages to the defense in both. Fortifications have always been an important advantage to the defense. In pre-industrial times, locally-recruited forces were an obstacle to the invader. In the days of continuous front warfare, the attacker must cross open ground with the defender firing at them.

                                        The greater mobility of WW2 armies, reduced the advantage of defense, but did not eliminate it.

                                        B 1 Reply Last reply Reply Quote 2
                                        • B Offline
                                          beelee @RogerCooper
                                          last edited by

                                          @rogercooper yea the mongols pretty much kicked ass on the offense 🙂

                                          RogerCooperR 1 Reply Last reply Reply Quote 1
                                          • RogerCooperR Offline
                                            RogerCooper @beelee
                                            last edited by

                                            @beelee said in Roger's Scenario Thread:

                                            @rogercooper yea the mongols pretty much kicked ass on the offense 🙂

                                            Although the defense has a tactical advantage, it is hard to win a war by defending. Mongol mobility allowed them an advantage over less mobile foes.

                                            1 Reply Last reply Reply Quote 2

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