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    Roger's Scenario Thread

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    • RogerCooper
      RogerCooper @RogerCooper last edited by

      Name Pacific
      Description The original Axis & Allies: Pacific game implemented imperfectly in TripleA
      https://axisandallies.fandom.com/wiki/Pacific
      fec3eaf8-b39c-4921-b116-2895de39a355-image.png

      Good Points
      *A reasonably close port of the published board game

      Bad Points

      • Too easy for the Japanese to take India
      • AI can't handle the unusual victory conditions
      RogerCooper 1 Reply Last reply Reply Quote 1
      • RogerCooper
        RogerCooper @RogerCooper last edited by

        Name Big World : 1942 - Factions
        Description 1942 on the Big World map with some minor powers included
        https://axisandallies.fandom.com/wiki/Big_World_:1942-_Factions
        20876ca6-ce32-4bfd-9322-0da7b9f2fd4d-image.png

        Good Points

        • A straightforward game

        Bad Points

        • Axis is too strong
        RogerCooper 1 Reply Last reply Reply Quote 2
        • RogerCooper
          RogerCooper @RogerCooper last edited by

          Name The Shogun Advanced
          Description The Sengoku Period in Japan on a huge map
          https://axisandallies.fandom.com/wiki/The_Shogun_Advanced
          4f06f3f3-f0b4-4562-9914-90f7aea67a34-image.png

          Good Points

          • Shows the importance of mountain passes and forts
          • Army size is limited by maintenance costs and build caps
          • Historical special units
          • Political rules
          • An interesting map style (the image shown here was made with map blends off, the real map is much nicer)

          Bad Points

          • The huge map can be hard to deal with
          • The game starts with everyone at war with everyone
          • The AI has some trouble dealing with the politics and lacks focus
          RogerCooper ebbe 2 Replies Last reply Reply Quote 2
          • RogerCooper
            RogerCooper @RogerCooper last edited by

            Name WW2 Phillipines - v2
            Description The Japanese invasion of the Philippines
            https://axisandallies.fandom.com/wiki/WW2_Phillipines_-_v2
            4eaad846-9a39-4afc-9c19-ee113490b9c1-image.png

            Good Points

            • Interesting Situation
            • Straightforward unit values

            Bad Points

            • The Japanese and American sides are pointlessly split into multiple players
            • Little resemblance to the actual, shoe-string campaign
            • Favors the Japanese strongly
            RogerCooper 1 Reply Last reply Reply Quote 1
            • RogerCooper
              RogerCooper @RogerCooper last edited by

              Name Zombieland USA
              Description Zombie outbreak in the United States
              https://axisandallies.fandom.com/wiki/Zombieland_USA
              c1105665-ba8d-43c1-a30b-1c8291c9bd1b-image.png

              Good Points

              • Unusual asymmetric situation

              Bad Points

              • Doesn't make sense even its own terms (Zombies are doing strategic planning?)
              • No victory conditions
              RogerCooper board 3659 2 Replies Last reply Reply Quote 1
              • RogerCooper
                RogerCooper @RogerCooper last edited by

                Name World At War Variant - v3
                Description World War 2 on a large map
                https://axisandallies.fandom.com/wiki/World_At_War_Variant_-_v3
                eba00087-bcef-469e-97aa-d3efd312f7d5-image.png

                **Good Points

                • Lots of interesting unit types
                • Lots of nations

                **Bad Points

                • Ahistorical production values
                • The AI overbuilds the "Defense" unit and does not attack as the Americans
                1 Reply Last reply Reply Quote 2
                • ebbe
                  ebbe @RogerCooper last edited by

                  @rogercooper
                  for the total picture: the Advanced Shogun map with blend on: !

                  Shogun map1.jpg

                  1 Reply Last reply Reply Quote 4
                  • board 3659
                    board 3659 @RogerCooper last edited by

                    @rogercooper I mean I am fine with the idea like Smart zombies can exist and imo are a cool concept. I mean is the turn base way Axis and Allies games play unrealistic already?

                    RogerCooper 1 Reply Last reply Reply Quote 1
                    • RogerCooper
                      RogerCooper @board 3659 last edited by

                      @board-3659 said in Roger's Scenario Thread:

                      @rogercooper I mean I am fine with the idea like Smart zombies can exist and imo are a cool concept. I mean is the turn base way Axis and Allies games play unrealistic already?

                      Being turn-based does not make games unrealistic. Any type of simulation will need a certain level of abstraction. A&A is not a very accurate simulation, but it does simulate WW2 to a certain extent.

                      I am fine with introducing fantastical elements like zombies. But if you do so, they should be done in a consistent way. If zombies are the living dead (or infested/crazed humans) the game should explore what that means. The typical, contemporary view of zombies is that they are mindlessly aggressive. In A&A&Z, they are an older concept, the Draugr of Scandinavian folklore, where they are corpses animated by evil spirits (including the souls of the body's former inhabitant). That justifies their ability to coordinate tactically to some extent.

                      RogerCooper 1 Reply Last reply Reply Quote 0
                      • RogerCooper
                        RogerCooper @RogerCooper last edited by

                        Name 1914-COW-Empires
                        Description World War on the Napoleonic Empires map
                        https://axisandallies.fandom.com/wiki/1914-COW-Empires
                        bce46d39-ed40-4e0f-8c51-6a5874f82656-image.png

                        Good Points

                        • Accurate economic values

                        Bad Points

                        • Most production concentrated in capitals
                        • No feel for German tactical superiority and Russia's problems
                        Schulz 1 Reply Last reply Reply Quote 2
                        • Schulz
                          Schulz @RogerCooper last edited by

                          @rogercooper said in Roger's Scenario Thread:

                          No feel for German tactical superiority and Russia's problems

                          I wonder is there any way to represent German tactical superiority other than simply increasing German income?

                          I think there is actually a very easy way to represent Russian politic, logistic and military problems. Making Communist militias popping up randomly in Russian territories in each round would be a good solution IMHO.

                          B 1 Reply Last reply Reply Quote 3
                          • B
                            beelee @Schulz last edited by

                            @schulz said in Roger's Scenario Thread:

                            I wonder is there any way to represent German tactical superiority other than simply increasing German income?

                            You could make unique German Units with better combat and movement abilities. Depends on how much you wanna change the game

                            RogerCooper 1 Reply Last reply Reply Quote 1
                            • RogerCooper
                              RogerCooper @beelee last edited by

                              Name Genuine 39
                              Description World War 2 in Europe starting in 1939 with the Russian-German alliance holding
                              https://axisandallies.fandom.com/wiki/Genuine39
                              f9802ff2-e0b4-40ee-a2a0-ddc57a7630a7-image.png

                              Good Points

                              • A different take on WW2 in Europe

                              Bad Points

                              • Becomes an East vs West slugfest
                              RogerCooper 1 Reply Last reply Reply Quote 2
                              • RogerCooper
                                RogerCooper @RogerCooper last edited by

                                Name Charles de Gaulle 1939
                                Description 1939 scenario for global game
                                https://axisandallies.fandom.com/wiki/Charles_de_Gaulle_1939
                                33753d85-2848-4ed0-ab9b-c35d12f0acde-image.png

                                Good Points

                                • Successful implementation of a 1939 scenario

                                Bad Points

                                • The usual problems with the global game, poor AI handling of Japan and political actions
                                • Small technical glitches (but nothing that interferes with play
                                RogerCooper 1 Reply Last reply Reply Quote 2
                                • RogerCooper
                                  RogerCooper @RogerCooper last edited by

                                  Name MEWWW-Alliances
                                  Description Conflict in the Middle East and Europe
                                  https://axisandallies.fandom.com/wiki/Mewww-Alliances
                                  a91f494b-73b1-4f35-ba0d-3c7081ac3804-image.png

                                  Good Points

                                  • Straightforward rules set
                                  • Not another WW2 game

                                  Bad Points

                                  • Ugly map
                                  • No backstory
                                  RogerCooper 1 Reply Last reply Reply Quote 2
                                  • RogerCooper
                                    RogerCooper @RogerCooper last edited by

                                    Name NWO Andrew's
                                    Description World War II in Europe starting in 1939 on the New World Order Map
                                    https://axisandallies.fandom.com/wiki/NWO_Andrew's
                                    9cb7c7b7-1786-4052-b37e-13f2a82129a4-image.png

                                    Good Points

                                    • Straightfoward rules set

                                    Bad Points

                                    • Uphill struggle for Axis
                                    RogerCooper 1 Reply Last reply Reply Quote 1
                                    • RogerCooper
                                      RogerCooper @RogerCooper last edited by

                                      Name Hearts of Iron: Awakening the Giant
                                      Description World War 2 on large map starting in 1941
                                      https://axisandallies.fandom.com/wiki/Hearts_of_Iron:_Awakening_the_giant
                                      9bc4797a-aa68-49b4-9a9d-2cdc32ccea4e-image.png

                                      **Good Points

                                      • More historically accurate than most games
                                      • US has lots of income but it takes a while to build up forces
                                      • Many interesting unit types

                                      **Bad Points

                                      • The many unit types can confuse the AI
                                      • Some of the units are not well-balanced.
                                      RogerCooper M 2 Replies Last reply Reply Quote 2
                                      • RogerCooper
                                        RogerCooper @RogerCooper last edited by

                                        Name WWIIv3 1941 Move-Buy-Move
                                        Description WWIIv3 1941 with reordered phases
                                        https://axisandallies.fandom.com/wiki/WWIIv3_1941_Move-Buy-Move

                                        Good Points

                                        • Combat movement before purchases speeds up play for both humans and the AI

                                        Bad Points

                                        • The second combat movement phase seems pointless
                                        C 1 Reply Last reply Reply Quote 1
                                        • C
                                          Cernel Moderators @RogerCooper last edited by

                                          @rogercooper said in Roger's Scenario Thread:

                                          Bad Points

                                          • The second combat movement phase seems pointless

                                          It's not pointless! It is explained in the notes!!!

                                          This game is not about changing the rules, just about making the game easier to play while remaining at least as much rules-compliant as the original one.

                                          Under the current state of the program (or at least the state of the program when the game was made), if you would have combat movement only before purchasement, you would be unable to make air movements which require the possible placement of a new carrier to be validated. Moreover, there is the issue that capturing empty capitals would allow you to use the captured income on the same turn it has been captured, but this is actually a wrong behaviour.

                                          C 1 Reply Last reply Reply Quote 1
                                          • C
                                            Cernel Moderators @Cernel last edited by

                                            For the record, there is an other game-modification, called "WWIIv3 1941 Move-Then-Buy", which has combat movement only before purchasement, and I suppose it addressed the problem I mentioned by having "Kamikaze Airplanes" enabled. However, this obliges the players to be much more careful not to make illegal movements (and to pay attention your adversary does not), to which you should add the problem about what to do if a "kamikaze" movement is detected after combat has been started. Moreover, if my understanding is correct, the game-maker arguably failed to add an explanation in the notes about that unless he or she actually wanted to have "Kamikaze Airplanes" as a "house rule" (in which case I would say he or she failed to clarify that the game-modification is also about this quite major change).


                                            I think "WWIIv3 1941 Move-Buy-Move" is the best compromise you can possibly have for playing the original "WWIIv3" game via the current program.

                                            S RogerCooper 2 Replies Last reply Reply Quote 2
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