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    Roger's Scenario Thread

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    • RogerCooperR Offline
      RogerCooper @board 3659
      last edited by

      Name CTF2 Future Warfare
      Description Abstract game with futuristic theme
      https://axisandallies.fandom.com/wiki/CTF2_Future_Warfare
      e275e77c-12f4-444e-93e0-cd2147d7170f-image.png

      Good Points

      • An interesting little puzzle

      Bad Points

      • No victory conditions
      • Little replay value
      1 Reply Last reply Reply Quote 3
      • board 3659B Offline
        board 3659 @RogerCooper
        last edited by

        @rogercooper yeah I played it yesterday

        RogerCooperR 1 Reply Last reply Reply Quote 2
        • RogerCooperR Offline
          RogerCooper @board 3659
          last edited by

          Name World War 1 End of Empires
          Description World War 1 with upkeep costs, with a 1917 start
          https://axisandallies.fandom.com/wiki/World_War_1_End_of_Empires
          b9d10cb9-1299-4961-b224-4eab97d9571a-image.png

          Good Points

          • Low unit density makes for fast play
          • Upkeep costs for greater realism

          Bad Points

          • No advantage for defense
          • AI does not take upkeep costs into account
          board 3659B 1 Reply Last reply Reply Quote 1
          • board 3659B Offline
            board 3659 @RogerCooper
            last edited by

            @rogercooper imo Upkeep should be auto include in anything that is before guns tbh. Maybe even up to US civil war

            RogerCooperR 1 Reply Last reply Reply Quote 2
            • RogerCooperR Offline
              RogerCooper @board 3659
              last edited by

              @board-3659 said in Roger's Scenario Thread:

              @rogercooper imo Upkeep should be auto include in anything that is before guns tbh. Maybe even up to US civil war

              You need to be careful about including upkeep costs. The no upkeep method has the effect of slowing down offensives as you wait for your reinforcements to catch up (not a problem for the defender). You need to make defense stronger if you are using upkeep.

              board 3659B 1 Reply Last reply Reply Quote 1
              • SchulzS Offline
                Schulz
                last edited by

                Also Alsace-Lorraine-Paris route is shorter than Ruhr-Belgium-Picardy-Paris route which should have been the other way around.

                1 Reply Last reply Reply Quote 1
                • board 3659B Offline
                  board 3659 @RogerCooper
                  last edited by

                  @rogercooper aren't most wars before the modern age advantageous to defensive positions

                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @prastle
                    last edited by

                    @prastle Those download links are obsolete. I have posting everything into Github,

                    1 Reply Last reply Reply Quote 1
                    • RogerCooperR Offline
                      RogerCooper @board 3659
                      last edited by

                      @board-3659 said in Roger's Scenario Thread:

                      @rogercooper aren't most wars before the modern age advantageous to defensive positions

                      There are advantages to the defense in both. Fortifications have always been an important advantage to the defense. In pre-industrial times, locally-recruited forces were an obstacle to the invader. In the days of continuous front warfare, the attacker must cross open ground with the defender firing at them.

                      The greater mobility of WW2 armies, reduced the advantage of defense, but did not eliminate it.

                      B 1 Reply Last reply Reply Quote 2
                      • B Offline
                        beelee @RogerCooper
                        last edited by

                        @rogercooper yea the mongols pretty much kicked ass on the offense 🙂

                        RogerCooperR 1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @beelee
                          last edited by

                          @beelee said in Roger's Scenario Thread:

                          @rogercooper yea the mongols pretty much kicked ass on the offense 🙂

                          Although the defense has a tactical advantage, it is hard to win a war by defending. Mongol mobility allowed them an advantage over less mobile foes.

                          1 Reply Last reply Reply Quote 2
                          • board 3659B Offline
                            board 3659
                            last edited by

                            @RogerCooper I would suggest you play and review Civil War: A house divided. It's probably the most complex triple-A game (Resources management, varying victory conditions, battle mechanics that make the game more historical, Up-keep, seasonal changes, etc.) I found but once you get the rules, it's great (despite the insets).

                            C RogerCooperR 3 Replies Last reply Reply Quote 1
                            • C Offline
                              Cernel Moderators @board 3659
                              last edited by

                              @board-3659 said in Roger's Scenario Thread:

                              @RogerCooper I would suggest you play and review Civil War: A house divided. It's probably the most complex triple-A game (Resources management, varying victory conditions, battle mechanics that make the game more historical, Up-keep, seasonal changes, etc.) I found but once you get the rules, it's great (despite the insets).

                              You mean playing Pulicat's Civil War against the AI (because this is what @RogerCooper does)? I can scarcely imagine the AI playing that map at all.

                              1 Reply Last reply Reply Quote 1
                              • RogerCooperR Offline
                                RogerCooper @board 3659
                                last edited by

                                @board-3659 said in Roger's Scenario Thread:

                                @RogerCooper I would suggest you play and review Civil War: A house divided. It's probably the most complex triple-A game (Resources management, varying victory conditions, battle mechanics that make the game more historical, Up-keep, seasonal changes, etc.) I found but once you get the rules, it's great (despite the insets).

                                I don't like complex scenarios, because of their complexity and the inability of the AI handle them well. Multiple resources can by a problem for the AI. If I want an area movement American Civil Wargame, I can play "Victory and Glory: The American Civil War". There is only so much the TripleA engine can do.

                                board 3659B 1 Reply Last reply Reply Quote 1
                                • board 3659B Offline
                                  board 3659 @RogerCooper
                                  last edited by

                                  @rogercooper I need to play more to see if the AI has an issue (mainly play hard and fast mode a few times and see if I can beat them consistently). I still think you should try to play it though as it would be interesting hearing your thoughts.

                                  RogerCooperR 1 Reply Last reply Reply Quote -1
                                  • RogerCooperR Offline
                                    RogerCooper @board 3659
                                    last edited by

                                    @board-3659 said in Roger's Scenario Thread:

                                    @rogercooper I need to play more to see if the AI has an issue (mainly play hard and fast mode a few times and see if I can beat them consistently). I still think you should try to play it though as it would be interesting hearing your thoughts.

                                    I will give it a try soon.

                                    RogerCooperR 1 Reply Last reply Reply Quote 2
                                    • RogerCooperR Offline
                                      RogerCooper @RogerCooper
                                      last edited by

                                      Name Britannia: Roman Invasion-Alliances Alternative
                                      Description Roman Invasion of Britain
                                      https://axisandallies.fandom.com/wiki/Britannia:_Roman_Invasion-Alliances_Alternative
                                      4430899f-b60f-4def-a8a9-46d90dd2f7ef-image.png

                                      Good Points

                                      • Interesting Situation
                                      • Fast-playing

                                      Bad Points

                                      • Poorly balanced units result in spamming
                                      • No victory conditions
                                      • Not much chance for the Romans
                                      1 Reply Last reply Reply Quote 4
                                      • M Offline
                                        mattbarnes @RogerCooper
                                        last edited by mattbarnes

                                        @rogercooper This is a reply to your review on Big World 2: Rise of the Axis.

                                        The Game Notes say to put Politics "on" to get the most from this scenario, ie with the powers not all at war at the start. However, there seems to be no such option in the game setup. Please can you advise?

                                        PS I'm sure the community are all grateful for your excellent scenario thread. I detect in the reviews that they are typically from the perspective of a solitaire player against AI. Would you mind including a PvP perspective in each review too please? I play solely PvP. Sometimes you may give a negative review to a map that the AI cannot handle, whereas it might make a good PvP option. Thanks, Matt

                                        RogerCooperR 1 Reply Last reply Reply Quote 1
                                        • RogerCooperR Offline
                                          RogerCooper @mattbarnes
                                          last edited by

                                          @mattbarnes said in Roger's Scenario Thread:

                                          @rogercooper This is a reply to your review on Big World 2: Rise of the Axis.

                                          The Game Notes say to put Politics "on" to get the most from this scenario, ie with the powers not all at war at the start. However, there seems to be no such option in the game setup. Please can you advise?

                                          PS I'm sure the community are all grateful for your excellent scenario thread. I detect in the reviews that they are typically from the perspective of a solitaire player against AI. Would you mind including a PvP perspective in each review too please? I play solely PvP. Sometimes you may give a negative review to a map that the AI cannot handle, whereas it might make a good PvP option. Thanks, Matt

                                          I will check into Big World 2: Rise of the Axis.

                                          As for PvP, it is too time-consuming to play PvP using TripleA. If I am making that kind of commitment, I would play face-to-face. TripleA's competent AI is a big plus for the game. Feel free to create your own PvP-oriented scenario thread. I would subscribe to it.

                                          RogerCooperR 1 Reply Last reply Reply Quote 2
                                          • RogerCooperR Offline
                                            RogerCooper @board 3659
                                            last edited by

                                            @board-3659 said in Roger's Scenario Thread:

                                            @RogerCooper I would suggest you play and review Civil War: A house divided. It's probably the most complex triple-A game (Resources management, varying victory conditions, battle mechanics that make the game more historical, Up-keep, seasonal changes, etc.) I found but once you get the rules, it's great (despite the insets).

                                            I tried this out. It is full of pointless complexity. All the resource management comes down to the simple fact that the North can outproduce the South. There are some good ideas in the game, such as the combat mechanics, but not enough to justify all the other stuff.

                                            RogerCooperR 1 Reply Last reply Reply Quote 1

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