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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • RogerCooperR Offline
      RogerCooper @board 3659
      last edited by

      @board-3659 said in Roger's Scenario Thread:

      @RogerCooper I would suggest you play and review Civil War: A house divided. It's probably the most complex triple-A game (Resources management, varying victory conditions, battle mechanics that make the game more historical, Up-keep, seasonal changes, etc.) I found but once you get the rules, it's great (despite the insets).

      I don't like complex scenarios, because of their complexity and the inability of the AI handle them well. Multiple resources can by a problem for the AI. If I want an area movement American Civil Wargame, I can play "Victory and Glory: The American Civil War". There is only so much the TripleA engine can do.

      board 3659B 1 Reply Last reply Reply Quote 1
      • board 3659B Offline
        board 3659 @RogerCooper
        last edited by

        @rogercooper I need to play more to see if the AI has an issue (mainly play hard and fast mode a few times and see if I can beat them consistently). I still think you should try to play it though as it would be interesting hearing your thoughts.

        RogerCooperR 1 Reply Last reply Reply Quote -1
        • RogerCooperR Offline
          RogerCooper @board 3659
          last edited by

          @board-3659 said in Roger's Scenario Thread:

          @rogercooper I need to play more to see if the AI has an issue (mainly play hard and fast mode a few times and see if I can beat them consistently). I still think you should try to play it though as it would be interesting hearing your thoughts.

          I will give it a try soon.

          RogerCooperR 1 Reply Last reply Reply Quote 2
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name Britannia: Roman Invasion-Alliances Alternative
            Description Roman Invasion of Britain
            https://axisandallies.fandom.com/wiki/Britannia:_Roman_Invasion-Alliances_Alternative
            4430899f-b60f-4def-a8a9-46d90dd2f7ef-image.png

            Good Points

            • Interesting Situation
            • Fast-playing

            Bad Points

            • Poorly balanced units result in spamming
            • No victory conditions
            • Not much chance for the Romans
            1 Reply Last reply Reply Quote 4
            • M Offline
              mattbarnes @RogerCooper
              last edited by mattbarnes

              @rogercooper This is a reply to your review on Big World 2: Rise of the Axis.

              The Game Notes say to put Politics "on" to get the most from this scenario, ie with the powers not all at war at the start. However, there seems to be no such option in the game setup. Please can you advise?

              PS I'm sure the community are all grateful for your excellent scenario thread. I detect in the reviews that they are typically from the perspective of a solitaire player against AI. Would you mind including a PvP perspective in each review too please? I play solely PvP. Sometimes you may give a negative review to a map that the AI cannot handle, whereas it might make a good PvP option. Thanks, Matt

              RogerCooperR 1 Reply Last reply Reply Quote 1
              • RogerCooperR Offline
                RogerCooper @mattbarnes
                last edited by

                @mattbarnes said in Roger's Scenario Thread:

                @rogercooper This is a reply to your review on Big World 2: Rise of the Axis.

                The Game Notes say to put Politics "on" to get the most from this scenario, ie with the powers not all at war at the start. However, there seems to be no such option in the game setup. Please can you advise?

                PS I'm sure the community are all grateful for your excellent scenario thread. I detect in the reviews that they are typically from the perspective of a solitaire player against AI. Would you mind including a PvP perspective in each review too please? I play solely PvP. Sometimes you may give a negative review to a map that the AI cannot handle, whereas it might make a good PvP option. Thanks, Matt

                I will check into Big World 2: Rise of the Axis.

                As for PvP, it is too time-consuming to play PvP using TripleA. If I am making that kind of commitment, I would play face-to-face. TripleA's competent AI is a big plus for the game. Feel free to create your own PvP-oriented scenario thread. I would subscribe to it.

                RogerCooperR 1 Reply Last reply Reply Quote 2
                • RogerCooperR Offline
                  RogerCooper @board 3659
                  last edited by

                  @board-3659 said in Roger's Scenario Thread:

                  @RogerCooper I would suggest you play and review Civil War: A house divided. It's probably the most complex triple-A game (Resources management, varying victory conditions, battle mechanics that make the game more historical, Up-keep, seasonal changes, etc.) I found but once you get the rules, it's great (despite the insets).

                  I tried this out. It is full of pointless complexity. All the resource management comes down to the simple fact that the North can outproduce the South. There are some good ideas in the game, such as the combat mechanics, but not enough to justify all the other stuff.

                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    Name Ur-Quan Slave War
                    Description Space Opera warfare in the Star Control galaxy
                    https://axisandallies.fandom.com/wiki/Ur-Quan_Slave_War:_Masters_Edition
                    f314e574-e6ac-4aaf-b83f-0e4db4eec1ba-image.png

                    Good Points

                    • Colorful, varied units

                    Bad Points

                    • The lack of air and sea units limits options
                    1 Reply Last reply Reply Quote 2
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      @rogercooper said in Roger's Scenario Thread:

                      @mattbarnes said in Roger's Scenario Thread:

                      @rogercooper This is a reply to your review on Big World 2: Rise of the Axis.

                      The Game Notes say to put Politics "on" to get the most from this scenario, ie with the powers not all at war at the start. However, there seems to be no such option in the game setup. Please can you advise?

                      Looking at the XML, it seems that the designer put in a complex set of political triggers but did not update the initial relationships. This should be fixable. After finish the mod am I currently working on, I will revisit Rise of the Axis.

                      M 1 Reply Last reply Reply Quote 1
                      • M Offline
                        mattbarnes @RogerCooper
                        last edited by

                        @rogercooper Thanks for looking at this but I think it’s OK. Politics look wrong when you first load the game but appear to get set per the Game Notes at some point in the first turn.

                        RogerCooperR 1 Reply Last reply Reply Quote 2
                        • RogerCooperR Offline
                          RogerCooper @mattbarnes
                          last edited by

                          Name Global War v3
                          Description World War II on a large map
                          https://axisandallies.fandom.com/wiki/Global_War_v3_Rules
                          c666745b-486b-474d-a98e-ca0b2d3ba171-image.png

                          Good Points

                          • Reasonable unit density
                          • V3 unit rules

                          Bad Points

                          • Russia is too weak and falls quickly
                          • No victory conditions
                          RogerCooperR 1 Reply Last reply Reply Quote 1
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            Name Pacific
                            Description The original Axis & Allies: Pacific game implemented imperfectly in TripleA
                            https://axisandallies.fandom.com/wiki/Pacific
                            fec3eaf8-b39c-4921-b116-2895de39a355-image.png

                            Good Points
                            *A reasonably close port of the published board game

                            Bad Points

                            • Too easy for the Japanese to take India
                            • AI can't handle the unusual victory conditions
                            RogerCooperR 1 Reply Last reply Reply Quote 1
                            • RogerCooperR Offline
                              RogerCooper @RogerCooper
                              last edited by

                              Name Big World : 1942 - Factions
                              Description 1942 on the Big World map with some minor powers included
                              https://axisandallies.fandom.com/wiki/Big_World_:_1942_-_Factions
                              20876ca6-ce32-4bfd-9322-0da7b9f2fd4d-image.png

                              Good Points

                              • A straightforward game

                              Bad Points

                              • Axis is too strong
                              RogerCooperR 1 Reply Last reply Reply Quote 2
                              • RogerCooperR Offline
                                RogerCooper @RogerCooper
                                last edited by

                                Name The Shogun Advanced
                                Description The Sengoku Period in Japan on a huge map
                                https://axisandallies.fandom.com/wiki/The_Shogun_Advanced
                                4f06f3f3-f0b4-4562-9914-90f7aea67a34-image.png

                                Good Points

                                • Shows the importance of mountain passes and forts
                                • Army size is limited by maintenance costs and build caps
                                • Historical special units
                                • Political rules
                                • An interesting map style (the image shown here was made with map blends off, the real map is much nicer)

                                Bad Points

                                • The huge map can be hard to deal with
                                • The game starts with everyone at war with everyone
                                • The AI has some trouble dealing with the politics and lacks focus
                                RogerCooperR ebbeE 2 Replies Last reply Reply Quote 2
                                • RogerCooperR Offline
                                  RogerCooper @RogerCooper
                                  last edited by

                                  Name WW2 Phillipines - v2
                                  Description The Japanese invasion of the Philippines
                                  https://axisandallies.fandom.com/wiki/WW2_Phillipines_-_v2
                                  4eaad846-9a39-4afc-9c19-ee113490b9c1-image.png

                                  Good Points

                                  • Interesting Situation
                                  • Straightforward unit values

                                  Bad Points

                                  • The Japanese and American sides are pointlessly split into multiple players
                                  • Little resemblance to the actual, shoe-string campaign
                                  • Favors the Japanese strongly
                                  RogerCooperR 1 Reply Last reply Reply Quote 1
                                  • RogerCooperR Offline
                                    RogerCooper @RogerCooper
                                    last edited by

                                    Name Zombieland USA
                                    Description Zombie outbreak in the United States
                                    https://axisandallies.fandom.com/wiki/Zombieland_USA
                                    c1105665-ba8d-43c1-a30b-1c8291c9bd1b-image.png

                                    Good Points

                                    • Unusual asymmetric situation

                                    Bad Points

                                    • Doesn't make sense even its own terms (Zombies are doing strategic planning?)
                                    • No victory conditions
                                    RogerCooperR board 3659B 2 Replies Last reply Reply Quote 1
                                    • RogerCooperR Offline
                                      RogerCooper @RogerCooper
                                      last edited by

                                      Name World At War Variant - v3
                                      Description World War 2 on a large map
                                      https://axisandallies.fandom.com/wiki/World_At_War_Variant_-_v3
                                      eba00087-bcef-469e-97aa-d3efd312f7d5-image.png

                                      **Good Points

                                      • Lots of interesting unit types
                                      • Lots of nations

                                      **Bad Points

                                      • Ahistorical production values
                                      • The AI overbuilds the "Defense" unit and does not attack as the Americans
                                      1 Reply Last reply Reply Quote 2
                                      • ebbeE Offline
                                        ebbe @RogerCooper
                                        last edited by

                                        @rogercooper
                                        for the total picture: the Advanced Shogun map with blend on: !

                                        Shogun map1.jpg

                                        1 Reply Last reply Reply Quote 4
                                        • board 3659B Offline
                                          board 3659 @RogerCooper
                                          last edited by

                                          @rogercooper I mean I am fine with the idea like Smart zombies can exist and imo are a cool concept. I mean is the turn base way Axis and Allies games play unrealistic already?

                                          RogerCooperR 1 Reply Last reply Reply Quote 1
                                          • RogerCooperR Offline
                                            RogerCooper @board 3659
                                            last edited by

                                            @board-3659 said in Roger's Scenario Thread:

                                            @rogercooper I mean I am fine with the idea like Smart zombies can exist and imo are a cool concept. I mean is the turn base way Axis and Allies games play unrealistic already?

                                            Being turn-based does not make games unrealistic. Any type of simulation will need a certain level of abstraction. A&A is not a very accurate simulation, but it does simulate WW2 to a certain extent.

                                            I am fine with introducing fantastical elements like zombies. But if you do so, they should be done in a consistent way. If zombies are the living dead (or infested/crazed humans) the game should explore what that means. The typical, contemporary view of zombies is that they are mindlessly aggressive. In A&A&Z, they are an older concept, the Draugr of Scandinavian folklore, where they are corpses animated by evil spirits (including the souls of the body's former inhabitant). That justifies their ability to coordinate tactically to some extent.

                                            RogerCooperR 1 Reply Last reply Reply Quote 0

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