Roger's Scenario Thread
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Name Charles de Gaulle 1939
Description World War 2 starting in 1939 on the Global Map, with detailed rules for neutrals
https://axisandallies.fandom.com/wiki/Charles_de_Gaulle_1939

Good Points
- Detailed rules for neutrals
**Bad Points
- The Germans have trouble putting pressure on the Russians, as they lose time dealing with Poles and the French
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Name WWIIv3 1940 - 11 Nations Mod
Description World War 2 in 1940 using the Anniversary edition map with many small nations added.https://axisandallies.fandom.com/wiki/WWIIv3_1940_-_11_Nations_Mod

Good Points
- Balanced
Bad Points
- The smaller nations don't have much to do
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Name 41 Oztea Militia
Description World War 2 starting in 1941 on the Global Map with militia units
https://axisandallies.fandom.com/wiki/41_Oztea_Militia

Good Points
- Reasonably balanced
Bad Points
- Militia units have little effect on the game
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Name Classic: Anzio
Description Classic game with some optional rules
https://axisandallies.fandom.com/wiki/Classic:_Anzio

Good Points
- Simple and fast-playing
Bad Points
- An uphill struggle for the Axis
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Name Axis General 1939 V2.0
Description World War 2 in 1939 on the Big World map
https://axisandallies.fandom.com/wiki/Axis_GeneralGood Points
- Reasonably Balanced
- Uses AA50 rules
Bad Points
- No victory conditions
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Name Conquest of the World
Description Risk implemented in TripleA
https://axisandallies.fandom.com/wiki/Conquest_of_the_World

Good Points
- A TripleA version of a well-known game
Bad Points
- The parts of Risk that make it interesting (army sets & multiple attacks) are not implemented
- The lack of capitals makes for weak AI play
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Name World War 2010
Description World War 3 in 2010
https://axisandallies.fandom.com/wiki/World_War_2010

Good Points
- An interesting non-WW2 situation
- Straightforward unit types
- Relatively unit density
- Reasonably balanced
Bad Points
- No victory conditions
- All the neutrals are true self-defense neutrals, which seems odd in a historically inspired situation where major US allies such as Japan, South Korea and Australia are considered neutral
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Name Ultimate Pants: ww2v3
Description World War 2 Starting in 1939 on a large world map
https://axisandallies.fandom.com/wiki/Ultimate_Pants:_ww2v3

Good Points
- Straightforward rules set (WW2v3)
- Conflict all over the map
Bad Points
- Strongly favors Axis
- No victory conditions
- All powers are in the war immediately
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Name WW2 Phillipines - v2
Description Japanese invasion of the Philippines in 1941
https://axisandallies.fandom.com/wiki/WW2_Phillipines_-_v2

Good Points
- Interesting situation
Bad Points
- Little resemblance to history
- Arbitrary splitting of the powers in the game
- No victory conditions
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Name World War II V5 Low Luck
Description World War II V5 with low luck turned on
https://axisandallies.fandom.com/wiki/World_War_II_v5

Good Points
- Fast-playing
- Straightforward rules
Bad Points
- Favors the Axis
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Name Six Army 2 Alliance
Description 2 Alliances battle on a world map
https://axisandallies.fandom.com/wiki/Six_Army_2_Alliance

Good Points
- Not another WW2 scenario
- Straightforward rules set
Bad Points
- No historical or fictional feel
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Name Big World: April 1940
Description World War 2 in April 1940 on the Big World Map

Good Points
- Straightfoward Rules Set
Bad Poinit
- None other than the inherent problems of A&A
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Name Global 40 House Rules with Canada
Description Add Canada and a lot of house rules to the Global game
https://axisandallies.fandom.com/wiki/Global_40_House_Rules_with_Canada

Good Points
- Reasonably balanced
- Lots of options
Bad Points
- Canada can't do much
- The options are confusing and have not been chosen to create a coherent mod
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yea, the options are for people to create their own mod with whatever ones they want.
If I remember right, Canada can do a little in the battle of the Atlantic, Help defend London and reinforce Western Europe Landings.
That's about it

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@beelee I think a mod should be cohesive whole. The designers should default or suggest what options work the best.
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Name Settlers: Age of Tribes
Description Randomized fantasy warfare using the Age of Tribes map
https://axisandallies.fandom.com/wiki/Settlers:_Age_of_Tribes

Good Points
- Varied unit art
- Randomized start can create interesting situations
- Upkeep costs prevent mega-stacks
Bad Points
- Randomized start can be unbalanced
- The AI sometimes has problems playing properly
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The name is self explanatory.
House Rules
Pick and choose what you want to create your own mod.
The Game Notes explain this.
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A specific point concerning Settlers: Age of Tribes about Dragonkin. The AI does not use them effectively. In the hands of a human player, the dragons with multiple hit points, the ability transport light foot and the ability to land in a newly captured area are devastating.
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Name 1941-Cristaldi
Description World War 2 starting in 1941 on map 270 areas
https://axisandallies.fandom.com/wiki/1941_Cristaldi

Good Points
- Straight-foward rules set
- Better geographical accuracy than most maps
Bad Points
- Strongly favors Axis
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Name Classic: Sword
Description Classic game with minor variations
https://axisandallies.fandom.com/wiki/Classic:_Sword

Good Points
- Plays fast
- Reasonably balanced (if territories restricted option is set)
Bad Points
- Not very historical
- AI has some trouble playing the British
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