Roger's Scenario Thread
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Name Big World-April 1940
Description World War II in 1940 on Big World Map
https://axisandallies.fandom.com/wiki/Big_World_April_1940

Good Points
- World War II v3 Rules
- Reasonable unit density
Bad Points
- Favors the Axis
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Name NekahNet's 1939
Description World War 2 in 1939 on the Big World Map
https://axisandallies.fandom.com/wiki/NekahNet's_1939

Good Points
- Better balanced than most mods
- Relatively high US income makes for more realism and better balance
- Uses WW2 V3 rules
Bad Points
- No victory conditions
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Name World War II Global 1940 Canadian Mod with Combat Move First
Description World War II Global 1940 Canadian Mod with Combat Move First
https://axisandallies.fandom.com/wiki/World_War_II_Global_1940_Canadian_Mod_with_Combat_Move_First

Good Points
- Balanced
- Interesting new objectives
Bad Points
- The Canadians can't do very much
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Name WD_Libya
Description Opening phase of the Libyan Civil War
https://axisandallies.fandom.com/wiki/WD_Libya

Good Points
- Interesting non-WW2 situation
- Fast play
Bad Points
- The rebels have no chance of winning
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Name CCLXXbc
Description Mediterranean in 270BC
https://axisandallies.fandom.com/wiki/CCLXXbc

Good Points
- Balanced
- Good unit art
Bad Points
- No feel for the realities of ancient warfare
- Tends to create mega-stacks
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Name World War II Classic-3rd Edition-Low Luck
Description The Classic version of A&A, played in the low luck modeGood Points
- Balanced (using movement by territory restricted)
- Fast playing
Bad Points
- Just the usual problems of A&A
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Name Hearts of Iron: The Rising Sun 1942
Description World War 2 starting in 1942
https://axisandallies.fandom.com/wiki/Hearts_of_Iron:_The_Rising_Sun_1942

Good Points
- A wide variety of units
- Favors the Allies
Bad Points
- Too many unit types
- Unbalanced
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Name Global 40 House Rules with Canada
Description Global 40 House Rules with Canada
https://axisandallies.fandom.com/wiki/Global_40_House_Rules_with_Canada

Good Points
- Improved balance
Bad Points
- The AI has trouble with political decisions
- I would prefer a coherent set of tested house rules that work together, rather than dozens of options
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Name 1914-COW-Empires
Description World War One in Europe using Napoleonic Empires map and information from the Correlates of War databaseGood Points
- Historical data used
Bad Points
- Feels clunky
- High maintenance costs distort play
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Name Ancient Times
Description Conflict in Ancient Europe and the Mediterranean
https://axisandallies.fandom.com/wiki/Ancient_Times

Good Points
- Not another WW2 game
- Conflict all over the map
Bad Points
- Anachronistic mix of Ancient and Medieval states
- No effort to show the particulars of ancient warfare
- Strange unit set including "air" units
- No victory conditions
- Favors the Barbarian alliance
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Name AA50-41-Maintenance
Description AA50 1941 Scenario with maintenance costsGood Points
- No mega stacks
- Bonus income means that everyone can produce
Bad Points
- All units cost the same to maintain.
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Name Age of Tribes: Renaissance
Description Conflict over Europe with a big tech tree
https://axisandallies.fandom.com/wiki/Age_of_Tribes:_Renaissance

Good Points
- Interesting tech rules
- Not another WW2 mod
Bad Points
- Boring East vs West alliance structure
- The AI has trouble with some units
- The advanced units aren't much better than the basic units
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Name 1888A Steam and Steel
Description The world in 1888 with a randomized setup
https://axisandallies.fandom.com/wiki/1888A_Steam_and_Steel

Good Points
- Randomized setup for varied games
- Interesting diplomatic rules
- Features to help the AI
Bad Points
- Random setup can be confusing
- The AI feels rudderless
- Frequent error messages
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Name Pact of Steel: China Added
Description A modified version of the Revised game and map with China & Italy added
https://axisandallies.fandom.com/wiki/Pact_of_Steel:_China_Added

Good Points
- Fast play
- Straightforward unit set
Bad Points
- Victory conditions not implemented
- Map details look bad (turn them off)
- Favors the Axis
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Name Napoleonic Empires Free-For-All 8 Players
Description The Napoleonic Wars
https://axisandallies.fandom.com/wiki/Napoleonic_Empires:_FFA_8_Player

Good Points
- Despite the name, there is a political system in the game so you are not at war with everybody.
- Colorful unit images
- Not another WW2 scenario
Bad Points
- Many of the unit types are too similar
- Does not capture the feel of Napoleonic warfare.
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Name Futurewars: Fallen Empire
Description Conflict on a large fictional map using modern units and a randomized setup.
https://axisandallies.fandom.com/wiki/Futurewars:_Fallen_Empire

https://axisandallies.fandom.com/wiki/Futurewars:_Fallen_EmpireGood Points
- An interesting mix of units
- Conflict all over the map
Bad Points
- Randomized start can be confusing
- The lack of capitals results in a lack of focus for humans and AI
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Name Camp David 73: Yom Kippur War
Description The 1973 Arab-Israeli War
https://axisandallies.fandom.com/wiki/Camp_David-1973_Yom_Kippur_War

Good Points
- Interesting historical situation
Bad Points
- No victory conditions
- Production does not make much sense in the context of this short conflict
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Name Big World : 1942 - Factions (Axis)
Description Big World with 11 separate powers and some simplification of production for the Allies
https://axisandallies.fandom.com/wiki/Big_World_:_1942_-_Factions_(Axis)

Good Points
- Conflict all over the map
Bad Points
- The AI has some trouble playing the smaller powers
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Name Darkest Hour
Description Alternate history where Germany conquered Britain instead of attacking Russia.
https://axisandallies.fandom.com/wiki/Darkest_Hour

Good Points
- Interesting alt history situation
- Fast play on Classic map
Bad Points
- None really
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Name Cold War Asia: 1948+Japan
Description Chinese Civil War, Korean War, Vietnam War and a hypothetical Japanese civil war all at the same tim
https://axisandallies.fandom.com/wiki/Cold_War_Asia:_1948%2BJapan

Good Points
- Not just another WW2 scenario
- Easy rule set
Bad Points
- Not much relation to historical reality
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