Air Battle Dice

  • Moderators

    Probably on here somewhere already but would be nice to tweak air battle dice the way you can AA.

  • Well, you can use something like

    <option name="targetsAA" value="fighter:advanced_fighter"/>
    <option name="typeAA" value="air_battle"/>
    <option name="attackAA" value="2"/>
    <option name="offensiveAttackAA" value="2"/>
    <option name="isAAforCombatOnly" value="true"/>
    <option name="mayOverStackAA" value="true"/>
    <option name="damageableAA" value="true"/>
    <option name="maxAAattacks" value="1"/>
    <option name="maxRoundsAA" value="1"/>

    instead of air attack and defense. Only works if air battles last 1 round only.

  • Moderators

    Thanks alkexr

    The AA thing really allows one to do a lot. Remember thinking of this before, only in a air to ground role. Should totally work though. : ) I'm gonna go ahead and type some more : )

    Was hoping for the '"plug number in" program : )

    <option name="attackAAmaxDieSides" value="10"/>

    heh heh 🙂

  • Moderators

    @alkexr unfortunately this isn't quit what I want to do. I have a bmbr that is attack 0 for combat. It's for SBR only. 1 in 6 air battle is too strong which is why it would be cool to have a larger dice option.

    When I use the AA thingy to make it weaker, it seems that will only work in reg combat.

    Thinking it's probably not possible or am I misunderstanding ?

  • @beelee The code I provided will only work in battle. According to POS2 xml:

    isAAforCombatOnly values: allows this unit to be an AA gun for normal combat only. it will not defend against strategic bombing raids.
    isAAforBombingThisUnitOnly values: allows this unit to be an AA gun only when this unit is directly attacked by a strategic bombing raid (currently defends against all strategic bombing attacks in this territory, not just against this unit). it will not defend against a normal attack.
    isAAforFlyOverOnly values: allows this unit to be an AA gun only when being flown over. if the air unit moves into this territory and stays, then this will not fire.

    So I suppose if you set the confusingly named <option name="isAAforBombingThisUnitOnly" value="true"/> and <option name="isAAforCombatOnly" value="false"/>, then it will only work for SBR. If you set both to true, then it will fire both in regular combat and bombing.

  • Moderators

    @alkexr Hey cool ! I'll give it a shot Thanks : )

  • Moderators

    @beelee well still no luck. This is what I currently have:

    <option name="movement" value="6"/>
    <option name="isAir" value="true"/>
    <option name="attack" value="0"/>
    <option name="defense" value="0"/>
    <option name="isStrategicBomber" value="true"/>
    <option name="isInfrastructure" value="true"/>
    <option name="bombingMaxDieSides" value="6"/>
    <option name="canBeGivenByTerritoryTo" value="British"/>
    <option name="canAirBattle" value="false"/>
    <option name="isAAforCombatOnly" value="false"/>
    <option name="mayOverStackAA" value="true"/>
    <option name="offensiveAttackAA" value="1"/>
    <option name="attackAA" value="1"/>
    option name="offensiveAttackAAmaxDieSides" value="24"/>
    <option name="targetsAA" value="fighter"/>
    <option name="isAAforBombingThisUnitOnly" value="true"/>
    <option name="typeAA" value="Bomber Air Battle Defense"/>
    <option name="maxAAattacks" value="1"/>
    <option name="maxRoundsAA" value="1"/>
    <option name="destroyedWhenCapturedBy" value="Germans:Russians:Americans:British:Canada:UK_Pacific:French:Italians:Japanese:Chinese:ANZAC:French:Dutch"/>

    I'm thinking it's not possible unless I'm missing something. Just reread POS2 and it seems that it would only work in a defensive role.

  • @beelee Well, then, try requesting a feature 🙂

  • Moderators

    @alkexr heh heh : )

  • Moderators Admin

    @beelee NO Features for U! 🙂

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