Air Battle Dice
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Probably on here somewhere already but would be nice to tweak air battle dice the way you can AA.
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Well, you can use something like
<option name="targetsAA" value="fighter:advanced_fighter"/> <option name="typeAA" value="air_battle"/> <option name="attackAA" value="2"/> <option name="offensiveAttackAA" value="2"/> <option name="isAAforCombatOnly" value="true"/> <option name="mayOverStackAA" value="true"/> <option name="damageableAA" value="true"/> <option name="maxAAattacks" value="1"/> <option name="maxRoundsAA" value="1"/>
instead of air attack and defense. Only works if air battles last 1 round only.
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Thanks alkexr
The AA thing really allows one to do a lot. Remember thinking of this before, only in a air to ground role. Should totally work though. : ) I'm gonna go ahead and type some more : )
Was hoping for the '"plug number in" program : )
<option name="attackAAmaxDieSides" value="10"/>
heh heh
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@alkexr unfortunately this isn't quit what I want to do. I have a bmbr that is attack 0 for combat. It's for SBR only. 1 in 6 air battle is too strong which is why it would be cool to have a larger dice option.
When I use the AA thingy to make it weaker, it seems that will only work in reg combat.
Thinking it's probably not possible or am I misunderstanding ?
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@beelee The code I provided will only work in battle. According to POS2 xml:
isAAforCombatOnly values: allows this unit to be an AA gun for normal combat only. it will not defend against strategic bombing raids.
isAAforBombingThisUnitOnly values: allows this unit to be an AA gun only when this unit is directly attacked by a strategic bombing raid (currently defends against all strategic bombing attacks in this territory, not just against this unit). it will not defend against a normal attack.
isAAforFlyOverOnly values: allows this unit to be an AA gun only when being flown over. if the air unit moves into this territory and stays, then this will not fire.So I suppose if you set the confusingly named
<option name="isAAforBombingThisUnitOnly" value="true"/>
and<option name="isAAforCombatOnly" value="false"/>
, then it will only work for SBR. If you set both totrue
, then it will fire both in regular combat and bombing. -
@alkexr Hey cool ! I'll give it a shot Thanks : )
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@beelee well still no luck. This is what I currently have:
<option name="movement" value="6"/>
<option name="isAir" value="true"/>
<option name="attack" value="0"/>
<option name="defense" value="0"/>
<option name="isStrategicBomber" value="true"/>
<option name="isInfrastructure" value="true"/>
<option name="bombingMaxDieSides" value="6"/>
<option name="canBeGivenByTerritoryTo" value="British"/>
<option name="canAirBattle" value="false"/>
<option name="isAAforCombatOnly" value="false"/>
<option name="mayOverStackAA" value="true"/>
<option name="offensiveAttackAA" value="1"/>
<option name="attackAA" value="1"/>
<
option name="offensiveAttackAAmaxDieSides" value="24"/>
<option name="targetsAA" value="fighter"/>
<option name="isAAforBombingThisUnitOnly" value="true"/>
<option name="typeAA" value="Bomber Air Battle Defense"/>
<option name="maxAAattacks" value="1"/>
<option name="maxRoundsAA" value="1"/>
<option name="destroyedWhenCapturedBy" value="Germans:Russians:Americans:British:Canada:UK_Pacific:French:Italians:Japanese:Chinese:ANZAC:French:Dutch"/>I'm thinking it's not possible unless I'm missing something. Just reread POS2 and it seems that it would only work in a defensive role.
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@beelee Well, then, try requesting a feature
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@alkexr heh heh : )
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@beelee NO Features for U!