If I remember any of the conversations clearly, I don't think anything like this could be achieved with the resources available through Java... but I was wondering if it could be achieved in the same way we have done the "Flag Display Mode" or many of the other graphical processes for rendering images?
If the game had a separate folder for "Stack Numbers"... and the Map Properties file had a line that defined whether the game used "Stack Numbers"... something like this...
units.counter.offset.width=0
units.counter.offset.height=52
units.counter.stacknumbers=true
Then we could build a folder for the game assets that had a set of numbers designed along the lines of the above example. Additionally this would then allow a map maker to build a custom set (if anyone other than me had the audacity to do so) and place that in their own map folder.
If the map properties folder did not have the setting to true then it would default to the current method. Or if numbers were missing from the "UnitStack" folder then it would default to the current method.
If this were a viable way to achieve this... I would be more than happy to volunteer to make numbers from 2- 1000 for the game engine assets. (Not that I think 1000 is really necessary... realistically I think more like 2-300 would suffice)