Random number of units placed randomly at random turns?
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You might want to look at maps like Feudal Japan and Feudal Japan Warlords as they do a lot of things with randomly placing units/territory ownership.
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@redrum Yes, I love Feudal Japan and I'm playing with it's XML, problem is, Feudal Japan Warlords crashes everytime after first round or so. Do you have the same problem? I tried few TripleA versions - older and newest ones - no luck. could you help me which version should work with the Warlords, please?
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@comr You won't need to do actual coding, but the way you'll have to use triggers requires algorithmic thinking.
Greyhawk Wars is a map uses an interesting system to fire random events each turn.
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@alkexr Great, thank you! I will take a closer look to Greyhawk too.
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@comr I'm not aware of any errors on Feudal Japan Warlords so if you are seeing some please post them and I can take a look.
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Game usually crashed just after window "do you want to hire a ninja"? Oh, yes... This time I set every AI to Hard AI and reinstalled release (I was using latest Github versions usually [last time it was 9687 - so, probably it causes problems with Feudal Japan Warlords], except for some older games). And... it works!
However, 12 Army Middle Earth doesn't work at all, no matter what version I'm using. I've got this error almost every line (around 1000 errors): "SAXParseException: game:...." and so on. However, that game was downloaded from "developer site", but I think it's very old version and I have just to move it from my games dir.
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@comr Yeah the SAXParseException probably means its an older XML that's out of date and best to remove it from your maps folder and see if there is a new version to download.
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@redrum Well, I couldn't find any newer version, so I hoped to repair the XML, but it's probably too much work. In this case I'd like to ask you. Long time ago there were 2 or three main sources of TripleA maps: TripleA few different official sites (now all of these dead, except Github, Wikia and new TripleA site, we are using now, as I can say)... is there any map list worth mentioning yet?
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@comr Only really 2 map listings still exist now. The official ones that are downloadable in game from github and @RogerCooper maps that he's converted: https://forums.triplea-game.org/topic/120/conversions-to-version-1-9
General goal is to move all decent quality maps to github so we can more easily manage and upgrade them as needed. Otherwise when any major non-backwards compatible changes are made to the XML then it breaks any maps we don't know about.
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@redrum Perhaps it might be worth while to have a topic thread dedicated to out of date maps that people may have downloaded previously and can no longer play. A spot where someone can upload defunct maps that others could look at to determine whether they are worthy of being salvage for the repository.
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@hepps Yeah or use @RogerCooper's conversion thread. Just not sure anyone would volunteer to update them but if they would or at least consider it then it could be helpful.
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@redrum True. Just thought there are probably some decent maps that have gotten lost after the dreaded crash of 2016. Was just a thought.
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@hepps said in Random number of units placed randomly at random turns?:
the dreaded crash of 2016
Did I miss something?

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@alkexr Ask Prastle one day when you have a couple of hours.

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And a few drinks...
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@redrum gigglez Let's not bring up the past
Still causes shudders in old lobby players 
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You can do something like create a 50% chance for a unit to appear based on a condition. This could work for weather too but it takes a lot of triggers. If you had 3 possible weather effects occuring in every territory, you need 2 conditions and 3 triggers per territory.
You can create a 50% chance for a brigand to appear in a territory. What you currently cannot do is have exactly 3 brigands total appear, and those three go to totally random territories. (at least not for a decent sized map, too many conditions to check)
You can jerry-rig a bit of randomness with triggers, but it becomes really hard to do on a large scale due to complexity.
@prastle said in Random number of units placed randomly at random turns?:
Also if someone still has a copy of Global Conquest? (I think it was called.) It had random placement setup in a Risk style. @Cernel will recall and possibly still has a copy.
This only works at the start of the game, its difficult to repeat it.
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@crazyg kk was just recalling. Do you still have a copy?
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I had it at one point. Is it missing?
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