Random number of units placed randomly at random turns?
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@comr Only really 2 map listings still exist now. The official ones that are downloadable in game from github and @RogerCooper maps that he's converted: https://forums.triplea-game.org/topic/120/conversions-to-version-1-9
General goal is to move all decent quality maps to github so we can more easily manage and upgrade them as needed. Otherwise when any major non-backwards compatible changes are made to the XML then it breaks any maps we don't know about.
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@redrum Perhaps it might be worth while to have a topic thread dedicated to out of date maps that people may have downloaded previously and can no longer play. A spot where someone can upload defunct maps that others could look at to determine whether they are worthy of being salvage for the repository.
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@hepps Yeah or use @RogerCooper's conversion thread. Just not sure anyone would volunteer to update them but if they would or at least consider it then it could be helpful.
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@redrum True. Just thought there are probably some decent maps that have gotten lost after the dreaded crash of 2016. Was just a thought.
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@hepps said in Random number of units placed randomly at random turns?:
the dreaded crash of 2016
Did I miss something?

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@alkexr Ask Prastle one day when you have a couple of hours.

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And a few drinks...
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@redrum gigglez Let's not bring up the past
Still causes shudders in old lobby players 
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You can do something like create a 50% chance for a unit to appear based on a condition. This could work for weather too but it takes a lot of triggers. If you had 3 possible weather effects occuring in every territory, you need 2 conditions and 3 triggers per territory.
You can create a 50% chance for a brigand to appear in a territory. What you currently cannot do is have exactly 3 brigands total appear, and those three go to totally random territories. (at least not for a decent sized map, too many conditions to check)
You can jerry-rig a bit of randomness with triggers, but it becomes really hard to do on a large scale due to complexity.
@prastle said in Random number of units placed randomly at random turns?:
Also if someone still has a copy of Global Conquest? (I think it was called.) It had random placement setup in a Risk style. @Cernel will recall and possibly still has a copy.
This only works at the start of the game, its difficult to repeat it.
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@crazyg kk was just recalling. Do you still have a copy?
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I had it at one point. Is it missing?
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@crazyg I don't see it in the repo anymore oh well.
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@prastle said in Random number of units placed randomly at random turns?:
@redrum gigglez Let's not bring up the past
Still causes shudders in old lobby players 
@prastle I have copied this statement to 3 external hard drives... in the event I need to bring it out as proof to stop a scotch fueled rant.

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@hepps Ah I was reffering to the 2016 crash
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@prastle Yes I know... I am keeping this quote as proof that you once said lets not bring up the past. :face_savouring_delicious_food:
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@hepps did you copy all old maps since mine ext died?

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@prastle Not sure what I have... I still have all the engine versions going back to 1.8.0.9
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@hepps engine versions don't matter its what maps did you save?

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@prastle said in Random number of units placed randomly at random turns?:
@crazyg I don't see it in the repo anymore oh well.
maybe Roger has it ?
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