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    Dropping <loader> tag

    Scheduled Pinned Locked Moved Map Making
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    • RoiEXR Offline
      RoiEX Admin
      last edited by

      One of the next releases is dropping the requirement for a <loader> tag inside a <game> tag.
      So in future versions you can just ignore this tag completely.
      There was only really a single loader to choose anyways, so nobody (unless you used the TestLoader which really you shouldn't at all) should notice a difference after this change.

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      • C Offline
        Cernel Moderators Lobby Moderators @RoiEX
        last edited by

        @roiex How about mass removing it from all repository maps and the engine, if it is pointless?

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        • RoiEXR Offline
          RoiEX Admin
          last edited by

          @Cernel Backwards compatibility. The current engine version still requires this tag.
          So mass changing all of the tags would break compatibility with all older engines.

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          • C Offline
            Cernel Moderators Lobby Moderators @RoiEX
            last edited by

            @roiex Yeah I meant after the new stable is out; maybe with those other changes that remove the costPU option, that I assume will be merged.

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            • RoiEXR Offline
              RoiEX Admin
              last edited by

              @Cernel Unlikely, keeping it around doesn't hurt, removing it hurts older engines.
              We'll update everything when the version will be incompatible anyways.

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              • RoiEXR Offline
                RoiEX Admin
                last edited by

                Update: This change is out for version 1.9.0.0.11440 and later

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