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    Red Sun Over China (RSOC) - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    119 Posts 14 Posters 69.4k Views 14 Watching
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    • redrumR Offline
      redrum Admin @Cernel
      last edited by

      @cernel Yeah, I'll eventually clean up the image folders just not high priority.

      Yeah, the notes could use some more clarifications on some of the rules and politics. Just haven't added that in yet. Mostly just fixed the existing notes and reformatted the content to make it readable.

      So I'm open to considering adjusting British involvement but obviously 17 to 49 rounds is just ridiculous... I think a turn represents closer to 6-9 months given I expect the game to last on average around 10 turns and cover 1938-1945.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @redrum
        last edited by

        @redrum Well, 6 months per round would mean British is at war on round 9. I guess that may be a compromise between playability and realism. The war in China ended up in stalemate for a long time, with the Chinese holding on Hunan, that the Japanese managed to break only in 1944, even to they were trying since 1941 (failing again and again).

        1 Reply Last reply Reply Quote 0
        • I Offline
          Idodoappo
          last edited by Idodoappo

          i'm trying to run Red Sun Over China and Warlords FFA on the latest version (from Github) but i get "failed to start game" when i try to start either of them, when i go to details it gives me this:

          Sep 05, 2018 2:33:14 PM games.strategy.engine.framework.startup.launcher.LocalLauncher loadGame
          SEVERE: Failed to start game
          java.lang.IllegalStateException: Error in resource loading. Unable to load expected resource: polygons.txt, the error is that either we did not find the correct path to load. Check the resource loader to make sure the map zip or dir was added. Failing that, the path in this error message should be available relative to the map folder, or relative to the root of the map zip
          at games.strategy.triplea.ui.mapdata.MapData.<init>(MapData.java:150)
          at games.strategy.triplea.ui.HeadedUiContext.internalSetMapDir(HeadedUiContext.java:79)
          at games.strategy.triplea.ui.AbstractUiContext.setDefaultMapDir(AbstractUiContext.java:103)
          at games.strategy.triplea.ui.TripleAFrame.create(TripleAFrame.java:228)
          at games.strategy.triplea.TripleA.startGame(TripleA.java:105)
          at games.strategy.engine.framework.startup.launcher.LocalLauncher.loadGame(LocalLauncher.java:60)
          at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:39)
          at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:51)
          at java.lang.Thread.run(Unknown Source)

          Sep 05, 2018 2:33:29 PM games.strategy.engine.framework.startup.launcher.LocalLauncher loadGame
          SEVERE: Failed to start game
          java.lang.IllegalStateException: Error in resource loading. Unable to load expected resource: polygons.txt, the error is that either we did not find the correct path to load. Check the resource loader to make sure the map zip or dir was added. Failing that, the path in this error message should be available relative to the map folder, or relative to the root of the map zip
          at games.strategy.triplea.ui.mapdata.MapData.<init>(MapData.java:150)
          at games.strategy.triplea.ui.HeadedUiContext.internalSetMapDir(HeadedUiContext.java:79)
          at games.strategy.triplea.ui.AbstractUiContext.setDefaultMapDir(AbstractUiContext.java:103)
          at games.strategy.triplea.ui.TripleAFrame.create(TripleAFrame.java:228)
          at games.strategy.triplea.TripleA.startGame(TripleA.java:105)
          at games.strategy.engine.framework.startup.launcher.LocalLauncher.loadGame(LocalLauncher.java:60)
          at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:39)
          at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:51)
          at java.lang.Thread.run(Unknown Source)

          Sep 05, 2018 2:34:05 PM games.strategy.engine.framework.startup.launcher.LocalLauncher loadGame
          SEVERE: Failed to start game
          java.lang.IllegalStateException: Error in resource loading. Unable to load expected resource: polygons.txt, the error is that either we did not find the correct path to load. Check the resource loader to make sure the map zip or dir was added. Failing that, the path in this error message should be available relative to the map folder, or relative to the root of the map zip
          at games.strategy.triplea.ui.mapdata.MapData.<init>(MapData.java:150)
          at games.strategy.triplea.ui.HeadedUiContext.internalSetMapDir(HeadedUiContext.java:79)
          at games.strategy.triplea.ui.AbstractUiContext.setDefaultMapDir(AbstractUiContext.java:103)
          at games.strategy.triplea.ui.TripleAFrame.create(TripleAFrame.java:228)
          at games.strategy.triplea.TripleA.startGame(TripleA.java:105)
          at games.strategy.engine.framework.startup.launcher.LocalLauncher.loadGame(LocalLauncher.java:60)
          at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:39)
          at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:51)
          at java.lang.Thread.run(Unknown Source)

          Edit: nevermind, just got the wrong version

          1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators
            last edited by

            Did some work on the units today.

            0_1538859214806_Communist units.png

            "A joyous heart sours with the burden of expectation"
            Hepster

            E 1 Reply Last reply Reply Quote 1
            • E Offline
              erik542 @Hepps
              last edited by

              @hepps

              I like everything except the symbol on the Guerilla because before they just looked like flying men.

              1 Reply Last reply Reply Quote 0
              • FrostionF Offline
                Frostion Admin
                last edited by Frostion

                @Hepps Propaganda unit could be inspired by the Command & Conqueror Generals Chinese "propaganda tower"!? I don't know how the specific unit works on the map, but if it is a stationary unit it could be fiting that it was a loudspeaker-tower. 🇹🇼📢🔫📣🇯🇵

                Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @Frostion
                  last edited by

                  @frostion It is not a stationary unit. To be perfectly honest it is not a very well designed unit at all and is pretty 1 dimensional with little uniqueness or value.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators
                    last edited by Hepps

                    @Frostion This was actually the direction I was leaning...

                    0_1538867647200_Propaganda alt.png

                    0_1538871369246_Communist units.png

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators
                      last edited by

                      Here is the work of the Japanese...

                      0_1538876369080_Japanese units.png

                      Kinda struggling with Mobile Infantry for Japan as I am not really sure what this is meant to represent.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      General_ZodG B redrumR E 4 Replies Last reply Reply Quote 0
                      • General_ZodG Offline
                        General_Zod Moderators @Hepps
                        last edited by

                        @hepps Probably, mechanized infantry. Suggestion for heavy artillery, remove the shells, since the gun is clearly the big one now.

                        C 1 Reply Last reply Reply Quote 0
                        • B Online
                          beelee @Hepps
                          last edited by

                          @hepps

                          Kinda struggling with Mobile Infantry for Japan as I am not really sure what this is meant to represent.

                          Maybe have them on bicycles ? Seemed to work in Malaysia : )

                          sorry, just a thought : )

                          1 Reply Last reply Reply Quote 1
                          • redrumR Offline
                            redrum Admin @Hepps
                            last edited by

                            @hepps Overall looks pretty good. A few comments:

                            1. Not a huge fan of the new propaganda unit. To some extent, the name of the unit is questionable as I think it really represents more of a rebellion/uprising. I think I like the fist better than the new alternative.
                            2. One thing that bothers me is the color of the units not being consistent. It looks better in the new sets except the cavalry and train look a bit darker.
                            3. I removed armored trains so you can ignore those.
                            4. Mobile Inf is hard to say but some form of truck is probably most appropriate. I'm generally ok with the existing one.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            HeppsH 1 Reply Last reply Reply Quote 0
                            • E Offline
                              erik542 @Hepps
                              last edited by

                              @hepps

                              I believe Mobile Infantry represent something like an Armored Personnel Carrier.

                              1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @redrum
                                last edited by

                                @redrum Yes not all the colouration has been done to my satisfaction either.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators
                                  last edited by

                                  The Nationalists...

                                  0_1538922452561_Nationalists units.png

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  C 1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    Cernel Moderators @Hepps
                                    last edited by

                                    @hepps Especially for this time period, the elite of the Cinese were the German trained divisions, whose soldiers would look almost exactly like German WWII soldiers (at the start of this game Germany still hadn't recognized Manchukuo as a country, considering that territory as a Japanese occupied part of China, like almost everyone else in the world). But, since eventually German support faded, your image is better for the elite you would purchase some rounds into the game (tho, realistically, the Chinese should just have no Elite, as their elite were still worse than the average German or Japanese soldier, or maybe having elite at start, but unable to buy any more from round 2 onwards, to represent the end of the German collaboration).

                                    https://www.youtube.com/watch?v=lUGxZQRzQOg

                                    HeppsH 1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @Cernel
                                      last edited by Hepps

                                      @cernel Yeah I had thought along the same lines when I was re-using other designs. Instead I just did a new one...

                                      0_1538928008218_Nationalists units new.png

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 0
                                      • FrostionF Offline
                                        Frostion Admin
                                        last edited by

                                        Maybe an easy way to make conscripts visually distinguishable from normal infantry could be to have the unit be an infantryman that stands at attention, for all nations. This would make sense as the conscripts are new and learning 😉 The normal infantry could be an infantryman shooting/running/fighting. And an elite could be kneeling, as he is a veteran and knows when to duck or hide 😁

                                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                        HeppsH C 2 Replies Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Moderators @Frostion
                                          last edited by

                                          @frostion That is what I have been doing.

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            Cernel Moderators @Frostion
                                            last edited by

                                            On this regard, they should really be upgrades of the cheaper one, like in Civil War. I'm like 99% sure this is what pulicat would have done too, had the option existed at the time. On this matter, I believe only units that didn't move on the turn should be upgradable (or having a property for that) (and can't move after being upgraded, in case of uncommon phase orders).

                                            @Hepps If you are going to do that for all powers, then I'd surely remove the elite symbol (also, you can use icons for it, even if to be always displayed).

                                            HeppsH 1 Reply Last reply Reply Quote 0

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