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    Red Sun Over China (RSOC) - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    119 Posts 14 Posters 69.3k Views 14 Watching
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    • C Offline
      Cernel Moderators
      last edited by

      The movement through cities is a bit strange in the moment you consider retreating.
      If all your units are moving through, you can retreat to the starting territory but not to the city, that really makes no sense.
      If all your units are from the city, you can retreat to the city but not to any bordering territories, which doesn't make sense as well, since units moving through the city from more far away would be able to retreat back more, and there is no reason why the ones only coming from the city can't.
      Maybe this game would be better with 1 combat round only, not only for solving the above. Practically, the scenario is almost a late WWI army (Japanese) against poor WWI army (Chinese), and it was indeed grindy.
      Moreover, if it is true that Japs are OP, 1 combat round may be what's needed to rebalance.

      C 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin
        last edited by

        Alright v3.0.1 uploaded to fix rules attachments:

        • Communist production should now allow them to properly place in conquered territories

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • M Offline
          mattbarnes @erik542
          last edited by

          @erik542 I’m sure I’ve built in newly captured territories with the Communists in the most recent map (before Redrum’s latest revamp). I just rarely wanted to as that turf is often in the midst of the Japanese. My Communists tended to get pushed back a long way (as that was my opponent’s focus) so in the end I had to capture neutrals just for a place to build.

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @mattbarnes
            last edited by

            @mattbarnes I'd be a bit surprised if that was the case as there was an issue in the XML which I think was always there but ya never know.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            M 1 Reply Last reply Reply Quote 0
            • C Offline
              Cernel Moderators
              last edited by

              I see that in the folders there are:
              ruralproduction.png
              ruralproduction_hit.png
              I assume that the hit version is useless, correct?

              Anyways, now that the thing has been implemented properly (rather than with the hack of having the image being blank), I suggest to remove all blank images from the folders.

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              • M Offline
                mattbarnes @redrum
                last edited by

                @redrum Save game attached based on old game, showing communist builds in captured territory.0_1535705555478_M&M2B.tsvg

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                • C Offline
                  Cernel Moderators @redrum
                  last edited by

                  @redrum Take a look at the big skin at the previous link. It is still very pixelated, so not proposing it (but, actually, it is the original relief that are pixelated; just it becomes evident when you enlarge them, as you can see there are borders that are not pixellated); just saying I've redo the 200% enlargement of the relief with a different algorithm that looks a bit better to me (the previous one was too aggressive against the halo).

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                  • C Offline
                    Cernel Moderators
                    last edited by

                    The referring ruleset, as well as all rules exceptions to it, should be specified in notes.

                    For example, users should know if factories block (v2) blitz or don't (v1).

                    As a matter of historicity, another think I've a huge problem with is that you need to conquer the Burma road. That remembers me of conquering the Panama canal in WAW. I guess the conquest is to represent the efforts to build the road, as it wasn't available already in December 1937, but I would rather just delay its activation of a sensible number of rounds and give correct ownerships (maybe 2).

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                    • C Offline
                      Cernel Moderators
                      last edited by Cernel

                      @erik542 said in Red Sun Over China - Possible Bugs (RESOLVED):

                      @cernel

                      Well looking at the game notes, the Thai-UK NAP is represented by "3) British are not allowed to fight Axis for the first 3 rounds (Phase I), unless any Axis country attacks it first."

                      I cannot find this in notes anymore. I believe all stuff like this should be detailed in notes. The objectives don't give the info about when stuff happens. Not sure I'm overlooking something.

                      Also, realistically, British would never attack Thailand until it declares on Allies and Thailand would not declare on Allies until conquered by Japan.

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                      • E Offline
                        erik542 @Cernel
                        last edited by

                        @cernel

                        Well it probably got removed with the addition of the politics implementation.

                        C 1 Reply Last reply Reply Quote 0
                        • C Offline
                          Cernel Moderators @erik542
                          last edited by

                          @erik542 Maybe I'm missing something or I'm not sure you noticed that British (still?) goes automatically at war on round 4. I'm not seeing where the user can know that (maybe I'm blind and I'm ovelooking some info).

                          Also, a line in notes about the fact that Axis can declare war on British.

                          Personally, even with this very basic representation of British involvement, I think 3 rounds of netrality is way too few. That would represent 1938, 1939, 1940 and 1941, a total of 4 full years (map starts end of 1937 and Pear Harbor is end of 1941) represented by 3 rounds, that would imply 1 round is more than 1 year. Due to the scope of this map, and the unfolding events, 1 round should be 1 to 3 months of real time. Thus the British entry into the war should be delayed until round 17 to 49.

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @Cernel
                            last edited by

                            @cernel Yeah, I'll eventually clean up the image folders just not high priority.

                            Yeah, the notes could use some more clarifications on some of the rules and politics. Just haven't added that in yet. Mostly just fixed the existing notes and reformatted the content to make it readable.

                            So I'm open to considering adjusting British involvement but obviously 17 to 49 rounds is just ridiculous... I think a turn represents closer to 6-9 months given I expect the game to last on average around 10 turns and cover 1938-1945.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            C 1 Reply Last reply Reply Quote 0
                            • C Offline
                              Cernel Moderators @redrum
                              last edited by

                              @redrum Well, 6 months per round would mean British is at war on round 9. I guess that may be a compromise between playability and realism. The war in China ended up in stalemate for a long time, with the Chinese holding on Hunan, that the Japanese managed to break only in 1944, even to they were trying since 1941 (failing again and again).

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                              • I Offline
                                Idodoappo
                                last edited by Idodoappo

                                i'm trying to run Red Sun Over China and Warlords FFA on the latest version (from Github) but i get "failed to start game" when i try to start either of them, when i go to details it gives me this:

                                Sep 05, 2018 2:33:14 PM games.strategy.engine.framework.startup.launcher.LocalLauncher loadGame
                                SEVERE: Failed to start game
                                java.lang.IllegalStateException: Error in resource loading. Unable to load expected resource: polygons.txt, the error is that either we did not find the correct path to load. Check the resource loader to make sure the map zip or dir was added. Failing that, the path in this error message should be available relative to the map folder, or relative to the root of the map zip
                                at games.strategy.triplea.ui.mapdata.MapData.<init>(MapData.java:150)
                                at games.strategy.triplea.ui.HeadedUiContext.internalSetMapDir(HeadedUiContext.java:79)
                                at games.strategy.triplea.ui.AbstractUiContext.setDefaultMapDir(AbstractUiContext.java:103)
                                at games.strategy.triplea.ui.TripleAFrame.create(TripleAFrame.java:228)
                                at games.strategy.triplea.TripleA.startGame(TripleA.java:105)
                                at games.strategy.engine.framework.startup.launcher.LocalLauncher.loadGame(LocalLauncher.java:60)
                                at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:39)
                                at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:51)
                                at java.lang.Thread.run(Unknown Source)

                                Sep 05, 2018 2:33:29 PM games.strategy.engine.framework.startup.launcher.LocalLauncher loadGame
                                SEVERE: Failed to start game
                                java.lang.IllegalStateException: Error in resource loading. Unable to load expected resource: polygons.txt, the error is that either we did not find the correct path to load. Check the resource loader to make sure the map zip or dir was added. Failing that, the path in this error message should be available relative to the map folder, or relative to the root of the map zip
                                at games.strategy.triplea.ui.mapdata.MapData.<init>(MapData.java:150)
                                at games.strategy.triplea.ui.HeadedUiContext.internalSetMapDir(HeadedUiContext.java:79)
                                at games.strategy.triplea.ui.AbstractUiContext.setDefaultMapDir(AbstractUiContext.java:103)
                                at games.strategy.triplea.ui.TripleAFrame.create(TripleAFrame.java:228)
                                at games.strategy.triplea.TripleA.startGame(TripleA.java:105)
                                at games.strategy.engine.framework.startup.launcher.LocalLauncher.loadGame(LocalLauncher.java:60)
                                at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:39)
                                at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:51)
                                at java.lang.Thread.run(Unknown Source)

                                Sep 05, 2018 2:34:05 PM games.strategy.engine.framework.startup.launcher.LocalLauncher loadGame
                                SEVERE: Failed to start game
                                java.lang.IllegalStateException: Error in resource loading. Unable to load expected resource: polygons.txt, the error is that either we did not find the correct path to load. Check the resource loader to make sure the map zip or dir was added. Failing that, the path in this error message should be available relative to the map folder, or relative to the root of the map zip
                                at games.strategy.triplea.ui.mapdata.MapData.<init>(MapData.java:150)
                                at games.strategy.triplea.ui.HeadedUiContext.internalSetMapDir(HeadedUiContext.java:79)
                                at games.strategy.triplea.ui.AbstractUiContext.setDefaultMapDir(AbstractUiContext.java:103)
                                at games.strategy.triplea.ui.TripleAFrame.create(TripleAFrame.java:228)
                                at games.strategy.triplea.TripleA.startGame(TripleA.java:105)
                                at games.strategy.engine.framework.startup.launcher.LocalLauncher.loadGame(LocalLauncher.java:60)
                                at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:39)
                                at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:51)
                                at java.lang.Thread.run(Unknown Source)

                                Edit: nevermind, just got the wrong version

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                                • HeppsH Offline
                                  Hepps Moderators
                                  last edited by

                                  Did some work on the units today.

                                  0_1538859214806_Communist units.png

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  E 1 Reply Last reply Reply Quote 1
                                  • E Offline
                                    erik542 @Hepps
                                    last edited by

                                    @hepps

                                    I like everything except the symbol on the Guerilla because before they just looked like flying men.

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                                    • FrostionF Offline
                                      Frostion Admin
                                      last edited by Frostion

                                      @Hepps Propaganda unit could be inspired by the Command & Conqueror Generals Chinese "propaganda tower"!? I don't know how the specific unit works on the map, but if it is a stationary unit it could be fiting that it was a loudspeaker-tower. 🇹🇼📢🔫📣🇯🇵

                                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                      HeppsH 1 Reply Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators @Frostion
                                        last edited by

                                        @frostion It is not a stationary unit. To be perfectly honest it is not a very well designed unit at all and is pretty 1 dimensional with little uniqueness or value.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

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                                        • HeppsH Offline
                                          Hepps Moderators
                                          last edited by Hepps

                                          @Frostion This was actually the direction I was leaning...

                                          0_1538867647200_Propaganda alt.png

                                          0_1538871369246_Communist units.png

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

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                                          • HeppsH Offline
                                            Hepps Moderators
                                            last edited by

                                            Here is the work of the Japanese...

                                            0_1538876369080_Japanese units.png

                                            Kinda struggling with Mobile Infantry for Japan as I am not really sure what this is meant to represent.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            General_ZodG B redrumR E 4 Replies Last reply Reply Quote 0

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