I'm a month behind on this topic/subject, but I am curious as to how it's proceeding; as, I too, have often thought of taking on just such a project.
For the moment, though, I'm content with simply tweeking my copy of the Tutorial. That in and of itself is proving to be quite an experience; but, the learning curve is improving.
I really should have read all the replies...
Anyways, to follow up on @redrum's reply:
We are currently trying to obtain such a code signing Certificate, but it's really hard to get get one if you are not a registered company, so probably not going to happen soon unless someone wants to hold liable with their private address made public on triplea binaries.
Sorry about that.
@redrum said in WW2 Pacific 1940 2nd Ed - Triggers for AI to Unprovoked Declare War?:
@sculpt I don't recall if its number of adjacent enemy territories or number of adjacent enemy territories that can be successfully attacked or both contribute.
I actually developed the TripleA AI so that is how I figured it out
Well, let me ask it this way: regarding Pacific, in your expert opinion, what would be the best tactics for Japan to forestall the British/ANZAC, and especially the US, from declaring Unprovoked War on Japan?
Right now, they're declaring rd 2 or 3 at best.
Naturally, I'm trying to take all China & not provoke Allied attack as long as possible. As I mentioned, the number of adjacent enemy territories has remained fairly constant, only the number of Japanese territories have increased, & it's Production.
I kept Jap ships away from Allied territory and ships, assuming that would increase Unprovoked Attack. Not sure if leaving Jap islands and coast undefended increases chance of attack?
What if I was more threatening to British or ANZAC? Would that make Unprovoked Attack less likely? Thanks!
@panther said in WW2 Pacific 1940 2nd Ed - Why Russia as is?:
@sculpt Kiangsu is originally controlled by China. When the game starts, it has been already captured by Japan. See page 8, first paragraph of the Pacific 1940 2nd.ed. rulebook. The same with Manchuria. I tested building Major Industrial Complexes as Japan in both territories - and the engine correctly prohibited placing those factories in either territory.
I'm sorry! You're right, I totally missed that (I was skimming the 40 pages). It could hardly be more clear than that, "When the rules refer to the “original controller” of a territory, they mean the power whose emblem is printed on the territory. (A few territories in China have a Chinese emblem on them but are controlled by Japan at the start of the game. These territories are considered to belong to China originally, but have been captured by Japan.)"
Actually, the game allowed me to put a Major Industrial Complex in Korea, and I thought it was allowing one in Manchuria as well, but it doesn't. Sorry about my mistake, and thanks for info!
@beelee Thank you for your reply, Beelee. I checked out the link/thread and it seems that the AI cannot add extra "cheat" units...lol...I will follow the advice of Admin Redrum (above) and do an actual count next game and upload my saved game if there are any additional units--if I can figure out how to upload...lol...I have been using forums once in a while since the 90's but still not savvy...ha! It just seems that when I am playing Axis against the Allies, Russia always seems to have too many infantry, artillery and tanks and and the US has Way too many fighters... Anyhow, thanks again and good gaming to you!