Subcategories

  • 'movementLimit' does not take in account 'isAir' abilities

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    General_ZodG
    Yeah would be nice if the air unit validation didn't take this attribute ("movementLimit" for playerAttachments) into consideration until the player tries to click done for CM or NCM. Only then giving a prompt, if the player tries to end the CM or NCM phase while in a territory that is over the stacking limit set by "movementLimit". The message displayed currently is "Units can not go over stacking limit". If air tries to fly over. This is most likely gonna need to be a feature request, unless you wanna break other parts of the logic using triggers.
  • When Triplea First Starts

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    B
    @roiex Nice work roiex ! Is way better : ) @Cernel yea seeing it now is the way it used to be . I think : ) My recall is ...unreliable : )
  • New Player

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    B
    @prastle yea my sound used to throw errors when it was on. Took me a while to figure out why people were getting annoyed with me in the lobby. : ) Fortunately I think it's fixed because I don't get errors anymore
  • TripleA optimized JVM switches

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    RoiEXR
    @ayoross Well I opened a PR a day ago that tries to cleanup the code: https://github.com/triplea-game/triplea/pull/2950 However we're running into the exact same issue you just described. (By we I mean @ssoloff and myself.) We're currently assuming it has something to do with concurrency issues. However in case we get everything working it does currently not look like the memory footprint is going down. Looks like this requires much more changes than a small algorithm
  • Mac users: Please help test #2082

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    ssoloffS
    Thanks for the offer, @cmmiles. I believe this particular issue has been resolved because we have at least one dev on the team who's done some extensive testing with a Mac since I posted this. However, Mac is still probably the platform that gets the least amount of test coverage, in general, so if you happen to notice anything strange, please don't hesitate to report it in the Help & Questions category here or by opening a new issue on GitHub.
  • How to use kamikaze tokens

    kamikaze pacific
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    C
    @general_zod said in How to use kamikaze tokens: end of Japan's enemy's combat- Thanks! I did see that. So a combat situation has to exist; not just enemy units in a kamikaze sea zone. Thanks for the reply!
  • Alternate 'roll for tech' rules

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    General_ZodG
    The property that controls tech token removal listed below. "Remove All Tech Tokens At End Of Turn" value="false" Many maps either have it as optional in game setup or preset to false. Which means you keep tech tokens if you miss. Although a few maps still play old school rules, where if you miss your roll, your token gets taken away.
  • How to download & print rules

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    General_ZodG
    @prastle There's quite a few map specific rules to Big World 2 actually.
  • TripleA - List of relevant links

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    prastleP
    @prastle updated with a few more links
  • Global 1940 mod 3 Major factory Kiangsu?

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    General_ZodG
    @hepps
  • How to Give Map Feedback

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    RoiEXR
    @ssoloff Fixed this issue yesterday (for me it's today, but whatever ^^) So it should be fixed in the latest pre-release
  • UI Help and Tips

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    No one has replied
  • Pbfm Trouble

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    B
    Thank You I'll give it another go
  • Can't Navigate Forum Site Since Update

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    General_ZodG
    @roiex Ello govna, that seemd to fix mee problem. Long live the queen! Cheers
  • 0 Votes
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    redrumR
    @jim-parker Yeah, the reason is that the airbase and naval bases use a trigger to add the +1 movement to air/naval units and this trigger may not fire properly when the game is saved from the history but as you can see once you play through a round everything should be fine.
  • Newbie questions re install & asynch games

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    K
    Thanks all!
  • Pre Release Install

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    B
    @prastle heh heh I'd never do that. I've got too many folders named idiot with my name on it : )
  • New Old Guy

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    prastleP
    @bowhunt3r maybe play the tutorial map once to get the hang of our engine. Then you can login to the lobby and try some live games or try the pbf/pbem sections. Good Luck Have Fun!
  • error playing online

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    PantherP
    @ssoloff That's great! Thanks!
  • 64 Bit & Downloading Maps Issue

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    prastleP
    @misc23 try uninstalling the maps that don't work with the downloader and reinstalling them slowly one at a time.

Recent Posts

  • Presently, the behaviour of the game when both sides lose all Soldiers is that the defender wins, and all attacking lords and relics are captured. I tend to think that that is a wrong behaviour, so I've opened an issue about it:
    https://github.com/triplea-game/triplea/issues/15090

    read more

  • This game has some seriously weird and wrong behaviours and unsupported rules for ships. I'm trying to address them. More information here:
    https://github.com/triplea-game/triplea/issues/15013

    read more

  • @panther said

    The fact that the installation now went flawlessly shows, that the MS service behind is 'learning'.

    I agree.

    I am inclined to think that it is based on the number of downloads Microsoft has in its SAC database, too few and it is a risk, enough and it passes.

    So from our point of view, we will need to keep a SAC viable downloads list

    @cowey
    To confirm, please find out your friends TripleA version, I will guess it is
    2026-10.16.15815 ?

    Just need the last 5 digits, so its probably 15815

    read more

  • @beelee @thedog @cowey
    Windows SAC is a cloud based Microsoft service that tries to identify potential malicious software and tries to predict its security.

    I don't have it activated as I frequently use open source software that usually does not have the signatures required by Microsoft.

    The fact that the installation now went flawlessly shows, that the MS service behind is 'learning'.

    So this is by far not a TripleA bug, but a 'feature' of Microsoft Windows 11.

    read more