• Bots not working

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    LaFayetteL
    @hans thank you for posting about this issue and @prastle creating the bug report. The problem is identified, I'm in process of deploying a fix to the bots & lobby. Should be done within the next hour. We'll be very interested if anyone sees any further problems.
  • Saved Games Conversion

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    R
    Thank you for your response
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    ZjelcopZ
    If you played the Tutorial I advise you to play "World War II Revised". There is no difference in ruleset, you can jump straight in.
  • Fighters landing on carriers being built

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    C
    @tinfoil666 said in Fighters landing on carriers being built: @James-McMullan Are you sure that this is not correct behavior? Depending on the map, If placements are done before movement, then, during the movement phase (before or after combat), there can be platforms there to hold the fighters. If you mean the actions you do during the "Mobilize Units" phase, "placements" are done after both "movement" phases in both cases, here. So, in both cases, there is no "platform" to hold any fighter, yet. If placements are done AFTER combat / after-combat movement, then there are no such carriers there by the end of those movement phases. How can a fighter land on a carrier that is not there yet? Aircraft losses due to no landing point would be resolved BEFORE any placements take place. They can because the rules says so since v2 LHTR. First of all, the fighters don't necessarily end their movement during the "Combat Move" phase, and, in fact, they often do so during the "Non Combat Move" phase. Secondarily, the "Non Combat Move" phase is still before the "Mobilize Units" phase, but this is irrelevant, as the fighters land only at the end of the "Mobilize Units" phase, so they are still hovering the zone, waiting for the needed carrier to be placed under them. Ending movement and landing are two different actions: You don't land when you end your movement (unless the rules say so, which they don't, since v2 LHTR). Placements are distinct phases from movement. One has to be done before the other can begin. Correct, but here "movement" doesn't matter. What matters is "landing", that is not part of any "Move" phase and it is, in fact, part of the "Mobilize Units" phase, instead, happending at the end of it. @Panther Please correct me if I got anything wrong.
  • Log in problem

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    LaFayetteL
    When did you create your TripleA lobby account @hans ? Are you having trouble logging with an account, or without one? When you can't log in, are you getting any kind of error message at all?
  • Linux Chromebook ???

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    LaFayetteL
    TripleA has java bundled with it. Chromebook seems to be kinda special though. @N-D-Magoo does something like: https://www.androidcentral.com/how-install-linux-apps-your-chromebook help at all? On linux, it is a matter of downloading the .sh installer file, running chmod +x on the file, then executed the installer file and it installs. I kinda wonder if you follow the android central steps above if you'll then able to run the installer.
  • Stuck password with 2.0.19993

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    J
    @LaFayette Yea!!! That works! Thank you.
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    Joe GJ
    @Panther thanks Panther.
  • Play options - synchronous vs asynchronous?

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    LaFayetteL
    Defender casualties typically go by default. 95% of time this will be right. If there is an interesting choice, 5% of time, it is courtesy to ask for an OOL.
  • Upper case precedence in lobby users listing

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  • Save file name for v2.0+ is not related to game name

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    PantherP
    Maybe related: https://forums.triplea-game.org/topic/1728/game-file-names
  • Change of email

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    RoiEXR
    Changed it back to 4 for now, until we agreed on something
  • Keep getting this error when trying to login to the client, any ideas?

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    RoiEXR
    What @Panther said. Also I'd like to point out that in order to play multiplayer in any shape or form all players have to use the same version to prevent errors
  • Russia Can't Attack First Rule

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    C
    @wc_sumpton I see you are right. I said that this option could have been hacked in a number of ways, and it looks like it has already been. This mod starts as default with Russians having a series of movement restrictions, then clearing all them and setting the Type to disallowed before the "Combat" phase of the first Russians turn. Beside the fact that the "Classic: Iron Blitz 3rd Edition" mod is much redundant with respect to the fact that many of its options are already available in regular 3rd Edition, so I've doubts that this mod should even exist at all, instead of just the 3rd Edition having all the "Iron Blitz" options available (and, if it should, then it should be part of the World War II Classic map itself, which it isn't featuring it), this (the fact that the "Iron Blitz" mod is, apparently, the only one offering the "Russia Restricted" option) doesn't make any actual sense, as the Russia Restricted option is actually supposed to be an option for all Classic games since the 2nd Edition (so nothing specifically to do with any "Iron Blitz" related modding). CC: @redrum @LaFayette @RoiEX @Panther for the incongruencies I'm pointing out. EDIT: I also see that the "Classic: Iron Blitz 3rd Edition" mod is forcing you to play with the additional "marine" and "destroyer" units. @wc_sumpton Since I cannot see a way not to have such units (is there any?), with also the added wierdness that you have an option called "Use Destroyers and Artillery", while "destroyer" is already in the game regardless, I suppose that, if he wants to play by regular 3rd (or 2nd) edition rules, with the Russia Restricted option only on top of them (thus without marine and destroyer), this mod is not a solution for him. Am I right? I also see that there is a "Classic: Iron Blitz 2rd Edition" mod too. Assuming "2rd" means "2nd", I can only guess this is a mod of the mod (Iron Blitz) of the mod (3rd Edition) of the the original Classic game reintroducing general 2nd Edition rules back together with the "Iron Blitz" specials (for example, having 2nd Edition rules but also having the marine and destroyer units). This seems very weird to me, if I'm even correctly understanding the matter (and, on top of this, the TripleA program is not fully implementing and distinguishing 2nd and 3rd Edition Classic rules, anyway). Does TripleA actually need 4 different versions of Classic? Is this confusing to me only? Also, is it correct that in "Iron Blitz" you must play with the additional "marine" and "destroyer" units (they are a default element of the game, as a change from the 3rd Edition before Iron Blitz)? Is adding "marine" and "destroyer" the only one difference between the original 3rd Edition and the Iron Blitz sub-version of the same? I think so, but not sure.
  • SEVERE: Exception on remote

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    RoiEXR
    "Exception on remote" just means that the error wasn't actually on your machine, but on a remote machine like a bot instead so just based on this message I can't really tell which error you mean. In case you mean this error, it should be fixed in the latest pre-release: https://github.com/triplea-game/triplea/issues/6689
  • find a map

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    D
    @Hepps thanks bud appreciate the effort
  • Mechanized infantry - Camp David map

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    C
    @jeff-rohr https://forums.triplea-game.org/topic/1708/how-to-submit-a-bug-report And, yes, this is clearly a bug with the map (according to what stated in its own notes and to the fact that it makes no sense that "CentralCommand" "SouthernCommand" "NorthernCommand" have a technology that does nothing).
  • 'User doesn't exist' error.

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    T
    Thanks to all for your help. I was posting to the wrong forum. It should be as Panther has shown above, forums.triplea-game.org.
  • Statistics of losses?

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  • warcrAFT WAR HEROES

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    Jeanmarie LaMotheJ
    Oh...thanks Cernel, I am new to TA forum so I don't understand it all yet. Thanks beelee, I'll definitely give that a shot!

Recent Posts

  • @lafayette I just tested with 2026-06.16.15634 - but here still
    https://dice.marti.triplea-game.org
    is addressed!?

    read more

  • @LaFayette when is the next billing cycle for that server? i’d be willing to pay for an extra month on top of that just to avoid the headaches i’m sure will ensue if we give zero warning abt unplugging marti.

    i feel like that’s at least a reasonable amount of warning, honestly i think at least 3 months would be ideal as some folks have games that go kinda slow.

    @nothingtoseehere fyi might want to get ur tech/politics roll done if you know what they are i have no idea how imminent this is.

    read more

  • @LaFayette $25 a month will seem like a bargain if we don’t give folks warning abt this imo

    giving some reasonable amount of warning will more than pay for itself in terms dealing with the confused masses alone

    read more

  • @beelee we don't get that much money and the money we do get should stop going to a $25/month server when that could pay for half of all the rest of TripleA for a full month. We NEED to stop paying that.

    For replacement, labor is needed. Labor/time is all far too expensive to reasonably buy, so volunteer efforts and people helping coordinate, test and validate is all really helpful.

    The new dice server is already live at: https://dice.triplea-game.org/, the latest TripleA uses that dice server. Give it a try, it might mostly work just fine. AFAIK its emails go to spam, but are sent.

    read more