Subcategories

  • 0 Votes
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    Joe GJ
    @Panther thanks Panther.
  • Play options - synchronous vs asynchronous?

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    LaFayetteL
    Defender casualties typically go by default. 95% of time this will be right. If there is an interesting choice, 5% of time, it is courtesy to ask for an OOL.
  • Upper case precedence in lobby users listing

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    No one has replied
  • Save file name for v2.0+ is not related to game name

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    PantherP
    Maybe related: https://forums.triplea-game.org/topic/1728/game-file-names
  • Change of email

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    RoiEXR
    Changed it back to 4 for now, until we agreed on something
  • 0 Votes
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    RoiEXR
    What @Panther said. Also I'd like to point out that in order to play multiplayer in any shape or form all players have to use the same version to prevent errors
  • Russia Can't Attack First Rule

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    C
    @wc_sumpton I see you are right. I said that this option could have been hacked in a number of ways, and it looks like it has already been. This mod starts as default with Russians having a series of movement restrictions, then clearing all them and setting the Type to disallowed before the "Combat" phase of the first Russians turn. Beside the fact that the "Classic: Iron Blitz 3rd Edition" mod is much redundant with respect to the fact that many of its options are already available in regular 3rd Edition, so I've doubts that this mod should even exist at all, instead of just the 3rd Edition having all the "Iron Blitz" options available (and, if it should, then it should be part of the World War II Classic map itself, which it isn't featuring it), this (the fact that the "Iron Blitz" mod is, apparently, the only one offering the "Russia Restricted" option) doesn't make any actual sense, as the Russia Restricted option is actually supposed to be an option for all Classic games since the 2nd Edition (so nothing specifically to do with any "Iron Blitz" related modding). CC: @redrum @LaFayette @RoiEX @Panther for the incongruencies I'm pointing out. EDIT: I also see that the "Classic: Iron Blitz 3rd Edition" mod is forcing you to play with the additional "marine" and "destroyer" units. @wc_sumpton Since I cannot see a way not to have such units (is there any?), with also the added wierdness that you have an option called "Use Destroyers and Artillery", while "destroyer" is already in the game regardless, I suppose that, if he wants to play by regular 3rd (or 2nd) edition rules, with the Russia Restricted option only on top of them (thus without marine and destroyer), this mod is not a solution for him. Am I right? I also see that there is a "Classic: Iron Blitz 2rd Edition" mod too. Assuming "2rd" means "2nd", I can only guess this is a mod of the mod (Iron Blitz) of the mod (3rd Edition) of the the original Classic game reintroducing general 2nd Edition rules back together with the "Iron Blitz" specials (for example, having 2nd Edition rules but also having the marine and destroyer units). This seems very weird to me, if I'm even correctly understanding the matter (and, on top of this, the TripleA program is not fully implementing and distinguishing 2nd and 3rd Edition Classic rules, anyway). Does TripleA actually need 4 different versions of Classic? Is this confusing to me only? Also, is it correct that in "Iron Blitz" you must play with the additional "marine" and "destroyer" units (they are a default element of the game, as a change from the 3rd Edition before Iron Blitz)? Is adding "marine" and "destroyer" the only one difference between the original 3rd Edition and the Iron Blitz sub-version of the same? I think so, but not sure.
  • SEVERE: Exception on remote

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    RoiEXR
    "Exception on remote" just means that the error wasn't actually on your machine, but on a remote machine like a bot instead so just based on this message I can't really tell which error you mean. In case you mean this error, it should be fixed in the latest pre-release: https://github.com/triplea-game/triplea/issues/6689
  • find a map

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    D
    @Hepps thanks bud appreciate the effort
  • Mechanized infantry - Camp David map

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    C
    @jeff-rohr https://forums.triplea-game.org/topic/1708/how-to-submit-a-bug-report And, yes, this is clearly a bug with the map (according to what stated in its own notes and to the fact that it makes no sense that "CentralCommand" "SouthernCommand" "NorthernCommand" have a technology that does nothing).
  • 'User doesn't exist' error.

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    T
    Thanks to all for your help. I was posting to the wrong forum. It should be as Panther has shown above, forums.triplea-game.org.
  • Statistics of losses?

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    No one has replied
  • warcrAFT WAR HEROES

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    Jeanmarie LaMotheJ
    Oh...thanks Cernel, I am new to TA forum so I don't understand it all yet. Thanks beelee, I'll definitely give that a shot!
  • Can subs block movement, lol?

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    C
    @LaFayette To be clear, I was referring to the proper rules, notwithstanding the TripleA behaviour. The list would be a lot shorter and simpler (relatively!) if one would document only the TripleA behaviours (as TripleA ignores a lot of the arguably many small differences between rulesets). However, that would be to some extent an exercise in guessing, as TripleA has a v1 default that is not even fully consistent, then has a v2 general property that I'm not aware is document anywhere what is actually doing (so, unless I'm missing something, only a developer can know what that property is doing), then has no general property to tell v2 LHTR apart, then has no general property (aside a fake one for v3) to tell apart the behaviours of whatever from v3 onwards. So, I think the only possible way for anyone to do it would be by looking at the basic games and just document how each happens to work for some TripleA version, which, at least for a non-developer, would pretty much mean taking all those "main" games and playtest everything, see what happens. I'm not trying to discourage anyone to do it and certainly it would be something good to have. Even better it would be good to have three such lists, one for the rulesets as TripleA enforces them, one for the rulesets as they should rather be and another one for the differences between these two lists of differences.
  • Subs first strike with destroyer present?

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    LaFayetteL
    Thanks for clarification, if I could summarize: V2: casualties simply get to fire back if a destroyer is present V3+: first strike is removed if opposing side has a destroyer @Cernel regarding LL, with two rolls against a 4: 1/9 chance for 0 hits 4/9 chance for 1 hit 4/9 chance for 2 hits The odds are really good you'll get at least one hit, if not 2. With just one roll, you have a 1/3 chance for the 2nd hit, with the two dice you have slightly better odds for two hits. That means in LL, when attacking a naval fleet, you'd expect more often to have more casualties attacking with 2 subs and a bomber than you would 2 bombers (even though the attack power is the same). Personally I think a big misnomer of LL is that players reduce risk and/or are not playing odds. With subs, fighters and surface fleets, in LL you can get 3 hits with an attack power of as little as 8. Meanwhile a defender if rolling together will not have a chance for 3 hits until you get a power of at least 13, and below 12 there is a chance to have only one return hit.
  • Total World War December 1941

    Moved
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    C
    Moved to Player Help.
  • Older Version Game Saves

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    prastleP
    @bluelionman The rules are agreed upon by the players example = Tech or No Tech, Low Luck or Dice, etc.
  • Forum display picture.

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    RoiEXR
    Hmm in this case it's a question of permissions. "Regular Users" have a rather limited permission set, so this might be something you can discuss with the moderators here
  • Reputation?

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    S
    @bluelionman its based on someone "liking" or "disliking' a post you submitted in the forum. not sure why someone would give you a "thumbs down" vote but i think that is the reason.
  • Cannot Move Units

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    C
    @Benjamin-Parish https://forums.triplea-game.org/topic/1708/how-to-submit-a-bug-report

Recent Posts

  • Actually, I would appreciate if you could post the log here. Being publicly accused of behaviour I simply am not guilty of is not something I take lightly.

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  • Thanks for the reply. You must be mixing me up with someone else though, because I never responded in CAPS and never kicked you out and didn't throw "tantrums". I hope you moderators have access to logs and can check. That just didn't happen. It's actually worse than banning me to spread false information about me like this. Please get the facts straight.

    I was however pretty sarcastic when describing the bot, calling it "smart" and asked you why it prompted 2 million questions etc. That is me being annoyed at the bot, not being disrespectful to you.

    Maybe there was someone else yelling in CAPS at you, I didn't see any of that. Maybe that would be why you were being rude to me when I tried to figure out why you banned me out of the blue like that. There's obviously some kind of misunderstanding going on.

    read more

  • Also, I'm sorry, but he had a problem with the surrender commands. At this juncture all of the players are comfortable using the bot. It's actually just limited to Hedin41. Of course it is understandable for new players to experience frustration but that's not the case after the familiarity threshold. His tantrums were just not warranted and actually frustrated other players because they've been up for 2 weeks in. His user "feedback" consisted of public rants, yelling in caps at me, and the guy had the audacity to kick me out of the ladder bot when i came in where my intention was to both guide him while listening to any constructive feedback.

    Is this a productive member of the community?

    No.

    Did I ban him?

    No. Only from the ladder. Not triplea itself,

    Can he come back?

    That's up to him.

    I've unbanned him in fact from the ladder. I thought he needed a cool for moments for himself.

    Anyway, i'm open to discussion.

    read more

  • @hedin41

    Hedin, a considerable amount of time and effort has gone into building these automated ladder bots. The purpose is to eliminate manual game entry and automate game records, saves, clocks, and ratings for a community of roughly 80 players. The bots are at capacity for much of the day, and many regular players have become accustomed to the system.

    That does not mean everything works perfectly. I have been actively monitoring the bots, listening to players, and making changes based on their experiences. The surrender sequence you describe identifies a usability problem, and I understand why it was frustrating, especially when helping a newer player.

    However, you characterize our exchange as simply offering feedback. From my perspective, your responses in CAPS and repeated dismissals of the bots went beyond identifying problems. They became disrespectful and disruptive. That conduct was why I banned you from my hosts—not because you criticized a feature or encountered a bug.

    When I said you did not have to play, I meant that participation in this automated ladder is voluntary. If you dislike the format, you are free not to participate. We have an active community that uses it regularly, and I do not expect every player to prefer it.

    With only three recorded ladder games, your experience is relatively limited. Your specific concerns still deserve attention, but decisions about the system also need to reflect sustained feedback from the regular players who use it every day. One frustrating experience does not represent the whole community.

    These are privately operated Revised Ladder hosts, not TripleA’s official hosts. The restriction concerned access to my hosts, not the TripleA lobby or official bots. I manage access to those hosts and expect respectful conduct.

    I have enjoyed our past conversations, and I’m willing to discuss this directly and constructively. You can disagree with the automated format and point out its shortcomings. What I ask is that you do so respectfully, with consideration for the other players and the work involved in maintaining the ladder.

    read more