• Can subs block movement, lol?

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    @LaFayette To be clear, I was referring to the proper rules, notwithstanding the TripleA behaviour. The list would be a lot shorter and simpler (relatively!) if one would document only the TripleA behaviours (as TripleA ignores a lot of the arguably many small differences between rulesets). However, that would be to some extent an exercise in guessing, as TripleA has a v1 default that is not even fully consistent, then has a v2 general property that I'm not aware is document anywhere what is actually doing (so, unless I'm missing something, only a developer can know what that property is doing), then has no general property to tell v2 LHTR apart, then has no general property (aside a fake one for v3) to tell apart the behaviours of whatever from v3 onwards. So, I think the only possible way for anyone to do it would be by looking at the basic games and just document how each happens to work for some TripleA version, which, at least for a non-developer, would pretty much mean taking all those "main" games and playtest everything, see what happens. I'm not trying to discourage anyone to do it and certainly it would be something good to have. Even better it would be good to have three such lists, one for the rulesets as TripleA enforces them, one for the rulesets as they should rather be and another one for the differences between these two lists of differences.
  • Subs first strike with destroyer present?

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    LaFayetteL
    Thanks for clarification, if I could summarize: V2: casualties simply get to fire back if a destroyer is present V3+: first strike is removed if opposing side has a destroyer @Cernel regarding LL, with two rolls against a 4: 1/9 chance for 0 hits 4/9 chance for 1 hit 4/9 chance for 2 hits The odds are really good you'll get at least one hit, if not 2. With just one roll, you have a 1/3 chance for the 2nd hit, with the two dice you have slightly better odds for two hits. That means in LL, when attacking a naval fleet, you'd expect more often to have more casualties attacking with 2 subs and a bomber than you would 2 bombers (even though the attack power is the same). Personally I think a big misnomer of LL is that players reduce risk and/or are not playing odds. With subs, fighters and surface fleets, in LL you can get 3 hits with an attack power of as little as 8. Meanwhile a defender if rolling together will not have a chance for 3 hits until you get a power of at least 13, and below 12 there is a chance to have only one return hit.
  • Total World War December 1941

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    Moved to Player Help.
  • Older Version Game Saves

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    prastleP
    @bluelionman The rules are agreed upon by the players example = Tech or No Tech, Low Luck or Dice, etc.
  • Forum display picture.

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    RoiEXR
    Hmm in this case it's a question of permissions. "Regular Users" have a rather limited permission set, so this might be something you can discuss with the moderators here
  • Reputation?

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    @bluelionman its based on someone "liking" or "disliking' a post you submitted in the forum. not sure why someone would give you a "thumbs down" vote but i think that is the reason.
  • Cannot Move Units

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    @Benjamin-Parish https://forums.triplea-game.org/topic/1708/how-to-submit-a-bug-report
  • Map Skins option greyed out/disabled

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    @Cernel Thanks for the reply. I was playing on the New World Order (ver 1.8.7) map, but then tried with The Rising Sun (ver 1.9.3), and obtained the same result. Besides updating the game app, I downloaded new copies of these two maps as well. Meant to have written that in the first place as well, but forgot to.
  • New Player registration for TripleA ladder

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    @prastle Hi prastle please add me to the ladder when you can, you know me also as Elrond and yes i'm back.
  • Air Combat question - Global 1940 Second Edition

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    PantherP
    @R8964234 Indeed the rules in 1942 SE are different. Stay safe, too.
  • Domination 1901 Fast AI

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    I am going to win it, but only by gradually building battleships and taking capitols when the defenses were down. Winning ugly though.
  • TWW 2.8 and 3.0 issues

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    Java 8 252 on my Windows 7 Java 8 152 on my XP Both running the latest stable version 1.9.0.0.13066 All seems fine so far, I haven't had issues with most of the other games as well.
  • UI Java FX issue

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    Thanks so much! That Worked!
  • triplealadder.com cannot register

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    prastleP
    @andrewthree correct it is only by invite through here https://forums.triplea-game.org/topic/1068/invitation-requests-to-the-new-ladder-and-tournament-site/203
  • Tips to make the AI Turns faster?

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    @redrum great thanks.
  • Roll Dice Utility

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    So, substantially, this feature does nothing useful at all, if you are playing real time (hosting or in bots), while it does send verified dice to everyone involved, if you are PBEM or PBF, but there is nothing letting you know, or even hinting, that is the case, until you try it out? I wasn't really thinking about adding the dice rolls in history. More like wondering, when you roll a dice, if all users inside your host would see the results like you do. I'm understanding they don't. So, practically, if you want to roll dice to see who starts bidding, you can do that, if you are PBEM or PBF, while you can never do that, if you are playing live?
  • Username and Password not accepted, PBEM

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    hmm...maybe it doesn't work 4 the anti-christ ? The Lord does work in mysterious ways lol idgaf what your name is panther dial u in
  • New Player, cant connect/join games

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    PantherP
    @Gettysburgx It is TCP. You might need an "allow-rule" for triplea.exe on different ports. I have usually opened port 80,443,587,3300,3304 (587 is needed for PbEM only). Again which specific port is needed might be shown in your firewall log. For a brief test whether your issue is firewall related you could take the "risk" for a short moment and test joining with the firewall being deactivated. Just in case you don't want to dig too deep into it.
  • "Honorable surrender" on WWII v6 1941

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  • Convoy raiding in Axis and Allies 1940 global

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    PantherP
    @Bailey-Hines In brief: In case at least one warship of a power you are at war with is in a sea zone marked with a Convoy symbol adjacent to one or more of your controlled territories, you are subject to convoy disruption during your Collect Income Phase. This is resolved by special dice rolls per enemy warship and results in IPC-deduction - but is limited by the IPC-values of your adjacent territories. The rulebooks have that explained in detail.

Recent Posts

  • @LaFayette when is the next billing cycle for that server? i’d be willing to pay for an extra month on top of that just to avoid the headaches i’m sure will ensue if we give zero warning abt unplugging marti.

    i feel like that’s at least a reasonable amount of warning, honestly i think at least 3 months would be ideal as some folks have games that go kinda slow.

    @nothingtoseehere fyi might want to get ur tech/politics roll done if you know what they are i have no idea how imminent this is.

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  • @LaFayette $25 a month will seem like a bargain if we don’t give folks warning abt this imo

    giving some reasonable amount of warning will more than pay for itself in terms dealing with the confused masses alone

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  • @beelee we don't get that much money and the money we do get should stop going to a $25/month server when that could pay for half of all the rest of TripleA for a full month. We NEED to stop paying that.

    For replacement, labor is needed. Labor/time is all far too expensive to reasonably buy, so volunteer efforts and people helping coordinate, test and validate is all really helpful.

    The new dice server is already live at: https://dice.triplea-game.org/, the latest TripleA uses that dice server. Give it a try, it might mostly work just fine. AFAIK its emails go to spam, but are sent.

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  • @beelee i think we should put a warning/notice out on the subreddits and discord channels also

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