Subcategories

  • 2 Votes
    3 Posts
    947 Views
    aa_slothA
    @panther Thanks!
  • 0 Votes
    4 Posts
    1k Views
    B
    @crockett36 Yes I'd go with Dog's suggestion. I'm on linux, so i don't want to confuse the situation further but it looks as if your shot with the downloadedMaps has -master at the end. That needs to be renamed and removed. You will notice boxes doesn't have it. I believe Dog is correct though, that you can delete and re download. Either way should work though. Stick with us Brother ! We'll get you dialed in
  • Need hellp PLZ

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    3 Votes
    4 Posts
    903 Views
    S
    @beelee thank you ! , that makes more sense now !
  • Game Notifications Not Working

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    18 Posts
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    B
    @ubernaut yep all fixed. Thanks
  • EyesWideShut Renaming Help

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    1 Votes
    10 Posts
    2k Views
    PantherP
    @eyeswideshut Welcome back. You can now log in using this username again. (The password still is the one you chose for "triplea ladder".) Before you do that, please clear your browser cache.
  • How do I find a map that would play today's World War 3?

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    32 Posts
    7k Views
    RogerCooperR
    @rogercooper There is mod called Modern Warfare inspired by the contemporary political situation. It looks interesting and uses a modified version of the WW2 Global map.
  • Hosting Lobby Bot with Linux

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    1 Votes
    5 Posts
    1k Views
    EyesWideShut 0E
    Hey friend, try this lobby URL: -Ptriplea.lobby.uri=https://prod2-lobby.triplea-game.org \ I found it randomly by browsing through the forums as my terminal didn't recognize the original URL either. It works :). I'm now at the point where I'm trying to figure out how to remove the "automated_host" thing in the comments section as I"d like to change that to something else. that, and I'd like the BOT to automatically load up the revised map. Any suggestions here?
  • 1 Votes
    1 Posts
    1k Views
    No one has replied
  • How to DL Maps Directly from Github

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    1 Votes
    1 Posts
    816 Views
    No one has replied
  • Marti no verification email

    2
    1 Votes
    2 Posts
    625 Views
    B
    Hi @prosperity what email did you use ? Try a protonmail or a gmx.com or.net. I don't think Gmail works anymore. Idk if yahoo does or not. Actually, this issue came up recently at the A&A site. See if I can find it. Here it is https://www.axisandallies.org/forums/topic/38111/current-triplea-marti-pbf-pbem-gmail-issues/2
  • Gmail problem/question

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    1 Votes
    2 Posts
    1k Views
    B
    @jonpfl yea i think there's a problem with gmail these days. Try using protonmail or gmx.com
  • Git PRs

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    2
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    5 Posts
    1k Views
    LaFayetteL
    @beelee fwiw: The PRs are listed in the order they were opened. You can also filter by 'author': https://github.com/triplea-game/triplea/pulls?q=is%3Apr+is%3Aclosed+author%3AWCSumpton
  • How to host a game

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    0 Votes
    4 Posts
    1k Views
    PantherP
    @nick1907 Have you looked here? https://triplea-game.org/user-guide/
  • Landing planes on carriers during noncombat

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    2 Votes
    6 Posts
    1k Views
    ubernautU
    @cernel gotcha thanks for clarifying
  • Play TripleA at 100% not 125% Scaling easily

    thedog
    2
    3 Votes
    2 Posts
    2k Views
    TheDogT
    Strange the batch file has stopped working after updating TripleA, so just posted another variant for download in the 1st post.
  • Advice for New Machine

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    0 Votes
    4 Posts
    830 Views
    B
    Sweet ! Thanks for the replies. I think I'll give the XPS a try. I had a dell before this lenovo and it worked great for about 15 years. Even though I'll rarely use it as a laptop, it'll still be nice to have that versatility. Thanks again
  • Is there any good way to make a timelapse of a TripleA game?

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    3 Votes
    3 Posts
    781 Views
    The GooshT
    @thedog Per my post, I find the indicator of how many steps a unit has moved to be very ugly, which is visible in the method you suggested. Is it possible to disable that in any way?
  • Can't a loaded naval transport be ignored?

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    7 Posts
    2k Views
    A
    @panther @LaFayette Thank you for handling this. This is exactly what I thought: cannot be a bug, otherwise people would have noticed it much earlier (How do League Players cope with this behaviour?), that's why I thought I needed rules clarifications. I promise I'll create a GitHub account, but as I wrote somewhere else already, I need to take some time to first understand what it is about... Looks very intimidating @Cernel My other question was due to the fact that there are other circumstances where unescorted transport are auto-destroyed without the need to hit them. But I agree that the rules are quite clear on that there is no reasons to treat them differently than a cruiser. Btw, I downloaded the new update and saw that my problem with Air battles is now solved. It is very nice to see that there are people working on improving the game, thanks a lot for that.
  • Unable to play local game

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    2 Votes
    3 Posts
    2k Views
    N
    @beelee Hi beelee, after your message I went looking for a game and found that I didn't have a map loaded. I loaded the 1941 map and the option came up to play local. Thanks!
  • This save was made by a newer version of TripleA

    3
    1 Votes
    3 Posts
    924 Views
    Jeremy KellerJ
    @jeremy-keller OK yes I downloaded the pre-release and it works now. Thank you.

Recent Posts

  • @craigviau

    "paratroopers" are a default tech, what that means is that it does not need to be added. Only if you want certain or created techs does "paratroopers" needed to be added.

    <attachment name="techAttachment" attachTo="Finns" javaClass="TechAttachment" type="player"> <option name="paratroopers" value="true"/> </attachment>

    A map that has no technologies will still contain all default techs, so this will give Finns the "paratroopers" tech.
    Units that do air transport need "isAirTransport" set and a value for "transportCapacity". Units that will be transported by air will need "isAirTransportable" set and a value for "transportCost".

    That's it. tech and tech_activation delegates are not necessary. "Tech Development" can be false. And the whole technology section can be bypassed with <technology></technology>.

    Cheers...

    read more

  • @craigviau

    Hi Craig

    So if you click on the Bmbr it doesn't ask if you want to load the Para ?

    I can't remember how it works. I will check an old map that has it. In the mean time will ping @wc_sumpton for you

    Edit
    Try adding

    <option name="isAirTransport" value="true"/>

    to the Bmbr

    oh you already have that.

    Double check that the Para tech activated on the sidebar under Technology.

    Edit 2
    Are you modding an existing map or is this a new map ?

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  • I've benn trying with AI to make this work. I'm going to drop the various code I've added which is probably 500 times what is needed but AI keeps hacking away at this. The first secion is in the player list <playerList>
    <!-- In turn order -->
    <player name="Finns" optional="false"/>
    <attachment name="techAttachment" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
    <option name="paratroopers" value="true"/>
    <option name="mechanizedinfantry" value="true"/>
    </attachment>

    Then added tech activation
    <step name="finnsTech" delegate="tech" player="Finns"/>
    <step name="finnsTechActivation" delegate="tech_activation" player="Finns"/>

    Then added under technology
    <techInitialize>
    <techName name="paratroopers" player="Finns"/>

    <techTokens>
    <token name="paratroopers"/>
    <token name="mechanizedinfantry"/>
    </techTokens>

    Then
    <attachment name="techAttachment" attachTo="Finns" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
    <option name="paratroopers" value="true"/>

    Then
    <attachment name="conditionAttachmentAlwaysTrue" attachTo="Finns" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="switch" value="true"/>
    </attachment>

    <attachment name="triggerAttachmentUseTransports" attachTo="Finns" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachmentAlwaysTrue"/> <option name="tech" value="paratroopers"/> <option name="when" value="before:finnsPurchase"/> <option name="uses" value="1"/> </attachment>

    Then for the paratroop itself:
    <attachment name="unitAttachment" attachTo="Paratroop" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
    <option name="movement" value="1"/>
    <option name="attack" value="1"/>
    <option name="defense" value="2"/>
    <option name="transportCost" value="2"/>
    <option name="artillerySupportable" value="true"/>
    <option name="isInfantry" value="true"/>
    <!-- Tells the engine this unit is allowed to load into air transport slots -->
    <option name="isAirTransportable" value="true"/>
    <option name="isAir" value="false"/>
    </attachment>

    Then for the bomber:
    <attachment name="unitAttachment" attachTo="Light_Bomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
    <option name="movement" value="6"/>
    <!-- Base attack/defense set to 4, matching its baseline capabilities -->
    <option name="attack" value="4"/>
    <option name="defense" value="4"/>
    <option name="isAir" value="true"/>
    <!--option name='isStrategicBomber' value='true'/-->
    <option name='canAirBattle' value='true'/>
    <option name="canEvade" value="true"/>
    <option name="airAttack" value="2"/>
    <option name="airDefense" value="2"/>

    <option name="isAirTransport" value="true"/> <option name="transportCapacity" value="2"/> <!-- Can carry 1 paratrooper --> <option name="bombingMaxDieSides" value="5"/> <option name="bombingBonus" value="1"/> <option name='bombingTargets' value='factory_minor:Factory:AirBase:NavalBase'/> </attachment>

    Then in the property section:
    <property name="Tech Development" value="true" editable="true">
    <boolean/>
    </property>
    <property name="Use Triggers" value="true" editable="true">
    <boolean/>
    </property>
    <property name='Paratroopers Can Attack Deep Into Enemy Territory' value='true' editable='true'>
    <boolean/>
    </property>
    <property name='Paratroopers Can Move During Non Combat' value='true' editable='true'>
    <boolean/>
    </property>
    <property name="Air Transportable Units Require Air Base" value="false"/>
    <property name="Paratroopers Can Only Launch From Own Territories" value="false"/>

    Still not working the bomber and paratroop and airbase all start in the same spot i don't get an option to load.

    read more

  • @Petiantone

    the server has already been switched. your link goes to a page that says it can't be reached

    Screenshot from 2026-09-13 11-17-44.png

    Are you AI

    read more