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    Paratroops not working need help with XML

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    • wc_sumptonW
      wc_sumpton @craigviau
      last edited by

      @craigviau

      Everything looks good. Is the 'techAttachment' set for each player?

      Cheers...

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      • C
        craigviau @wc_sumpton
        last edited by

        @wc_sumpton

        Do i just need this set up.

        <attachment name="techAttachment" attachTo="Finns" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
        <option name="paratroopers" value="true"/>
        <option name="mechanizedinfantry" value="true"/>
        </attachment>

        Regards

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        • C
          craigviau @craigviau
          last edited by

          I should have said it is set up but maybe there is more code needed?

          wc_sumptonW 1 Reply Last reply
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          • wc_sumptonW
            wc_sumpton @craigviau
            last edited by wc_sumpton

            @craigviau

            As long as there is a 'techAttachment' for each player that is using 'paratroopers'. If it is still not working, then it is very hard to figure out what the new problem might be with very limited information.

            Sorry

            Cheers...

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            • C
              craigviau @wc_sumpton
              last edited by

              @wc_sumpton

              There is a techattachment for all players but so be it. crazy that it was working previously.
              Not sure what I changed. But no worries if you don't know don't sweat it.

              wc_sumptonW 1 Reply Last reply
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              • wc_sumptonW
                wc_sumpton @craigviau
                last edited by

                @craigviau

                The first post presents a lot of information but is very disjointed. To be of any further assistance I would likely need to see the full xml.

                Cheers...

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                • C
                  craigviau @wc_sumpton
                  last edited by

                  @wc_sumpton

                  Here is some of the other code i found related to paratroopers

                  	<property name="Air Transportable Units" value="true" editable="false"/>
                  	<property name="Paratroopers Can Attack Deep Into Enemy Territory" value="true" editable="false"/>
                  	<property name="Paratroopers Can Move During Non Combat" value="true" editable="false"/>
                  	<property name="Air Transportable Units Require Air Base" value="false" editable="false"/>
                  	<property name="Paratroopers Can Only Launch From Own Territories" value="false" editable="false"/>
                  

                  Regards

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                  • wc_sumptonW
                    wc_sumpton @craigviau
                    last edited by

                    @craigviau

                    "Paratroopers Can Attack Deep Into Enemy Territory" and "Paratroopers Can Move During Non Combat" deal with airborne and not paratroopers.
                    The remaining three are user defined properties and should have attachments.

                    Cheers...

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                    • C
                      craigviau @wc_sumpton
                      last edited by

                      @wc_sumpton
                      Sorry i don't pop in here often,
                      I don't know what you mean by airborne verses paratroopers to me its the same?
                      Also on the last 3 two are false so i don't think i need anything and on the other what is the code to set up the attachment?

                      Thanks

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                      • wc_sumptonW
                        wc_sumpton @craigviau
                        last edited by

                        @craigviau said:

                        I don't know what you mean by airborne verses paratroopers to me its the same?

                        The airborne is a "techAbilityAttachment" which allows a unit to travel as air without a transporting unit, paratroopers require a transporting unit.

                        @craigviau said:

                        Also on the last 3 two are false so i don't think i need anything and on the other what is the code to set up the attachment?

                        Look for gameProperty with a value set to the property. If there are no attachments with these options, then these properties have been disabled. Since I have no idea what they were designed for there would be no way for me to say they are for.

                        @craigviau said:

                        Sorry i don't pop in here often,

                        No problems take your time.

                        Cheers...

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