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    @Alexander Right Arm Yea it has to happen on Italy's turn because they won't change on Germany's turn in triplea. Only on Italy's. So there can be rare instances where ANZC and technically France too, although I've never encountered it, where'd you need to hand roll and edit any results. Edit So it'd probably be easier to just redo your turn and edit the combat accoringly as opposed to changing all the dudes. Here's an example Italian TakeOver Example.tsvg The LCVs and Paras. although there aren't any in the above save, still look Italian but are German controlled. You have to add up the income by hand and roll for any convoy damage, then adjust Italy income. On G's turn, you then transfer their income from Italy via edit. Sometimes you will need to edit upgraded facillities. [image: 1777960125133-screenshot-from-2026-05-05-00-48-27.png] Edit 2 Also Mines don't change ownership. So G will have to navigate them according to the rules.
  • Multi Game 2 barnee Trout vs Alex Panzer

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    @Trout Sorry, my bad, thanks for the change!
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    @Nothingtoseehere crashing out so no rush on the combat move 🫡
  • Game 1 Alexander vs. JohnnyCat G40 EXP

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    Mixed it up a bit, may be a bit harder as more planes will be needed in the sea battle
  • VF (Axis) vs TGC (Allies) | Classic, Game 2 - Balance

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    [dice 1d6]
  • G40 Captain Expansion StevenJ vs Johnny

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    @johnnycat 354345234988-G40 EXP StevenJ vs JohnnyCat GERMAN 3 end.tsvg
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    @panzerstahl-helm-0 Right Arm Middle of the night here. Think another bedtime bier is in order since I'll most likely be up all night again lol Did you see my comment about the iran Ftrs in the multi ? Edit Hmm .. I might have screwed up the save and ran it in the prerelease. I need to unpin that thing lol
  • EXP Game 1 barnee vs Crockett

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    @crockett36 Good Evening Deacon Crockett I get 24, provided you don't block
  • SchneidersonTestGame1

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    @schneiderson Nice Let us know if you have any trouble
  • EXP G40 Game 11 Barnee vs. Trout

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    @trout Heh heh, I thought I left Egypt a little weak and it would fall. That's why I had to keep taking Alexandria with more Units Than I preferred. Otherwise it'd open up a landing spot for European Air. But yea, the Kill shot on London was obviously the way to go Hopefully I've finally learned my lesson
  • EXP G40 Game 4 Trout vs JCat

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    @johnnycat said in EXP G40 Game 4 Trout vs JCat: What do You recommend I do next ? As this is a game thread I recommend to focus on the game again. Apart from that see your PM.
  • Game 1 JohnnyCat (Axis) vs. Panzer (Allies)

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    @panzerstahl-helm-0 I completed Italy Turn 5 1775760454569-1774385968637-1773701999857-1773611581073-1772820341326-game-1-johnnycat-vs-panzer-ITALY_End_5.tsvg
  • First Game Newenr

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    @beelee ok here is our game, take a look this [image: 1774310601398-heiasjgb0aacl_z-resized.jpg] these guys are ready to get some color >D
  • EXP G40 Game 3 Trout vs JCat

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    @johnnycat The updates are always posted here https://forums.triplea-game.org/topic/3802/global-40-expansion-uhd-boxes/86
  • CANCELLED THREAD

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    @trout [image: 1772416066607-rightarm.png]
  • EXP G40 Game 10 Beelee vs. Trout

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    @beelee Done!
  • Game 1 Multi Panzer Alex vs Trout barnee Test Edit Name Change

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    @alexander Hi Alex Yea I like SSR/ANZC/FRN and USA/UK/China but you guys dial it in as you like I'm gonna bust G1 in a bit. Remember to get 2.55
  • Game 3 Trout (Allies) vs. Panzer (Axis)

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    @panzerstahl-helm-0 Wow! Looking at that final turn you posted, it is clear that another turn or two and Moscow was going to fall. Finally an Allied victory which took everything I could put into it. I was feeling pretty good about things but your Takeover was masterfully done and after that the Reich war machine was out of control and the Allies had only so much time before Moscow was going down. Always great fun playing you sir. Let me know when you are ready for the next one. Until then, thanks again for joining battle with me.
  • EXP Game 9 barnee vs Trout

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    @beelee Congrats! My fatal mistake which I only could have overcome I believe if you had made one yourself or if you were an inferior player was that I forgot that you could attack USN and not ANZAC if you had not yet declared war on them. So my USN got wiped out in an early turn. I did learn something from playing this out because I am very surprised that the game even lasted 15 rounds. Well, let me know when you are ready for the next one. For the Multi, I have not yet finished the UK turn but the Tokyo attack was successful. Now brace for impact on the counter attack. The US/UK attack on SZ 91 was a disaster though. Only survivors were the Heavy Bomber and Fighter Ace. He only lost 10 U-Boats.
  • Anniversary 1942 Blackskull vs. Odin's Eagles

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    TripleA Turn Summary: British round 2 TripleA Turn Summary for game: World War II v3 1942 Game History Round: 2 Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 fighter moved from Persia to Burma 1 fighter moved from 2 Sea Zone to 5 Sea Zone 1 fighter moved from 2 Sea Zone to 5 Sea Zone 1 bomber moved from Russia to 5 Sea Zone 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway British take Norway from Germans 1 artillery moved from 6 Sea Zone to Norway Combat - British Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 cruiser, 1 destroyer and 1 transport British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 fighter owned by the British lost in 5 Sea Zone 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17 Casualties for British: 1 fighter Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport Battle in Burma British attack with 2 fighters and 1 infantry Japanese defend with 1 armour British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Burma 1 armour owned by the Japanese lost in Burma British win with 2 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 2 fighters moved from Burma to India 1 artillery moved from Persia to India 1 armour moved from Persia to Caucasus 1 infantry moved from Persia to India 1 fighter moved from India to Caucasus 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo 1 artillery moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 bomber moved from 5 Sea Zone to Russia 2 cruisers moved from 2 Sea Zone to 6 Sea Zone 1 carrier moved from 2 Sea Zone to 6 Sea Zone Place Units - British 1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in India Turn Complete - British British collect 31 PUs; end with 31 PUs Combat Hit Differential Summary : Japanese regular : 0,50 Germans regular : 0,17 British regular : 0,17 Savegame

Recent Posts

  • @Alexander

    Right Arm

    Yea it has to happen on Italy's turn because they won't change on Germany's turn in triplea. Only on Italy's.

    So there can be rare instances where ANZC and technically France too, although I've never encountered it, where'd you need to hand roll and edit any results.

    Edit
    So it'd probably be easier to just redo your turn and edit the combat accoringly as opposed to changing all the dudes. Here's an example

    Italian TakeOver Example.tsvg

    The LCVs and Paras. although there aren't any in the above save, still look Italian but are German controlled.

    You have to add up the income by hand and roll for any convoy damage, then adjust Italy income. On G's turn, you then transfer their income from Italy via edit.

    Sometimes you will need to edit upgraded facillities.

    Screenshot from 2026-05-05 00-48-27.png

    Edit 2
    Also Mines don't change ownership. So G will have to navigate them according to the rules.

    read more

  • @beelee Thanks, I just thought it mattered at the start of the turn but looking back I now read that it's on Germany's turn not Italy's turn. First time doing this (and admittedly exicted if you can see what's coming in Germany's turn)

    I reverted that one combat, updated version below:

    game-2-alex-vs-panzer_operation-spring-awakening_it7-edited.tsvg

    read more

  • @Alexander

    Hi Alex

    Yea you can't do the TakeOver because you have Italians in Tobruk.

    Edit
    I will look at making it so the TTys don't change if the conditions aren't met. If the conditions were met, most of the dudes would auto change for you.

    You can test it out with the old save by not attacking Tobruk to see how it works.

    read more

  • @Panzerstahl-Helm-0 The takeover has occured! (I'll edit the units over to the Germans in their buy phase)

    game-2-alex-vs-panzer_operation-spring-awakening_it7.tsvg

    Purchase Units Setting uses for triggers used this phase. Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 UKNC EDIT: Adding units owned by British to 110 Sea Zone: 1 UKNC1 EDIT: Turning off Edit Mode Italians buy 1 NavalMine3, 1 TakeOverItaly, 5 infantry and 3 mine_unarmeds; Remaining resources: 1 PUs; Game Loaded Combat Move Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Turning on Edit Mode EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Malta to Tobruk EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry moved from Northern Italy to Holland Belgium 2 fighters moved from Southern Italy to Holland Belgium 1 bomber moved from Southern Italy to Gibraltar 1 armour moved from Southern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 3 infantry moved from Southern Italy to 95 Sea Zone 1 armour, 1 artillery, 3 infantry and 3 transports moved from 95 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 92 Sea Zone to Gibraltar Combat Battle in Holland Belgium Battle in Tobruk Battle in Gibraltar Recording Battle Statistics Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark Turning on Edit Mode EDIT: 1 Italian_LCV moved from Southern Italy to Greece EDIT: Turning off Edit Mode 1 Escort, 2 battleships, 1 carrier and 1 submarine moved from 95 Sea Zone to 92 Sea Zone 3 destroyers moved from 95 Sea Zone to 92 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Changer to 96 Sea Zone: 3 ITA_SeaMineYellows EDIT: Italians undo move 1. EDIT: Removing units owned by Italians from Southern Italy: 1 NavalMine3 EDIT: 1 Italian_LCV moved from Southern Italy to Greece EDIT: Turning off Edit Mode 1 Escort moved from 97 Sea Zone to 96 Sea Zone 2 fighters moved from 95 Sea Zone to Western Germany 2 fighters moved from Holland Belgium to Western Germany 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 bomber moved from Gibraltar to Southern France 1 mine_unarmed moved from Southern Italy to Northern Italy Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 3 infantry placed in Southern France 1 NavalMine3, 1 TakeOverItaly, 2 infantry and 3 mine_unarmeds placed in Southern Italy Trigger ConquerItaly: Germans takes ownership of territory Gibraltar Trigger ConquerItaly: Germans takes ownership of territory Cyprus Trigger ConquerItaly: Germans takes ownership of territory Malta Trigger ConquerItaly: Germans takes ownership of territory Morocco Trigger ConquerItaly: Germans takes ownership of territory Algeria Trigger ConquerItaly: Germans takes ownership of territory Southern France Trigger ConquerItaly: Germans takes ownership of territory Tunisia Trigger ConquerItaly: Germans takes ownership of territory Tobruk Trigger ConquerItaly: Germans takes ownership of territory Albania Trigger ConquerItaly: Germans takes ownership of territory Northern Italy Trigger ConquerItaly: Germans takes ownership of territory Libya Trigger ConquerItaly: Germans takes ownership of territory Sicily Trigger ConquerItaly: Germans takes ownership of territory Italian Somaliland Trigger ConquerItaly: Germans takes ownership of territory Southern Italy Trigger ConquerItaly: Germans takes ownership of territory Sardinia Trigger ConquerItaly: Germans takes ownership of territory Greece Trigger ConquerItaly: Germans takes ownership of territory Yugoslavia Setting uses for triggers used this phase. Turn Complete Trigger Italians RemoveItalyConvoySZ92Invert: has removed 1 Escort owned by Italians in 92 Sea Zone Trigger Italians RemoveItalyConvoySZ92Invert: Italians has 1 Escort_Convoy placed in 92 Sea Zone
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