• Interesting reddit post Triplea vs 1942 online

    2
    3 Votes
    2 Posts
    1k Views
    PantherP
    @ubernaut What I have learned - in almost two decades of assisting people with TripleA - is that problems in many cases are not related to TripleA itself but to a general (not ) understanding of PC, Operating Systems and computer / software procedures.
  • Priority Targets

    3
    2 Votes
    3 Posts
    2k Views
    RogerCooperR
    @beelee In Stalingrad it is only a priority. On all other ways it is a normal combat roll and the targeted unit fires back normally.
  • AI Generated Technical Documentation for TripleA (it's not bad!)

    6
    4 Votes
    6 Posts
    2k Views
    B
    @lafayette oh yea a bit out of our price range
  • Invalid link in "Developer w/o Merge Rights" part

    11
    1 Votes
    11 Posts
    4k Views
    C
    I've opened an issue for this problem. https://github.com/triplea-game/triplea/issues/13244
  • Improving the display of production_tabs.X.properties Purchase Panel

    5
    2
    1 Votes
    5 Posts
    2k Views
    TheDogT
    Yes I considered it, but with 30+ Techs and growing its messy, times 8 factions. I tolerate its current way of bolting on units. @frigoref @LaFayette @Myrd Maybe a Dev could take a look?
  • This topic is deleted!

    1
    1
    0 Votes
    1 Posts
    1 Views
    No one has replied
  • 2.6 Testing (Report 2.6 problems here)

    Locked
    217
    4 Votes
    217 Posts
    204k Views
    B
    @panther then this should be locked please
  • Adding frigoref to have write access

    3
    5 Votes
    3 Posts
    1k Views
    ubernautU
    @lafayette woot!
  • What Do We Think About a Regular Dev Chat?

    12
    3 Votes
    12 Posts
    5k Views
    frigorefF
    @ubernaut I'm all for such a meeting, even if regularly doesn't mean fix dates, but rather certain intervals for a get together to align directly. We'd need the active developers (@Myrd and @LaFayette?) and I would like to join. For topic discussions everyone else is welcome. Could you assist to find a slot (doodle or something)? PS: My time zone is CET and I would prefer Sa/Su.
  • Linux/System Admins Needed

    4
    1 Votes
    4 Posts
    2k Views
    LaFayetteL
    @beelee Kinda heavy news that you slid in there. Let's not dwell, but thank you. Some delay is still kinda welcome. I need some time to get the server stuff in a better state and documentation updated. With luck, the documentation will be relatively complete & self explanatory, but nothing like having another person go through it to really see where the gaps are. Given that you already use linux, you're going to be fine! Some quick googling here to read up on places where you're unsure (and welcome to what is my day-job! Knowing a small bit of stuff, being unsure if you can do something, and researching it and then getting it done - you got it!) On the plus side, the servers usually "just run", the stability of the apps is pretty good. I think the most urgent thing will be something like a server is out of disk space maybe. I'll send you a message and we can keep the dialog open.
  • Handling Bugs & Features Requests with Github Projects

    23
    1
    3 Votes
    23 Posts
    10k Views
    LaFayetteL
    @thedog Found it - there was a "link project" option. Should look good now It looks like Github has changed projects a good bit from a couple years ago. Projects in github used to be repository level items (repositories are owned by organizations). Now projects look to be true organization level items with "links" to possibly zero or many repositories. The links create the previous behavior and adds some additional flexibility.
  • Maps page has thumbnails now

    11
    1
    5 Votes
    11 Posts
    3k Views
    LaFayetteL
    I don't remember why the 800x500 is ideal. I want to say it was because that is a good fit on the download maps window. To some extent, IIRC, the images there are not scaled on the download maps window - so there is no fixed requirement of a specific size.
  • Algorithm for determining legal fighter/carrier movement?

    2
    2 Votes
    2 Posts
    1k Views
    ubernautU
    @aardvarkpepper i think it over allows meaning if u have 1 carrier any number of fighters can be flown to aspace as long as 1 carrier is within range
  • Territory selection algorithm

    2
    1 Votes
    2 Posts
    1k Views
    C
    @eqqman In such questions, you should generally specify to which TripleA you are referring, which mainly means whether you are looking at the current release or at the current pre-release. Besides, I'm too unsure about the current release (because changes were made over the years, and unfortunately it has been years since the latest release), but I believe that the current pre-release prioritizes enclaves, which should be the only case in which this matter should have any relevance beside bad map-making.
  • North Africa A&A Game Question?

    3
    0 Votes
    3 Posts
    1k Views
    J
    @rogercooper That's awesome Roger. I am hoping the new game is balanced and playable. All Good Things, James
  • Submarine economic warfare implemented?

    7
    1 Votes
    7 Posts
    2k Views
    wc_sumptonW
    @eqqman I think there is a miss understanding here. convoy.txt and blockade.txt have nothing to do with the convoy or blockade territories. These files, like decorations.txt, capitals.txt, etc... only deal with placing graphic icon on the map. To get convoy/blockade to work the information must be placed inside the game xml, corresponding to the affected territories territoryAttachment. Also, as @TheDog pointed out there is also a 'property' flag that also effects how convoy/blockade work. Hope this is helpful! Cheers...
  • Old versions of IDEA archived?

    4
    3 Votes
    4 Posts
    1k Views
    wc_sumptonW
    @eqqman The "IntelliJ IDEA Community Edition" is still free from jetbrains web site Hope this is helpful! Cheers...
  • Does Java support relative paths?

    2
    2 Votes
    2 Posts
    1k Views
    TheDogT
    @eqqman Not what you are after, but if you want to share a unit.png across all factions you can put the unit icon in the unit folder and not in the faction folder like below, one named icon is shared across all factions, so no duplicated icons. All the Industries, Bunkers & Oil Field are shared. [image: 1704706352438-e8305a6f-34bc-48ff-8f23-b6851e14329b-image.png] . As an aside, map makers have done clever things with misc images, like making another tile layer to cover the whole of the map using one really big image layer, again to cover the whole of the map
  • Is there a python API?

    2
    0 Votes
    2 Posts
    1k Views
    M
    @kindwind I don't think so. However, the game has some menu options to export game stats. You can inspect the files produced and write some Python code to parse them if they have the info you need...
  • Dice Server Anomalies & Game Implications: Allies' Higher Spread

    1
    0 Votes
    1 Posts
    837 Views
    No one has replied

Recent Posts

  • @Kindwind A neural net certainly makes more sense than a LLM. I didn't see anything obviously illegal in the play, but you didn't document the non-combat moves which caused a problem with your previous model

    As you noted, your neural net is inferior to your algorithmic WeakAI, which is itself comparable to TripleA's Easy AI. However it does attack and would beat TripleA's Do Nothing AI, which is something. (I have seen a GGP (Ludii) that plays Chess so poorly that it has trouble against random play).

    However, that it can't beat the training AI seems to point to a fundamental weakness with this sort of neural net. Note that AlphaZero played 44,000,000 games of Chess in its training process (600 years on your computer), and Chess is much simpler game computationally.

    read more

  • @RogerCooper This one should be a little bit better. It's not an LLM yet. Neural net. 11 Round game.

    Teaching a neural net to play WW2 Revised — progress report + a full game ledger

    I've been building a machine-learning AI for TripleA and figured it was time to
    show something rather than keep tinkering. Below is a real game: my agent
    playing Axis vs WeakAi on World War II Revised, 11 rounds, ending at
    victory-city parity 6-6
    — rendered as a bank statement, both sides, in turn
    order. Excerpt here, full 11-round ledger in the reply below.

    Up front so nobody wastes their time: it does not beat WeakAi yet. 0 wins in
    ~145 evaluation games. What I want to share is the engineering, what I've
    measured, and one finding about ProAi that I think this crowd will enjoy.

    What it actually is

    Not an LLM moving the pieces — I tried that first and it failed instructively
    (three fine-tuning cycles, 0 wins in 33, and a model that would read an
    engine-computed table saying "Caucasus win = 1.00, West Russia win = 0.00" and
    then attack West Russia). The current agent is a graph neural network over the
    143 territories
    , edges from the map's own adjacency, with an action decoder
    that emits moves legal by construction: destinations come from the engine's
    validated reach, unit counts are clamped to what's actually movable, transport
    capacity is enforced from load_to. There's no retry loop and no fallback,
    because an illegal move is structurally unrepresentable.

    It learned by imitating ProAi via DAgger — ProAi shadows the positions my agent
    actually reaches and says what it would have done there. The encoding is
    player-relative, so one network plays all five nations depending on the seat.

    Two numbers I'm happy with:

    100% engine acceptance. Most recent evaluation batch: 3,039 moves
    proposed, 3,039 executed, 0 rejected, 0 dropped. Getting there meant a lot of
    reading MoveValidator — unloads must carry no transport map, cargo is
    selected via getTransportedBy() plus the carrier's getUnloaded() ledger,
    and a computed-empty reach has to ship as empty rather than as "unknown". 29 seconds for a full 11-round game headless, ~30 ms per decision. That's
    what makes everything else affordable — 200 self-play games collected
    unattended overnight on a desktop. The game

    Full ledger — all 11 rounds, both sides, turn order.

    Rendered from the engine's own logs: purchases as debits, attacks flagged,
    every battle with its result and losses, placements, and a POSITION line on
    the agent's turns showing victory cities / income / territory held.

    ======================================================================== TRIPLEA NEURAL AI — GAME STATEMENT Account: Axis (Germans + Japanese) vs WeakAi Game: eval-93a3c8c5 Rounds: 11 Duration: 29s Result: round-cap draw (no side reached 9 victory cities) ======================================================================== ROUND 1 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 24 PURCHASE 3 infantry, 2 armour, 1 artillery .................... - 23 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Karelia S.S.R. -> West Russia (3 inf, 1 ftr) << ATTACK COMBAT Archangel -> West Russia (3 inf, 1 arm) << ATTACK COMBAT Caucasus -> West Russia (3 inf, 1 art, 1 arm) << ATTACK COMBAT Russia -> West Russia (3 inf, 2 arm, 1 ftr, 1 art) << ATTACK BATTLE West Russia: 20 vs 5 -> Russians win [lost 1, killed 5] NONCOM 7 consolidation move(s) PLACE Russia: 3 inf, 2 arm, 1 art ROUND 1 -------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 40 PURCHASE 5 armour, 5 infantry ................................. - 40 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT Libya -> Anglo Egypt (1 inf) << ATTACK COMBAT Libya -> Anglo Egypt (1 arm) << ATTACK COMBAT Germany -> Anglo Egypt (1 bmb) << ATTACK BATTLE Anglo Egypt: 3 vs 3 -> British win [lost 3, killed 2] BATTLE Caucasus: 9 vs 3 -> Germans win [lost 1, killed 2] NONCOM 16 consolidation move(s) PLACE Southern Europe: 5 inf, 1 arm | Germany: 4 arm POSITION .................. VC 7/5 | income 74:92 | 24 terr, 74 PU ROUND 1 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 30 PURCHASE 6 infantry, 3 artillery .............................. - 30 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT United Kingdom -> Germany (1 bmb) << ATTACK COMBAT 3 Sea Zone -> Norway (2 inf) << ATTACK BATTLE Germany: 1 vs 3 -> Bombing raid cost 5 PUs [lost 0, killed 0] NONCOM 11 consolidation move(s) PLACE United Kingdom: 6 inf, 2 art ROUND 1 ------------------------------------- JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 30 PURCHASE 1 armour, 1 factory, 1 transport ..................... - 28 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Kwantung -> China (2 inf) << ATTACK COMBAT Japan -> China (1 ftr) << ATTACK COMBAT Manchuria -> China (1 inf) << ATTACK COMBAT Kwantung -> China (1 inf) << ATTACK BATTLE China: 5 vs 3 -> Japanese win [lost 4, killed 3] BATTLE 52 Sea Zone: 3 vs 3 -> Japanese win [lost 2, killed 3] BATTLE 42 Sea Zone: 1 vs 2 -> Japanese win [lost 0, killed 2] NONCOM 6 consolidation move(s) PLACE 61 Sea Zone: 1 trn | Manchuria: 1 fac | Japan: 1 arm POSITION .................. VC 8/4 | income 75:91 | 25 terr, 75 PU ROUND 1 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 42 PURCHASE 3 transport, 3 infantry, 2 artillery ................. - 41 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT 12 Sea Zone -> Algeria (2 inf, 1 art, 1 arm) << ATTACK BATTLE Algeria: 4 vs 2 -> Americans win [lost 2, killed 2] NONCOM 4 consolidation move(s) PLACE 10 Sea Zone: 3 trn | Eastern United States: 3 inf, 2 art ROUND 2 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 27 PURCHASE 5 infantry, 3 artillery .............................. - 27 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT West Russia -> Belorussia (1 inf) << ATTACK COMBAT West Russia -> Caucasus (9 inf, 4 arm, 2 art) << ATTACK COMBAT Kazakh S.S.R. -> Caucasus (2 inf) << ATTACK COMBAT Russia -> Caucasus (5 inf, 2 arm, 1 art) << ATTACK COMBAT Yakut S.S.R. -> Buryatia S.S.R. (4 inf) << ATTACK BATTLE Buryatia S.S.R.: 4 vs 1 -> Russians win [lost 0, killed 1] BATTLE Caucasus: 25 vs 6 -> Russians win [lost 2, killed 5] NONCOM 2 consolidation move(s) PLACE Russia: 5 inf, 3 art ROUND 2 -------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 39 PURCHASE 5 armour, 4 infantry ................................. - 37 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Ukraine S.S.R. -> Archangel (1 arm) << ATTACK BATTLE Belorussia: 9 vs 2 -> Germans win [lost 1, killed 2] BATTLE Norway: 13 vs 3 -> Germans win [lost 1, killed 3] BATTLE Archangel: 1 vs 3 -> Russians win [lost 1, killed 0] NONCOM 5 consolidation move(s) PLACE Southern Europe: 4 inf, 2 arm | Germany: 3 arm POSITION .................. VC 8/4 | income 74:92 | 24 terr, 74 PU ROUND 2 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 33 PURCHASE 3 transport, 1 infantry, 1 artillery ................. - 31 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Archangel -> Germany (1 bmb) << ATTACK COMBAT Persia -> India (5 inf) << ATTACK BATTLE Germany: 1 vs 3 -> Bombing raid cost 4 PUs [lost 0, killed 0] BATTLE 14 Sea Zone: 5 vs 1 -> British win [lost 1, killed 1] BATTLE India: 5 vs 3 -> British win [lost 1, killed 2] NONCOM 3 consolidation move(s) PLACE 6 Sea Zone: 3 trn | United Kingdom: 1 inf, 1 art ROUND 2 ------------------------------------- JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 36 PURCHASE 2 transport, 1 factory, 1 infantry ................... - 34 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Manchuria -> China (1 ftr) << ATTACK COMBAT French Indochina -> China (2 ftr) << ATTACK COMBAT French Indochina -> China (1 bmb) << ATTACK COMBAT French Indochina -> China (2 ftr) << ATTACK COMBAT French Indochina -> China (1 ftr) << ATTACK NONCOM 5 consolidation move(s) PLACE 60 Sea Zone: 1 trn | 61 Sea Zone: 1 trn | Manchuria: 1 inf | French Indochina: 1 fac POSITION .................. VC 7/5 | income 71:95 | 23 terr, 71 PU ROUND 2 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 44 PURCHASE 4 armour, 4 infantry, 3 artillery .................... - 44 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT Algeria -> Libya (1 art) << ATTACK NONCOM 6 consolidation move(s) PLACE Eastern United States: 4 inf, 4 arm, 3 art ROUND 3 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 26 PURCHASE 2 artillery, 2 armour, 2 infantry .................... - 24 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Caucasus -> Ukraine S.S.R. (1 inf) << ATTACK COMBAT Caucasus -> West Russia (13 inf, 6 arm, 3 art) << ATTACK COMBAT Russia -> West Russia (5 inf, 3 art) << ATTACK BATTLE West Russia: 30 vs 3 -> Russians win [lost 2, killed 3] NONCOM 2 consolidation move(s) PLACE Russia: 2 inf, 2 art, 2 arm ROUND 3 -------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 39 PURCHASE 5 armour, 4 infantry ................................. - 37 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Norway -> Archangel (1 arm) << ATTACK BATTLE 6 Sea Zone: 2 vs 7 -> British win [lost 2, killed 0] BATTLE 14 Sea Zone: 1 vs 4 -> British win [lost 1, killed 0] BATTLE Ukraine S.S.R.: 22 vs 1 -> Germans win [lost 0, killed 1] BATTLE Archangel: 1 vs 3 -> Russians win [lost 1, killed 1] NONCOM 6 consolidation move(s) PLACE Southern Europe: 2 arm, 1 inf | Germany: 3 arm, 3 inf POSITION .................. VC 7/5 | income 68:98 | 21 terr, 68 PU ROUND 3 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 32 PURCHASE 2 infantry, 2 transport, 1 artillery, 1 armour ....... - 31 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT India -> French Indochina (1 inf) << ATTACK COMBAT 6 Sea Zone -> Western Europe (7 inf, 2 art, 1 arm) << ATTACK NONCOM 3 consolidation move(s) PLACE 6 Sea Zone: 2 trn | United Kingdom: 2 inf, 1 art, 1 arm ROUND 3 ------------------------------------- JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 32 PURCHASE 2 armour, 2 infantry, 1 factory ...................... - 31 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Manchuria -> French Indochina (1 bmb) << ATTACK BATTLE French Indochina: 1 vs 1 -> British win [lost 1, killed 1] NONCOM 6 consolidation move(s) PLACE Manchuria: 2 inf, 1 arm | Wake Island: 1 fac | Japan: 1 arm POSITION ................. VC 6/6 | income 61:105 | 20 terr, 61 PU ROUND 3 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 44 PURCHASE 5 infantry, 3 transport, 1 armour .................... - 44 BALANCE AFTER PURCHASE ....................................... PU 0 NONCOM 5 consolidation move(s) PLACE 10 Sea Zone: 3 trn | Eastern United States: 5 inf, 1 arm ROUND 4 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 29 PURCHASE 4 infantry, 3 artillery, 1 armour .................... - 29 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT West Russia -> Karelia S.S.R. (10 inf, 4 arm, 3 art) << ATTACK COMBAT West Russia -> Belorussia (6 inf, 3 art, 2 arm) << ATTACK BATTLE Belorussia: 11 vs 4 -> Russians win [lost 3, killed 4] BATTLE Karelia S.S.R.: 17 vs 6 -> Russians win [lost 3, killed 6] NONCOM 2 consolidation move(s) PLACE Russia: 4 inf, 3 art, 1 arm ROUND 4 -------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 40 PURCHASE 7 infantry, 3 armour, 1 artillery .................... - 40 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT Eastern Europe -> Karelia S.S.R. (1 art) << ATTACK COMBAT Ukraine S.S.R. -> Belorussia (1 arm) << ATTACK BATTLE Belorussia: 1 vs 8 -> Russians win [lost 1, killed 1] BATTLE West Russia: 6 vs 6 -> Germans win [lost 5, killed 6] BATTLE Karelia S.S.R.: 1 vs 14 -> Russians win [lost 1, killed 0] BATTLE Caucasus: 13 vs 5 -> Germans win [lost 2, killed 4] BATTLE Western Europe: 16 vs 10 -> Germans win [lost 7, killed 10] NONCOM 1 consolidation move(s) PLACE Southern Europe: 4 inf | Germany: 3 arm, 3 inf, 1 art POSITION .................. VC 6/6 | income 69:97 | 21 terr, 69 PU ROUND 4 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 40 PURCHASE 4 infantry, 3 artillery, 3 armour .................... - 39 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT 6 Sea Zone -> Norway (2 inf, 2 art, 1 arm) << ATTACK NONCOM 2 consolidation move(s) PLACE United Kingdom: 4 inf, 2 art, 2 arm | French Indochina: 1 art, 1 arm ROUND 4 ------------------------------------- JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 30 PURCHASE 2 armour, 1 factory, 1 infantry ...................... - 28 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Manchuria -> French Indochina (2 ftr) << ATTACK COMBAT Manchuria -> French Indochina (2 ftr) << ATTACK COMBAT Manchuria -> French Indochina (1 ftr) << ATTACK COMBAT Manchuria -> French Indochina (1 ftr) << ATTACK BATTLE French Indochina: 6 vs 2 -> Japanese win [lost 1, killed 2] NONCOM 5 consolidation move(s) PLACE China: 1 fac | Manchuria: 2 arm, 1 inf POSITION .................. VC 6/6 | income 70:96 | 23 terr, 70 PU ROUND 4 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 42 PURCHASE 7 infantry, 3 artillery, 1 transport ................. - 41 BALANCE AFTER PURCHASE ....................................... PU 1 NONCOM 5 consolidation move(s) PLACE 10 Sea Zone: 1 trn | Eastern United States: 7 inf, 3 art ROUND 5 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 28 PURCHASE 3 infantry, 3 artillery, 1 armour .................... - 26 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Belorussia -> Ukraine S.S.R. (1 inf) << ATTACK COMBAT Belorussia -> Eastern Europe (3 art, 1 arm) << ATTACK COMBAT Karelia S.S.R. -> Eastern Europe (1 art) << ATTACK COMBAT Novosibirsk -> Sinkiang (4 inf) << ATTACK COMBAT Belorussia -> West Russia (1 inf, 1 arm) << ATTACK COMBAT Karelia S.S.R. -> West Russia (1 inf, 1 arm) << ATTACK BATTLE Eastern Europe: 5 vs 1 -> Russians win [lost 1, killed 1] BATTLE West Russia: 4 vs 1 -> Russians win [lost 1, killed 1] BATTLE Sinkiang: 4 vs 1 -> Russians win [lost 0, killed 1] NONCOM 1 consolidation move(s) PLACE Russia: 3 inf, 3 art, 1 arm ROUND 5 -------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 40 PURCHASE 5 infantry, 4 armour, 1 artillery .................... - 39 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Germany -> Eastern Europe (1 arm) << ATTACK COMBAT Germany -> Eastern Europe (4 inf) << ATTACK COMBAT Germany -> Eastern Europe (1 art) << ATTACK COMBAT Germany -> Eastern Europe (1 inf) << ATTACK COMBAT Germany -> Eastern Europe (2 arm) << ATTACK BATTLE Eastern Europe: 9 vs 15 -> Russians win [lost 9, killed 4] BATTLE Ukraine S.S.R.: 2 vs 1 -> Germans win [lost 0, killed 1] NONCOM 1 consolidation move(s) PLACE Southern Europe: 3 inf, 1 art | Germany: 4 arm, 2 inf POSITION .................. VC 6/6 | income 67:99 | 22 terr, 67 PU ROUND 5 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 37 PURCHASE 3 artillery, 2 armour, 2 infantry, 1 transport ....... - 36 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Persia -> Caucasus (1 inf) << ATTACK COMBAT 6 Sea Zone -> Western Europe (3 inf, 2 arm, 1 ftr, 1 art) << ATTACK BATTLE Western Europe: 7 vs 2 -> British win [lost 1, killed 2] NONCOM 4 consolidation move(s) PLACE 6 Sea Zone: 1 trn | United Kingdom: 3 art, 2 inf, 2 arm ROUND 5 ------------------------------------- JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 35 PURCHASE 4 armour, 2 infantry, 1 transport .................... - 34 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT China -> India (1 ftr) << ATTACK COMBAT China -> India (1 ftr) << ATTACK NONCOM 3 consolidation move(s) PLACE 60 Sea Zone: 1 trn | China: 2 inf | Manchuria: 3 arm | Japan: 1 arm POSITION ................. VC 5/7 | income 62:104 | 23 terr, 62 PU ROUND 5 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 41 PURCHASE 3 infantry, 2 armour, 2 transport, 1 artillery ....... - 39 BALANCE AFTER PURCHASE ....................................... PU 2 NONCOM 7 consolidation move(s) PLACE 10 Sea Zone: 2 trn | Eastern United States: 3 inf, 2 arm, 1 art ROUND 6 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 30 PURCHASE 4 infantry, 2 artillery, 2 armour .................... - 30 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT Eastern Europe -> Balkans (1 inf) << ATTACK COMBAT Eastern Europe -> Ukraine S.S.R. (3 art, 1 arm) << ATTACK COMBAT West Russia -> Ukraine S.S.R. (2 arm, 1 inf) << ATTACK COMBAT Sinkiang -> Kazakh S.S.R. (4 inf) << ATTACK COMBAT Russia -> Kazakh S.S.R. (6 inf, 5 art, 1 arm) << ATTACK COMBAT Russia -> Evenki National Okrug (1 inf, 1 art, 1 arm) << ATTACK BATTLE Ukraine S.S.R.: 7 vs 1 -> Russians win [lost 1, killed 1] BATTLE Kazakh S.S.R.: 16 vs 5 -> Russians win [lost 2, killed 5] BATTLE Evenki National Okrug: 3 vs 1 -> Russians win [lost 1, killed 1] PLACE Russia: 4 inf, 2 art, 2 arm ROUND 6 -------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 37 PURCHASE 6 infantry, 3 armour, 1 artillery .................... - 37 BALANCE AFTER PURCHASE ....................................... PU 0 BATTLE 6 Sea Zone: 3 vs 12 -> British win [lost 3, killed 0] BATTLE Balkans: 3 vs 1 -> Germans win [lost 0, killed 1] BATTLE Western Europe: 18 vs 5 -> Germans win [lost 2, killed 5] NONCOM 1 consolidation move(s) PLACE Southern Europe: 3 inf | Germany: 3 arm, 3 inf, 1 art POSITION ................. VC 6/6 | income 64:102 | 22 terr, 64 PU ROUND 6 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 43 PURCHASE 3 artillery, 3 infantry, 2 transport, 1 armour ....... - 42 BALANCE AFTER PURCHASE ....................................... PU 1 NONCOM 4 consolidation move(s) PLACE 6 Sea Zone: 2 trn | United Kingdom: 3 art, 2 inf, 1 arm ROUND 6 ------------------------------------- JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 37 PURCHASE 4 armour, 3 infantry, 1 transport .................... - 37 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT Yakut S.S.R. -> Evenki National Okrug (1 inf) << ATTACK COMBAT Yakut S.S.R. -> Evenki National Okrug (1 inf) << ATTACK BATTLE Evenki National Okrug: 2 vs 2 -> Russians win [lost 2, killed 1] NONCOM 3 consolidation move(s) PLACE 36 Sea Zone: 1 trn | French Indochina: 2 inf | Manchuria: 2 arm, 1 inf | China: 2 arm POSITION .................. VC 7/5 | income 67:99 | 23 terr, 67 PU ROUND 6 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 44 PURCHASE 3 infantry, 2 artillery, 2 armour, 2 transport ....... - 43 BALANCE AFTER PURCHASE ....................................... PU 1 NONCOM 7 consolidation move(s) PLACE 10 Sea Zone: 2 trn | Eastern United States: 3 inf, 2 art, 2 arm ROUND 7 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 32 PURCHASE 3 infantry, 3 artillery, 2 armour .................... - 31 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Eastern Europe -> Balkans (3 arm, 2 art, 1 inf) << ATTACK COMBAT Ukraine S.S.R. -> Balkans (3 art, 3 arm) << ATTACK COMBAT Kazakh S.S.R. -> Novosibirsk (4 inf, 1 art) << ATTACK COMBAT Evenki National Okrug -> Novosibirsk (1 arm) << ATTACK COMBAT Russia -> Novosibirsk (4 inf, 2 art, 2 arm) << ATTACK COMBAT Kazakh S.S.R. -> Sinkiang (4 inf, 4 art, 1 arm) << ATTACK BATTLE Novosibirsk: 14 vs 1 -> Russians win [lost 1, killed 1] BATTLE Balkans: 12 vs 3 -> Russians win [lost 1, killed 3] BATTLE Sinkiang: 9 vs 4 -> Russians win [lost 2, killed 4] PLACE Russia: 3 inf, 3 art, 2 arm ROUND 7 -------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 29 PURCHASE 4 infantry, 3 armour ................................. - 27 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Germany -> Eastern Europe (1 ftr) << ATTACK BATTLE Eastern Europe: 1 vs 6 -> Russians win [lost 1, killed 1] BATTLE Balkans: 17 vs 11 -> Germans win [lost 8, killed 11] PLACE Southern Europe: 1 inf | Germany: 3 arm, 3 inf POSITION ................. VC 7/5 | income 63:103 | 21 terr, 63 PU ROUND 7 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 34 PURCHASE 5 infantry, 3 artillery, 1 armour .................... - 32 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT 6 Sea Zone -> Western Europe (3 art, 2 inf, 1 arm) << ATTACK BATTLE Western Europe: 6 vs 3 -> British win [lost 0, killed 3] NONCOM 3 consolidation move(s) PLACE United Kingdom: 5 inf, 2 art, 1 arm ROUND 7 ------------------------------------- JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 38 PURCHASE 5 armour, 4 infantry ................................. - 37 BALANCE AFTER PURCHASE ....................................... PU 1 BATTLE Sinkiang: 8 vs 7 -> Japanese win [lost 3, killed 7] NONCOM 8 consolidation move(s) PLACE Manchuria: 3 inf | China: 1 arm, 1 inf | French Indochina: 3 arm | Japan: 1 arm POSITION ................. VC 6/6 | income 60:106 | 22 terr, 60 PU ROUND 7 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 41 PURCHASE 6 infantry, 3 artillery, 2 armour .................... - 40 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Persia -> India (3 inf, 2 art) << ATTACK BATTLE India: 5 vs 3 -> Americans win [lost 2, killed 3] NONCOM 7 consolidation move(s) PLACE Eastern United States: 6 inf, 3 art, 2 arm ROUND 8 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 35 PURCHASE 4 infantry, 3 artillery, 2 armour .................... - 34 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Novosibirsk -> Yakut S.S.R. (1 inf) << ATTACK COMBAT Novosibirsk -> Sinkiang (4 inf, 2 art, 1 arm) << ATTACK COMBAT Novosibirsk -> Evenki National Okrug (2 inf, 1 art, 1 arm) << ATTACK COMBAT Russia -> Evenki National Okrug (3 inf, 3 art, 2 arm) << ATTACK BATTLE Evenki National Okrug: 12 vs 1 -> Russians win [lost 0, killed 1] BATTLE Sinkiang: 7 vs 2 -> Russians win [lost 1, killed 2] NONCOM 1 consolidation move(s) PLACE Russia: 3 inf, 3 art, 2 arm | Caucasus: 1 inf ROUND 8 -------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 27 PURCHASE 4 infantry, 2 armour, 1 artillery .................... - 26 BALANCE AFTER PURCHASE ....................................... PU 1 BATTLE Western Europe: 19 vs 6 -> Germans win [lost 2, killed 6] PLACE Southern Europe: 2 inf | Germany: 2 arm, 2 inf, 1 art POSITION ................. VC 6/6 | income 59:107 | 19 terr, 59 PU ROUND 8 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 38 PURCHASE 4 artillery, 3 armour, 2 infantry .................... - 37 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Eastern Europe -> Balkans (1 inf) << ATTACK NONCOM 3 consolidation move(s) PLACE United Kingdom: 4 art, 2 inf, 2 arm ROUND 8 ------------------------------------- JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 42 PURCHASE 4 armour, 4 infantry, 1 transport .................... - 40 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT China -> Sinkiang (2 inf) << ATTACK COMBAT French Indochina -> Sinkiang (1 arm) << ATTACK BATTLE Sinkiang: 3 vs 6 -> Americans win [lost 3, killed 1] BATTLE India: 10 vs 3 -> Japanese win [lost 1, killed 3] NONCOM 4 consolidation move(s) PLACE 61 Sea Zone: 1 trn | China: 2 inf | Manchuria: 2 inf, 1 arm | French Indochina: 3 arm POSITION ................. VC 7/5 | income 59:107 | 19 terr, 59 PU ROUND 8 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 41 PURCHASE 3 transport, 2 armour, 1 infantry, 1 artillery ....... - 41 BALANCE AFTER PURCHASE ....................................... PU 0 NONCOM 8 consolidation move(s) PLACE 10 Sea Zone: 3 trn | Eastern United States: 2 arm, 1 inf, 1 art ROUND 9 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 33 PURCHASE 4 artillery, 4 infantry, 1 armour .................... - 33 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT Yakut S.S.R. -> Soviet Far East (1 inf) << ATTACK NONCOM 5 consolidation move(s) PLACE Russia: 4 inf, 3 art, 1 arm | Caucasus: 1 art ROUND 9 -------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 26 PURCHASE 4 infantry, 2 armour, 1 artillery .................... - 26 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT Germany -> Eastern Europe (2 arm) << ATTACK BATTLE Eastern Europe: 2 vs 17 -> Russians win [lost 2, killed 1] BATTLE Balkans: 14 vs 1 -> Germans win [lost 1, killed 1] PLACE Germany: 4 inf, 2 arm, 1 art POSITION ................. VC 7/5 | income 61:105 | 19 terr, 61 PU ROUND 9 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 37 PURCHASE 5 infantry, 2 armour, 1 artillery, 1 transport ....... - 37 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT 6 Sea Zone -> Western Europe (4 art, 3 inf, 1 arm) << ATTACK BATTLE Western Europe: 8 vs 5 -> British win [lost 3, killed 5] NONCOM 1 consolidation move(s) PLACE 6 Sea Zone: 1 trn | United Kingdom: 4 inf, 2 arm, 1 art ROUND 9 ------------------------------------- JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 39 PURCHASE 5 armour, 4 infantry ................................. - 37 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT India -> Persia (4 arm) << ATTACK COMBAT India -> Persia (2 arm) << ATTACK BATTLE Soviet Far East: 1 vs 1 -> Japanese win [lost 0, killed 1] BATTLE Persia: 6 vs 11 -> British win [lost 6, killed 4] NONCOM 2 consolidation move(s) PLACE Manchuria: 3 inf | French Indochina: 3 arm | China: 1 inf, 1 arm | Japan: 1 arm POSITION ................. VC 6/6 | income 58:108 | 20 terr, 58 PU ROUND 9 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 42 PURCHASE 6 infantry, 3 armour, 2 artillery .................... - 41 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Persia -> India (1 inf) << ATTACK NONCOM 8 consolidation move(s) PLACE Eastern United States: 6 inf, 3 arm, 2 art ROUND 10 ------------------------------------ RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 33 PURCHASE 4 infantry, 4 artillery, 1 armour .................... - 33 BALANCE AFTER PURCHASE ....................................... PU 0 NONCOM 5 consolidation move(s) PLACE Russia: 4 inf, 3 art, 1 arm | Caucasus: 1 art ROUND 10 ------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 25 PURCHASE 3 infantry, 2 armour, 1 artillery .................... - 23 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Balkans -> Ukraine S.S.R. (3 inf) << ATTACK COMBAT Balkans -> Ukraine S.S.R. (1 art) << ATTACK BATTLE Ukraine S.S.R.: 4 vs 8 -> Russians win [lost 4, killed 2] BATTLE Western Europe: 19 vs 5 -> Germans win [lost 2, killed 5] PLACE Southern Europe: 1 inf | Germany: 2 arm, 2 inf, 1 art POSITION ................. VC 6/6 | income 61:105 | 20 terr, 61 PU ROUND 10 ------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 36 PURCHASE 3 infantry, 2 artillery, 2 armour, 1 transport ....... - 35 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Eastern Europe -> Balkans (1 inf) << ATTACK COMBAT Eastern Europe -> Germany (5 art, 4 inf, 3 arm, 1 ftr) << ATTACK BATTLE Germany: 13 vs 9 -> British win [lost 4, killed 7] NONCOM 2 consolidation move(s) PLACE 7 Sea Zone: 1 trn | United Kingdom: 3 inf, 2 art, 2 arm ROUND 10 ------------------------------------ JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 41 PURCHASE 5 armour, 5 infantry ................................. - 40 BALANCE AFTER PURCHASE ....................................... PU 1 BATTLE India: 7 vs 1 -> Japanese win [lost 0, killed 1] NONCOM 3 consolidation move(s) PLACE Manchuria: 3 inf | China: 2 inf | French Indochina: 3 arm | Japan: 2 arm POSITION ................. VC 6/6 | income 57:109 | 23 terr, 57 PU ROUND 10 ----------------------------------- AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 41 PURCHASE 2 armour, 2 artillery, 2 transport, 2 infantry ....... - 40 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Persia -> India (7 inf, 1 art) << ATTACK COMBAT Caucasus -> Kazakh S.S.R. (4 arm, 1 inf, 1 art) << ATTACK BATTLE Kazakh S.S.R.: 6 vs 1 -> Americans win [lost 0, killed 1] BATTLE India: 8 vs 4 -> Americans win [lost 3, killed 4] NONCOM 6 consolidation move(s) PLACE 10 Sea Zone: 2 trn | Eastern United States: 2 inf, 2 art, 2 arm ======================================================================== CLOSING POSITION: victory cities held to the round cap. ========================================================================
    read more

  • There is some other questionable stuff going on in Germany's first turn.

    NONCOM 5 Sea Zone -> 7 Sea Zone (2 x submarine, 1 x transport, 1 x destroyer) NONCOM Germany -> 7 Sea Zone (1 x infantry) << LOAD NONCOM 7 Sea Zone -> Western Europe (1 x infantry) << UNLOAD NONCOM Southern Europe -> 7 Sea Zone (1 x infantry) << LOAD NONCOM 7 Sea Zone -> Western Europe (1 x infantry) << UNLOAD

    How did Germany make a non-combat move from 5 Sea Zone to 7 Sea Zone. Didn't the British object?

    How did the Germans load a transport in 7 Sea Zone from Germany and Southern Europe. And then unload in Western Europe.

    It would seem to be failure of basic rules and map implementation. I don't think a LLM can learn to play a game like Axis & Allies. A neural net like AlphaZero might fare better, but in either case you need to implement the rules separately from the decision-making.

    read more

  • @Kindwind On round 3 the Germans spent more money on purchases than they had.

    read more