• Unclaimed territories by game end?

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    RogerCooperR
    @thedog You may want to submit this as an actual issue with AI log. It maybe that it always focusing on the big opposing armies and view the neutral spaces as low priority.
  • Why You Can't Use AlphaZero for TripleA

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    RogerCooperR
    @beelee I am in agreement. The current TripleA AI is pretty good, although it has some fixable glitches. I think the further improvements should come from the ability to create specific heuristics for the AI for specific nations and scenarios. What isn't going to happen is the creation of neural net style AI that will play well. A&A is beyond the capability of current AI approaches to solve.
  • AI not understanding victory conditions?

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    RogerCooperR
    @dadude9211 The AI does not make any special effort to take or defend VC's. The AI does not normally try.to protect anything other than capitals or factories. You could simply uncheck projection of power and check honorable surrender instead in the opening screen.
  • How well does AI handle Commander/Healer units?

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    TorpedoAT
    @TheDog Awsome, thats exactly what i was looking for. Thanks.
  • AI simulate multiple rounds

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    redrumR
    @Trevan Currently, the AI simulates the current turn to the end to determine what it should purchase based on estimated moves/battles. It doesn't simulate future turns due to how quickly the search tree explodes and how long it takes to run. You would need an incredible amount of optimization and fairly accurate prediction of moves/battles to slim the search tree to achieve that.
  • Lets help the AI purchase the unpurchaseable

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    T
    @TheDog said in Lets help the AI purchase the unpurchaseable: Would this AI project conflict with what Trevan is currently doing? No. My AI is completely different from @redrum's. So changes to his ai wouldn't affect mine.
  • How to improve the AI without the Devs doing too much testing?

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    SchulzS
    I would really want allowing map makers to create separate AI files for their games as well.
  • Maps for AI Testing

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    T
    @TheDog Thank you for the maps
  • AI reports based on Aggression 1941

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    RogerCooperR
    I think that TripleA needs some features to direct the AI. There should be is an IsAI condition available, as well as some new event types, such as PurchaseQuantity, PurchaseProportion, PurchaseUpTo TransferUnits. I will prepare a formal feature proposal.

Recent Posts

  • @bluelionman said in AI Development Discussion and Feedback:

    I have been having an epic battle with the AI on Fast in BW1942v3 and have encountered an issue. The AI should of beat me and has 100's of units but keeps leaving East Germany - it's capital empty. 3 times now I have taken 100 PU's off it with Britain using a paratrooper as when empty the AA gun does not fire. For me the AI does not seem to understand the importance of a capital and it's loss resulting in losing all it's PU's (money).

    a7334637-4ae4-4c3c-ac80-8726d425d2c6-image.png

    The AI does not understand paratroopers, so it does not defend against them. Human players should not use them against the an AI.

    Why do you, as a human have more than 100 british ships? You should be landing every turn in Europe, while the Americans push west form the Pacific.

    Another way of winning would be to land in Scandinavia reinforcing by sea to the front of your line each turn.

    read more

  • @bluelionman

    hmm I thought that was one thing the AI did understand. It might be more map specific than AI specific. There has been some xml improvements that specifically target the AI since this map came out.

    @RogerCooper may have experience with the AI on this map

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  • I have been having an epic battle with the AI on Fast in BW1942v3 and have encountered an issue. The AI should of beat me and has 100's of units but keeps leaving East Germany - it's capital empty. 3 times now I have taken 100 PU's off it with Britain using a paratrooper as when empty the AA gun does not fire. For me the AI does not seem to understand the importance of a capital and it's loss resulting in losing all it's PU's (money).

    a7334637-4ae4-4c3c-ac80-8726d425d2c6-image.png

    read more

  • @dsiof You may want to checkout the Minimap mod, the simplest non-trivial mod on the site.

    read more