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    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      @malmessi: Using edit mode is often the messier solution.
    • ubernautU

      why did we remove the undo all button for movement phases?

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      ubernautU
      @LaFayette it’s not rly click and drag what i mean is that the cancel button only is clickable when you have clicked on a unit and it’s movement arrow is active so effectively everything on the screen aside from a valid destination click, the done button or the undo all button is the same as clicking the cancel button.
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @Panzerstahl-Helm-0 Guten Tag Game History Round: 13 Purchase Units - Japanese Japanese buy 4 TotalWarFighters, 6 TotalWarMechInfs, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 armour moved from Kweichow to Sikang Japanese take Sikang from Chinese 4 armour and 1 tactical_bomber moved from Kweichow to Shensi 1 JPNbomber moved from Yakut S.S.R. to Shensi 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 Japan_destroyer moved from 35 Sea Zone to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 1 Escort moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from French Indo China to Siam Japanese take Siam from British 1 fighter and 1 tactical_bomber moved from Kweichow to 36 Sea Zone 1 Escort_Convoy moved from 35 Sea Zone to 36 Sea Zone 1 elite moved from Philippines to 35 Sea Zone 1 JPN_Pacific_DD and 1 elite moved from 35 Sea Zone to 43 Sea Zone 2 fighters moved from Philippines to 43 Sea Zone 1 elite moved from 43 Sea Zone to Borneo 1 JPNbomber moved from Kweichow to 43 Sea Zone 1 Banzai moved from Japan to Borneo 1 submarine moved from 39 Sea Zone to 80 Sea Zone Combat - Japanese Battle in 36 Sea Zone Japanese attack with 1 Escort_Convoy, 1 fighter and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 1 Escort_Convoy, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 Escort in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Americans lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 Escort_Convoy, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in 19 Sea Zone Japanese attack with 1 Japan_destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 Japan_destroyer and 2 fighters in 19 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 Japan_destroyer and 2 fighters in 19 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 Japan_destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 43 Sea Zone Japanese attack with 1 JPN_Pacific_DD, 1 JPNbomber and 2 fighters ANZAC defend with 1 Escort_Convoy and 1 transport Japanese roll dice for 1 JPN_Pacific_DD, 1 JPNbomber and 2 fighters in 43 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits ANZAC roll dice for 1 Escort_Convoy and 1 transport in 43 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 2 fighters owned by the Japanese lost in 43 Sea Zone Japanese roll dice for 1 JPN_Pacific_DD and 1 JPNbomber in 43 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 Escort_Convoy and 1 transport in 43 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 JPNbomber owned by the Japanese lost in 43 Sea Zone 1 Escort_Convoy owned by the ANZAC lost in 43 Sea Zone Japanese roll dice for 1 JPN_Pacific_DD in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 43 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 JPN_Pacific_DD in 43 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 43 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 JPN_Pacific_DD remaining. Battle score for attacker is -18 Casualties for Japanese: 1 JPNbomber and 2 fighters Casualties for ANZAC: 1 Escort_Convoy and 1 transport Battle in Borneo Japanese attack with 1 Banzai and 1 elite ANZAC defend with 1 infantry Japanese roll dice for 1 Banzai and 1 elite in Borneo, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Banzai and 1 elite in Borneo, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Banzai and 1 elite in Borneo, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from British with 1 Banzai and 1 elite remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shensi Japanese attack with 1 JPNbomber, 4 armour and 1 tactical_bomber Russians defend with 1 armour, 1 guard_infantry and 1 infantry Japanese roll dice for 1 JPNbomber, 4 armour and 1 tactical_bomber in Shensi, round 2 : 2/6 hits, 3.33 expected hits Chinese roll dice for 1 armour, 1 guard_infantry and 1 infantry in Shensi, round 2 : 2/3 hits, 1.33 expected hits 2 armour owned by the Japanese lost in Shensi 1 infantry owned by the Russians and 1 guard_infantry owned by the Russians lost in Shensi Japanese roll dice for 1 JPNbomber, 2 armour and 1 tactical_bomber in Shensi, round 3 : 1/4 hits, 2.33 expected hits Chinese roll dice for 1 armour in Shensi, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 1 JPNbomber, 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 2 armour Casualties for Russians: 1 armour, 1 guard_infantry and 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Trans-Jordan Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Borneo Trigger RussiansParaBoost atTrans-Jordan: Russians has 1 russian_paraBoost placed in Trans-Jordan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in French Indo China Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan 1 JPNbomber and 1 tactical_bomber moved from Shensi to Kweichow 1 J_Rail moved from Kiangsu to Anhwe 1 J_Rail and 1 infantry moved from Anhwe to French Indo China 3 armour moved from Jehol to Kweichow 6 armour and 2 mech_infantrys moved from Korea to Jehol 1 infantry moved from Korea to Amur 1 armour moved from Amur to Korea 1 J_Rail moved from Kiangsu to Korea 1 infantry moved from Yakut S.S.R. to Yenisey 1 armour moved from Buryatia to Yakut S.S.R. 1 J_Rail and 1 infantry moved from Korea to Yunnan 2 fighters moved from 19 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 pacific_transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 pacific_transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 elite and 1 infantry moved from Japan to 6 Sea Zone 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 elite and 1 infantry moved from 35 Sea Zone to Philippines 2 Heavy_BBs, 2 Hvycarriers, 8 NavyFighters and 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 Escort moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 38 Sea Zone to Philippines 2 Japan_destroyers, 1 carrier and 1 fighter moved from 38 Sea Zone to 79 Sea Zone Place Units - Japanese 6 TotalWarMechInfs and 4 infantry placed in Korea 4 TotalWarFighters, 1 elite and 1 infantry placed in Japan Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ35Invert: has removed 1 Escort owned by Japanese in 35 Sea Zone Trigger Japanese RemoveConvoySZ36: has removed 1 Escort_Convoy owned by Japanese in 36 Sea Zone Trigger Japanese RemoveConvoySZ35Invert: Japanese has 1 Escort_Convoy placed in 35 Sea Zone Trigger Japanese RemoveConvoySZ36: Japanese has 1 Escort placed in 36 Sea Zone Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,5,3,1,3,5,3,3,5,6,4,4,1,6,3,6,6,3 Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 Optional[PUs]; end with 50 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 53 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 54 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 62 Optional[PUs] Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 64 Optional[PUs] Combat Hit Differential Summary : Chinese regular : 0.17 Americans regular : -0.67 Japanese regular : -6.33 ANZAC regular : 1.33 British regular : -1.00 EXP Game 10 Straw J 13.tsvg Not a fan of this new dice roller And the Mech Inf didn't change again. Thought I had finally fixed that Edit Actually it is fixed on 2.56 but this is 2.55
    • B

      Creating new game with multiple friends

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      @beelee Oh, let me clarify. I noticed the "Automatically Send Emails" section is disabled. That is what I was referring to.
    • TheDogT

      TripleA 2026 with Java 25 & TripleA.vmoptions settings

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      ubernautU
      @drumstick919 @lafayette i’m wondering if this might have something to do with the new skin engine?
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @Panzerstahl-Helm-0 Hey cool ! I like the SPA. I'm gonna make it the default for the next update
    • SchulzS

      World War I with more territories?

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      SchulzS
      They need at least one more factory in addition to the one in Constantinopolis to reinforce the fronts. I guess they can get away without the Baghdad factory.
    • LaFayetteL

      Doc: Map Population on website and download list

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      @RogerCooper Yea I haven't looked at the new map process closely yet. I have updated a preexisting map twice and both times it has updated to the latest in the lobby fwtiw
    • I

      Defenders may retreat after 1 round of combat

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      RogerCooperR
      @iratoric Did you implement defender retreat as a game property?
    • B

      Following a Traveller ;)

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      Well Dan's trip may be done or he's just hitching a ride. Saw where he's on a train now. Was hoping he wasn't gonna try and brutalize through Portland. That could be a little risky traffic wise. Maybe he hops on 101 and finishes up but that's kinda risky too At any rate, he got a close up look of the Columbia, both up and downstream. The highlight was probably camping by St Helens I would think. Anyway, safe travel for the Home Stretch [image: 1782329083915-screenshot-from-2026-06-24-14-18-59.png]
    • SchulzS

      Bugs in World War I

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      SchulzS
      @RogerCooper The Americans were unable to use the Rome factory in the original version, and I don't think they are supposed to use the other factories, either.
    • J

      Naval Models & Colors ?

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      @jayc707 Hi JayC The images will be much sharper in game then they appear when posted here as well. The UHD maps use mostly Frostion units also , as well as his Iron War and Age of Tribes. You can add units to your preferred map and customize it. The map making threads have the information on how to do it. Ask there if you are interested in learning how. Donations are always welcome
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      Panzerstahl-Helm 0P
      @beelee I got rid of all the TripleA versions on my comp.....6 in total. the latest was from 2023 The error message looks different, but more clearly. Seems that Mr. Trout needs to register to the ne dice server. [image: 1781815998065-c6f3d83f-7d00-4267-a7ff-e85fd6f1c41e-image.jpeg]
    • RogerCooperR

      Default Settings for Mods

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    • Black_ElkB

      WW1 contour baseline map 4000px

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      SchulzS
      I like maps that are aesthetically pleasing to look at. Map rotations, curves, extreme squeezings/stretches, and abnormally big Scandinavia, Eastern Europe, or Africa are just not good. Standard maps aren't suitable either because they make Europe too small. It’s better to use an equirectangular projection, get rid of all the unpleasant stuff I listed, and subtly shrink non-European territories.[image: 1782041112853-wwi_more-territories-resized.png]
    • KindwindK

      Game Engine Rules (AI Training)

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      RogerCooperR
      @Kindwind Any further progress on this. I would like to see a report of an actual game. Even seeing the first turn would be enough to see whether you are getting somewhere. Note that OOB Axis & Allies 1942 (2nd edition) strongly favors the Axis. It would be better to use the Larry Harris alternate setup.
    • C

      No more game-saves in the automated hosts accessible via "Saved Game"

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