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    • TheDogT

      Download Maps has map Tags

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
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      6 Votes
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      144 Views
      C
      Regarding maps with multiple games, I think the Gameplay Quality vote should be based on the best one of the games (meaning that, if I add a bad variant as a game inside a map already having one or more games, that should not decrease the Gameplay Quality of the map).
    • LaFayetteL

      Improved Pro AI, please give it a try and post feedback

      Watching Ignoring Scheduled Pinned Locked Moved AI
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      6 Votes
      46 Posts
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      SchulzS
      I would like to continue testing the AI, but the ship bug is preventing me. What is the latest version that doesn't have this bug?
    • K

      Flames and Steel (official thread)

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      5 Votes
      225 Posts
      570 Views
      SchulzS
      Or, you can scrap the coastal battery idea entirely and make the air units more cost effective against the ships.
    • StohrmS

      Color issue with Politics Panel aka Politics Screen

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
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      2 Votes
      23 Posts
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      X
      @Cernel You can check stuff like this on this page: https://coolors.co/contrast-checker/ffffff-796e0b If the proposed feature gets merged, you can set the color to anything you want. But I think the default colors will stay the way they are. I'm also not a fan of dragging this discussion out any further. At this point, I've made it clear why the default colors are the way they are. The game has lived with the worst color palette on this screen for ages. At this point, I would rather talk about new ideas than repeat myself about why I think yellow is not a good color for neutrality.
    • X

      TripleA Mobile!

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      7 Votes
      34 Posts
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      X
      @thedog i would love some screenshots from a tablet. my UI design is made for phone. But i will work on this soon.
    • R

      Question about trenches domination 1914 no mans land

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
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      VictoryFirstV
      @TheDog This is about being able to place sea mines in any sea zone as a player. My solution was to make a territory adjacent to every sea zone in the game, but that inadvertently made blockade sea zones also adjacent to these territories, allowing you to blockade every player with one blockade zone.
    • X

      New Map Browser

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      4 Posts
      20 Views
      RogerCooperR
      @xxXEddieXxx As long as it has a list view. I try to keep all mods on my computer.
    • B

      Easter Eggs in actions Tab

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      B
      @rogercooper That's exactly what I've already tried. But it only showed anything in the lower right corner and in the AI turns. However, I would like to display the text in the actions tab. Here is my code: <!-- Greeces Game Sequence --> <step name="No ham toquis els pobrots! (translation: the lakes in scotland are beautyful) Politics" delegate="politics" player="Greeces" display="No ham toquis els pobrots! (translation: the lakes in scotland are beautyful)"/> <step name="My hovercraft is full of eels. Tech" delegate="tech" player="Greeces" display="My hovercraft is full of eels."/> <step name="My hovercraft is still full of eels. and now also of whales. TechActivation" delegate="tech_activation" player="Greeces" display="My hovercraft is still full of eels. and now also of whales."/> <step name="I will not buy this record - it is scratched Purchase" delegate="purchase" player="Greeces" display="I will not buy this record - it is scratched"/> <step name="veturinkuljettaja kieriskelee pinaatissa (translation: the lakes in scotland are really beautiful) CombatMove" delegate="move" player="Greeces" display="veturinkuljettaja kieriskelee pinaatissa (translation: the lakes in scotland are really beautiful) Combat Move"/> <step name="Ο Λάνσμος Σινγκόστας τραγουδά τον ύμνο στην ελευθερία (translation: and the pretty castles...)Battle" delegate="battle" player="Greeces" display="Ο Λάνσμος Σινγκόστας τραγουδά τον ύμνο στην ελευθερία (translation: and the pretty castles...)"/> <step name="veturinkuljettaja kieriskelee jälleen pinaatissa (translation: the little loch ness monsters...) NonCombatMove" delegate="move" player="Greeces" display="veturinkuljettaja kieriskelee jälleen pinaatissa (translation: the little loch ness monsters...)"/> <step name="No em prenguis el cervell (translation: don't take my brain) Place" delegate="place" player="Greeces" display="No em prenguis el cervell (translation: don't take my brain)"/> <step name="см. выше (translation: cut! this is the false text!) EndTurn" delegate="endTurn" player="Greeces" display="см. выше (translation: cut! this is the false text!)"/> ... And it's a bit more absurd than i said. And that the Easter Egg in Greek Combat Move is in Finnish, is the absurd thing that i wanted. (Note: i let me inspiring by monty python, as be seen in the code)
    • LaFayetteL

      Lobby Upgrades, June-25-2026

      Watching Ignoring Scheduled Pinned Locked Moved News
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      33 Posts
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      B
      @LaFayette Right Arm Plenty available now. Just a info data point thing for their usage
    • O

      Maps Need Categories

      Watching Ignoring Scheduled Pinned Locked Moved Development
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      TheDogT
      Hi All check this out. As if by magic! https://forums.triplea-game.org/topic/4458/download-maps-has-map-tags
    • RogerCooperR

      Roger's Scenario Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      996 Posts
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      RogerCooperR
      Name World War II v4 Terminus Edition v3 Description World War II V4 with different territory values, unit costs and some new unit types https://axisandallies.fandom.com/wiki/World_War_II_v4_Terminus_Edition_v3 [image: image.jpeg] Good Points Interesting variations on units and territories Bad Points Strongly favors the Axis New unit types not explained in the notes
    • TheDogT

      New/Updated Maps added for TripleA download

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
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      TheDogT
      classic_league - update - This is a modification to the original Classic module ("World War II Classic"). This module checks for violation of stack limits and also has a rework of the optional rules in the game options. This module can also be used for non-League games. 11_rings_of_power - Update - 8 Fantasy races FFA on a small volcanic island, lots of Fate items to find
    • TheDogT

      11 Rings of Power - Official Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      TheDogT
      Latest version v010 ready for download with in TripleA. In TripleA Click Download Maps Button Click Installed tab Click 11 Rings of Power Click Remove Button Click Yes button to remove Click Ok button (Successfully removed) Click Close (To force the map list to refresh) Click Download Maps Button Find & Click *11 Rings of Power Click Install button Enjoy! . v010 Fixes Victory conditions, now counts the Rings correctly . v005 unchanged 11 Rings of Power Manual here; 11_Rings_of_Power_Manual.pdf Suggested latestTripleA version https://github.com/triplea-game/triplea/releases . Link to 1st post that has; Downloads for new Players https://forums.triplea-game.org/topic/4444/11-rings-of-power-official-thread
    • SchulzS

      Axis Ascension

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      SchulzS
      There's a bug where Anti-Air guns fire both before and during battle. How can I fix this? It's because I had to add this property to make sea mines work the way they do in World War 1. Turning it off solves the issue, but then the mines stop doing anything. <property name="Force AA Attacks For Last Step Of Fly Over" value="true" editable="false"> <boolean/> </property>
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