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    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @Nothingtoseehere at least they went out with a fight… Combat Hit Differential Summary : Italy regular : 3.67 Germany regular : -0.92 Germany ArtilleryAntiTank : -0.25 Russia regular : 0.75 time for .tsvg
    • T

      Qualifier for Wiking-Con 2027 - Game No. 1

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      @beelee Good morning. Needing to focus a bit on preparing J for some A-Bomb drops Game History Round: 10 Purchase Units - Japanese Japanese buy 1 Escort, 1 Japan_destroyer, 4 TotalWarFighters, 2 carriers, 1 elite and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 NavyFighter moved from 33 Sea Zone to 31 Sea Zone 1 submarine moved from 45 Sea Zone to 47 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 Japan_destroyer and 1 infantry moved from 33 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Fiji 1 elite moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 elite, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 Escort_Convoy, 1 Japan_destroyer, 2 artilleries, 3 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Caroline Islands to 47 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 2 NavyFighters moved from 33 Sea Zone to 31 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Midway 2 carriers moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour and 1 infantry moved from Buryatia to Yakut S.S.R. 1 armour moved from Sakha to Yakut S.S.R. 1 japanese_para moved from Amur to Yakut S.S.R. 1 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 infantry moved from Tsinghai to Kazakhstan 1 JPNbomber moved from Kweichow to Kazakhstan 1 fighter and 1 tactical_bomber moved from Kweichow to Burma 2 artilleries, 1 elite and 4 infantry moved from 25 Sea Zone to Midway 1 Heavy_BB, 1 battleship, 2 carriers and 1 cruiser moved from 33 Sea Zone to 25 Sea Zone 1 carrier moved from 6 Sea Zone to 25 Sea Zone 1 carrier moved from 33 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Fiji Battle in Yakut S.S.R. Japanese attack with 2 armour, 1 infantry and 1 japanese_para Russians defend with 1 infantry Japanese roll dice for 2 armour, 1 infantry and 1 japanese_para in Yakut S.S.R., round 2 : 2,3,4,5 Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 3 Japanese win, taking Fiji from British, taking Yakut S.S.R. from Russians with 2 armour, 1 infantry and 1 japanese_para remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 31 Sea Zone Japanese attack with 3 NavyFighters and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 3 NavyFighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 1,3,6,3 Americans roll dice for 1 Escort in 31 Sea Zone, round 2 : 1 Japanese win with 2 NavyFighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 NavyFighter Casualties for Americans: 1 Escort Battle in 47 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 transport Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 3 Japanese roll dice for 1 fighter in 47 Sea Zone, round 2 : 5 Americans roll dice for 1 transport in 47 Sea Zone, round 2 : 2 Japanese roll dice for 1 submarine in 47 Sea Zone, round 3 : 3 Japanese roll dice for 1 fighter in 47 Sea Zone, round 3 : 3 Americans roll dice for 1 transport in 47 Sea Zone, round 3 : 4 Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 1 Escort_Convoy, 1 Heavy_BB, 1 Japan_destroyer, 1 battleship, 6 carriers, 1 cruiser, 1 submarine and 3 transports Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 5 Japanese roll dice for 1 Escort_Convoy, 1 Heavy_BB, 1 Japan_destroyer, 1 battleship, 6 carriers, 1 cruiser and 3 transports in 25 Sea Zone, round 2 : 1,4,6,2,5,5 Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1 Japanese win with 1 Escort_Convoy, 1 Heavy_BB, 1 Japan_destroyer, 1 battleship, 6 carriers, 1 cruiser and 3 transports remaining. Battle score for attacker is 1 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 30 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 cruiser Japanese roll dice for 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 2 : 1,4,3,5 Americans roll dice for 1 cruiser in 30 Sea Zone, round 2 : 4 Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Americans: 1 cruiser Battle in Midway Changer loiter and taunt; Japanese attack with 2 artilleries, 1 elite, 2 fighters, 4 infantry and 2 tactical_bombers Changer defend; Americans defend with 1 aaGun, 1 airfield and 2 infantry Americans roll AA dice in Midway : 3,4,3 Japanese roll dice for 2 artilleries, 1 elite, 2 fighters, 4 infantry and 2 tactical_bombers in Midway, round 2 : 4,3,2,2,2,2,3,3,4,5,4,5 Americans roll dice for 1 aaGun and 2 infantry in Midway, round 2 : 1,4 Japanese win, taking Midway from Americans with 2 artilleries, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for Americans: 1 aaGun and 2 infantry Battle in Burma Changer loiter and taunt; Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Changer defend; British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 2,4,1,6,4 British roll dice for 1 infantry in Burma, round 2 : 5 Japanese win, taking Burma from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakhstan Japanese attack with 1 JPNbomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 JPNbomber and 1 infantry in Kazakhstan, round 2 : 6,5 Russians roll dice for 1 infantry in Kazakhstan, round 2 : 2 1 JPNbomber owned by the Japanese retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Shan State 1 JPNbomber moved from Kazakhstan to Kweichow 2 Japan_Engineers moved from Kweichow to Shantung 1 infantry moved from Kweichow to Yunnan 4 mech_infantrys moved from Kweichow to Yunnan 3 armour moved from Jehol to Kweichow 1 infantry moved from Amur to Buryatia 2 infantry moved from Korea to Amur 2 artilleries moved from Korea to Amur 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Shan State 3 infantry moved from Yunnan to Shan State 1 artillery moved from Yunnan to Shan State 1 artillery moved from Yunnan to Shan State 1 artillery moved from Yunnan to Shan State 2 infantry moved from Yunnan to Shan State 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 artillery moved from Korea to Shan State 1 infantry moved from Yunnan to Shan State 1 mech_infantry moved from Kweichow to Yunnan 1 air_transport moved from Kweichow to Japan 1 air_transport moved from Kweichow to Japan 2 fighters and 2 tactical_bombers moved from Midway to 25 Sea Zone 2 NavyFighters and 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone 1 NavyFighter moved from 6 Sea Zone to 25 Sea Zone 1 Heavy_BB moved from 36 Sea Zone to 20 Sea Zone 3 transports moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 47 Sea Zone to Caroline Islands 1 fighter moved from Caroline Islands to 6 Sea Zone 2 air_transports, 1 elite and 1 infantry moved from Japan to Caroline Islands 1 air_transport moved from Yunnan to Japan 1 air_transport moved from Kweichow to Japan 1 air_transport moved from Kweichow to Japan 1 infantry moved from Shantung to Anhwe 2 fighters and 2 tactical_bombers moved from Burma to Kweichow Place Units - Japanese 1 Escort, 1 Japan_destroyer and 2 carriers placed in 6 Sea Zone 4 TotalWarFighters and 1 elite placed in Japan 3 infantry placed in Kweichow 1 infantry placed in Korea 3 infantry placed in Japan 1 infantry placed in Japan Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 71 PUs; end with 71 PUs Trigger Japan Loses Marianas: Japanese met a national objective for an additional -1 Optional[PUs]; end with 70 Optional[PUs] Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 71 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 74 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 75 Optional[PUs] Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 78 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 86 Optional[PUs] Trigger Japanese Controls Fiji Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 87 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 92 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs tourney--trout-vs-beelee-j10.tsvg
    • R

      Question about trenches domination 1914 no mans land

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      wc_sumptonW
      @Ramon said: So if i understand correctly with this trigger there is no way for the engine to check if the Japanese have 20PU's? Meaning they can always buy tech? Yes Cheers...
    • B

      HRE Practice Game for malmessi

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      @malmessi Game History Round: 1 Purchase Units - Germans Note to players Germans: <body><br /><font size="5"><b> 2.6 </b><br /></font><font size="3"><br /></font><font size="5"><b>Game Notes are now Listed under the Help Tab.</b></body> Note to players Germans: IMPORTANT Sometimes triplea will not allow you to make a legal landing on a Carrier. Use edit to replace Units as needed. Do Not Land or Fly Over Friendly Neutral Territories Activated t.... Note to players Germans: Mid Battle Game Save The Hot Key "Ctrl S" will Not Work. You will need to use the Mouse. Trigger BuyLMs: buyMine_Unarmed added to productionGermans Trigger BuyLMs: buyMine_Unarmed added to productionRussians Trigger BuyLMs: buyMine_Unarmed added to productionJapanese Trigger BuyLMs: buyMine_Unarmed added to productionAmericans Trigger BuyLMs: buyMine_Unarmed added to productionBritish Trigger BuyLMs: buyMine_Unarmed added to productionItalians Trigger BuyLMs: buyMine_Unarmed added to productionANZAC Trigger BuyLMs: buyMine_Unarmed added to productionFrench Trigger SubPen: buySubPen added to productionGermans Trigger BuyFortifications: buyFortification added to productionJapanese Trigger BuyFortifications: buyFortification added to productionAmericans Trigger BuyFortifications: buyFortification added to productionBritish Trigger BuyFortifications: buyFortification added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionGermans Trigger GermansNavalMines: buyNavalMine added to productionJapanese Trigger GermansNavalMines: buyNavalMine added to productionAmericans Trigger GermansNavalMines: buyNavalMine added to productionBritish Trigger GermansNavalMines: buyNavalMine added to productionANZAC Trigger GermansNavalMines: buyNavalMine added to productionItalians Trigger GermansNavalMines: buyNavalMine2 added to productionGermans Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans Trigger GermansNavalMines: buyNavalMine2 added to productionBritish Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC Trigger GermansNavalMines: buyNavalMine2 added to productionItalians Trigger GermansNavalMines: buyNavalMine3 added to productionGermans Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans Trigger GermansNavalMines: buyNavalMine3 added to productionBritish Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC Trigger GermansNavalMines: buyNavalMine3 added to productionItalians Trigger Me 109T: buyMe_109T added to productionGermans Trigger BuyNavyFtrs: buyNavyFighter added to productionJapanese Trigger BuyNavyFtrs: buyNavyFighter added to productionAmericans Trigger BuyAirTrprt: buyG_Air_Transport added to productionGermans Trigger BuyAirTrprt: buyAir_Transport added to productionJapanese Trigger BuyAirTrprt: buyAir_Transport added to productionAmericans Trigger BuyAirTrprt: buyAir_Transport added to productionRussians Trigger BuyAirTrprt: buyAir_Transport added to productionBritish Trigger BuyAirTrprt: buyAir_Transport added to productionItalians Trigger BuyAirTrprt: buyAir_Transport added to productionANZAC Trigger BuyAirTrprt: buyAir_Transport added to productionFrench Trigger BuyEngnrs: buyGerman_Engineer added to productionGermans Trigger BuyEngnrs: buyJapan_Engineer added to productionJapanese Trigger BuyEngnrs: buyUSA_Engineer added to productionAmericans Trigger BuyEngnrs: buyRussian_Engineer added to productionRussians Trigger 1stWaffenPnzrArmy: Germans has 1 1stWaffenPnzrArmy placed in 1st Waffen Panzer Trigger PacificEXP PUsSamoa: Changer has 1 1_PU placed in Samoa triggerAttachmen2ndSovietAGFctry: Russians has 1 BoxFctry placed in 2nd Army Group Trigger PacificEXPUSA Wake: Americans has 1 infantry placed in Wake Island Trigger PacificEXPUSA HI: Americans has 1 aaGun, 2 infantry and 2 usa_fighters placed in Hawaiian Islands triggerAttachmen2ndPanzerArmy: Germans has 1 2ndPanzerArmy placed in 2nd Panzer Trigger PacificEXPJPNFormosa: Japanese has 2 infantry placed in Formosa triggerAttachmenArmyGroupCentreFctry: Germans has 1 BoxFctry placed in Army Group Centre Trigger PacificEXP PUsNG: Changer has 1 2_PU placed in New Guinea triggerAttachmen1stUSTankFctry: Americans has 1 BoxFctry placed in 1st USA Tank triggerAttachmen1stUSTank: Americans has 1 1stUSTank placed in 1st USA Tank Trigger PacificEXP PUsMarianas: Changer has 1 1_PU placed in Marianas Trigger SpainSNN: Neutral_True has 1 armour, 1 artillery and 1 fighter placed in Spain triggerAttachmenArmyGroupNorth: Germans has 1 ArmyGroupActive, 1 ArmyGroupNorth and 1 Army_Group placed in Army Group North Trigger PacificEXPUSA AK: Americans has 1 aaGun and 3 infantry placed in Alaska triggerAttachmenArmyGroupSouthFctry: Germans has 1 BoxFctry placed in Army Group South Trigger PacificEXPJPNIwo: Japanese has 1 aaGun and 1 infantry placed in Iwo Jima Trigger PacificEXP PUsFiji: Changer has 1 1_PU placed in Fiji Trigger 4thWaffenArmy: Germans has 1 4thWaffenArmy placed in 4th Waffen triggerAttachmen2ndTankArmyFctry: Russians has 1 BoxFctry placed in 2nd Tank triggerAttachmen1stPanzerArmy: Germans has 1 1stPanzerArmy placed in 1st Panzer triggerAttachmen1stWaffenArmy: Germans has 1 1stWaffenArmy placed in 1st Waffen Trigger PacificEXP PUsMex: Changer has 1 4_PU placed in Mexico triggerAttachmen2ndPanzerArmyFctry: Germans has 1 BoxFctry placed in 2nd Panzer triggerAttachmen1stCorps: Russians has 1 1stCorps placed in 1st Corps Trigger PacificEXP PUsPhil: Changer has 1 5_PU placed in Philippines triggerAttachmen3rdPanzerArmy: Germans has 1 3rdPanzerArmy placed in 3rd Panzer triggerAttachmen2ndSovietAG: Russians has 1 2ndSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 2nd Army Group Trigger PacificEXP PUsCelebes: Changer has 1 4_PU placed in Celebes Trigger PacificEXP PUsIwo: Changer has 1 2_PU placed in Iwo Jima triggerAttachmenUSADesertArmy: Americans has 1 1stDesertUS placed in USA Desert Trigger PacificEXP PUsOkinawa: Changer has 1 2_PU placed in Okinawa Trigger PacificEXPOkinawaJPN: Japanese has 1 infantry placed in Okinawa triggerAttachmen1stUSAG: Americans has 1 1stUSAG, 1 ArmyGroupActive and 1 Army_Group placed in USA Army Group triggerAttachmen1stCorpsFctry: Russians has 1 BoxFctry placed in 1st Corps triggerAttachmen1stTankArmyFctry: Russians has 1 BoxFctry placed in 1st Tank Trigger PacificEXP PUsCaroline: Changer has 1 3_PU placed in Caroline Islands Trigger ArgentinaSNN: Neutral_True has 1 armour placed in Argentina Trigger PacificEXP PUsAleutians: Changer has 1 1_PU placed in Aleutian Islands triggerAttachmenUKDesertArmy: British has 1 1stDesertUK placed in UK Desert Trigger PacificEXPJPNCaroline: Japanese has 1 aaGun, 2 fighters and 2 infantry placed in Caroline Islands Trigger PacificEXP PUsDNG: Changer has 1 2_PU placed in Dutch New Guinea Trigger PacificEXPUSA Guam: Americans has 1 infantry placed in Guam Trigger PacificEXP PUsSolomon: Changer has 1 2_PU placed in Solomon Islands triggerAttachmen3rdCorps: Russians has 1 3rdCorps placed in 3rd Corps triggerAttachmenUKDesertArmyFctry: British has 1 BoxFctry placed in UK Desert triggerAttachmenCredits: Changer has 1 TheCaptain placed in Credits Trigger PacificEXP PUsHainan: Changer has 1 1_PU placed in Hainan Trigger PacificEXPUK Borneo: British has 1 infantry placed in Borneo Trigger PacificEXPJPNMarianas: Japanese has 1 infantry placed in Marianas Trigger SwedenSNN: Neutral_True has 1 armour, 2 artilleries and 2 fighters placed in Sweden triggerAttachmen3rdCorpsFctry: Russians has 1 BoxFctry placed in 3rd Corps Trigger PacificEXP PUsAK: Changer has 1 5_PU placed in Alaska Trigger PacificEXPUSA Midway: Americans has 1 aaGun and 2 infantry placed in Midway triggerAttachmen2ndTankArmy: Russians has 1 2ndTankArmy placed in 2nd Tank Trigger PacificEXP PUsLine: Changer has 1 1_PU placed in Line Islands Trigger PacificEXP PUsMidway: Changer has 1 3_PU placed in Midway triggerAttachmenArmyGroupSouth: Germans has 1 ArmyGroupActive, 1 ArmyGroupSouth and 1 Army_Group placed in Army Group South triggerAttachmen1stUSAGFctry: Americans has 1 BoxFctry placed in USA Army Group Trigger PacificEXPUK NG: ANZAC has 2 infantry placed in New Guinea triggerAttachmen3rdPanzerArmyFctry: Germans has 1 BoxFctry placed in 3rd Panzer Trigger PacificEXPJPNPaulau: Japanese has 1 infantry placed in Paulau Island Trigger 2ndWaffenArmy: Germans has 1 2ndWaffenArmy placed in 2nd Waffen Trigger ChileSNN: Neutral_True has 1 fighter placed in Chile triggerAttachmen1stDesertArmy: Germans has 1 DAK placed in 1st Desert Trigger PacificEXP PUsGilbert: Changer has 1 2_PU placed in Gilbert Islands triggerAttachmen1stDesertArmyFctry: Germans has 1 BoxFctry placed in 1st Desert triggerAttachmenArmyGroupCentre: Germans has 1 ArmyGroupActive, 1 ArmyGroupCentre and 1 Army_Group placed in Army Group Centre triggerAttachmenOverflow: Russians has 3 Soviet_Commisar_3s and 2 Tank_General3s placed in Overflow triggerAttachmenGermanFlow: Germans has 3 Panzer_General3s and 3 Waffen_Oberst_3s placed in GermanFlow Trigger PacificEXP PUsGuam: Changer has 1 1_PU placed in Guam Trigger 3rdWaffenArmyFctry: Germans has 1 BoxFctry placed in 3rd Waffen Trigger PacificEXP PUsWake: Changer has 1 2_PU placed in Wake Island Trigger PacificEXPUK Gilbert: British has 2 infantry placed in Gilbert Islands triggerAttachmen1stPanzerArmyFctry: Germans has 1 BoxFctry placed in 1st Panzer Trigger 3rdWaffenArmy: Germans has 1 3rdWaffenArmy placed in 3rd Waffen triggerAttachmenArmyGroupNorthFctry: Germans has 1 BoxFctry placed in Army Group North triggerAttachmen2ndCorpsFctry: Russians has 1 BoxFctry placed in 2nd Corps triggerAttachmen1stSovietAG: Russians has 1 1stSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 1st Army Group triggerAttachmen1stWaffenArmyFctry: Germans has 1 BoxFctry placed in 1st Waffen triggerAttachmenUSADesertArmyFctry: Americans has 1 BoxFctry placed in USA Desert triggerAttachmen2ndCorps: Russians has 1 2ndCorps placed in 2nd Corps Trigger PacificEXP PUsPaula: Changer has 1 1_PU placed in Paulau Island Trigger 2ndWaffenArmyFctry: Germans has 1 BoxFctry placed in 2nd Waffen Trigger PortugalSNN: Neutral_True has 1 artillery placed in Portugal Trigger PacificEXP PUsCeylon: Changer has 1 1_PU placed in Ceylon Trigger PacificEXPUK Solomon: ANZAC has 1 aaGun and 2 infantry placed in Solomon Islands triggerAttachmen1stTankArmy: Russians has 1 1stTankArmy placed in 1st Tank Trigger TurkeySNN: Neutral_True has 1 armour and 2 fighters placed in Turkey Trigger PacificEXP PUsHI: Changer has 1 4_PU placed in Hawaiian Islands triggerAttachmen1stUKTankFctry: British has 1 BoxFctry placed in 1st UK Tank Trigger PacificEXPUSA Mexico: Americans has 2 infantry placed in Mexico Trigger PacificEXP PUsFormosa: Changer has 1 2_PU placed in Formosa Trigger SwitzerlandSNN: Neutral_True has 1 artillery and 1 fighter placed in Switzerland triggerAttachmen1stUKTank: British has 1 1stUKTank placed in 1st UK Tank triggerAttachmen2ndUSTankFctry: Americans has 1 BoxFctry placed in 2nd USA Tank triggerAttachmen2ndUSTank: Americans has 1 2ndUSTank placed in 2nd USA Tank Trigger PacificEXPUSA Phil: Americans has 1 aaGun, 2 infantry and 1 usa_fighter placed in Philippines Trigger VenezuelaSNN: Neutral_True has 1 fighter placed in Venezuela triggerAttachmen1stSovietAGFctry: Russians has 1 BoxFctry placed in 1st Army Group Trigger 4thWaffenArmyFctry: Germans has 1 BoxFctry placed in 4th Waffen Germans buy 3 GermanUBoats, 1 German_Engineer, 2 Waffen_Artys, 3 mine_unarmeds and 6 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 artilleries and 6 infantry 2 Waffen_Artys and 6 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 GermanUBoat moved from 124 Sea Zone to 111 Sea Zone 1 GermanUBoat moved from 117 Sea Zone to 106 Sea Zone 1 GermanUBoat moved from 118 Sea Zone to 106 Sea Zone 1 GermanUBoat moved from 108 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 103 Sea Zone to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 fighter moved from Slovakia Hungary to Southern France 2 mech_infantrys moved from Western Germany to Southern France 1 armour moved from Greater Southern Germany to Southern France 1 mech_infantry moved from Western Germany to Southern France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 Waffen_Artys and 5 waffen_infantrys moved from Germany to France 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Romania to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Greater Southern Germany to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 2 GermanUBoats, 1 bomber, 3 fighters and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 uk_fighters; French defend with 1 cruiser and 1 fighter Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 2 : 4,4 Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3,6,3,5,4,3,3 Units damaged: 1 battleship owned by the British British roll dice for 1 fighter and 2 uk_fighters in 110 Sea Zone, round 2 : 5,4,2 British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 5,1,6 Germans roll dice for 1 GermanUBoat in 110 Sea Zone, round 3 : 1 Germans roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in 110 Sea Zone, round 3 : 4,5,3,3,1 British roll dice for 1 uk_fighter in 110 Sea Zone, round 3 : 6 Germans win with 1 GermanUBoat, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 GermanUBoat and 2 fighters Casualties for British: 1 battleship, 1 cruiser and 2 uk_fighters Casualties for French: 1 cruiser and 1 fighter Battle in 111 Sea Zone Germans attack with 1 GermanUBoat, 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 1 GermanUBoat in 111 Sea Zone, round 2 : 3 Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 4,3,1,3 British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 6,5,1 Germans win with 1 GermanUBoat, 1 battleship, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Germans: 1 fighter Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 106 Sea Zone Germans attack with 2 GermanUBoats British defend with 1 destroyer and 1 transport Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 2 : 2,6 British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 3 Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 3 : 1,1 Germans win, taking 106 Sea Zone from Neutral with 2 GermanUBoats remaining. Battle score for attacker is 13 Casualties for British: 1 destroyer and 1 transport Battle in Southern France Germans attack with 1 armour, 1 fighter and 3 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Southern France, round 2 : 4,6,6,1,3 French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 3,3 Germans roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Southern France, round 3 : 1,2,1,4,4 French roll dice for 1 artillery in Southern France, round 3 : 1 Germans win, taking Southern France from French with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for French: 1 artillery and 1 infantry Casualties for Germans: 1 mech_infantry Battle in France Germans attack with 2 Waffen_Artys, 2 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 5 waffen_infantrys British defend with 1 artillery and 1 uk_armour; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 2 Waffen_Artys, 2 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 5 waffen_infantrys in France, round 2 : 6,6,2,5,1,2,3,3,5,4,1,6,2,2,1,5,3 French roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 uk_armour in France, round 2 : 2,6,4,4,1,6,6,2,6,5,2 Germans roll dice for 2 Waffen_Artys, 2 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 5 waffen_infantrys in France, round 3 : 3,1,2,1,3,3,6,5,3,1,5,6,6 French roll dice for 1 armour, 1 artillery, 1 fighter and 1 uk_armour in France, round 3 : 2,2,5,4 Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 2 Waffen_Artys, 2 armour, 1 artillery, 1 mech_infantry and 5 waffen_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 5 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 artillery and 1 uk_armour Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 3,3,1,3 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 3,5 Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in Yugoslavia Germans attack with 1 armour, 2 artilleries, 7 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans roll dice for 1 armour, 2 artilleries, 7 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 6,4,1,5,1,2,4,3,2,2,3 Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3,1,4,6,5 1 tactical_bomber owned by the Germans retreated 2 artilleries owned by the Germans, 6 infantry owned by the Germans and 1 armour owned by the Germans retreated to Romania Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Germany Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Holland Belgium 1 armour moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 fighter moved from Southern France to Northern Italy 1 armour moved from Greater Southern Germany to Slovakia Hungary 2 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 aaGun and 1 infantry moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway 1 bomber and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 G_Rail and 1 infantry moved from Germany to Holland Belgium 1 G_Rail and 1 infantry moved from Germany to Western Germany 1 aaGun, 1 artillery and 2 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary 1 aaGun moved from Germany to Slovakia Hungary Place Units - Germans 1 German_Engineer and 3 mine_unarmeds placed in Germany 3 GermanUBoats placed in 112 Sea Zone Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1 Germans collect 41 PUs (1 lost to blockades); end with 60 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 72 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 77 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs EXP Practice Game 1 malmessi G1 .tsvg
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @alexander-the-great So yea just deactivate your Air Fleet I would assume and then game on. Keep those SS Panzr bastards alive as long as possible for the Reich Kill red dot before blue dot. Edit Unless that changes your plans. Only can have the one active. It's cool to change if so because that rule got changed a few months back. You might not have seen it. I didn't when it got changed Edit 2 Yea so defender chooses Aa shots and I would choose all planes, no Paras Edit 3 @alexander-the-great yea it's okay if you wanna rethink that one
    • LaFayetteL

      TripleA Server Costs

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      LaFayetteL
      @cernel / @beelee moving this convo to: https://forums.triplea-game.org/topic/4421/bot-crash-2026-09-20, and locking this thread.
    • wc_sumptonW

      Global 40 Expansion UHD Boxes

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      @wc_sumpton Ramon got me to thinking and I tried to alter how my Marines work. The way they're supposed to work is they are A1 D2 unit that gets boosted to A3 when a Artillery is present. Artillery also boosts Infantry and a pile of other units +1 on the attack. I had the Marine at A2 and get boosted +1 on the attack with all the other units in the same supportAttachment. But then you have to switch to a MarineA1 unit that only attacks at 1 when no Arty present. So i made a separate supportAttachment for the jarhead and gave him +2 on the attack when paired with the Arty as he is now just a A1 otherwise. I gave it the same "bonusType" name as the one that supports the Infantry. When I attack with 1 Inf and 1 Marine and 1 Arty, the Arty gives +2 to the Marine and +1 to the Inf. We want it to just give +2 to the jarhead and no bonus to the Inf. Is that possible ? It seems I tried when initially doing it but couldn't get it to work, hence the two different types of Marines. I thought the same bonusType name meant the Arty would only support 1 unit but then which unit was a bit of a problem too but you did say something about which order their listed in gets the support. I have to dig that one up but anyway, I think I already tried this and there was no solution but ... I'll ask again anyways [image: Screenshot from 2026-09-18 11-45-36.png]
    • LaFayetteL

      New Maps Admin capabilities - add Map Attributes & approve/disable maps

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      TheDogT
      @TheDog The map page is still working for manual downloading. The in-game downloader is down as well as the approval page. @lafayette The in-game downloader is down, as well as the map approval page, again.
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      DOES ANYONE KNOW HOW TO CHANGE THE COLORS OF THESE ITALIAN UNITS TO MATCH WWii ANNIVERSARY ONES

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      @ubernaut I meant as a national colour. The French were also not blue any longer in WW2. Obviously, the Russians were not red either: that is the international colour of Communism made into a national colour. The actual colour of the Italian infantry, though, was actually mostly grey with a hint of green: it was called "grigioverde", which means "grey-green". https://www.militariainroma.com/en/product/italian-rei-ww2-m39-shirt/
    • LaFayetteL

      Bot Crash 2026-09-20

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      C
      @LaFayette Cool. However, it does not seem to me that the place chosen for the auto-saves is very polished (kind of buried, and I guess might favour them being overlooked once again as a removed feature rather than a problem as opposed to have a dedicated space if not working). I think it would be better having a "Load Bot-Save" button right under the "Select Game" button. By the way (minor detail), they are not actually "towards the bottom": they are before all games starting with lower case (which I guess are also something that should not be (?), all names ideally better starting upper case). I mean, this is what I see: [image: 20260922.png] However, I do recall that bots are supposed to be supported only for a few years more and eventually phased out in favour of better (and cheaper) ways, and I'm sure bot-users are just fine as they are (and anyway I'm not a bot-user, so I'm not really the person who should give user-experience suggestions on the matter). A problem with bots is that the very few users who report any problems are usually persons savvy enough to be able to host, so any problem with bots is likely not getting reported, unfortunately. I remember I was told this problem (auto-saves missing) the days after the release (months ago), and maybe I reported it somewhere or someone else did (don't remember). Maybe there is an issue still open in GitHub about this.
    • Panzerstahl-Helm 0P

      EXP-game -11 - Panzer (Axis) vs. beelee (Allies) - Operation "Dr. Strangelove"

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      @Panzerstahl-Helm-0 Guten Abend Yea just had the mold bitch and an Electrician here. Almost done with her but still plenty else going on. I'll get the Yanks out here in a bit. Prost [image: Prost.png] Forgot the 119 battle. U-boat rolled last. [image: image.jpeg] Game History Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has Started Research on the Atomic Bomb !<br>Refer to Game Notes<b></body> Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Trigger AtomicBombLevel1: buyAtomicLevel1 added to productionAmericans Americans buy 1 AtomicLevel1, 1 Escort, 3 Fortifications, 2 NavyFighters, 1 battleship, 1 carrier, 2 destroyers, 1 elite, 1 submarine and 1 transport; Remaining resources: 0 PUs; Place Units - Americans 1 AtomicLevel1 placed in Eastern United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 elite moved from Algeria to Tunisia Americans take Tunisia from Italians 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 49 Sea Zone 2 usa_fighters moved from 54 Sea Zone to 49 Sea Zone 1 usa_fighter moved from Queensland to 49 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer and 1 submarine Americans roll dice for 1 destroyer, 2 usa_fighters and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone 1 submarine owned by the Japanese lost in 16 Sea Zone Americans roll dice for 2 usa_fighters and 1 usa_tactical_bomber in 16 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 usa_fighter owned by the Americans lost in 16 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is -3 Casualties for Americans: 1 destroyer and 1 usa_fighter Casualties for Japanese: 1 Japan_destroyer and 1 submarine Battle in 49 Sea Zone Americans attack with 4 usa_fighters Japanese defend with 1 carrier Americans roll dice for 4 usa_fighters in 49 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 usa_fighters in 49 Sea Zone, round 3 : 4/4 hits, 2.00 expected hits Japanese roll dice for 1 carrier in 49 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 usa_fighter owned by the Americans lost in 49 Sea Zone 1 carrier owned by the Japanese lost in 49 Sea Zone Americans win with 3 usa_fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 usa_fighter Casualties for Japanese: 1 carrier Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States 3 usa_fighters moved from 49 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 Escort_Convoy moved from 10 Sea Zone to 25 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 Rail moved from Eastern United States to Alaska 1 Rail and 1 infantry moved from Alaska to Western United States 1 submarine moved from 104 Sea Zone to 92 Sea Zone 1 ArmoredInfantry moved from Algeria to Morocco 2 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 usa_fighters moved from Eastern United States to 92 Sea Zone 1 elite and 1 infantry moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 ArmoredInfantry, 1 Escort_Convoy, 1 USANC, 1 destroyer, 1 elite, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 elite and 1 infantry moved from 91 Sea Zone to Gibraltar 1 ArmoredInfantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 usa_fighter moved from Egypt to 92 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to United Kingdom: 1 usa_tac_bomber_lendlease EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 battleship and 1 destroyer placed in 101 Sea Zone 1 Escort, 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 NavyFighters placed in 10 Sea Zone 1 elite placed in Eastern United States 3 Fortifications placed in Aleutian Islands Turning on Edit Mode EDIT: Removing units owned by Americans from Alaska: 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone Americans collect 53 PUs; end with 53 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 67 Optional[PUs] Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 68 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 65 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British Note to players British: <body><b>It is Early 1942 and French Forces in UK Can Join The British Army ! <br>For This Turn Only !<b></body> Trigger FrenchUK: buyFrenchUK added to productionBritish British buy 1 AirLL, 1 Escort, 1 FrenchUK, 6 infantry, 3 mine_unarmeds and 2 uk_armours; Remaining resources: 0 PUs; 2 AirLendLease; 3 NavyLendLease; Place Units - British 1 AirLL and 1 FrenchUK placed in United Kingdom Combat Move - British Trigger British RemoveLendLeaseFeeAir: has removed 1 AirLL owned by British in United Kingdom Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK EDIT: Removing units owned by French from United Kingdom: 1 fighter and 2 infantry EDIT: Removing units owned by Americans from United Kingdom: 1 USAbomber and 1 usa_tac_bomber_lendlease EDIT: Adding units owned by British to United Kingdom: 1 bomber, 2 infantry and 1 uk_fighter EDIT: Turning off Edit Mode 2 infantry moved from Persia to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 uk_armour moved from Persia to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 uk_tactical_bomber moved from Egypt to Iraq 2 uk_armours moved from Belgian Congo to Kenya 1 mech_infantry and 2 uk_armours moved from Egypt to Kenya 1 uk_fighter moved from Egypt to Kenya 1 uk_armour moved from Egypt to Iraq 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber moved from India to Burma Combat - British Battle in Burma British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq British attack with 3 infantry, 2 uk_armours and 1 uk_tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 3 infantry, 2 uk_armours and 1 uk_tactical_bomber in Iraq, round 2 : 1/6 hits, 2.17 expected hits Italians roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 1 infantry owned by the Italians lost in Iraq British roll dice for 2 infantry, 2 uk_armours and 1 uk_tactical_bomber in Iraq, round 3 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Iraq 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Iraq British win, taking Iraq from Italians with 1 infantry, 2 uk_armours and 1 uk_tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Kenya British attack with 1 mech_infantry, 4 uk_armours and 1 uk_fighter Italians defend with 1 artillery and 3 infantry British roll dice for 1 mech_infantry, 4 uk_armours and 1 uk_fighter in Kenya, round 2 : 1/6 hits, 2.67 expected hits Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the British and 1 uk_armour owned by the British lost in Kenya 1 infantry owned by the Italians lost in Kenya British roll dice for 3 uk_armours and 1 uk_fighter in Kenya, round 3 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 2/3 hits, 1.00 expected hits 2 uk_armours owned by the British lost in Kenya 2 infantry owned by the Italians lost in Kenya British roll dice for 1 uk_armour and 1 uk_fighter in Kenya, round 4 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 artillery in Kenya, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 uk_armour and 1 uk_fighter remaining. Battle score for attacker is -6 Casualties for British: 1 mech_infantry and 3 uk_armours Casualties for Italians: 1 artillery and 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Persia Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 1 uk_fighter moved from Kenya to Egypt EDIT: 1 Rail moved from Union of South Africa to India EDIT: 1 Rail and 1 uk_armour moved from India to Persia 1 infantry moved from Northwest Persia to Persia 1 uk_tactical_bomber moved from Iraq to Egypt 1 Rail and 1 uk_armour moved from Union of South Africa to Egypt 3 infantry moved from Union of South Africa to Rhodesia 1 uk_fighter and 1 uk_tactical_bomber moved from Burma to India EDIT: 1 destroyer moved from 109 Sea Zone to 119 Sea Zone EDIT: 1 bomber moved from United Kingdom to 119 Sea Zone EDIT: 3 uk_fighters moved from United Kingdom to 119 Sea Zone EDIT: 1 bomber moved from 119 Sea Zone to United Kingdom EDIT: 3 uk_paras moved from United Kingdom to Norway EDIT: 3 uk_fighters moved from 119 Sea Zone to Norway 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Brazil to Suriname British take Suriname from Dutch 1 artillery and 1 uk_armour moved from Brazil to British Guiana Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Alexandria: 1 infantry EDIT: Adding units owned by British to Egypt: 1 infantry EDIT: Turning off Edit Mode 4 infantry, 3 mine_unarmeds and 1 uk_armour placed in India Turning on Edit Mode EDIT: Removing units owned by British from India: 1 infantry and 1 mine_unarmed EDIT: Removing units owned by British from Egypt: 1 factory_minor EDIT: Adding units owned by British to Egypt: 1 UndergroundMinr EDIT: 2 infantry and 1 uk_armour placed in Egypt EDIT: Turning off Edit Mode 1 Escort placed in 110 Sea Zone Turn Complete - British Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3 British collect 37 PUs (3 lost to blockades); end with 37 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 43 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs Combat Hit Differential Summary :Game 11 Strangelove UK 5.tsvg Americans regular : 0.33 Italians regular : 1.67 Japanese regular : 1.17 British regular : -4.33 Forgot I wanted to move that Fctry undrg. So dusted a dude and a LM in India. You kickin my ass so bad right now can't afford not to Edit JFC forgot to move a dude to Jordan uggh ! Game 11 Strangelove UK 5edit.tsvg
    • P

      New Unit Images: Flying Boat (seaplane), Observation Balloon, and Nighthawk Fighter

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      TheDogT
      @pgsquig I am a non-graphic non-artist I use this https://greenfishsoftware.org/gfie.php Crop those images above, then paste them into greenfish and shrink them into 48x48px or 72x54px or whatever size you want.
    • Panzerstahl-Helm 0P

      Qualifier for Wiking-Con 2027 - Game No. 4

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      Panzerstahl-Helm 0P
      @trout Good afternoon, Winston getting blitzt as revenge for sinking the Regia Marina. BR Game History Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>It is Late 1940 and Waffen Self Propelled AA are Now Available.<br><br><img src="Waffen_ArtyAA.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger WaffenPioneer: buyGerman_Engineer2 added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger AirCommander: buyGAirCommander added to productionGermans Trigger AirCommander: buyAirCommander added to productionRussians Trigger AirCommander: buyAirCommander added to productionAmericans Trigger PanzerGeneral: buyPanzer_General added to productionGermans Trigger Waffen ArtyAA: buyWaffen_ArtyAA added to productionGermans Trigger Waffen Infantry4: buyWaffen_Infantry4 added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Germans buy 5 GermanUBoats, 1 Panzer_General, 1 Repair_BB, 1 bomber, 1 carrier, 1 elite, 1 german_para and 6 infantry; Remaining resources: 0 PUs; Place Units - Germans 1 Repair_BB placed in 112 Sea Zone Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 unit repaired. Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 123 Sea Zone 1 fighter moved from 112 Sea Zone to 123 Sea Zone 1 tactical_bomber moved from Western Germany to 123 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to Eire 2 bombers moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0,33 expected hits Bombing raid in United Kingdom rolls: 4,8 and causes: 12 damage to unit: factory_major Bombing raid in United Kingdom causes 12 damage total. Battle in Eire Battle in 123 Sea Zone Germans attack with 1 GermanUBoat, 1 fighter and 1 tactical_bomber British defend with 1 battleship Germans roll dice for 1 GermanUBoat in 123 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 battleship owned by the British lost in 123 Sea Zone Germans win, taking Eire from Neutral_Allies with 1 GermanUBoat, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 1 battleship Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 123 Sea Zone to 119 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 119 Sea Zone 1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone 1 fighter moved from 112 Sea Zone to 93 Sea Zone 1 fighter moved from Northern Italy to 93 Sea Zone 1 tactical_bomber moved from Holland Belgium to Western Germany 2 Waffen_Artys and 3 waffen_infantrys moved from France to Germany 1 elite moved from Germany to Western Germany 6 armour moved from France to Greater Southern Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to France 2 bombers moved from United Kingdom to Western Germany 1 GermanUBoat moved from 119 Sea Zone to 109 Sea Zone 1 aaGun and 2 infantry moved from Holland Belgium to France 2 mech_infantrys moved from Southern France to Yugoslavia 5 infantry moved from Bulgaria to Romania 2 artilleries and 4 infantry moved from Greater Southern Germany to Slovakia Hungary Place Units - Germans 2 GermanUBoats and 1 carrier placed in 93 Sea Zone 3 GermanUBoats placed in 110 Sea Zone 1 Panzer_General, 1 elite and 1 german_para placed in Germany 1 bomber placed in Western Germany 6 infantry placed in Germany Turn Complete - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Germans collect 42 PUs; end with 42 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 54 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 59 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs Combat Hit Differential Summary : British AA : -0,33 Germans regular : 0,67 1789774106968-c29d1425-a282-4a10-899d-ea42a404e08a-tourney-panzer-vs-pizza-Ger2.tsvg
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      EXP Game 1 barnee vs Crockett

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      @crockett36 said: Not exactly like riding a bike. No it is not
    • RogerCooperR

      Roger's Scenario Thread

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      RogerCooperR
      Name Twelve Clans - Sekigahara Description The Sengoku period https://axisandallies.fandom.com/wiki/Twelve_Clans_-_Sekigahara [image: image.jpeg] Good Points Captures the feel of the Shogun/Samurai Warriors/Ikusa series of games Not another WW2 game Bad Points Many unit types produce ashigaru, resulting in huge stacks AI has some trouble playing because it is not aware of the advantages and disadvantages of some units
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      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      Panzerstahl-Helm 0P
      @trout Good afternoon Mr. Trout, I apologize for the delay. I had a lots of things going on i nthe past couple of days, but all good. These bloody Japanese put a foot on Australian soil! Seems they didn´t get a long with the local flora and fauna. BR Game History Round: 9 Purchase Units - Americans Trigger DDayTokenEXP: buyDDayEurope added to productionAmericans Americans buy 1 ArmoredInfantry, 1 Escort, 1 Heavy_Transport, 1 SP_ArtilleryUSA, 2 USA_Hvy_Bombers, 1 carrier, 1 destroyer, 2 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 1 infantry 1 marine placed in Eastern United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 2 artilleries, 1 elite, 4 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 USANC, 1 battleship and 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 Heavy_Transport, 2 artilleries, 1 elite, 4 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 FighterAceUSA and 2 usa_fighters moved from Eastern United States to 91 Sea Zone 2 artilleries, 1 elite, 4 infantry and 1 marine moved from 91 Sea Zone to Morocco 1 Heavy_BB and 1 battleship moved from 41 Sea Zone to 44 Sea Zone 1 ArmoredInfantry, 1 artillery and 5 infantry moved from Sumatra to 41 Sea Zone 1 ArmoredInfantry, 1 artillery, 5 infantry and 4 transports moved from 41 Sea Zone to 44 Sea Zone 1 ArmoredInfantry, 1 artillery and 5 infantry moved from 44 Sea Zone to Celebes 3 usa_fighters and 1 usa_tactical_bomber moved from 41 Sea Zone to 45 Sea Zone 1 submarine moved from 41 Sea Zone to 45 Sea Zone 1 USAbomber moved from United Kingdom to 91 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 1 FighterAceUSA, 1 Heavy_Transport, 1 USANC, 1 USAbomber, 1 battleship, 1 carrier, 2 transports and 2 usa_fighters Germans defend with 1 Escort Americans roll dice for 1 FighterAceUSA, 1 Heavy_Transport, 1 USANC, 1 USAbomber, 1 battleship, 1 carrier, 2 transports and 2 usa_fighters in 91 Sea Zone, round 2 : 3/7 hits, 4,00 expected hits Germans roll dice for 1 Escort in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Americans 1 Escort owned by the Germans lost in 91 Sea Zone Americans win with 1 FighterAceUSA, 1 Heavy_Transport, 1 USANC, 1 USAbomber, 1 battleship, 1 carrier, 2 transports and 2 usa_fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 Escort Battle in Morocco Battle in 44 Sea Zone Americans attack with 1 Heavy_BB, 1 battleship and 4 transports Japanese defend with 1 Japan_destroyer Americans roll dice for 1 Heavy_BB, 1 battleship and 4 transports in 44 Sea Zone, round 2 : 2/3 hits, 2,33 expected hits Japanese roll dice for 1 Japan_destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Americans 1 Japan_destroyer owned by the Japanese lost in 44 Sea Zone Americans win, taking Morocco from Germans, taking 44 Sea Zone from Japanese with 1 Heavy_BB, 1 battleship and 4 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in Celebes Changer loiter and taunt; Americans attack with 1 ArmoredInfantry, 1 artillery and 5 infantry Changer defend; Japanese defend with 1 infantry Americans roll dice for 1 ArmoredInfantry, 1 artillery and 5 infantry in Celebes, round 2 : 2/7 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 ArmoredInfantry, 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 45 Sea Zone Americans attack with 1 submarine, 3 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer and 1 submarine Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Americans roll dice for 3 usa_fighters and 1 usa_tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 Japan_destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 45 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is 1 Casualties for Americans: 1 submarine Casualties for Japanese: 1 Japan_destroyer Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 3 mine_unarmeds EDIT: Adding units owned by Changer to Hawaiian Islands: 3 usa_mine_Yellows EDIT: Turning off Edit Mode COMMENT: 3 LM in Hawaii defend against SZ26 Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 3 usa_fighters and 1 usa_tactical_bomber moved from 45 Sea Zone to 44 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 45 Sea Zone 3 carriers and 2 cruisers moved from 41 Sea Zone to 44 Sea Zone 1 Escort_Convoy moved from 101 Sea Zone to 104 Sea Zone 2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 USAbomber moved from 91 Sea Zone to United Kingdom 3 infantry moved from Aleutian Islands to 8 Sea Zone 1 Escort_Convoy, 1 Heavy_BB, 1 Hvycarrier, 4 NavyFighters, 1 USANC, 1 battleship, 2 carriers, 3 infantry, 1 pacific_transport, 1 submarine, 1 transport and 4 usa_fighters moved from 8 Sea Zone to 7 Sea Zone 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 USATankDestroyerFS and 1 mech_infantry moved from Alaska to 1 Sea Zone 1 USATankDestroyerFS, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone 1 Escort moved from 10 Sea Zone to 25 Sea Zone 1 Escort_Convoy, 1 Hvycarrier, 1 pacific_BB, 2 pacific_destroyers and 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 pacific_cruiser moved from 11 Sea Zone to 10 Sea Zone Place Units - Americans 1 Escort, 1 Heavy_Transport and 1 destroyer placed in 101 Sea Zone 1 carrier and 1 submarine placed in 10 Sea Zone 1 ArmoredInfantry, 1 SP_ArtilleryUSA, 2 USA_Hvy_Bombers and 2 infantry placed in Eastern United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ104: has removed 1 Escort_Convoy owned by Americans in 104 Sea Zone Trigger Americans RemoveUSAConvoySZ104: Americans has 1 Escort placed in 104 Sea Zone Americans collect 54 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 68 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 65 Optional[PUs] Trigger Americans Liberates Celebes: Americans met a national objective for an additional 1 Optional[PUs]; end with 66 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 65 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 13 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 13 PUs Purchase Units - British British buy 2 Fortifications, 2 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Normandy Bordeaux from Germans EDIT: Turning off Edit Mode 1 bomber and 3 infantry moved from India to Burma EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux Combat - British Battle in Burma British attack with 1 bomber and 3 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 3 infantry in Burma, round 2 : 2/4 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 bomber moved from Burma to India 1 infantry moved from Syria to Iraq 3 infantry moved from Persia to Iraq 1 battleship, 1 carrier, 2 cruisers and 3 transports moved from 81 Sea Zone to 80 Sea Zone Place Units - British Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 2 Fortifications placed in Sumatra 6 infantry placed in India 3 infantry placed in Persia 2 artilleries and 1 infantry placed in Iraq 2 mech_infantrys placed in Union of South Africa Turn Complete - British Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,2,3,4,2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,6,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1,5 British collect 35 PUs (12 lost to blockades); end with 35 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 41 Optional[PUs] Combat Hit Differential Summary : Americans regular : -1,17 Japanese regular : 0,50 Germans regular : 0,67 British regular : 0,83 Game History Round: 9 Purchase Units - ANZAC ANZAC buy 1 Hvy_Ind_1, 1 armour, 1 fighter, 2 infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC 1 artillery and 5 infantry moved from New South Wales to Queensland 1 fighter moved from New Guinea to Queensland Combat - ANZAC Battle in Queensland ANZAC attack with 1 artillery, 1 fighter and 5 infantry Japanese defend with 1 airfield, 1 artillery, 1 elite, 1 factory_minor, 1 harbour and 4 infantry ANZAC roll dice for 1 artillery, 1 fighter and 5 infantry in Queensland, round 2 : 3/7 hits, 1,83 expected hits Japanese roll dice for 1 artillery, 1 elite and 4 infantry in Queensland, round 2 : 1/7 hits, 2,33 expected hits 1 infantry owned by the ANZAC lost in Queensland 3 infantry owned by the Japanese lost in Queensland ANZAC roll dice for 1 artillery, 1 fighter and 4 infantry in Queensland, round 3 : 2/6 hits, 1,67 expected hits Japanese roll dice for 1 artillery, 1 elite and 1 infantry in Queensland, round 3 : 2/4 hits, 1,33 expected hits 2 infantry owned by the ANZAC lost in Queensland 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Queensland ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Queensland, round 4 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 elite in Queensland, round 4 : 0/2 hits, 0,67 expected hits 1 elite owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for ANZAC: 3 infantry Casualties for Japanese: 1 artillery, 1 elite and 4 infantry Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 fighter moved from Queensland to New South Wales 1 battleship, 3 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone 1 transport moved from 62 Sea Zone to 51 Sea Zone 1 air_transport moved from New South Wales to Java Place Units - ANZAC 1 armour, 1 fighter, 2 infantry and 3 mine_unarmeds placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6,3,5,5,4,4,5,1,3,1,6,1,1,2,5,3 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 14 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - French Combat Hit Differential Summary : Japanese regular : -1,33 ANZAC regular : 1,17 1789159644668-560f282a-3abd-404c-b094-a0a73d1dee5e-exp-game-4-trout-vs.panzer-Allied9.tsvg
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