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    • B

      EXP Game 5 barnee vs Trout
      Play By Forum • • beelee

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      T

      @beelee Game History

      Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 2 ArmoredInfantrys, 1 Escort, 1 Heavy_BB, 4 infantry, 1 marine, 2 submarines and 3 transports; Remaining resources: 4 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 1 infantry 1 marine placed in Eastern United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 ArmoredInfantry, 1 artillery, 1 elite and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 ArmoredInfantry, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 1 elite, 1 mech_infantry, 2 transports and 4 usa_fighters moved from 91 Sea Zone to 92 Sea Zone 1 ArmoredInfantry, 1 artillery, 1 elite and 1 mech_infantry moved from 92 Sea Zone to Algeria 1 infantry moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 ArmoredInfantry and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Morocco Battle in Algeria Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 Escort Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 16 Sea Zone Americans win, taking Morocco from Italians, taking Algeria from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Greece Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turning on Edit Mode EDIT: Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States EDIT: Cleaning up during movement phase 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 elite moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 26 Sea Zone 1 Heavy_BB, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 elite, 2 infantry, 1 submarine, 2 transports, 3 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 1 elite and 2 infantry moved from 54 Sea Zone to Queensland 1 elite moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 elite, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 elite moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 marine moved from 91 Sea Zone to Gibraltar 1 Escort moved from 101 Sea Zone to 104 Sea Zone 1 Escort_Convoy and 1 battleship moved from 101 Sea Zone to 91 Sea Zone EDIT: 2 usa_fighters moved from Eastern United States to 1st USA AirFleet EDIT: 1 USA1stAirFleet moved from 1st USA AirFleet to Gibraltar EDIT: 1 usa_tactical_bomber moved from Eastern United States to 1st USA AirFleet EDIT: 1 AirCommander moved from Eastern United States to 1st USA AirFleet Place Units - Americans EDIT: 1 Escort and 1 Heavy_BB placed in 10 Sea Zone EDIT: 2 submarines and 3 transports placed in 101 Sea Zone EDIT: 2 ArmoredInfantrys and 4 infantry placed in Eastern United States Turn Complete - Americans EDIT: Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. EDIT: Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone EDIT: Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone EDIT: Americans collect 52 PUs; end with 56 PUs EDIT: Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 70 PUs EDIT: Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 67 PUs EDIT: Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs EDIT: Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs EDIT: Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese EDIT: Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed EDIT: Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese EDIT: Resetting and Giving Bonus Movement to Units EDIT: Cleaning up during movement phase Combat - Chinese EDIT: Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Greece EDIT: Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese EDIT: Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria EDIT: Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone EDIT: Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece EDIT: Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone EDIT: Cleaning up during movement phase Turn Complete - Chinese EDIT: Chinese collect 0 PUs; end with 6 PUs EDIT: Turning off Edit Mode Purchase Units - British Trigger FrenchUK: buyFrenchUK added to productionBritish British repair damage of 9x factory_major; Remaining resources: 52 PUs; 3 AirLendLease; 3 NavyLendLease; British buy 1 FrenchUK, 2 UK_LCVs, 1 UndrgroundFctry, 2 infantry, 1 transport, 2 uk_armours and 2 uk_paras; Remaining resources: 7 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British 1 FrenchUK placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from India to Burma 2 uk_fighters and 1 uk_tactical_bomber moved from India to Burma 1 infantry moved from Northwest Persia to Iraq 2 infantry moved from Persia to 80 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 2 uk_armours moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 uk_fighter moved from Egypt to Iraq 1 uk_tactical_bomber moved from Egypt to Iraq EDIT: 1 uk_para moved from United Kingdom to Holland Belgium 3 uk_fighters moved from United Kingdom to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium Combat - British Battle in Holland Belgium British attack with 1 bomber, 3 uk_fighters and 1 uk_para Germans defend with 1 infantry British roll dice for 1 bomber, 3 uk_fighters and 1 uk_para in Holland Belgium, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber, 3 uk_fighters and 1 uk_para remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Burma British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 2 infantry British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Burma 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Iraq British attack with 3 infantry, 1 mech_infantry, 2 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 3 infantry, 1 mech_infantry, 2 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Iraq, round 2 : 4/8 hits, 2.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 3 infantry, 1 mech_infantry, 2 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Greece Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Trans-Jordan Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 1 uk_fighter moved from Iraq to Egypt 1 uk_tactical_bomber moved from Iraq to Egypt 3 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 uk_armour moved from Alexandria to Trans-Jordan 1 artillery and 3 infantry moved from Alexandria to Egypt 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 uk_armour moved from Belgian Congo to Egypt 1 uk_armour moved from Union of South Africa to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Trans-Jordan 1 infantry and 1 uk_armour moved from Quebec to 106 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 destroyer, 1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone 1 uk_armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 2 uk_fighters and 1 uk_tactical_bomber moved from Burma to India 1 bomber and 3 uk_fighters moved from Holland Belgium to United Kingdom Place Units - British Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 1 transport placed in 39 Sea Zone Units in India being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in India 1 infantry and 2 uk_armours placed in Egypt 1 infantry placed in Union of South Africa 2 UK_LCVs and 2 uk_paras placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 uk_fighter EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK EDIT: Removing units owned by French from United Kingdom: 1 fighter and 2 infantry EDIT: Turning off Edit Mode Turn Complete - British Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium British collect 48 PUs; end with 55 PUs Trigger British Loses Celebes Pacific Expanded: British met a national objective for an additional -1 PUs; end with 54 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 60 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 65 PUs

      Combat Hit Differential Summary :

      Americans regular : 0.67 Japanese regular : 0.00 Germans regular : -0.33 Neutral_Axis regular : -1.00 British regular : 2.67

      0b01998c-6700-4a53-9646-0738c550f514-exp-game-5-trout-uk5.tsvg

    • Panzerstahl-Helm 0

      EXP Game 9 barnee vs Panzer
      Play By Forum • • Panzerstahl-Helm 0

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      @panzerstahl-helm-0

      Guten Abend

      Back in action here šŸ™‚

      Game History

      Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Soviet_Commisar, 2 armour, 1 elite, 4 infantry and 2 russian_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Russians Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Yakut S.S.R. 1 infantry moved from Buryatia to Sakha 13 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Buryatia 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Buyant-Uhaa to Central Mongolia 2 infantry moved from Olgiy to Dzavhan 2 Russian_Engineers and 6 mine_unarmeds moved from Russia to Volgograd 2 russian_paras moved from Russia to Caucasus 4 mine_unarmeds moved from Russia to Bryansk 1 artillery moved from Bryansk to Belarus 1 elite moved from Russia to Bryansk 1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Yakut S.S.R. 1 Russian_Rail moved from Russia to Bryansk 1 Russian_Rail moved from Russia to Bryansk 2 Russian_Rails, 1 armour and 1 mech_infantry moved from Bryansk to Yakut S.S.R. 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 1 submarine moved from 124 Sea Zone to 123 Sea Zone 1 infantry moved from Rostov to Volgograd 1 infantry moved from Ukraine to Rostov Place Units - Russians 3 infantry placed in Ukraine 1 infantry placed in Volgograd 2 armour placed in Volgograd 1 Soviet_Commisar, 1 elite and 2 russian_paras placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs

      Combat Hit Differential Summary :

      EXP Game 9 Panzer R 2.tsvg

    • C

      France Goes First Global 1940
      Feature Requests & Ideas • • crockett36

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      RogerCooper

      @rogercooper I can't post using tsvg file, I need a zip file of the entire folder.

    • RogerCooper

      Major Powers taking over neutrals
      Map Making • • RogerCooper

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      @rogercooper RightArm.png

    • LaFayette

      2.7 - System Updates: 'support server' & NGINX obsoletes 'triplea_maps.yml' and 'lobby_server.yaml'
      Development • • LaFayette

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      LaFayette

      @rogercooper Not yet. I'm thinking to bump the version number to '2.8' when all of these updates are ready. The '2.8' release announcement will be when it is ready. These backend changes are most of what we are waiting for.

    • prastle

      Donation Drive 2025/26
      Donation Drive 2025/26 • • prastle

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      prastle

      @crockett36 We are currently $105.00 shy of the Aug 1st bill.

    • RogerCooper

      Relationship Problems
      Map Making • relationship • • RogerCooper

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      RogerCooper

      @lafayette said in Relationship Problems:

      If you can upload a zip of the map somewhere; I can run it through with a debugger.

      I will keep that in mind. For now, I removed the code and will see if I can work without it.

    • L

      New to 3A and the forum
      Player Help • • LionelR

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      @beelee
      thanks for this hint too.

      I'll try both of them, but one at the time.
      šŸ˜‰

    • I

      New Player running into tutorial problem.
      Player Help • • ICgamer

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      @icgamer

      RightArm.png

    • Tom SamO'

      AA G1940 with 1942 setting map?
      Maps & Mods • • Tom SamO'

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      Tom SamO'

      I'll take a look.
      Cheers!

    • L

      boardgame equivalents
      Player Help • • LionelR

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      @beelee

      great help, thanks again

    • L

      Request: Creating a version of the WWII v5 1942 SE TR map w/ division of Italy
      Maps & Mods • • landymore23

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      L

      @rogercooper Thanks for the encouragement! I was able to mod it this AM. Appreciate it šŸ™‚

    • F

      Text truncated by ellipsis after certain length
      Player Help • • foodlord1

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      @panther thanks for responding, I tried searching but couldn't find anything before posting. I basically figured out it when typing a response. TripleA version is 2.522294. OS is Windows 11.

      TripleA is exclusively using the Display Scale settings for Monitor 1, but I have Monitor 2 set to my main monitor and that's where TripleA is launched and displayed. So basically, it renders based on Windows 11 display for Monitor 1. I'm not sure if there's a way around that within TripleA.

    • B

      Upgrade to Engine 2.7
      Player Help • upgrade • • bamaackbar

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      Hi @bamaackbar

      Welcome to the site ! 2.5 should have the auto save feature as well.

      When you fire up triplea, hit Saved Game, then autoSave. It will have a large list of games depending on how much you play.
      I've never been able to figure out how it orders them, so I just scroll through and look for the correct date or time.

      Since you like playing Global 40, I suggest trying it on BlackElks UHD map with the Frostion units. UHD World War II Global

      Have Fun gaming šŸ™‚

    • G

      I've been banned for nothing.
      Player Help • • gazza

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      G

      @lafayette no it won't let me join the lobby for some reason. I've not do anything at all. Could it be a bug .

    • S

      Need help finding Dominiation - 1902
      Map Making • • shazbot182

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      Hi @shazbot182

      DL "Domination" and it will be included in there.

    • ubernaut

      Interesting reddit post Triplea vs 1942 online
      Development • • ubernaut

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      Panther

      @ubernaut

      What I have learned - in almost two decades of assisting people with TripleA - is that problems in many cases are not related to TripleA itself but to a general (not ) understanding of PC, Operating Systems and computer / software procedures.

    • LaFayette

      Tactical Guide on the Website has been given a facelift
      News • • LaFayette

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      No one has replied

    • LaFayette

      New Lobby Release Model for 2.7+ / Zero-Downtime & Continuous Release
      Development • • LaFayette

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      No one has replied

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