Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    1. Home
    2. Popular
    Log in to post
    • All categories
    • News
    •      Donation Drive 2025/26
    • Player Help
    • Bug Reports
    •      (ARCHIVED) Bug Reports
    • Feature Requests & Ideas
    • The War Club
    • Maps & Mods
    • Map Making
    •      XML Options Browser
    • Development
    • AI
    • Play By Email
    • Play By Forum
    • Tournaments
    •      Revised Tournament Of Champions
    •      V341 - 42 (AA 50 Anniversary)
    •      Revised TECH ONLY Tournament
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics
    • All Time
    • Day
    • Week
    • Month
    • B

      EXP Game 7 barnee vs Trout
      Play By Forum • • beelee

      49
      0
      Votes
      49
      Posts
      1686
      Views

      B

      @trout

      Good Evening

      Game History

      Round: 6 Purchase Units - Japanese Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Japanese buy 1 Escort, 1 Japan_destroyer, 2 artilleries, 1 carrier, 1 elite, 2 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 2 bombers moved from Caroline Islands to 42 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 bombers ANZAC defend with 1 transport Japanese roll dice for 2 bombers in 42 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 bombers in 42 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits ANZAC roll dice for 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 bombers in 42 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits ANZAC roll dice for 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Malaya Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan 2 bombers moved from 42 Sea Zone to French Indo China 2 tactical_bombers moved from 33 Sea Zone to French Indo China 2 battleships and 1 carrier moved from 33 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 36 Sea Zone 2 tactical_bombers moved from Caroline Islands to French Indo China 3 armour moved from Siam to French Indo China 1 fighter moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 1 aaGun moved from Yunnan to Szechwan 2 infantry moved from Yunnan to French Indo China 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to French Indo China 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 elite moved from Korea to Yunnan 3 armour moved from Kwangtung to French Indo China 1 artillery and 3 infantry moved from Kwangtung to Kwangsi 3 infantry moved from Kiangsi to Kwangsi 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Malaya 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Shantung to Kiangsu 1 aaGun moved from Jehol to Anhwe 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Sikang 1 artillery and 1 infantry moved from Tsinghai to Shensi 5 armour and 1 mech_infantry moved from Tsinghai to Kweichow 1 aaGun moved from Manchuria to Jehol 1 infantry moved from Japan to 6 Sea Zone 1 Japanese_LCV moved from Korea to 6 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 Escort_Convoy, 1 Japan_destroyer, 1 Japanese_LCV, 2 NavyFighters, 1 carrier, 1 elite, 1 infantry, 1 pacific_cruiser, 1 pacific_submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 Japanese_LCV, 1 elite and 1 infantry moved from 36 Sea Zone to French Indo China 1 air_transport moved from Caroline Islands to Japan Place Units - Japanese 1 Escort, 1 Japan_destroyer, 1 carrier and 4 transports placed in 6 Sea Zone 1 artillery and 1 elite placed in Japan 1 artillery placed in Kiangsu 2 infantry placed in Shantung Turn Complete - Japanese Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 50 PUs; end with 50 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 51 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 52 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 60 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

      Combat Hit Differential Summary :

      Japanese regular : -3.00 ANZAC regular : -0.50

      EXP Game 7 Trout J 6.tsvg

    • VictoryFirst

      Limit placement of naval units to certain sea zones
      Map Making • • VictoryFirst

      7
      2
      Votes
      7
      Posts
      122
      Views

      W

      Apon further investigation 'unitPlacementOnlyAllowedIn' cannot be used with triggers because the option is just the inverse of 'unitPlacementRestrictions' which can be changed with triggers.

      Cheers...

    • D

      Looking for beginner-friendly issues to start contributing
      Development • • Darmok72

      5
      3
      Votes
      5
      Posts
      62
      Views

      TheDog

      @Darmok72
      here is a new starter request, it was half done but not completed, it will affect about 1/4 maps, so please attempt this.

      https://forums.triplea-game.org/topic/2999/2-6-release-getting-close-need-volunteers-to-help-beta-test-2-6/73?_=1762176127175

      EDIT:
      Also copied links from above link
      https://forums.triplea-game.org/topic/2752/maxbuiltperplayer-error-resets-purchase-ui-was-how-to-limit-the-number-of-units-purchased/11

      https://github.com/triplea-game/triplea/issues/9231

    • RogerCooper

      Axis & Allies: Stalingrad
      Maps & Mods • • RogerCooper

      1
      1
      Votes
      1
      Posts
      219
      Views

      No one has replied

    • 1 / 1