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    • JohnnyCat

      EXP G40 Game 4 Trout vs JCat
      Play By Forum • • JohnnyCat

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      JohnnyCat

      @trout

      This is becoming our most interesting game I feel

      df20503f-1b4d-4c5b-b981-c8404856dcae-trout-cat-game-4-GERMANY_5.tsvg

      Now that I understand it I was very careful to fill up my two army groups this entire game. And it looks like I just made it correct with the Army group center being able to all move 2 while the army group north is slowed down by all the walking zombies. 🙂

    • B

      Multi Game 2 barnee Trout vs Alex Panzer
      Play By Forum • • beelee

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      A

      @beelee Japan up

      exp-game-2-multi-apbt-r-7.tsvg

      Purchase Units Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians Setting uses for triggers used this phase. Russians buy 1 Elitearmour, 3 Mass_Tankss, 1 Russian_Rockets, 3 TankLLs, 3 TotalWar_Tank_2s, 1 elite, 2 infantry and 1 mine_unarmed; Remaining resources: 0 PUs; 1 AirLendLease; 0 TankLendLease; Place Units 3 TankLLs placed in Soviet Far East Politics Turning on Edit Mode EDIT: Adding units owned by Russians to Soviet Far East: 3 armour EDIT: Removing units owned by Americans from Soviet Far East: 3 usa_armours EDIT: Removing units owned by Russians from Soviet Far East: 3 TankLLs EDIT: Turning off Edit Mode Combat Move Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 russian_para moved from Alexandria to Libya 1 russian_para moved from Ethiopia to Italian Somaliland 2 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Rostov 2 fighters and 1 tactical_bomber moved from Smolensk to Belarus 1 FighterAce moved from Russia to Belarus 1 infantry moved from Smolensk to Belarus Combat Battle in Rostov Battle in Belarus Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Rostov to Caucasus 1 FighterAce, 2 fighters and 1 tactical_bomber moved from Belarus to Russia 1 infantry moved from Smolensk to Archangel 1 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Novosibirsk to Timguska 1 infantry moved from Samara to Novosibirsk 3 armour moved from Soviet Far East to Amur 1 aaGun and 9 infantry moved from Buryatia to Amur 2 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Volgograd 1 elite and 2 infantry moved from Western Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 1 1stCorps moved from Western Ukraine to Bryansk Russians undo move 16. Russians undo move 15. Russians undo move 14. Russians undo move 13. Turning on Edit Mode EDIT: Adding units owned by Russians to Western Ukraine: 1 Soviet_Commisar, 1 artillery and 2 infantry EDIT: Removing units owned by Russians from Western Ukraine: 1 1stCorps EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar, 1 artillery and 2 infantry EDIT: Turning off Edit Mode 1 Russian_Rail moved from Russia to Western Ukraine 1 Russian_Rail and 1 Soviet_Commisar moved from Western Ukraine to Amur 1 R_Europe_Rail, 1 Russian_Rail and 2 mine_unarmeds moved from Russia to Caucasus 2 mine_unarmeds moved from Russia to Bryansk 1 aaGun, 1 artillery and 1 elite moved from Western Ukraine to Bryansk 1 artillery and 4 infantry moved from Western Ukraine to Bryansk 2 Soviet_Commisars moved from Smolensk to Russia 1 Russian_Engineer moved from Russia to Smolensk 1 elite moved from Russia to Smolensk 1 Tank_General and 4 armour moved from Russia to Smolensk 1 armour moved from Urals to Smolensk 2 infantry moved from Urals to Vologda Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Caucasus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Amur Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Alexandria Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Setting uses for triggers used this phase. Cleaning up during movement phase Place Units Turning on Edit Mode EDIT: Adding units owned by Changer to Caucasus: 2 R_mine_CAUC_100s EDIT: Removing units owned by Russians from Caucasus: 2 mine_unarmeds EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to 2nd Tank: 1 Tank_General and 5 armour EDIT: Adding units owned by Russians to Smolensk: 1 2ndTankArmy EDIT: Removing units owned by Russians from Smolensk: 1 Tank_General and 5 armour EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar and 3 armour EDIT: Adding units owned by Russians to Amur: 1 3rdCorps EDIT: Removing units owned by Russians from Amur: 1 Soviet_Commisar and 3 armour EDIT: Turning off Edit Mode 2 infantry placed in Caucasus 1 Elitearmour, 3 Mass_Tankss, 1 Russian_Rockets, 3 TotalWar_Tank_2s, 1 elite and 1 mine_unarmed placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Setting uses for triggers used this phase. Turn Complete Trigger RussiansParaBoost atItalian Somaliland: Russians has 1 russian_paraBoost placed in Italian Somaliland Trigger RussiansParaBoost atLibya: Russians has 1 russian_paraBoost placed in Libya Russians collect 35 PUs; end with 35 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 47 PUs
    • T

      EXP G40 Game 11 Barnee vs. Trout
      Play By Forum • • Trout

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      T

      @beelee From looking at the map, it appears to be very recoverable. USA Navy gets walloped but looking at the board I don't see any glaring weaknesses anywhere except that I am pressing on India

      Game History

      Round: 7 Purchase Units - Japanese Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body> Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Japanese buy 1 Escort, 1 Hvycarrier, 1 Japan_destroyer, 6 TotalWarMechInfs, 4 TotalWarNavyFtrs, 2 armour, 1 elite and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Yunnan to Shan State 1 mech_infantry moved from Kweichow to Shan State 11 armour, 3 artilleries, 5 infantry and 3 mech_infantrys moved from Yunnan to Burma 2 armour and 1 mech_infantry moved from Kweichow to Burma 2 tactical_bombers moved from Kweichow to Shan State 2 fighters moved from Kweichow to Shan State 1 Heavy_BB moved from 44 Sea Zone to 37 Sea Zone 1 pacific_submarine moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Hainan 2 tactical_bombers moved from 35 Sea Zone to Hainan 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 JPNbomber moved from Philippines to 42 Sea Zone 1 JPNbomber moved from Philippines to 37 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 tactical_bomber moved from Japan to 16 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 Escort Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in 16 Sea Zone Japanese attack with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese win with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 37 Sea Zone Japanese attack with 1 Heavy_BB, 1 JPNbomber and 1 pacific_submarine Americans defend with 1 carrier, 2 cruisers and 1 transport Units damaged: 1 Heavy_BB owned by the Japanese Japanese win, taking 37 Sea Zone from Americans with 1 Heavy_BB remaining. Battle score for attacker is 24 Casualties for Japanese: 1 JPNbomber and 1 pacific_submarine Casualties for Americans: 1 carrier, 2 cruisers and 1 transport Battle in Burma Japanese attack with 13 armour, 3 artilleries, 5 infantry and 4 mech_infantrys Chinese defend with 1 fighter Japanese win, taking Burma from British with 13 armour, 3 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter Battle in 42 Sea Zone Japanese attack with 1 JPNbomber and 1 tactical_bomber ANZAC defend with 1 transport Japanese win with 1 JPNbomber and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Shan State Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry Japanese win, taking Shan State from British with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 45 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 destroyer Battle in Hainan Changer loiter and taunt; Japanese attack with 2 infantry and 2 tactical_bombers Changer defend; ANZAC defend with 1 infantry Japanese win, taking Hainan from ANZAC with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 104 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at104 SeaZones: Germans has 1 Wolfpack placed in 104 Sea Zone Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan 2 tactical_bombers moved from Hainan to 35 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands 1 fighter moved from 46 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 JPNbomber moved from 42 Sea Zone to Philippines 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 elite moved from 35 Sea Zone to Philippines 1 pacific_carrier moved from 6 Sea Zone to 35 Sea Zone 2 NavyFighters moved from 6 Sea Zone to 35 Sea Zone 1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan 1 Escort moved from 35 Sea Zone to 42 Sea Zone 1 air_transport and 1 infantry moved from Japan to Philippines 1 air_transport moved from Caroline Islands to Japan 1 artillery and 4 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Shensi to Kweichow 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 elite moved from Korea to Yunnan 1 J_Rail and 1 infantry moved from Kiangsu to Yunnan 1 infantry moved from Shantung to Jehol 2 fighters and 2 tactical_bombers moved from Shan State to Yunnan Place Units - Japanese 6 TotalWarMechInfs placed in Korea 1 armour and 1 infantry placed in Shantung 1 armour and 1 infantry placed in Kiangsu 1 elite and 1 infantry placed in Japan 1 Escort, 1 Hvycarrier and 1 Japan_destroyer placed in 6 Sea Zone 4 TotalWarNavyFtrs placed in 6 Sea Zone Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Trigger Japanese RemoveConvoySZ6: has removed 1 Escort_Convoy owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6: Japanese has 1 Escort placed in 6 Sea Zone Japanese collect 58 PUs; end with 59 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 60 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 71 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

      4e71260d-231f-4a79-87cf-ae1b77681871-exp-game-11-trout-j7.tsvg

    • T

      EXP G40 Game 10 Beelee vs. Trout
      Play By Forum • • Trout

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      T

      @beelee Done!

    • Panzerstahl-Helm 0

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening
      Play By Forum • • Panzerstahl-Helm 0

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      @panzerstahl-helm-0 The UK's French tour came to a close

      game-2-alex-vs-panzer_operation-spring-awakening_ger-4.tsvg

      Research Technology Game Loaded Purchase Units Note to players Germans: It is Late 1941 and the Reich has Promoted their Best Panzer Commanders to Elite Status ! Elite Panzers are Now Available for Purchase. You May Only Purchase One Per Turn. Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv.... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger GermansElitePanzer: buyElitePanzer added to productionGermans Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger NavalCommander: buyGNC added to productionGermans Trigger NavalCommander: buyJNC added to productionJapanese Trigger NavalCommander: buyUSANC added to productionAmericans Trigger NavalCommander: buyUKNC added to productionBritish Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Setting uses for triggers used this phase. Germans buy 1 ElitePanzer, 1 Escort, 1 Me_109T, 1 NavalMine3, 3 Waffen_Obersts, 1 elite, 7 infantry, 2 mech_infantrys and 3 mine_unarmeds; Remaining resources: 0 PUs; Place Units Units in Germany being upgraded or consumed: 3 waffen_infantrys 3 Waffen_Obersts placed in Germany Combat Move Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Holland Belgium 1 GermanUBoat moved from 109 Sea Zone to 119 Sea Zone 2 infantry moved from Western Germany to Denmark Germans undo move 1. 2 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 Me_109T and 1 fighter moved from 112 Sea Zone to Denmark 1 fighter moved from Southern Italy to 98 Sea Zone 1 bomber moved from Romania to 98 Sea Zone 1 bomber moved from Romania to 98 Sea Zone Germans undo move 4. 1 elite and 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux Combat Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Denmark Battle in 98 Sea Zone Recording Battle Statistics Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Hunan Non Combat Move Trigger JapaneseParaBoost atHunan: Japanese has 1 japanese_paraBoost placed in Hunan 1 G_Rail and 1 elite moved from Germany to France 1 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 G_Rail and 1 infantry moved from Germany to Southern France 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from Denmark to Southern Italy 1 tactical_bomber moved from Southern Italy to Western Germany 2 german_paras moved from Germany to Romania 3 armour moved from Western Germany to Germany 1 armour moved from France to Germany 1 mech_infantry moved from Western Germany to Germany 2 waffen_infantrys moved from Germany to Poland 1 mech_infantry moved from Germany to Poland 2 Waffen_Artys moved from Germany to Poland 1 aaGun moved from Germany to Poland 4 Waffen_Obersts moved from Germany to Poland 1 WaffenPioneer and 3 mine_unarmeds moved from Germany to France 1 mine_unarmed moved from Germany to Western Germany 1 armour moved from France to Germany 1 GermanUBoat moved from 112 Sea Zone to 125 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 91 Sea Zone 1 GermanUBoat moved from 125 Sea Zone to 112 Sea Zone Germans undo move 23. Germans undo move 22. Germans undo move 21. 1 aaGun moved from Western Germany to Denmark Germans undo move 20. 1 armour moved from Western Germany to 112 Sea Zone 1 armour moved from 112 Sea Zone to Norway 1 armour moved from France to Western Germany 1 artillery moved from Norway to Finland 1 artillery and 1 infantry moved from Yugoslavia to Albania 1 Me_109T moved from Denmark to 112 Sea Zone 1 infantry moved from Finland to Norway 2 bombers moved from 98 Sea Zone to Romania Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Southern France Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in France Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 1 Escort and 1 Me_109T placed in 112 Sea Zone 1 ElitePanzer, 1 NavalMine3, 1 elite, 2 mech_infantrys and 3 mine_unarmeds placed in Germany Germans undo move 2. Turning on Edit Mode EDIT: Adding units owned by Germans to 1st Panzer: 1 Panzer_General and 5 armour EDIT: Adding units owned by Germans to Germany: 1 1stPanzerArmy EDIT: Removing units owned by Germans from Germany: 1 Panzer_General and 5 armour EDIT: Turning off Edit Mode 1 ElitePanzer, 1 NavalMine3, 1 elite, 2 mech_infantrys and 3 mine_unarmeds placed in Germany 2 infantry placed in France 3 infantry placed in Western Germany Germans undo move 3. 1 infantry placed in France 3 infantry placed in Germany Turn Complete Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone Germans collect 39 PUs; end with 39 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 51 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 56 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    • RogerCooper

      Transferring Unit Control
      Map Making • • RogerCooper

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      @RogerCooper

      The second method is to take control of another players units.
      Screenshot 2026-03-06 153311.png
      To let Germany take control of the 4 units in Bulgaria and the one unit in Varna.
      In the unitAttachment for infantry add <option name="canBeCapturedOnEnteringBy" value="Germans"/>.
      In the territoryAttachment for Bulgaria and Varna add <option name="captureUnitOnEnteringBy" value="Germans"/>.
      In the playerAttachment for Neutral_Player add <option name="captureUnitOnEnteringBy" value="Germans"/>.
      And set <property name="Capture Units On Entering Territory" value="true"/>.
      Then this <option name="changeOwnership" value="Bulgaria:any:Germans:true"/> in a trigger, the 'when' can be any step.
      After Germany's noncombat move.
      Screenshot 2026-03-06 171112.png
      The 4 units changed, but not factory or the Territory and because Germany moved into Varna during noncombat the unit and territory does not change.
      Adding <option name="canTakeOverOwnedTerritory" value="true"/> to the relationshipTypeAttachment between Germany and Neutral_Player to get this.
      Screenshot 2026-03-06 154000.png
      Control of the units happens on the 'true' setting of 'changeOwnership' and changes at the 'when'.

      Cheers...

    • VictoryFirst

      Change maxBuiltPerPlayer by a trigger
      Map Making • • VictoryFirst

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      RogerCooper

      @victoryfirst said in Change maxBuiltPerPlayer by a trigger:

      @rogercooper I was planning to work on an improved module for A&A Pacific. The_Good_Captain made a detailed bug report for that game. Were you planning to work on it as well or did you already start working on it? Perhaps we could do it together.

      Go ahead on that mod. I am working on a different project East & West. Of course, I will be happy to help if you run into any problems.

      One thing I am planning on doing with future mods is to include a standardized version using the v3 or v5 rules to make the game easier for casual players.

    • T

      CANCELLED THREAD
      Play By Forum • • Trout

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      @trout RightArm.png

    • Panther

      Quick connection fix needed in ww2v2
      Bug Reports • • Panther

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      Panther

      @rogercooper Nice, thanks.

    • RogerCooper

      Problem with foreach
      Map Making • • RogerCooper

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      @rogercooper said in Problem with foreach:

      The variable system was well coded..

      yea redrum did that. He was working on TWW and realized he needed about 1500 triggers so said F it and wrote the code.

      But you probably already knew that 🙂

    • Jason Austin

      I Cant Get Into Online Play After Downloading 2.7 Version
      Bug Reports • • Jason Austin

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      LaFayette

      It's a bit complicated where the servers stand. I had to migrate the 2.7 server back to the 2.5 server to handle legacy technology issues from the 2.5 server just being super-old now.

      On the plus side, the needed configurations have been identified. Only issue is getting enough time and energy to tackle it. My professional job has been pretty damn demanding of late.

      If I get a good opportunity to advance the next steps, I think these last pieces will land quickly.

    • M

      TWW game
      Play By Email • • malmessi

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      M

      Other opponents ?

    • djensen47

      NodeBB version 4.8.1?
      Feature Requests & Ideas • • djensen47

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      djensen47

      @lafayette I added a PR to add AGENTS.md files to the repo: https://github.com/triplea-game/triplea/pull/14215

      djensen47 created this issue in triplea-game/triplea open Add comprehensive AGENTS.md documentation across the project #14215
    • G

      territory group bonus not banking
      Map Making • • GREGOREK

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      @GREGOREK

      In my copy of Jurassic, I noticed that there are no technologies. By adding an empty technology section:

      <technology> </technology>

      The Technologies Tab/Window can be removed.

      Cheers...

    • I

      Password reset
      Player Help • • IcyFirefly

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      K

      @icyfirefly I have the same issue. I tried to reset it twice, and never got an email. Upon trying it a third time, it says "Error, too many password reset attempts". When I tried with a different email, it said it wasn't a valid username/email combo, so that means I did have the right username/email combo when trying to reset before.

    • G

      Buying Tech as Units
      Map Making • • GREGOREK

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      TheDog

      @GREGOREK
      1888A Steal & Steam builds on Age of Tribes to show
      +Tech uses isSea & isAir so AI will target its Tech advances if it needs Sea or Air
      +Tech advances are shown on Tech grid on Players tab
      +Display grouping, Tech is prefixed with _DevL, _DevA, _DevS (Land, Air, Sea)

      Tech Tree shows the dependencies
      Tech_Trees.png

    • M

      Can an Admin Help Me Register My Email?
      Player Help • • mammothman64

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      Panther

      @mammothman64
      I guess you are talking about registering for lobby-play? Or for the dice server?
      Sorry, there is nothing I can do to register an email-address for you.

      The trick is not to use gmail in the TripleA software at all (except for posting to the forum in PBF).
      You need to use an email-address of a provider that does not automatically block mails from special senders (such as TripleA-servers obviously).

      Try for example proton or gmx.

      Good luck!

    • G

      Hotkey for unit placement
      Feature Requests & Ideas • hotkey placement • • GREGOREK

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    • RogerCooper

      East & West
      Maps & Mods • • RogerCooper

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      40
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      No one has replied

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