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    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @Panzerstahl-Helm-0 Guten Tag Yea sadly edit doesn't work for Bombing or Bombard. For SBR I just roll it out and if it gets shotdown, adjust in edit. If just a Minor, you know it's max damage, otherwise you have to handroll. I should check the Notes and clarify that. I'm not sure if I ever did. Edit Yea he revised the Luftflotten so it can't have Ftr Ace. [image: 1778243205963-screenshot-from-2026-05-08-07-25-48.png] Also, you only need 3 Planes in it, so I'll fly the Ace back to the Rock. He's probably cursing that duty assignment. Maybe some senoritas will get smuggled across the border for entertainment here's revised link https://www.axisandallies.org/forums/assets/uploads/files/1765436744444-16.g40-air-fleet-commander-rules.pdf I also put all or most of the non rulebook links in the maps and mods thread https://forums.triplea-game.org/topic/3802/global-40-expansion-uhd-boxes/104 Prost Edit 2 Ahh yea I see you only have the 3 Planes plus the Active/Inactive. Well you have another Ftr in England you can Fly to Gib to activate the AF. I will just do that for now and move the Ace to GIB. We can change later if you want to do something different. Game History Round: 14 Purchase Units - Italians Italians buy 1 Escort, 2 armour, 1 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 3 artilleries and 1 infantry moved from Alexandria to Tobruk 1 fighter moved from Southern Italy to Normandy Bordeaux 1 armour and 3 infantry moved from Southern France to Normandy Bordeaux 1 italian_para moved from Romania to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine Combat - Italians Battle in Western Ukraine Changer loiter and taunt; Italians attack with 1 armour and 1 italian_para Changer defend; Russians defend with 1 infantry Italians roll dice for 1 armour and 1 italian_para in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour and 1 italian_para remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Changer loiter and taunt; Italians attack with 1 armour, 1 fighter and 3 infantry Changer defend; British defend with 1 harbour, 2 uk_paras and 1 uk_paraBoost Italians roll dice for 1 armour, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1.50 expected hits British roll dice for 2 uk_paras and 1 uk_paraBoost in Normandy Bordeaux, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Normandy Bordeaux 1 uk_paraBoost owned by the British lost in Normandy Bordeaux Italians roll dice for 1 armour, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.17 expected hits British roll dice for 2 uk_paras in Normandy Bordeaux, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Normandy Bordeaux 2 uk_paras owned by the British lost in Normandy Bordeaux Italians win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour and 3 infantry Casualties for British: 2 uk_paras and 1 uk_paraBoost Battle in Tobruk Italians attack with 3 artilleries and 1 infantry Russians defend with 1 russian_para and 1 russian_paraBoost Italians roll dice for 3 artilleries and 1 infantry in Tobruk, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 russian_para and 1 russian_paraBoost in Tobruk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Tobruk 1 russian_para owned by the Russians lost in Tobruk 1 russian_paraBoost owned by the Russians lost in Tobruk Italians win, taking Tobruk from Russians with 3 artilleries remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 russian_para and 1 russian_paraBoost Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania 1 battleship, 2 cruisers and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 Europe_Rail moved from Southern Italy to Southern France 1 Europe_Rail and 1 Italian_LCV moved from Southern France to Romania 1 armour moved from Yugoslavia to Romania 1 infantry moved from Yugoslavia to Romania 5 infantry moved from Romania to Eastern Poland 1 armour moved from Yugoslavia to Southern France 1 armour moved from Yugoslavia to Southern Italy 2 infantry moved from Northern Italy to Southern France 2 aaGuns moved from Northern Italy to Southern Italy 1 fighter moved from Normandy Bordeaux to Southern France 1 infantry moved from Eastern Poland to Bessarabia 1 armour moved from Belarus to Eastern Poland Place Units - Italians 1 Escort placed in 95 Sea Zone 2 armour and 1 italian_para placed in Southern Italy 1 infantry placed in Southern France Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ95Invert: has removed 1 Escort owned by Italians in 95 Sea Zone Trigger Italians RemoveItalyConvoySZ95Invert: Italians has 1 Escort_Convoy placed in 95 Sea Zone Italians collect 17 PUs; end with 17 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Combat Hit Differential Summary : Italians regular : -0.67 Russians regular : 0.17 British regular : 2.33 EXP Game 2 Multi APbT I 14.tsvg Those Tommy Paras were Badass lol
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      @ubernaut Finished Germany. triplea_3915_11ger.tsvg Russia is up.
    • T

      EXP G40 Game 11 Barnee vs. Trout

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      @trout Heh heh, I thought I left Egypt a little weak and it would fall. That's why I had to keep taking Alexandria with more Units Than I preferred. Otherwise it'd open up a landing spot for European Air. But yea, the Kill shot on London was obviously the way to go Hopefully I've finally learned my lesson
    • LaFayetteL

      2.7 Lobby + Bots Available & Early Testing Phase

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      Where is that thing which you were able to open to see all the log of the errors and else you got while playing the game (I mean both for local gaming and while hosting)? Has it been removed? I think it was a good thing to have.
    • JohnnyCatJ

      Game 1 Alexander vs. JohnnyCat G40 EXP

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      @JohnnyCat Hum, maybe a UK destroyer would have been wise... No scramble
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      Panzerstahl-Helm 0P
      @beelee Guten Abend, scrambles tonight? [image: 1778274499058-7481f85d-d645-4b03-a3db-60cef60b49f9-image.jpeg]
    • Panzerstahl-Helm 0P

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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      Panzerstahl-Helm 0P
      @alexander Guten Abend! Well done! That was an excellent execution of the take Over Italy! This is a nasty feature of the game. Will see how to tackle that and how it works out. That spices up the game. Full scramble And save travels and enjoy Japan. You will love it. BR
    • B

      EXP Game 1 barnee vs Crockett

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      B
      @crockett36 Max Scramble. Keep the Escrt as long as you have Subs, unless it's just the Hvy BB left. Reminder, as I posted above, your Naval Ftrs have to land on CVs, even if they have the range, they can't land on land.
    • JohnnyCatJ

      EXP G40 Game 4 Trout vs JCat

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      PantherP
      @johnnycat said in EXP G40 Game 4 Trout vs JCat: What do You recommend I do next ? As this is a game thread I recommend to focus on the game again. Apart from that see your PM.
    • RogerCooperR

      https://triplea-game.org/maps-list/maps/

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      @lafayette said in https://triplea-game.org/maps-list/maps/: Couldn't help myself and updated the front page too: I knew I saw it somewhere lol You been Kicking Ass Well done :thumbs_up:
    • B

      EXP Game 12 barnee vs Trout

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      @beelee Wow! Greeks decided to not shoot back. Don't know what was going on with that. Back to Nazis for the Year 1941. Game History Round: 2 Purchase Units - ANZAC ANZAC buy 1 Fortification, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 3 infantry moved from New South Wales to Queensland 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from New Guinea to Dutch New Guinea 1 fighter moved from Malaya to Java Place Units - ANZAC 1 Fortification placed in Java 1 infantry placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone Non Combat Move - French Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter moved from Morocco to United Kingdom Turn Complete - French Combat Hit Differential Summary : 8306ad28-cfc7-4e30-abb6-8986240d8c3b-exp-game-12-trout-f2.tsvg
    • S

      G40 Captain Expansion StevenJ vs Johnny

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      JohnnyCatJ
      @stevenJTripleA G40 EXP StevenJ vs JohnnyCat UK END Turn3.tsvg
    • T

      World War 1914 Larry Harries Does Not Work Plus Question

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      VictoryFirstV
      @tonymez said in World War 1914 Larry Harries Does Not Work Plus Question: Why doesn't this map work>? It used to years ago. If you are saying this, that means you are talking about World War I 1914. My module for WWI 1914 exists since December 2th 2024. That's 1.5 years ago. World War I 1914 exists since December 3th 2022. That is 3.5 years ago. I think it is worth it to upgrade to 2.7. It is faster and handles the game folders better. I upgraded to 2.7 because I got error messages with 2.5 when opening maps all the time. With 2.7, I have never gotten an error message since. Download here the latest pre-release: https://github.com/triplea-game/triplea/releases/tag/2.7.15447 Download here the version I am using (which I get the least error messages with): https://github.com/triplea-game/triplea/releases/tag/2.7.14971
    • wc_sumptonW

      Global 40 Expansion UHD Boxes

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      Update to 2.56 [image: 1777806183833-screenshot-from-2026-05-03-06-01-17.png]
    • PantherP

      New Look and 2FA Feedback - and other issues

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      PantherP
      @lafayette Must have been a hard day for you. Thank you for all your efforts!
    • LaFayetteL

      TripleA HomePage Content (?)

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      ubernautU
      @rogercooper i like your collages
    • LaFayetteL

      Forum Server Work - Might be some downtime today (May 2, 2026)

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      @LaFayette ahh ... it changes when you move the cursor off it
    • LaFayetteL

      Latest server parsing results

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      TheDogT
      @LaFayette I was hoping that one of these would work. Uploaded a much smaller preview.png to 1888A_steam_and_steel, 2MB to 721KB shogun_advanced renamed Preview.png to preview.png where no image was shown before, hopefully that displays the image as expected.
    • wc_sumptonW

      D-Day version 2 PoC

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      PantherP
      @wc_sumpton I see. I have removed the screenshots to not disturb the thread.
    • LaFayetteL

      Switch to "FlatLaf" for Look & Feel (updated skin)

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      LaFayetteL
      @beelee said: The old one still be available for those that like it I assume ? Probably not. This is a completely different library. Substance has served us well, but has bugs, and our current version is really old and difficult to upgrade. I'm leaning somewhat strongly to go with this new L&F library. Namely because the upgrade path is already done, with Substance (our old L&F), we'd have to do some work/efforts to upgrade.
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