Crazy Europe: House of Habsburg
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@general_zod Map edge? I hadn't noticed.

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Both France and Sweden have problematic colors, but I was just taking the colors and units from Age of Tribes. I can probably find better colors by making France more purplish and Sweden more Greenish. I like Hepp's colors where he made Russia a much lighter more mellow green
I'm keeping St. Petersburg as Swedish controlled, it gives Russia an interesting choice at the start of the game.
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@crazyg The sample of the reliefs was just a taste of a work in progress... the colouration concerns should be addressed with some of the other graphical features that have yet to be included. At the end of the day I think the additions will make everything highly distinguishable.
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@crazyg We'll see, but I think the current colour of France should be really fine. Even with little red in it, violet is well distinguishable from blue (if you are not blind to red), and the sea is proably going to be azure or sky.
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So is this ready to rock for Saturday?
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Also, to not have the player colors be like camouflage in regards to the units (se the Danish unit and Danish background) you could make the player color a bit lighter/brighter. Maybe by color or by having the transparent background relief adjusted a bit?
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@general_zod
I was hoping to have the game up for a Sunday multiplayer, however the place file has been a big source of problems@Frostion
I believe many of the users on the forum have experience with colors and I'm happy to take their advice. I know many of players are colorblind, I am not so please advise if my chosen colors are difficult -
@crazyg HEY ! I'm Not colour BLIND! I just view things with a slightly different hue?

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@prastle Yeh a scotch coloured hue.
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I guess no rush if not ready for Saturday, since Easter Sunday will not be good for me anyways. But look forward to the following weekend.
On sea colors. I think a subtle color difference is only needed. Then Sweden might not blend as much either.
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Update, all basic files are complete, reliefs are almost complete and XML work is under way.
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This map is almost ready to play, I have only one problem. I want to set unitProduction different from production (a territory would have 3 income but only be able to place 1 unit via factory)
Based on the descriptions within the PoS 2 XML, it should be a very simple process. However, after trying numerous combinations, the unitProduction options appears to do nothing. Can anyone point out what I'm missing?
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@crazyg When options are ineffective, that probably means they are enabled by a property you don't have true.
In this case, "Damage From Bombing Done To Units Instead Of Territories", if nothing has changed in the last 5 years and I recall it correctly (haven't tested atm).Practically, those things work only for v3 style production. You cannot have them for Classic or Revised, sadly.
Again, I'm just going with memory.
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@crazyg Can't wait to see the entire thing relaunched with all the new features and ideas.
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@CrazyG @Cernel Yes, I think Cernel is right. I had to use this option in the Star Trek map to get limited production to work, even though there is no bombing of any kind in the map. Here is an old thread: http://tripleadev.1671093.n2.nabble.com/Allow-unlimited-number-of-placements-at-factory-td7590224.html#a7590253
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It was the bombing property, thanks everyone.
New version is available for download. There are a lot of changes made for this update. The map is now beautiful thanks to Hepps. There have also been some territory changes to better normalize movement.
- More cities and units
- All units now have maintenance costs of 1 per turn
- Incomes are generally slightly higher to compensate for maintenance, but overall you should be building fewer units that before
- I changed the number of units you can place at a city. A territory needs at least 3 income to place 1 unit, at least 6 to place 2 units, and at least 9 to place 3 units.
- There may be some missing connections. Please let me know if you find any. The map is intended to be played with all visible connections
Have fun guys!
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@crazyg ? The latest commit of house_of_habsburg is 25 days ago. I believe what I got is still the old one.
Surprised of the upkeep 1 addition, and I'm sure you know I'm hyped for that.
I wish there would be a property to limit max units number so that their total upkeeps never exceed the player's production of those resources, to avoid holding income to buy more than you can upkeep. Either this or something obliging you to remove excessive units you cannot upkeep.
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@cernel
Practically speaking, you can't really reach a situation where you have more unit upkeep than income on this map, unless you are only holding 1-2 territories so its probably a loss anyways. I agree though, the current maintenance features are lackingI tested the download, it hasn't changed, you are right. I have no clue what I'm doing wrong but I'll try to recommit this evening
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@crazyg What a tease!

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