Issues Loading New Map: Avatar
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@black-order I hear you. I'm on a journey similar to yours.
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@black-order Here is a zip with mostly working files that just remove all territories except 0-4 (the map mostly launches but you are missing some capitals then). Here is the zip: 0_1528212057743_avatar-simplified.zip
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still get thise error
TripleA engine version 1.9.0.0.9687
Loading map: avatar, from: C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip
Loading resources from the following paths: [C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip, C:\Program Files\TripleA\assets]
Loading map: avatar, from: C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip
Loading resources from the following paths: [C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar.zip, C:\Program Files\TripleA\assets]
Failed to start game
java.lang.IllegalStateException: Error in resource loading. Unable to load expected resource: polygons.txt, the error is that either we did not find the correct path to load. Check the resource loader to make sure the map zip or dir was added. Failing that, the path in this error message should be available relative to the map folder, or relative to the root of the map zip
at games.strategy.triplea.ui.mapdata.MapData.<init>(MapData.java:146)
at games.strategy.triplea.ui.HeadedUiContext.internalSetMapDir(HeadedUiContext.java:77)
at games.strategy.triplea.ui.AbstractUiContext.setDefaultMapDir(AbstractUiContext.java:104)
at games.strategy.triplea.ui.TripleAFrame.<init>(TripleAFrame.java:232)
at games.strategy.triplea.TripleA.lambda$startGame$0(TripleA.java:121)
at games.strategy.ui.SwingAction.lambda$invokeAndWait$0(SwingAction.java:86)
at games.strategy.ui.SwingAction.lambda$invokeAndWaitResult$1(SwingAction.java:114)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source) -
@black-order It appears you are missing the polygons.txt from the map folder. Can you post a screenshot of the inside of the avatar folder?
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i must say 1.8 was way easier 2 build your own map
if i could "if i want 2 but i dont because the newest version :(" i would return 2 1.8
and next 2 that im also already so far -
@black-order Really has nothing to do with the version of Triple A. All of these issues are related to things in your map folder. You would have had the same issues with 1.8
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@black-order You'd pretty much have all these same problems in 1.8. Can you unzip the avatar folder so the directory structure for the XML file:
C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar\games\avatar.xml -
done that
think its to much 4 java

TripleA engine version 1.9.0.0.9687
Loading map: avatar, from: C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar
Loading resources from the following paths: [C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar, C:\Program Files\TripleA\assets]
Loading map: avatar, from: C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar
Loading resources from the following paths: [C:\Users\Robin-Teus16\triplea\downloadedMaps\avatar, C:\Program Files\TripleA\assets]
Failed to start game
java.lang.NullPointerException
at games.strategy.triplea.image.MapImage.loadMaps(MapImage.java:160)
at games.strategy.triplea.ui.HeadedUiContext.internalSetMapDir(HeadedUiContext.java:96)
at games.strategy.triplea.ui.AbstractUiContext.setDefaultMapDir(AbstractUiContext.java:104)
at games.strategy.triplea.ui.TripleAFrame.<init>(TripleAFrame.java:232)
at games.strategy.triplea.TripleA.lambda$startGame$0(TripleA.java:121)
at games.strategy.ui.SwingAction.lambda$invokeAndWait$0(SwingAction.java:86)
at games.strategy.ui.SwingAction.lambda$invokeAndWaitResult$1(SwingAction.java:114)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source) -
@black-order Better. You missed replacing the "smallMap.jpeg" step I had above:

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thats true

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thanks guys the only error = capital but thats easy 2 fix thanks


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@black-order Yep. Now you just need to add the other 400+ territories back in to the XML, centers, place, and polygons files

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thats good but now i know 10% sure that it will work i dont know if 7k almost 8k will work but atleast i know its hell fun 2 try out hope i don't waisted my time BTW borgia = also a project of my but 1st thise 1

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@black-order Well @Hepps is making a map with a couple thousand territories. So he'll probably prove out that level of scale fairly soon.
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what map = he making "time period ect?"
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@black-order https://forums.triplea-game.org/topic/95/global-dominance
Its probably good to start a map thread for avatar here: https://forums.triplea-game.org/category/5/maps-mods. Where you can provide an overview and progress updates to folks.
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so a ww2/ww3 scenario ,a okay i do it at the moment on moddb.com
"btw they could update the page if they wanted ;)" -
@redrum said in Issues Loading New Map: Avatar:
@black-order Yep. Now you just need to add the other 400+ territories back in to the XML, centers, place, and polygons files

Didn't download because of Microsoft Edge limits, but that looks like between 10,000 and 20,000 territories total, for the whole map.
My main suggestion is to make the territories bigger, like 4 times as big as now, really. Unless you plan having only 2 units type, those territories are way to small. In most of them you would be able to fit only one 48x48 pixels unit.
Also consider that when you have finished this map, most people may be on 4k.
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@cernel said in Issues Loading New Map: Avatar:
My main suggestion is to make the territories bigger, like 4 times as big as now, really.
Or rather, just have 10 times less territories. Seriously, even 700 is huge. Even Europa Universalis has only around 4k as of 1.25 (England). Even worse, there are only going to be 4 players, if I may guess. I'd love to see an ATLA map for TA, but I don't think it's going to be worth downloading. No, really, even the upcoming Global Dominance could very well end up being unplayably large, and this is way bigger.
</rant>
This is the last time I pester you with this. I do hope you will prove me wrong though and make a playable map out of this.
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